
Introduction
So almost two years ago I made an RMT for a Steel Monotype team during ORAS. I was pretty proud of myself for doing so, but it was still rather ironic that I never made an RMT for the type I used to main. Gen 7 came around and I dabbled with SM Monotype, but I could never fully get into it. The initial meta was very busted with so many new threats, and so I lost interest in Monotype after the team tour they created to kick off the beginning of the SM Monotype meta. I stayed relatively quiet in the scene until MPL III. After MPL III, they announced a Magearna suspect, and I really wanted to get reqs for it. Magearna was such a strong mon, and it was really restricting how I could teambuild which is one of the reasons I could not find success in Gen 7.
I decided I wanted to make a team with my old main Water. Water seemed very mediocre during the initial days of SM Monotype unless you played a rain team, and even then it was not amazing since that lacked Mega Swampert at the time. I personally do not like using Swift Swim Water teams, so I decided to try something else. I think that it is fitting that I chose to return to my roots as a Water main as I even recently acquired the name Sae on Smogon which is who I was known as on PS! when I was very active in Monotype.
Tapu Fini always seemed like an interesting Pokemon to use in Monotype. It lacks usage on Fairy teams because of the poor synergy it has with the other Fairy types. On water, it had high potential because of its Misty Terrain blocking status for other setup mons and weakening Dragon's ability to spam Dragon coverage, it was a Defogger that could Taunt with decent bulk and speed, and an amazing typing. Instead of the usual Defog variants, I decided to try using a Tapunium Z set that involved trapping the opponent with Whirlpool. I was inspired by seeing an OU Tapu Koko set that ran Mean Look and Tapunium Z, and I wanted to see if I could recreate something similar and be successful in Monotype.
Teambuilding Process
As I mentioned above, I really wanted to make a team with Tapu Fini that used its Z move. When I was thinking of Pokemon, for some reason I really wanted the core to revolve around Z Tapu Fini + Toxic Spikes Tentacruel. It may seem counter-intuitive since Misty Terrain will prevent the status from Toxic Spikes, but they seemed to synergize well together so I went with it. While not really Specially Defensive, they provide the team a switch-in to various special attacking moves.
Next I wanted to add Suicune since it has always been an ace on my teams. Since I am using Misty Terrain, I decided to use a Vincune spread as the terrain prevents the status that may be inflicted on Suicune before it can setup a Substitute. This is important since Suicune cannot use Rest in Misty Terrain, so it has to rely on Leftovers to recover its health which is compromised by burn/toxic status. It also provides a wincon.
I next put on Swampert as this team needs a dedicated Electric type immunity, SR setter, and a physical wall as Vincune is not the best answer to physical threats.
After this, I decided to use both Mega Sharpedo and Greninja. Mega Sharpedo provides a wallbreaker / sweeper that this team needs and Scarf Greninja provides a check to the plethora of Scarf Pokemon in the meta.















In-depth Look
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature
- Liquidation
- Crunch
- Psychic Fangs
- Protect
This is the team's main wallbreaker. Originally the nature was Adamant as I wanted to deal as much damage as possible to threats of the team like Mantine, Mega Venusaur, and Celesteela. However, I later changed it to a Jolly nature as not being able to outrun Scarf Kyurem-B, Victini, and Volcarona at +1 was starting to become an issue. Kyurem-B especially was a notable issue since it outspeeds everything besides Greninja, and I need as much damage on Kyurum-B as possible to eventually revenge kill it with Greninja or vice-versa.
Protect, while being important for Speed Boosting pre-Mega, also acts as a way to scout moves and rack up damage from Toxic Spikes. Due to being a Dark type, the Prankster immunity also provides a way to safely switch it in on Klefki Thunder Wave or Sableye Will-o-Wisp in case Misty Terrain is not up yet. Be smart about when choosing to Mega Evolve, since if Sharpedo is Adamant, it cannot outrun certain Pokemon like Scarf Kyurem-B, Victini, or Volcarona after a Quiver Dance without first getting two speed boosts.
Tapu Fini @ Tapunium Z
Ability: Misty Surge
EVs: 248 HP / 20 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Whirlpool
- Taunt
- Nature's Madness
The given EV Spread gives it enough speed to outpseed Timid Xurkitree and the rest goes into HP and SpDef so that it can tank Scalds better. Since the only relevant Pokemon to worry about at max speed are Toxicroak and Nidoking, I did not think it was necessary to go for max speed since this set cannot beat them 1v1.
This is the main reason I wanted to build the team. Whirlpool + Z Nature's Madness allows Tapu Fini to trap key threats like Toxapex, Chansey, opposing Suicune, etc. It's important to bait your opponent into going into their walls early in the game while safely bringing this Pokemon in. For example, if Toxapex wants to Scald burn Tentacruel, you can safely take the hit with Tapu Fini without having to worry about a Scald burn. Taunt the target before it can Recover up, and then proceed to use Alola Guardian. After that, it will only need two more Moonblasts to kill it due to the incremental Whirlpool damage that was being built up. This is why Whirlpool is the better option than Mean Look on this set.
It is not necessary to always trap the opponent. Sometimes it is better to just go straight for Z Nature's Madness on threats like Celesteela, Porygon2, and Ferrothorn to open the way for the rest of the team. Taunt is also useful for other situations, especially when you double from Tentacruel while your opponent tries to send in their Defogger or their SR setter after Tentacruel used Rapid Spin. It also allows you way to weaken Mantine which is a very big hindrance to winning with Suicune. One other use for Tapu Fini's item is that it provides a really good Knock Off switch-in due to being a Fairy type and carrying a Z-crystal.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Protect
This is a standard Vincune spread which acts as the team's primary wincon. The 216 speed spread was chosen since the added bulk is more handy for this team. You can run 240 Spe to outspeed Xurkitree, but the SpDef investment allows Suicune to have a better chance at keeping its Substitute against a Modest Celesteela's Giga Drain after a CM. Also, Tapu Fini is already creeped to outspeed Xurkitree, so this team has four mons that already outspeed non scarf variants.
With Misty Terrain up, Suicune can safely get up a Substitute without worry of getting statused on a switch-in. Always play safely with this Pokemon by using Protect whenever possible to regain as much health back as it can. This also allows Suicune to scout moves from choice locked Pokemon, PP stall with Pressure, and rack up damage from Toxic Spikes. Do not risk losing Leftovers from a potential Knock Off. After a few Calm Mind boosts, this Pokemon threatens the majority of the meta late game.



Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature




This is the team's main wallbreaker. Originally the nature was Adamant as I wanted to deal as much damage as possible to threats of the team like Mantine, Mega Venusaur, and Celesteela. However, I later changed it to a Jolly nature as not being able to outrun Scarf Kyurem-B, Victini, and Volcarona at +1 was starting to become an issue. Kyurem-B especially was a notable issue since it outspeeds everything besides Greninja, and I need as much damage on Kyurum-B as possible to eventually revenge kill it with Greninja or vice-versa.
Protect, while being important for Speed Boosting pre-Mega, also acts as a way to scout moves and rack up damage from Toxic Spikes. Due to being a Dark type, the Prankster immunity also provides a way to safely switch it in on Klefki Thunder Wave or Sableye Will-o-Wisp in case Misty Terrain is not up yet. Be smart about when choosing to Mega Evolve, since if Sharpedo is Adamant, it cannot outrun certain Pokemon like Scarf Kyurem-B, Victini, or Volcarona after a Quiver Dance without first getting two speed boosts.



Ability: Misty Surge
EVs: 248 HP / 20 SpD / 240 Spe
Timid Nature
IVs: 0 Atk




The given EV Spread gives it enough speed to outpseed Timid Xurkitree and the rest goes into HP and SpDef so that it can tank Scalds better. Since the only relevant Pokemon to worry about at max speed are Toxicroak and Nidoking, I did not think it was necessary to go for max speed since this set cannot beat them 1v1.
This is the main reason I wanted to build the team. Whirlpool + Z Nature's Madness allows Tapu Fini to trap key threats like Toxapex, Chansey, opposing Suicune, etc. It's important to bait your opponent into going into their walls early in the game while safely bringing this Pokemon in. For example, if Toxapex wants to Scald burn Tentacruel, you can safely take the hit with Tapu Fini without having to worry about a Scald burn. Taunt the target before it can Recover up, and then proceed to use Alola Guardian. After that, it will only need two more Moonblasts to kill it due to the incremental Whirlpool damage that was being built up. This is why Whirlpool is the better option than Mean Look on this set.
It is not necessary to always trap the opponent. Sometimes it is better to just go straight for Z Nature's Madness on threats like Celesteela, Porygon2, and Ferrothorn to open the way for the rest of the team. Taunt is also useful for other situations, especially when you double from Tentacruel while your opponent tries to send in their Defogger or their SR setter after Tentacruel used Rapid Spin. It also allows you way to weaken Mantine which is a very big hindrance to winning with Suicune. One other use for Tapu Fini's item is that it provides a really good Knock Off switch-in due to being a Fairy type and carrying a Z-crystal.



Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk




This is a standard Vincune spread which acts as the team's primary wincon. The 216 speed spread was chosen since the added bulk is more handy for this team. You can run 240 Spe to outspeed Xurkitree, but the SpDef investment allows Suicune to have a better chance at keeping its Substitute against a Modest Celesteela's Giga Drain after a CM. Also, Tapu Fini is already creeped to outspeed Xurkitree, so this team has four mons that already outspeed non scarf variants.
With Misty Terrain up, Suicune can safely get up a Substitute without worry of getting statused on a switch-in. Always play safely with this Pokemon by using Protect whenever possible to regain as much health back as it can. This also allows Suicune to scout moves from choice locked Pokemon, PP stall with Pressure, and rack up damage from Toxic Spikes. Do not risk losing Leftovers from a potential Knock Off. After a few Calm Mind boosts, this Pokemon threatens the majority of the meta late game.
- 252+ SpA Celesteela Giga Drain vs. +1 252 HP / 40 SpD Suicune: 90-108 (22.2 - 26.7%) -- possible 5HKO after Leftovers recoveryPossible damage amounts: (90, 92, 92, 94, 96, 96, 98, 98, 100, 100, 102, 102, 104, 104, 106, 108) - 37.5% chance to break a substitute
- 252+ SpA Celesteela Giga Drain vs. +1 252 HP / 16 SpD Suicune: 92-110 (22.7 - 27.2%) -- possible 5HKO after Leftovers recoveryPossible damage amounts: (92, 94, 94, 96, 96, 98, 100, 100, 102, 102, 104, 104, 106, 106, 108, 110) - 50% chance to break a substitute
This may not seem like a huge difference, but this 12.5% chance may be the difference of getting Suicune to sweep or not. If you have the higher speed, you are risking the percentage of a coin flip of whether or not you can keep your Substitute and keep boosting. I personally think that a 5/8 chance is significantly more beneficial especially since this team relies on landing a lot of Tapu Fini's moves that tend to miss.



Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature





Swampert provides the team with the necessary Electrical immunity, physical wall, and Stealth Rock setter. Originally, I ran Scald which helps in some MU's like Poison, Bug, and Steel against Pokemon such as Crobat, Armaldo, Forretress, and Celesteela. Being able to pressure them as they switch in with Scald is a big deal. Crobat cannot safely Roost between dealing with a Scald burn, Earthquake, and trying to Defog. The two Bug types take a lot of damage from Scald when trying to Rapid Spin.
However, I have found Toxic more important when dealing with Flying teams that carry Mantine, as that walls the majority of my team. Misty Terrain only works on grounded Pokemon, so the ability to poison Flyers and levitating Pokemon is really handy. For example, most Mantine will Defog SR immediately without fear of retaliation since its immune to Scald and EQ, so you can Toxic the same turn it tries to. Be very careful about how you switch Pokemon. Misty Terrain can backfire when using Toxic.
Side note: I have been starting to think based on current ladder trends that Scald might be better as Flying is not as common / good as it used to be. However, Toxic on Latios switch-ins among other things is still more ideal.



Ability: Liquid Ooze
EVs: 240 HP / 72 Def / 60 SpD / 136 Spe
Timid Nature
IVs: 0 Atk




Tentacruel is the team's hazard support and is using an offensive support set rather than the usual bulky ones.
(Edit: I changed it to 136 Speed Ev's to outspeed Nidoking since the only relevant Pokemon I would be outspeeding with 300 Spe is Entei. I moved the rest into SpD. Thanks to Smub for the recommendation.)
The speed is helpful in getting Toxic Spikes up as quickly as possible and being able to Rapid Spin more easily against most teams. For example, Nidoking might setup Stealth Rock on Tentacruel as most Tentacruel would switch out in fear of the incoming Earth Power and are usually slower than it. Instead, Tentacruel outruns it the same turn it uses SR and fires off a Scald. The next turn it can proceed to kill Nidoking or Rapid Spin if you think the opponent will switch. It also lets you confirm if certain Pokemon are using Choice Scarf (such as said Nidoking, Xurkitree, etc.). The lack of Magearna also helps Tentacruel hit the rest of the opposing Fairy team with Sludge Bomb. Since Klefki isn't an answer to Tentacruel by itself, Sludge Bomb is opened up more since there is not another Steel type it has to deal with that can use it for setup fodder. Likewise with Toxic on Swampert, be careful about how you switch. Misty Terrain will block the poison from Toxic Spikes.



Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature




Last but not least is Scarf Greninja. This Pokemon is important as it provides a way to beat several threats that are dangerous at +1 Speed like Volcarona, Tapu Bulu, Latios, Mega Altaria, etc. Ice Beam is necessary for putting pressure on Flying and Dragon teams. Rock Slide is for Volcarona / Mega Charizard Y, and Gunk Shot is for Fairies and Grass types. Gunk Shot especialy is more reliable in a post Magearna meta to beat Fairy teams. Before, most Fairy teams had both Klefki and Magearna, which stopped Greninja from freely going for Gunk Shot. Hidden Power Fire was chosen as the other coverage move to damage other Steel type Pokemon more consistently (since this team doesn't fear Heatran).
Threat List / How to Play
*This list is quite extensive. It basically contains all my notes about the MU's I've played as I have progressed through the ladder and tours with this team. These aren't ordered by difficulty, just whatever came first. I did go through all 18 types, but I am not as well versed in how the MU goes towards the bottom of this list. If anything, this just shows me being pessimistic about the team and wanting to over analyze everything. However, this team does perform if played well, so if you're looking for a challenge then this team is worth trying.
Other Notes
This is a very hard team to learn how to use, and the reward is honestly not as great as other teams which are far more consistent. This is partly due to how Tapu Fini and Tentacruel work together. I have mentioned this several times earlier, but Misty Terrain ruins Toxic Spikes. You may need to dodge opposing status or weaken dragon coverage with the terrain, but getting the chip damage is necessary for Sharpedo and Greninja to clean up teams. Also like most gimmicks, once Tapunium Z is more known, a lot of people will start catching on and switch in weakened Pokemon to prevent that. Whirlpool circumvents this a little bit but sometimes you need to just use it immediately.
Hax will be a major hindrance for this team as Tapu Fini is relying on two moves, which if you're like me, will keep missing with the 85% accurate Whirlpool and the 90% accurate Nature's Madness (I swear this always misses). This team also relies on Swampert landing key Toxic on switches, and if it misses, it sets you behind so much in the match. You cannot let this tilt you badly. This team requires very good execution; subpar play becomes very noticeable the more you use this team. I took a break from using this team due to being busy with school, and I had to relearn the microplay execution needed for this team to work. Honestly, it was a very frustrating process since I felt I already knew how to use the team inside-out.
This is a very hard team to learn how to use, and the reward is honestly not as great as other teams which are far more consistent. This is partly due to how Tapu Fini and Tentacruel work together. I have mentioned this several times earlier, but Misty Terrain ruins Toxic Spikes. You may need to dodge opposing status or weaken dragon coverage with the terrain, but getting the chip damage is necessary for Sharpedo and Greninja to clean up teams. Also like most gimmicks, once Tapunium Z is more known, a lot of people will start catching on and switch in weakened Pokemon to prevent that. Whirlpool circumvents this a little bit but sometimes you need to just use it immediately.
Hax will be a major hindrance for this team as Tapu Fini is relying on two moves, which if you're like me, will keep missing with the 85% accurate Whirlpool and the 90% accurate Nature's Madness (I swear this always misses). This team also relies on Swampert landing key Toxic on switches, and if it misses, it sets you behind so much in the match. You cannot let this tilt you badly. This team requires very good execution; subpar play becomes very noticeable the more you use this team. I took a break from using this team due to being busy with school, and I had to relearn the microplay execution needed for this team to work. Honestly, it was a very frustrating process since I felt I already knew how to use the team inside-out.
- http://replay.pokemonshowdown.com/gen7monotypesuspecttest-610121630
- One of the first good matches I had when initially testing the team. It shows the concept of how to dismantle the Normal core with Tapu Fini. I don't know exactly why I led Greninja, but looking back on this replay months later, I realized that it was probably the right call since it will usually bait out Chansey. I've tried leading Swampert in other games, but this lets Diggersby do more work against the team..
- http://replay.pokemonshowdown.com/gen7monotype-618421744
- This is the same MU but this time there is a Meloetta which I find more threatening than Ditto. The main reason I have this replay, however, is that I think this was one of my better games where I played Toxic Spikes without it being negated by Misty Terrain.
- http://replay.pokemonshowdown.com/smogtours-gen7monotype-309714
- This time the MU was against Dragon. This replay in particular was one of the reasons I eventually decided to switch from Adamant Sharpedo to Jolly. I think LO and Z Kyurem-B sets are better, but for the sake of consistency, I should be outspeeding scarf variants regardless. I guess it allowed me to scout that it was a scarf set, but it ended up with me sacking Sharpedo which I would have needed if that Latias was faster. I'm not sure if this was before Mega Latias or not, but the point still stands that Jolly Sharpedo would have been better.
- https://replay.pokemonshowdown.com/gen7monotype-632414690
- I was a little bit lucky towards the end but I think I still had it. Dimaond Storm miss didn't lead to anything since I sacked Tentacruel anyway. The HP Fire crit at the end should not matter since Foul Play would not have killed Greninja and HP Fire 2HKO'd at that range. I guess he could potentially Thunder Wave if he had it since I was no longer Dark type, but that's not what I'm trying to get at. The real reason I'm showcasing this replay is to demonstrate why it's important to successfully call out Klefki switch-ins with HP Fire. At turn 1, he switched out Koko for Klekfi, suggesting he knew to be wary of a scarf. Since I was forced to switch-out, it confirmed his suspicions. Turn 6 I try calling out the switch-in but he makes the smarter play of going Mega Diancie. My opponent always had the correct read on what I'd do and played these and all the following situations rather well. If I could connect with just one HP Fire on a switch-in, it would have taken over half which would allow the rest of my team to wear it down and opened the way for a Scarf Greninja sweep. This is one of the reasons why I think the Fairy MU is tricky for this team.
- https://replay.pokemonshowdown.com/gen7monotype-625634343 vs https://replay.pokemonshowdown.com/gen7monotype-638830634
- Literally took me so long to realize I could just lead Mega Sharpedo against HO Psychic lmao! First replay shows me getting bopped, second replay shows what happens if you actually lead Sharpedo vs Deo-S. Neither of these are particularly good ones, but it does highlight the difference between playing the team incorrectly and correctly.
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Crunch
- Psychic Fangs
- Protect
Tapu Fini @ Tapunium Z
Ability: Misty Surge
EVs: 248 HP / 20 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Whirlpool
- Taunt
- Nature's Madness
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Protect
Swampert @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Roar
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 72 Def / 60 SpD / 136 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Rapid Spin
- Toxic Spikes
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Hidden Power [Fire]
- Gunk Shot
- Rock Slide
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Crunch
- Psychic Fangs
- Protect
Tapu Fini @ Tapunium Z
Ability: Misty Surge
EVs: 248 HP / 20 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Whirlpool
- Taunt
- Nature's Madness
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Protect
Swampert @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Roar
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 72 Def / 60 SpD / 136 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Rapid Spin
- Toxic Spikes
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Hidden Power [Fire]
- Gunk Shot
- Rock Slide
- Bondie My co-conspirator when building this team. This took forever to build and you were there for basically the whole journey. I had lots of fun building the team with you and doing those laddering sessions. You make a lot of terrible decisions in battling which makes it impossible to tell during those few times you actually make a genius move lmao. Jokes aside, thanks also for doing the initial grammar check (if there are any more mistakes then that's on me). This team we worked on probably kept me around Pokemon long enough to get the name Sae on Smogon.
- Moosical Thanks for doing the banner friend. I know this RMT came in really late from when I initially asked you for it, but you deserve the praise for the good work on the banner cause I know I definitely would not have been able to make one. It was fun talking to you during MPL when we were building all those Monothreat strats (I still can't believe that joke of Aqua Tail Mega Aerodactyl became a thing LOL).
- Zinnia It was fun doing doing some ladder calls with you. I know most of them were for RU suspects tests, but the few times we did the Monotype ladder calls were fun. Why is it whenever I join a call with you, I start facing the meme teams even on upper ladder.
- Anttya Still one of my favorite people to talk to about Pokemon. You should start doing some suspect tests friend. Let me know when's the next team tournament and how to necro Zewwok to join us.
- Animus Majulous Hope you're not dying in college this year. Haven't gotten a chance to do any Pokemon calls with you since we're both busy, but I still want to learn more tennis during the holidays.
- RZL You're probably surprised that I actually made a Water team after that long hiatus. It really does bring me back to when that was all we used to use. I'll get around to catching up on those LN's when I have time...soon...hopefully...
- Eien Paleo A bit late but congrats on getting tier leader for Monotype. I never would have thought this was going to happen in the years I have been in the community. I really love the direction the community has gone toward and am looking forward to more awesome things to come.
- And to all of my other friends I've made while I've been on PS! I know I don't get a chance to talk to you guys super often, but you guys are still homies. Acast Dirpz Omega-Xis DoW ChildOfDisorder Ticken Vid Zarif Croven Arifeen Freeroamer SirSkit Misaka Mikoto StarBlim Tyke 6ti scpinion Feliburn Beta. Entei Kammi Dak Prescott 1 True Lycan rnbs Bushtush Jyph Fírnen
- Also obligatory s/o to WoA. All of the guys up there are hella impressive in not just Monotype, but in any tournament they compete in. I've learned a lot from talking to you guys and just watching how you guys play.
Overall, this was a fun team that I enjoyed using to get reqs. It's probably the first SM Monotype team that's actually clicked when using. This team is also a prime example of a team built post Magearna ban. Magearna alone prevents Greninja and Tentacruel from doing their jobs as they become setup fodder, since they cannot spam their Poison coverage freely (since Klefki is really a non-factor against this team, especially against Tentacruel). Using Tapunium Z was fun, and I was glad that it worked out. It was also fun going back to my roots as Water main. All I've been doing in the past few years is dabbling with many other types since I could not build a Water team that I liked until now.
Also this RMT came out a lot later than expected, but I was busy with school and doing RU suspect tests when I decided to play mons. Judging from some of the replays the team was initially built like late July, and this RMT should have been completed over a month ago. However, as late as I am, I can still use this RMT as a celebration for Monotype being official!
Also this RMT came out a lot later than expected, but I was busy with school and doing RU suspect tests when I decided to play mons. Judging from some of the replays the team was initially built like late July, and this RMT should have been completed over a month ago. However, as late as I am, I can still use this RMT as a celebration for Monotype being official!
Last edited: