Tapu Fini is a defining force in bulky offensive and balance builds in USUM. Its fantastic ability in Misty Terrain, which blocks non-volatile status while halving Dragon-type attacks, incredible mixed bulk, and respectable Special Attack gives Tapu Fini an unparalleled role as a check to many of the best Pokemon of this generation, being able to take hits and KO back offensive Pokemon such as Salamence and Blaziken. While originally being best known for its bulkier sets, such as defensive pinch berry and bulky Waterium-Z, it has grown into a role as a multipurpose wallbreaker with its Choice Specs, Tapunium-Z, and fast Taunt sets. In the case of its Choice Scarf set, it can even revenge kill and surprise many traditional weakened checks.
While Tapu Fini has been the premier defensive pokemon for much of this generation, its lack of reliably recovery can be noticeable, and should not take too much chip damage to remain effective.
[SET]
name: Bulky Pinch Berry
move 1: Scald / Surf
move 2: Moonblast
move 3: Calm Mind / Nature's Madness / Taunt
move 4: Hidden Power Fire / Reflect / Taunt
item: Iapapa Berry
ability: Misty Surge
nature: Bold
evs: 252 HP / 252 Def / 4 SpA
[SET COMMENTS]
Moves
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Usage Tips
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Team Options
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[SET]
name: Waterium Z
move 1: Hydro Pump
move 2: Moonblast
move 3: Taunt / Calm Mind
move 4: Hidden Power Fire / Calm Mind / Icy Wind
item: Waterium Z
ability: Misty Surge
nature: Modest
EVs: 44 HP / 12 Def / 212 SpA / 4 SpD / 236 Spe
[SET COMMENTS]
Moves
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[SET]
name: Choice Specs
move 1: Hydro Pump / Surf
move 2: Hidden Power Fire
move 3: Moonblast
move 4: Trick
item: Choice Specs
ability: Misty Surge
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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[SET]
name: Choice Scarf
move 1: Hydro Pump/Surf
move 2: Nature's Maddness/Hidden Power Fire/Ice Beam
move 3: Moonblast
move 4: Trick/Nature's Maddness/Ice Beam
item: Choice Scarf
ability: Misty Surge
nature: Modest/Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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[SET]
name: Tapunium Z
move 1: Nature's Madness
move 2: Moonblast
move 3: Taunt
move 4: Brine / Reflect
item: Tapunium Z
ability: Misty Surge
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
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This Tapu Fini is the preferred option for slower, more defensive teams that would otherwise lack universal wallbreaking power. In particular, defensive Charizard-X and Volcarona appreciates having walls removed, as defensive versions have great difficulty in wallbreaking a large portion of the Battle Spot cast due to forgoing coverage for longevity. Choice Scarf Kartana can also sweep after having major walls weakened as well.
Other Options
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Some defensive sets can run leftovers over a 50% berry, for passive recovery, but 50% berries are generally the preferred option against offensively inclined Pokemon/teams. This includes Tapu Finis with Iron Defense, which can wall Pokemon while enjoying passive recovery.
Icium-Z along with Mist can give Tapu Fini a one time full HP recovery, but is often not worth using the team's Z-move slot.
Assault Vest allows Tapu Fini to take many special attacks and beat certain pokemon it may not be able to beat 1 vs 1.
Tapu Fini notably has access to Reflect and Light screen, allowing it to use a Light Clay dual screens setup. Its decent speed tier and access to Taunt allow this to work on a few team compositions, but outside of the surprise factor and Misty Terrain blocking status, it is outclassed by Tapu Koko, who can pivot and has a faster speed tier.
Checks and Counters
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**Grass Types**: With Venusaur, Tapu Fini has little ways to touch Venusaur outside of Tapunium-Z, but Venusaur can heal up via either Giga Drain or synthesis right after. Without HP Fire, Tapu Fini allows Ferrothorn to easily set up Leech seed, Stealth Rock, or outright KO Fini, and Kartana can set up on non-HP fire Tapu Fini, particularly the newer SpD invested Kartana, which get 3HKOed by standard Moonblast and can live all non-HP Fire specs moves. If it doesn't need/want to set up it can outright KO as well w/ Leaf Blade. Amoonguss has the ability to pivot in and out, resisting both STABs, and allowing for pivoting in and out through Regenerator.
**Poison Attackers**: Naganadel and Gengar can OHKO with their poison coverage in certain circumstances, while outspeeding non-scarf versions. They have to be careful, however, because Choice Specs Moonblast can OHKO Naganadel and Choice Specs Hydro pump or Hydro Vortex can OHKO Gengar. While normally Tapu Fini walls Greninja, Gunk Shot variants can OHKO Tapu Fini while serving as a lure for it, and take less than half from Moonblast should it not OHKO.
**Electric Attackers**: Tapu Koko has the ability to outspeed OHKO with a Z-move or do massive chip without boosts/Z-moves. Similarly, Thundurus-T can outspeed most variants, set up Nasty Plot in the face of non-offensive Finis, and OHKO with Z moves or after a boost. However, these are not able to switch in cleanly, risking an OHKO to moves like Z-Hydro Pump or Choice Specs Hydro Pump due to no resistances.
**Charizard-Y**: Charizard-Y takes little from Moonblast and nullifies water coverage with its Drought. It also has the ability to 2hko with Solar beam or outright KO with a small amount of chip. It cannot switch in well to Calm Mind sets that still have their Z-move, however.
**Dedicated Special Walls**: Pokemon like Chansey, Toxapex, and Snorlax all take minimal damage from Tapu Fini attacks and are only truly stopped by Trick. All of these have the ability to heal off damage, and Snorlax can hit back hard with Return or Double Edge.
While Tapu Fini has been the premier defensive pokemon for much of this generation, its lack of reliably recovery can be noticeable, and should not take too much chip damage to remain effective.
[SET]
name: Bulky Pinch Berry
move 1: Scald / Surf
move 2: Moonblast
move 3: Calm Mind / Nature's Madness / Taunt
move 4: Hidden Power Fire / Reflect / Taunt
item: Iapapa Berry
ability: Misty Surge
nature: Bold
evs: 252 HP / 252 Def / 4 SpA
[SET COMMENTS]
Moves
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- Scald is used to burn pokemon that aren’t grounded, such as common switchin specially defensive Celesteela, as well as potentially burning Landorus-T, Salamence, and Gyarados that are off the ground, but Surf provides slightly more base damage.
- All defensive sets should run Moonblast, to deal with Salamence and deliver maximum neutral damage.
- Tapu Fini is bulky enough to pull off a Calm Mind set, with Scald and Moonblast working well as complementary STAB attacks
- Hidden Power Fire allows Tapu Fini to deal good damage to Ferrothorn
- Taunt is useful for shutting down recovery against bulky Pokemon such as Porygon2 and Snorlax, particularly in combination with Calm Mind or Nature’s Madness.
- Nature's Madness is an option to deliver consistent damage to switch-ins for Tapu Fini.
- Reflect provides team support and can help mitigate the effectiveness Mimikyu and other physical switch ins have.
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- The given EVS are for maximum physical bulk, but can be modified to hit specific speed benchmarks for specific team compositions.
- The 50% berry is used here in order to give Tapu Fini a pseudo recovery against Pokemon that may bring Tapu Fini to red HP, giving it the greatest longevity against strong physical attackers that dominate in BSS.
- It can be beneficial to select an EV spread with higher speed if using Taunt. For example, hitting 160 Speed EVs will allow you to outspeed max speed Celesteela, taunting it before it is able to use a Leech Seed.
Usage Tips
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- Use this Tapu Fini to take on the physical titans of USUM BSS, including Salamence, Blaziken, Landorus-T, and Gyarados. If played correctly, defensive berry Tapu Fini can take on all of these pokemon, while providing team support in the form of Terrain, Taunt, and Reflect.
- Don't be too reckless with Tapu Fini switch-ins, because while it might be bulky, it has no consistent, reliable recovery. Try and play around the berry activation, particularly positioning it against moves that come close to a 2hko but do not in order to activate the berry.
Team Options
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- This Tapu Fini is used to provide a defensive backbone that can sponge up hits while eliminating specific threats to your core. It should be used in combination with pokemon that have natural typing synergy, and can resist Electric, Grass, and Poison-type Pokemon.
- Notable partners include Celesteela, Aegislash, or Landorus-T on the defensive side, or Metagross, Kartana, Charizard, Salamence, and Thundurus-T as more offensively inclined partners all of which have can resist multiple of the attacking types Tapu Fini hates.
- Bulky Volcarona and Curse Snorlax, while not having the same excellent type synergy, benefit from ignoring status under Misty Terrain, allowing for free boosts to promote a sweep.
[SET]
name: Waterium Z
move 1: Hydro Pump
move 2: Moonblast
move 3: Taunt / Calm Mind
move 4: Hidden Power Fire / Calm Mind / Icy Wind
item: Waterium Z
ability: Misty Surge
nature: Modest
EVs: 44 HP / 12 Def / 212 SpA / 4 SpD / 236 Spe
[SET COMMENTS]
Moves
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- Z-Hydro Pump along with Taunt and/or Calm Mind can blast through major defensive Pokemon together, such as Porygon2 and Cresselia. Z-Hydro Pump notably OHKOes Tapu Koko.
- Moonblast is a reliable STAB that slams Dragon-types.
- Hidden Power Fire KOs Ferrothorn after it switches into Nature's Madness.
- Calm Mind gives Tapu Fini the power to outmuscle many bulkier pokemon, while Taunt shuts down recovery, letting Tapu Fini defeat defensive Pokemon after using Z-Hydro Pump
- Icy Wind is an option for your fourth move, allowing you to outspeed Mimikyu following a speed drop, break sash, and hit it with Waterium-Z.
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- This set is designed to be a bulky attacker that can take a few hits, while maintaining move flexibility that choice sets cannot afford.
- Waterium-Z Hydro Pump is the strongest Z move on base power Tapu Fini has, giving it a perfect accuracy one time nuke that much of the metagame cannot take, including some natural checks like Tapu Koko.
- Given EVs outspeed Jolly Breloom while maintaining as much bulk and attacking power as possible.
- It is possible to sacrifice speed for HP, giving it a bulky-attacker role. For example, to KO Mimikyu, Tapu Fini can run Icy Wind with 220 HP / 4 Def / 252 SpA / 4 SpD / 28 Spe, KOing most Mimikyu variants after Disguise is broken and outspeeding all normal variants.
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- Bring out Z move Tapu Fini in order to break down opposing defensive backbones. It can be used as an effective lead against slower opposing teams.
- If using Calm Mind, carefully consider when you go for a boost, saving it for when you have high or perfect HP, Tapu Fini outspeeds the opposing pokemon, or the faster attackers on the opponents side are using resisted / neutral special attacking moves. This Tapu Fini set does not have the greatest defenses and cannot survive too many hits from stronger pokemon, and will crumble to things like Salamence Double-Edge or offensive Landorus Earthquake after chip.
- Consider carefully when Tapu Fini decides to Taunt opposing walls. If your set is unrevealed, it may be best to use Z-move first to get as much damage as possible, then Taunt to block recovery. If they have a reasonable suspicion that Tapu Fini will Z move and plan to recover on the turn it clicks a Z-move, it is better to Taunt first then try and wallbreak.
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- This Tapu Fini excels at blasting through defensive Pokemon, so consider pairing it with sweepers that can take advantage of these holes.
- The teammates from the previous set mostly hold true, as they all still have natural type synergy with Tapu Fini. Pokemon that appreciate the wallbreaking power of Waterium-Z, such as Choice Scarf Kartana, Pheromosa, and Bulky Xurkitree, who all can "snowball" after coming in to finish off broken walls, should also be considered.
- U-turn and Volt Switch users like Landorus-T, Rotom-H, Rotom-W, Tapu Koko (on predicted switches), etc can all help Tapu Fini get in on its opponents without suffering too much chip damage. It can also help weaken Pokemon to in range of Moonblast and Hydro Vortex.
[SET]
name: Choice Specs
move 1: Hydro Pump / Surf
move 2: Hidden Power Fire
move 3: Moonblast
move 4: Trick
item: Choice Specs
ability: Misty Surge
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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- Hydro Pump is the preferred water attacking move, to inflict maximum damage and guarantee some OHKOs that Surf cannot, such as Tapu Koko. Surf can be used in place, in order to guarantee your hits.
- HP Fire is used in order to not get hard walled by Ferrothorn, which would otherwise stop Tapu Fini in its tracks.
- Moonblast can OHKO every Dragon, including Naganadel and Latias, and is the safest move to click when Steel switch-ins are removed or weakened.
- Trick is used to cripple many switch-ins, such as Snorlax, Celesteela, P2, and Chansey. Alternatively, Surf or Scald can be used in combination with Hydro Pump, to get both a strong and accurate water coverage move; however, Trick is usually the preferred option.
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- Maximum Speed and Special Attack are used in order to secure as many KOs as possible, since these sets do not try and typically tank opposing attacks.
- Modest is chosen over Timid for Choice Specs in order to deal maximum damage per attack.
- Once again, EVs can be modified, particularly with Specs, which often runs a bulky spread such as 108 HP 212+ Special Attack 188 Speed, which outspeeds max speed Celesteela while still retaining significant bulk. However, max Special Attack and Speed are most common.
- Tapu Fini with a choice item becomes either a premier wallbreaker or revenge killer, blowing back non-resisted pokemon and providing significant chip to even resisted foes, without needing to set up Calm Mind.
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- Choice Specs Tapu Fini works best with maximum health, to allow it to beat faster Pokemon while surviving hits, such as Tapu Koko, Manectric, Gengar, etc.
- Choice Specs serves as a solid lead, as it does not take setup commitment and has nearly unresisted coverage with its three move choices.
- Be careful with Pokemon that are immune to Trick, such as Mega Stone or Z-crystal pokemon. Attempt to scout out first, or risk getting swept by a switch in Mega/Z holder on a predicted Trick against a wall like Toxapex or Celesteela.
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- Many of the team options mentioned previously can be used with a Choiced Tapu Fini.
- Similar to the Waterium-Z set, volt-turn support to get this Tapu Fini in with as little damage as possible is preferable, such as Landorus-T, Thundurus-T, or Rotom-H.
[SET]
name: Choice Scarf
move 1: Hydro Pump/Surf
move 2: Nature's Maddness/Hidden Power Fire/Ice Beam
move 3: Moonblast
move 4: Trick/Nature's Maddness/Ice Beam
item: Choice Scarf
ability: Misty Surge
nature: Modest/Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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- Similar to the Choice Specs Set, Hydro Pump is the preferred water attacking move, to inflict maximum damage. Surf can be used in place, in order to guarantee your hits and still KO many Pokemon weak to water such as Blaziken and low bulk Rotom-H.
- Nature's Madness is preferred over Hidden Power Fire, as the damage output is woefully low and is a difficult move to be choice locked into. It notably does not OHKO Ferrothorn or Scizor. Hidden Power Fire can be used to clean pokemon that are weak to it in lategame.
- Moonblast filled out STAB coverage with Hydro Pump/Surf, dealing massive damage to Salamence-Mega and Garchomp.
- Trick can also be used here to cripple similar switch-ins as the Choice Specs set such as Snorlax, Celesteela, P2, and Chansey. Alternatively, Surf/Scald can be also be used in combination with Hydro Pump for both accuracy and power.
- Ice Beam is a secondary option that can guarantee OHKO revenge kills on Landorus-T and Salamence-Mega.
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- Always use maximum Special Attack and Speed, or spread very close to max/max, in order to outspeed important targets and deal as much as possible.
- With Choice Scarf Modest outspeeds up to Mega Lopunny, while Timid outspeeds +1 Gyarados and plus Speed natured Pheromosa and Alakazam.
- Choice Scarf variants have the ability to get the jump on many traditional checks, such as Tapu Koko, and Gengar, allowing the rest of your teammates, such defensive flame charge Charizard-X, to clean up even if you find yourself in a bad matchup.
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- Be careful when facing other Tapus with Scarf, as the order of terrain setting can reveal your speed tier and remove your surprise element!
- Choice Scarf should be used as a revenge killer and cleaner, particularly when facing opposing Tapu teams, nullifying their damage output by removing their terrain and finishing off weakened pokemon.
- Be careful with pokemon that are immune to Trick, such as mega stone or z-move pokemon. Attempt to scout out first, or risk getting swept by a switch in Mega/Z on a predicted Trick against a wall like Toxapex or Celesteela.
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- While options for partners are fairly similar, Choice Scarf Tapu Fini most likely will not be able to wallbreak most teams, and can use the support of wallbreakers such as Z-move Kartana/Thundurus-T, Mega Salamence, etc.
- Rotom-H and Metagross are well known core partner of Choice Scarf Tapu Fini, as it can provide the speed control for this core while Firium-Z Rotom-H and Adamant Metagross can wallbreak for Scarf Tapu Fini to clean up.
[SET]
name: Tapunium Z
move 1: Nature's Madness
move 2: Moonblast
move 3: Taunt
move 4: Brine / Reflect
item: Tapunium Z
ability: Misty Surge
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
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- Tapunium Z Guardian of Alola is designed to put significant chip to Pokemon that would otherwise wall certain team compositions, such as bulky steels and bulky normals.
- Moonblast is the strongest reliable stab, which in combination with Brine often is able to secure a KO after Guardian of Alola.
- Taunt prevents bulky walls with 50% recovery to use their healing moves, but is beneficial in general for shutting down all types of non-damaging moves.
- Brine is the preferred option for the last moveslot, dealing lethal to many bulky Pokemon already hit by Guardian of Alola. However, Reflect can be used in place, to provide team support, at the expense of KO on certain Pokemon such as Heatran. Scald is another option to spread burns, but with its weaker base power leaving it unable to KO some Pokemon after a Z move, it is considered to usually be a more niche option.
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- Since damage is dealt primarily with Nature's Madness, attacking EVs are forgone for HP, and speed, to have the most bulk.
- EVs can be modified to get certain KOs and live certain attacks, however, HP and Speed Max is probably the most common spread.
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- This set is used to make switching in very difficult, without having to guess which coverage Pokemon you should use. It is very useful for guaranteeing the destruction of almost any wall in the game, excluding a very few exclusive Pokemon, such as Toxapex.
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This Tapu Fini is the preferred option for slower, more defensive teams that would otherwise lack universal wallbreaking power. In particular, defensive Charizard-X and Volcarona appreciates having walls removed, as defensive versions have great difficulty in wallbreaking a large portion of the Battle Spot cast due to forgoing coverage for longevity. Choice Scarf Kartana can also sweep after having major walls weakened as well.
Other Options
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Some defensive sets can run leftovers over a 50% berry, for passive recovery, but 50% berries are generally the preferred option against offensively inclined Pokemon/teams. This includes Tapu Finis with Iron Defense, which can wall Pokemon while enjoying passive recovery.
Icium-Z along with Mist can give Tapu Fini a one time full HP recovery, but is often not worth using the team's Z-move slot.
Assault Vest allows Tapu Fini to take many special attacks and beat certain pokemon it may not be able to beat 1 vs 1.
Tapu Fini notably has access to Reflect and Light screen, allowing it to use a Light Clay dual screens setup. Its decent speed tier and access to Taunt allow this to work on a few team compositions, but outside of the surprise factor and Misty Terrain blocking status, it is outclassed by Tapu Koko, who can pivot and has a faster speed tier.
Checks and Counters
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**Grass Types**: With Venusaur, Tapu Fini has little ways to touch Venusaur outside of Tapunium-Z, but Venusaur can heal up via either Giga Drain or synthesis right after. Without HP Fire, Tapu Fini allows Ferrothorn to easily set up Leech seed, Stealth Rock, or outright KO Fini, and Kartana can set up on non-HP fire Tapu Fini, particularly the newer SpD invested Kartana, which get 3HKOed by standard Moonblast and can live all non-HP Fire specs moves. If it doesn't need/want to set up it can outright KO as well w/ Leaf Blade. Amoonguss has the ability to pivot in and out, resisting both STABs, and allowing for pivoting in and out through Regenerator.
**Poison Attackers**: Naganadel and Gengar can OHKO with their poison coverage in certain circumstances, while outspeeding non-scarf versions. They have to be careful, however, because Choice Specs Moonblast can OHKO Naganadel and Choice Specs Hydro pump or Hydro Vortex can OHKO Gengar. While normally Tapu Fini walls Greninja, Gunk Shot variants can OHKO Tapu Fini while serving as a lure for it, and take less than half from Moonblast should it not OHKO.
**Electric Attackers**: Tapu Koko has the ability to outspeed OHKO with a Z-move or do massive chip without boosts/Z-moves. Similarly, Thundurus-T can outspeed most variants, set up Nasty Plot in the face of non-offensive Finis, and OHKO with Z moves or after a boost. However, these are not able to switch in cleanly, risking an OHKO to moves like Z-Hydro Pump or Choice Specs Hydro Pump due to no resistances.
**Charizard-Y**: Charizard-Y takes little from Moonblast and nullifies water coverage with its Drought. It also has the ability to 2hko with Solar beam or outright KO with a small amount of chip. It cannot switch in well to Calm Mind sets that still have their Z-move, however.
**Dedicated Special Walls**: Pokemon like Chansey, Toxapex, and Snorlax all take minimal damage from Tapu Fini attacks and are only truly stopped by Trick. All of these have the ability to heal off damage, and Snorlax can hit back hard with Return or Double Edge.
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