Draft Tapu Koko

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Princess Autumn

Anyways - so then I cursed her.
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[overview]
**Draft Order**: Pick 1 overall

**Price Range**: 19 points

**Overview**: Tapu Koko is considered by many to be the greatest Pokemon in the metagame. Sporting an elite Speed tier, a strong STAB combination, and an additional boost to its Electric-type moves from Electric Terrain, it can fill just about any role in any game. From fast pivot, to deadly wallbreaker, to even a utility support Pokemon, there's very little that can be said against Tapu Koko. For these reasons, it is both an elite pick and also a premier Z-Captain, being able to use Z-Moves to get past the few Ground-types that do tend to cause it trouble.


[strategy comments]
Common Roles
========
**Wallbreaker**: Supported by either Z-Moves or damage-boosting items, Tapu Koko can bust through many teams' defensive backbones, as Electric Terrain-boosted Thunderbolt is incredibly hard for foes to switch into, and Dazzling Gleam and Brave Bird can cover most Grass-types.

**Setup Sweeper**: On occasions, Tapu Koko can forgo an extra attacking move for either Calm Mind or Work Up, allowing it to then decimate incoming checks with +1 Z-Moves.

**Pivot**: Due to its natural strength, many Pokemon are forced out by Tapu Koko, allowing it to pivot to a teammate with U-turn or Volt Switch. It can also pivot out of almost any bad matchup thanks to its amazing Speed tier, allowing it to bring in a safer check.

**Utility**: Tapu Koko can choose to drop its offenses in exchange for support moves such as dual screens, Taunt, and Nature's Madness, which can put a dent into any defensive counterplay. These moves synergies well with U-turn, as it can safely use them and switch to a teammate that can reap the benefits.

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Dazzling Gleam, Volt Switch, Discharge, Wild Charge, Thunder

**Setup Moves**: Calm Mind, Work Up

**Utility Moves**: U-turn, Light Screen, Reflect, Taunt, Nature's Madness, Defog, Thunder Wave

**Coverage**: Grass Knot, Brave Bird, Hidden Power, Iron Head

Niche Moves
========
**Substitute**: Substitute works incredibly with Calm Mind Tapu Koko, allowing it to turn many walls into setup fodder, especially those reliant on Toxic.

**Agility**: As Tapu Koko is already lightning fast, Agility is usually useless, but with a Speed boost, it can be a deadly cleaner against teams that rely on Choice Scarf users to revenge kill it.

**Mirror Move**: Exclusively seen with Flyinium-Z, Z-Mirror Move gives Tapu Koko a +2 Attack boost, and if timed correctly, it can also become deadly by turning a foe's previous attack on them as well.

Common Items
========
**Damage-boosting Items**: Tapu Koko is primarily a wallbreaker, so damage-boosting items like Choice Specs, Life Orb, Choice Band, Expert Belt, and even Magnet can aid in dealing more damage, making it even harder for foes to switch into.

**Z-Crystals**: A variety of Z-Crystals can be used with Tapu Koko, from Electrium-Z to act a tactical nuke, Fairium-Z to deal with bulkier Dragon-types, Grassium-Z to decimate Ground-types, and even Flyinium-Z to obliterate Grass-types.

Niche Items
========
**Resistance Berries**: Primarily seen as a Shuca Berry, Tapu Koko can use resistance Berries as additional security against Choice Scarf users and opposing lures such as Roseli Berry Garchomp.

**Choice Scarf**: Choice Scarf can be used on rare occasions when no other speed control can out-speed the opponent's set-up Pokemon.

**Leftovers**: Leftovers is valuable on bulkier Tapu Koko sets that expect to pivot in and out frequently to offset Stealth Rock damage. Its also seen on Calm Mind and Substitute sets that value the longevity over immediate damage.

**Light Clay**: Dual screens sets tend to support setup sweepers, (AC) and the added turns of screens can be helpful in aiding this.

**Weakness Policy**: Bulkier Tapu Koko sets that are able to survive a single super effective hit and activate Weakness Policy can then begin to Alt + F4 the entire metagame barring Choice Scarf users.

Draft Strategy
========
Tapu Koko is the center of every draft it is on. Teams have to draft around optimizing their answers to it, and the best supporting teammates are ones that can work in tandem with it to form an unstoppable offensive core.

**Ground-type Checks**: Tapu Koko synergizes well with Grass- and Water-types, as they can pressure the Ground-types that check it while also taking their strong Ground-type moves. Good examples include Kartana, Tangrowth, and Rotom-W.

**Entry Hazard Control**: While Tapu Koko does have Defog, it rarely wants to use it, as it benefits from entry hazards being up on the opponent's side and prefers to dedicate its moveslots to other moves. Some hazard setters that work well with Tapu Koko include Nidoking, Seismitoad, and Uxie. Hazard removal options include Serperior, Empoleon, and Donphan.

**Complementary Wallbreakers**: Although it is an amazing wallbreaker, Tapu Koko works best when it is paired with other strong offensive threats to alleviate pressure from it to wallbreak. Strong wallbreakers such as Mega Charizard X, Mega Medicham, and Mega Sharpedo that can also help pressure its Ground- and Grass-type checks are incredibly helpful teammates.

**Rain**: Although not a necessity, Tapu Koko can be brilliant on Rain teams, as it can break Water-type checks while Water-types can beat its own checks. While Pelipper is the best Rain setter for this team composition, Politoed can function as well if the team is less reliant on rain. Teammates that benefit from rain such as Mega Swampert, Manaphy, and Ferrothorn go excellently with Tapu Koko.

**VoltTurn Partners**: Since Tapu Koko is already a great pivot, it can work well alongside other strong pivots such as Scizor, Infernape, and Mesprit to keep the opponent on the backfoot for the majority of the game and give them little leeway to regain momentum.

Checks and Counters
========
**Ground-types**: As it heavily relies on its Terrain- and STAB-boosted Electric-type moves, Tapu Koko is often best checked by Ground-type foes. As it naturally learns Grass Knot and can often use Hidden Power Ice, bulky Ground-types that are less afraid of those options such as Nidoqueen, Steelix, and Stunfisk make for the best checks.

**Lures**: One of the best ways to deal with Tapu Koko is to use Pokemon that it would normally beat as lures. Items like resistance Berries or even Focus Sash can be used on Pokemon such as Garchomp, Landorus-T, and Zygarde to trade KOs with it.

**Being Outsped**: Although it has nearly unrivaled natural Speed, Speed-boosting items and moves can be a great way to catch Tapu Koko off guard or check it. Choice Scarf users and setup threats with strong coverage can do the trick as well as a select group of Mega Evolutions with high Speed.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/jscurf.608304/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/odinrm.613514/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Last edited:
[overview]
**Draft Order**: 1st overall

**Price Range**: 19 points

**Overview**: Tapu Koko is considered by many to be the greatest Pokemon to still be legal in a draft format. Sporting an elite speed tier and a strong STAB combination, with its Electric-type moves being boosted further by Electric Terrain, Tapu Koko really can fill just about any role in any game. From fast pivot, to deadly wallbreaker to even a utility support Pokemon, there's very little that can be said against Tapu Koko. For these reasons Tapu Koko is both an elite pick and also a premier Z-Captain, being able to use Z-moves to get past the few Ground-types that do tend to cause it trouble.


[strategy comments]
Common Roles
========
**Wallbreaker**: Supported by either Z-moves or boosting items, Tapu Koko can bust through many teams' defensive backbones, with Electric Terrain boosted Thunderbolt being incredibly hard to switch into, especially with Dazzling Gleam and Brave Bird covering most Grass-types.

**Setup Sweeper**: On occasions, Tapu Koko can forgo an extra attacking move for either Calm Mind or Work Up, allowing it to then decimate incoming checks with +1 Z-moves.

**Pivot**: Due to its natural strength, many Pokemon are forced out by it, allowing for Tapu Koko to U-turn or Volt Switch into a teammate. It can also pivot out of almost any bad matchup thanks to its bonkers speed tier, bringing in a safer check.

**Utility**: Tapu Koko can choose to drop its offenses in exchange for power support moves such as dual screens, Taunt, and its signature move, Nature's Madness, which can put a dent into any defensive counterplay. These synergise well with U-turn as Tapu Koko can safely set them up and switch to a teammate who can reap the benefits.

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Dazzling Gleam, Volt Switch, Discharge, Wild Charge, Thunder

**Setup Moves**: Calm Mind, Work Up

**Utility Moves**: U-turn, Light Screen, Reflect, Taunt, Nature's Madness, Defog add Toxic and Thunder Wave

**Coverage**: Grass Knot, Brave Bird, Hidden Power, Iron Head

Niche Moves
========
**Agility**: Tapu Koko is lightning fast as is and usually Agility will be beyond useless, but it can help Tapu Koko be a deadly cleaner against teams that rely on Choice Scarf users to revenge knockout Tapu Koko.

**Electro Ball**: While usually outclassed by Thunderbolt, Electro Ball can be helpful against incredibly slow walls where it can reach up to 150 base power. It also synergises well with Agility as speed boosts will affect its base power. This one is a bit too niche imo, even in agility sets tbolt would be preferred for consistency between the other 3 move slots

**Mirror Move**: Exclusively seen with a Flyinium Z, Mirror Move can give Tapu Koko a +2 Attack boost, and if timed correctly can also deal deadly to the opponent by turning their previous attack on them, but now in its Z-move form.

Add Substitute at the top of Niche since Sub CM Koko is a real set but doesnt see as much usage these days

Common Items
========
**Damage-boosting Items**: Tapu Koko is primarily a wallbreaker, and wallbreakers love doing more damage. Any of Choice Specs, Life Orb, Choice Band, Expert Belt, and even Magnet can aid in this, making an already tough Pokemon to switch into that much stronger.

**Z-Crystals**: The other common item on Tapu Koko, a variety of Z-crystals can be used, from Electrium to act a tactical nuke, Fairium to deal with bulkier Dragon-types, Grassium to decimate Ground-types, and even Flyinium to obliterate Grass-types.

Niche Items
========
**Resistance Berries*: Primarily seen as Shuca Berry, Tapu Koko can use resistance berries as additional security against Choice Scarf users and opposing lures such as Roseli Berry Garchomp.

**Leftovers**: Leftovers are the default on most Pokemon for a reason, and they're valuable on bulkier Tapu Koko sets that expect to pivot in and out frequently to offset Stealth Rock damage. Its also seen on Calm Mind and Substitute sets that value the longevity over immediate damage.

**Light Clay**: Dual screens sets tend to be supporting setup sweepers and the added turns of screens can be helpful in aiding this.

**Weakness Policy**: Bulkier Tapu Koko sets are able to live a single hit and then begin to Alt + F4 the entire metagame barring Choice Scarf users.

**Choice Scarf**: Bordering into unviable territory, Choice Scarf can be used on rare occasions when no other speed control can out-speed the opponent's set-up Pokemon. Move this above Leftovers, meta right now is very focused on speed

Draft Strategy
========
Tapu Koko is the center of every draft, teams will have to draft around optimising their answers to Tapu Koko, and the best supports for Tapu Koko are those that can work in tandem with it to form an unstoppable offensive core.

**Ground-type Checks**: Tapu Koko synergises well with Grass-types and Water-types, as they can pressure the Ground-types that check Tapu Koko while also being able to comfortably take strong Earthquakes for it. Good examples include Kartana, Tangrowth, and Mega Sharpedo, all of which can comfortably deal with Ground-types. Move Mega Sharpedo to complimentary checks and add Rotom-wash here as its a third example that acts both offensively and defensively

**Entry Hazard Control**: While Tapu Koko does have Defog, it rarely wants to click it as it both benefits from hazards being up on the opponent's side while also preferring to dedicate its moveslots to other moves. Some entry hazard setters include Nidoking, Seismitoad, and even Ferrothorn on rain based compositions. Hazard removal options include Serperior, Empoleon, and Donphan. Even in rain which is also very rare today ferrothorn is uncommon so i would put Uxie instead since its without a doubt one of the best mons for any Koko comp

**Complimentary Wallbreakers**: Although it is an amazing wallbreaker, it is best when Tapu Koko is paired with other strong offensive threats to alleviate pressure from it to wallbreak. Strong wallbreakers such as Mega Charizard X, Mega Medicham, and Keldeo which can also help pressure its Ground- and Grass-type checks are incredibly helpful teammates. Keldeo is not super common so i would substitute It with Mega Sharpedo. If 3 megas is too much then add Lando-I over either keld or medi

**Rain**: Although not a necessity, Tapu Koko can be brilliant on Rain teams as it can break the checks Water-type Pokemon often face and they can do the same in turn. While Pelipper is the best Rain setter for this team composition, if you wish for Rain to just be a mode, Politoed can function as well. Strong weather abusers such as Mega Swampert, Manaphy, and Ferrothorn go excellently with Tapu Koko.

Add a section above rain talking about volt turn partners, with stuff like Scizor, Infernape and Mesprit

Checks and Counters
========
**Ground-types**: As it heavily relies on its terrain-boosted Electric STAB, Tapu Koko is often best checked by Ground-type foes. As it naturally learns Grass Knot and can often use Hidden Power Ice, bulky Grounds who are less afraid of those options such as Nidoqueen, Steelix, and Stunfisk make for the best checks.

**Lures**: One of the best ways to deal with a Tapu Koko is to use Pokemon it would normally beat as lures to trade against the best Pokemon in the format. Items like Resist Berries or even Focus Sash can be used on Pokemon such as Garchomp, Landorus-Therian, and Zygarde to trade with it.

**Being Outsped**: Although it has nearly unrivaled natural Speed, Speed-boosting items and moves can be a great way to catch Tapu Koko off guard or check it. Choice Scarfers with strong coverage or set up threats can do the trick as well as a select group of Mega Pokemon with high Speed.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/jscurf.608304/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
QC 2/2
 
1/1 GP Team done
add remove comment
[overview]
**Draft Order**: 1st Pick 1 overall

**Price Range**: 19 points

**Overview**: Tapu Koko is considered by many to be the greatest Pokemon to still be legal in a draft format the metagame. Sporting an elite Speed tier, (AC) and a strong STAB combination, with and an additional boost to its Electric-type moves being boosted further by from Electric Terrain, Tapu Koko really it can fill just about any role in any game. From fast pivot, to deadly wallbreaker, (AC) to even a utility support Pokemon, there's very little that can be said against Tapu Koko. For these reasons, (AC) it Tapu Koko is both an elite pick and also a premier Z-Captain, being able to use Z-Moves to get past the few Ground-types that do tend to cause it trouble.


[strategy comments]
Common Roles
========
**Wallbreaker**: Supported by either Z-Moves or boosting damage-boosting items, Tapu Koko can bust through many teams' defensive backbones, with as Electric Terrain boosted Terrain-boosted Thunderbolt being is incredibly hard for foes to switch into, especially with and Dazzling Gleam and Brave Bird covering can cover most Grass-types.

**Setup Sweeper**: On occasions, Tapu Koko can forgo an extra attacking move for either Calm Mind or Work Up, allowing it to then decimate incoming checks with +1 Z-Moves.

**Pivot**: Due to its natural strength, many Pokemon are forced out by it Tapu Koko, allowing for Tapu Koko it to pivot to a teammate with U-turn or Volt Switch into a teammate. It can also pivot out of almost any bad matchup thanks to its bonkers amazing Speed tier, bringing allowing it to bring in a safer check.

**Utility**: Tapu Koko can choose to drop its offenses in exchange for power support moves such as dual screens, Taunt, and its signature move (RC) Nature's Madness, which can put a dent into any defensive counterplay. These synergise moves synergies well with U-turn, (AC) as Tapu Koko it can safely set use them up only screens are set up and switch to a teammate who that can reap the benefits.

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Dazzling Gleam, Volt Switch, Discharge, Wild Charge, Thunder

**Setup Moves**: Calm Mind, Work Up

**Utility Moves**: U-turn, Light Screen, Reflect, Taunt, Nature's Madness, Defog, Thunder Wave

**Coverage**: Grass Knot, Brave Bird, Hidden Power, Iron Head

Niche Moves
========
**Substitute**: Despite falling out of favour recently (RC) Substitute works incredibly with Calm Mind Tapu Koko, allowing it to turn many walls into setup fodder, especially those reliant on Toxic.

**Agility**: As Tapu Koko is already lightning fast, (AC) Agility as is and usually Agility will be beyond useless useless, but with a Speed boost, but it can help Tapu Koko be a deadly cleaner against teams that rely on Choice Scarf users to revenge knockout Tapu Koko kill it.

**Mirror Move**: Exclusively seen with a Flyinium Z Flyinium-Z, Mirror Z-Mirror Move can give gives Tapu Koko a +2 Attack boost, and if timed correctly, (AC) it can also deal become deadly to the opponent by turning their a foe's previous attack on them (RC) but now in its Z-move form as well.

Common Items
========
**Damage-boosting Items**: Tapu Koko is primarily a wallbreaker, and wallbreakers love doing more damage. Any of so damage-boosting items like Choice Specs, Life Orb, Choice Band, Expert Belt, and even Magnet can aid in this dealing more damage, making an already tough Pokemon it even harder for foes to switch into that much stronger.

**Z-Crystals**: The other common item on Tapu Koko, a A variety of Z-Crystals can be used with Tapu Koko, from Electrium Electrium-Z to act a tactical nuke, Fairium Fairium-Z to deal with bulkier Dragon-types, Grassium Grassium-Z to decimate Ground-types, and even Flyinium Flyinium-Z to obliterate Grass-types.

Niche Items
========
**Resistance Berries**: Primarily seen as a Shuca Berry, Tapu Koko can use resistance Berries as additional security against Choice Scarf users and opposing lures such as Roseli Berry Garchomp.

**Choice Scarf**: Choice Scarf can be used on rare occasions when no other speed control can out-speed the opponent's set-up Pokemon.

**Leftovers**: Leftovers are the default on most Pokemon for a reason, and they're is valuable on bulkier Tapu Koko sets that expect to pivot in and out frequently to offset Stealth Rock damage. Its also seen on Calm Mind and Substitute sets that value the longevity over immediate damage.

**Light Clay**: Dual screens sets tend to be supporting support setup sweepers, (AC) and the added turns of screens can be helpful in aiding this.

**Weakness Policy**: Bulkier Tapu Koko sets that are able to live survive a single super effective hit and activate Weakness Policy can then begin to Alt + F4 ill allow it lmao the entire metagame barring Choice Scarf users.

Draft Strategy
========
Tapu Koko is the center of every draft (RC) teams will it is on. Teams have to draft around optimising optimizing their answers to Tapu Koko it, and the best supports for Tapu Koko supporting teammates are those ones that can work in tandem with it to form an unstoppable offensive core.

**Ground-type Checks**: Tapu Koko synergises synergizes well with Grass-types Grass- and Water-types, as they can pressure the Ground-types that check Tapu Koko it while also being able to comfortably take taking their strong Earthquakes for it Ground-type moves. Good examples include Kartana, Tangrowth, and Rotom-W (RC) all of which can comfortably deal with Ground-types. this is implied with the first sentence

**Entry Hazard Control**: While Tapu Koko does have Defog, it rarely wants to click use it, (AC) as it both benefits from entry hazards being up on the opponent's side while also preferring and prefers to dedicate its moveslots to other moves. Some entry hazard setters that work well with Tapu Koko include Nidoking, Seismitoad, and Uxie. Hazard removal options include Serperior, Empoleon, and Donphan.

**ComplimentaryComplementary Wallbreakers**: Although it is an amazing wallbreaker, it is Tapu Koko works best when Tapu Koko it is paired with other strong offensive threats to alleviate pressure from it to wallbreak. Strong wallbreakers such as Mega Charizard X, Mega Medicham, and Mega Sharpedo which that can also help pressure its Ground- and Grass-type checks are incredibly helpful teammates.

**Rain**: Although not a necessity, Tapu Koko can be brilliant on Rain teams, (AC) as it can break the Water-type checks Water-type Pokemon often face and they while Water-types can do the same in turn beat its own checks. While Pelipper is the best Rain setter for this team composition, if you wish for Rain to just be a mode, Politoed can function as well. Strong weather abusers Politoed can function as well if the team is less reliant on rain. Teammates that benefit from rain such as Mega Swampert, Manaphy, and Ferrothorn go excellently with Tapu Koko.

**VoltTurn Partners**: Since Tapu Koko is already a great pivot, it can work well alongside other strong pivots such as Scizor, Infernape, and Mesprit to keep the opponent on the backfoot for the majority of the game and giving give them little leeway to regain momentum.

Checks and Counters
========
**Ground-types**: As it heavily relies on its terrain-boosted Electric STAB Terrain- and STAB-boosted Electric-type moves, Tapu Koko is often best checked by Ground-type foes. As it naturally learns Grass Knot and can often use Hidden Power Ice, bulky Grounds who Ground-types that are less afraid of those options such as Nidoqueen, Steelix, and Stunfisk make for the best checks.

**Lures**: One of the best ways to deal with a Tapu Koko is to use Pokemon that it would normally beat as lures to trade against the best Pokemon in the format. Items like Resist resistance Berries or even Focus Sash can be used on Pokemon such as Garchomp, Landorus-Therian Landorus-T, and Zygarde to trade KOs with it.

**Being Outsped**: Although it has nearly unrivaled natural Speed, Speed-boosting items and moves can be a great way to catch Tapu Koko off guard or check it. Choice Scarfers with strong coverage or set up threats Scarf users and setup threats with strong coverage reorganized cause it was confusing to read, lmk if i changed the meaning of this sentence can do the trick as well as a select group of Mega Pokemon Evolutions with high Speed.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/jscurf.608304/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/odinrm.613514/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
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