TANK WEEZING: My new specialty
One day, I wanted to build a stall team but, since normally every stall team I see is super standard with the pokemon they used with it, I decided to change it a little bit. When looking for something unconventional and bizarre but that could work on a stall team I found TANK Weezing. Now this might seem like a stupid idea but I personally think Weezing has the necessary tools to work in Ubers as I'm going to explain later on in this RMT. This team is the one I've been using to ladder on Pokemon Showdown and also, I used it in a Hispanic Premier League match and succesfully won using Weezing stall. My opponents normally would not expect anything coming from a Weezing but oh goodie, it can get really annoying. Anyways, I decided to make a Toxic Spikes stall team with Weezing and therefor had to base the team around it. This team relies on a lot of residual damage, this coming from Sandstorm damage and of course, Toxic Spikes' poison. Now I'll move on to the individual analysis for each pokemon.
Tyranitar (F) @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Stealth Rock
- Roar
To start it off, Tyranitar has three characteristics that make it so good on this team: Access to Stealth Rock, Sand Stream as an ability and it checks Ho-Oh (which is important on every stall team in my opinion). I decided to run the standard 5th gen EV Spread since I don't really see the point of making a new one when this one still does what it's meant to do, set up rocks and sand. I put a Lum Berry on it so it can switch in into Ho-Oh with no reprecussions (not risking Sacred Fire burn) and easily take it out with Stone Edge, Lum Berry also allows me to check the Stall-two set that Mewtwo carries, I eat up the Will-O-Wisp and retialiate back with a Crunch of course, we have to scout for stalltwo first since it can easily knock Tyranitar out with Focus Blast/Aura Sphere. Crunch and Stone Edge are standard moves on Tyranitar. Roar is for phazing pokemon like Calm Mind Arceus and other setup sweepers.
Kangaskhan (F) @ Kangaskhanite
Trait: Scrappy
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out / Crunch
- Return
- Earthquake
- Sucker Punch
Mega Kangaskhan is another pokemon that easily fits on this team, as I said before, this team takes advantage of sandstorm and poison damage, this not only helps Kangaskhan to get a lot more of KOs but, when you take into a count the Sandstorm + Toxic Spikes + Fake Out damage it ends up hurting anything that is willing to come in and take a hit. Kangaskhan is also a very nice pokemon to have against Hyper Offense as most offensive teams get overwhelmed by Mega Kangaskhan's powerful Return and Sucker Punch. About my EV spread, I just gave it enough speed to outspeed neutral nature base 95s such as Rayquaza, Kyurem etc... Fake Out can also be swapped with Crunch if you have trouble dealing with Arceus-Ghost and Lugia, I think Fake Out is better in general because of the reasone listed above. Earthquake and Sucker Punch on it are mandatory as you already know. Mega Kangaskhan just helps me keep a lot of offensive pressure in general.
TANK Weezing (M) @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Clear Smog
- Will-O-Wisp
- Toxic Spikes
- Pain Split
Weezing is the main pokemon on the team. Having access to Levitate and Will-O-Wisp is huge in the ubers metagame in my opinion, being able to switch in on pokemon like Groudon, Landorus-T and Arceus-Ground, completely shutting them down. The poison typing it has also amazing defensively because it can also switch in on Grasseus which turns Arceus in Toxic Spikes set up fodder. As you may know, Weezing got Toxic Spikes as an egg move in Pokemon X and Y which is great. All the previous pokemon that were used to set up Toxic Spikes were threatened by those pokemon listed above (Tentacruel and Forretress are good examples as they just lose to them). Weezing cannot only set up hazards, it can also check one of the biggest threats in the ubers metagame: Extremekiller Arceus, Weezing has access to Clear Smog which erase the stat changes of any pokemon on the field. How well does Weezing take the +2 Extremespeed you ask? I'll live calcs below. Toxic Spikes have always been big in ubers as they make a lot of pokemon struggle with the residual damage, even with Defog being a thing, they are still annoying as hell. Pain Split is what Weezing uses as a recovery move, it generally doesn't do much damage itself so it can easily recover health from a Clear Smog'd Arceus and such.
Damage Calcs:






One day, I wanted to build a stall team but, since normally every stall team I see is super standard with the pokemon they used with it, I decided to change it a little bit. When looking for something unconventional and bizarre but that could work on a stall team I found TANK Weezing. Now this might seem like a stupid idea but I personally think Weezing has the necessary tools to work in Ubers as I'm going to explain later on in this RMT. This team is the one I've been using to ladder on Pokemon Showdown and also, I used it in a Hispanic Premier League match and succesfully won using Weezing stall. My opponents normally would not expect anything coming from a Weezing but oh goodie, it can get really annoying. Anyways, I decided to make a Toxic Spikes stall team with Weezing and therefor had to base the team around it. This team relies on a lot of residual damage, this coming from Sandstorm damage and of course, Toxic Spikes' poison. Now I'll move on to the individual analysis for each pokemon.

Tyranitar (F) @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Stealth Rock
- Roar
To start it off, Tyranitar has three characteristics that make it so good on this team: Access to Stealth Rock, Sand Stream as an ability and it checks Ho-Oh (which is important on every stall team in my opinion). I decided to run the standard 5th gen EV Spread since I don't really see the point of making a new one when this one still does what it's meant to do, set up rocks and sand. I put a Lum Berry on it so it can switch in into Ho-Oh with no reprecussions (not risking Sacred Fire burn) and easily take it out with Stone Edge, Lum Berry also allows me to check the Stall-two set that Mewtwo carries, I eat up the Will-O-Wisp and retialiate back with a Crunch of course, we have to scout for stalltwo first since it can easily knock Tyranitar out with Focus Blast/Aura Sphere. Crunch and Stone Edge are standard moves on Tyranitar. Roar is for phazing pokemon like Calm Mind Arceus and other setup sweepers.

Kangaskhan (F) @ Kangaskhanite
Trait: Scrappy
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out / Crunch
- Return
- Earthquake
- Sucker Punch
Mega Kangaskhan is another pokemon that easily fits on this team, as I said before, this team takes advantage of sandstorm and poison damage, this not only helps Kangaskhan to get a lot more of KOs but, when you take into a count the Sandstorm + Toxic Spikes + Fake Out damage it ends up hurting anything that is willing to come in and take a hit. Kangaskhan is also a very nice pokemon to have against Hyper Offense as most offensive teams get overwhelmed by Mega Kangaskhan's powerful Return and Sucker Punch. About my EV spread, I just gave it enough speed to outspeed neutral nature base 95s such as Rayquaza, Kyurem etc... Fake Out can also be swapped with Crunch if you have trouble dealing with Arceus-Ghost and Lugia, I think Fake Out is better in general because of the reasone listed above. Earthquake and Sucker Punch on it are mandatory as you already know. Mega Kangaskhan just helps me keep a lot of offensive pressure in general.

TANK Weezing (M) @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Clear Smog
- Will-O-Wisp
- Toxic Spikes
- Pain Split
Weezing is the main pokemon on the team. Having access to Levitate and Will-O-Wisp is huge in the ubers metagame in my opinion, being able to switch in on pokemon like Groudon, Landorus-T and Arceus-Ground, completely shutting them down. The poison typing it has also amazing defensively because it can also switch in on Grasseus which turns Arceus in Toxic Spikes set up fodder. As you may know, Weezing got Toxic Spikes as an egg move in Pokemon X and Y which is great. All the previous pokemon that were used to set up Toxic Spikes were threatened by those pokemon listed above (Tentacruel and Forretress are good examples as they just lose to them). Weezing cannot only set up hazards, it can also check one of the biggest threats in the ubers metagame: Extremekiller Arceus, Weezing has access to Clear Smog which erase the stat changes of any pokemon on the field. How well does Weezing take the +2 Extremespeed you ask? I'll live calcs below. Toxic Spikes have always been big in ubers as they make a lot of pokemon struggle with the residual damage, even with Defog being a thing, they are still annoying as hell. Pain Split is what Weezing uses as a recovery move, it generally doesn't do much damage itself so it can easily recover health from a Clear Smog'd Arceus and such.
Damage Calcs:
+2 252+ Atk Life Orb Arceus Extreme Speed vs. 252 HP / 252+ Def Weezing: 224-265 (67 - 79.3%) -- guaranteed 2HKO after Black Sludge recovery (Life Orb normally runs Jolly iirc)
+2 252 Atk Life Orb Arceus Extreme Speed vs. 252 HP / 252+ Def Weezing: 204-242 (61 - 72.4%) -- guaranteed 2HKO after Black Sludge recovery
+2 252+ Atk Silk Scarf Arceus Extreme Speed vs. 252 HP / 252+ Def Weezing: 207-244 (61.9 - 73%) -- guaranteed 2HKO after Black Sludge recovery
+2 252 Atk Life Orb Arceus Extreme Speed vs. 252 HP / 252+ Def Weezing: 204-242 (61 - 72.4%) -- guaranteed 2HKO after Black Sludge recovery
+2 252+ Atk Silk Scarf Arceus Extreme Speed vs. 252 HP / 252+ Def Weezing: 207-244 (61.9 - 73%) -- guaranteed 2HKO after Black Sludge recovery

Aegislash (F) @ Leftovers
Trait: Stance Change
EVs: 248 HP / 88 Atk / 172 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Pursuit
- Toxic / Shadow Ball
- King's Shield
Aegislash is as you know, the most reliable of all the Xerneas "checks" that exist, so it was necessary to use it on this team. Nothing really much to say about this pokemon, a lot of people think it is complete garbage since its only purpose is to check Xerneas so arguibly, if your opponent doesn't have a Xerneas you're playing with 5 pokemon and a death fodder, which I agree completely in most of the cases. Aegislash's purpose on this team is not only checking Xerneas though, my friend PROBLEMS came up with the idea of running Pursuit on Aegislash so we can trap Mega Gengar which is in my opinion, the biggest threat to stall. I myself made the spread so you have a 100% chance of KO Gengar with Pursuit when they switch out and they come back with Stealth Rock up and one turn of Sandstorm damage. Gyro Ball is needed to check Xerneas after it uses Geomancy and Toxic takes care of pokemon such as Lugia and other flying types, which are immune to poison. Shadow Ball can be useful against Skarmory (which can be painful to deal with on this team) but it is more situational than Toxic in my opinion.
Arceus-Grass @ Meadow Plate
Trait: Multitype
EVs: 248 HP / 148 Def / 112 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Recover
- Will-O-Wisp
- Defog
Arceus-Grass is not exactly the greates pokemon to run on stall nowadays since it makes you a lot weaker to Mega Gengar but, if you manage to run enough checks to the point where it is easier to use it on your team it is such a great pokemon. Decided to run Arceus-Grass because that would make a lot less weaker to Choice Specs Kyogre, which is another pokemon that can tear stall apart. I gave it enough speed so I can outspeed max speed Palkia. I chose Grass Knot over Judgment because the damage output to a lot of Pokemon that could survive 3 Judgments, such as Max HP Xeerneas, get 3HKOd by Grass Knot. Will-o-Wisp is a common move on Arceus, allows me to burn pokemon that would normally beat Arceus Grass with it, such as Scizor and Aegislash. Defog is just to remove hazards if I really need to but normally my opponent is the one that does that.
Xerneas @ Leftovers
Trait: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Last but no way in hell least, Xerneas. The pokemon that changed the ubers metagame forever. I frankly don't know where to start, where to begin explaining how good this pokemon is. Even if it's not being used for offensive purposes, good god.... Xerneas' defensive as well as offensive stats and speed are just something that you would dream having in ubers, combined with the faiy typing, Xerneas became the face of what people call "XY Ubers Stall". Being able to cover Fighting, Dark, Bug and of course, Dragon attacks on just a single pokemon makes it perfect for stall already. Xerneas also has the right movepool to support any stall team, since it has Aromatherapy, makes it possible to run a cleric set on it. The only thing I wish Xerneas had gotten is well....WISH but, it's a perfect tank nontheless. Its ability Fairy Aura makes it possible to get a lot of 2HKOs with Moonblast even without any investment in Special Attack. About the moveset and EVs, I decided to go with Max Def and HP since it would help me take care of (Mega) Mewtwo and Zekrom better. Rest and Sleep Talk are mandatory since it's the only "reliable" recovery it gets, Moonblast is a beast attacking move as I already said and Aromatherapy helps me cure any status that my pokemon may have.

Arceus-Grass @ Meadow Plate
Trait: Multitype
EVs: 248 HP / 148 Def / 112 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Recover
- Will-O-Wisp
- Defog
Arceus-Grass is not exactly the greates pokemon to run on stall nowadays since it makes you a lot weaker to Mega Gengar but, if you manage to run enough checks to the point where it is easier to use it on your team it is such a great pokemon. Decided to run Arceus-Grass because that would make a lot less weaker to Choice Specs Kyogre, which is another pokemon that can tear stall apart. I gave it enough speed so I can outspeed max speed Palkia. I chose Grass Knot over Judgment because the damage output to a lot of Pokemon that could survive 3 Judgments, such as Max HP Xeerneas, get 3HKOd by Grass Knot. Will-o-Wisp is a common move on Arceus, allows me to burn pokemon that would normally beat Arceus Grass with it, such as Scizor and Aegislash. Defog is just to remove hazards if I really need to but normally my opponent is the one that does that.

Xerneas @ Leftovers
Trait: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Last but no way in hell least, Xerneas. The pokemon that changed the ubers metagame forever. I frankly don't know where to start, where to begin explaining how good this pokemon is. Even if it's not being used for offensive purposes, good god.... Xerneas' defensive as well as offensive stats and speed are just something that you would dream having in ubers, combined with the faiy typing, Xerneas became the face of what people call "XY Ubers Stall". Being able to cover Fighting, Dark, Bug and of course, Dragon attacks on just a single pokemon makes it perfect for stall already. Xerneas also has the right movepool to support any stall team, since it has Aromatherapy, makes it possible to run a cleric set on it. The only thing I wish Xerneas had gotten is well....WISH but, it's a perfect tank nontheless. Its ability Fairy Aura makes it possible to get a lot of 2HKOs with Moonblast even without any investment in Special Attack. About the moveset and EVs, I decided to go with Max Def and HP since it would help me take care of (Mega) Mewtwo and Zekrom better. Rest and Sleep Talk are mandatory since it's the only "reliable" recovery it gets, Moonblast is a beast attacking move as I already said and Aromatherapy helps me cure any status that my pokemon may have.
Biggest Threats:

Dialga @ Life Orb
Trait: Pressure
EVs: 200 HP / 252 SAtk / 56 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Flash Cannon
- Draco Meteor
- Fire Blast
This can potentially 6-0 this team, nothing is really capable of switching to every move that this pokemon can carry.

Aceus-Ghost can be pretty annoying if you can't get status on it, specially if it has Focus Blast. It is not as common as last gen though.
Other Pokemon I've considered:
Blissey is one of the pokemon I've considered the most, Arceus-Grass wouldn't have a lot of pressure on taking hits and Blissey is also capable of fully checking the 2 pokemon that I listed as biggest threats. The only downside on running Blissey is that I would have to take out one of the pokemon that I based the team around, Mega Kangaskhan. I would not only lose a universal lead but I would also lose all the offensive pressure that Kangaskhan offers, I'm still deciding on that. But yeah, Blissey over Kangaskhan is an option.

Conclusion: This team is cool.
Shoutouts:
#SHARKS
No one in this list helped or anything but they're cool individuals.
PROBLEMS
Blim
Donkey
Key
Mizuhime
chimpact
TonyFlygon
MdotE
aim
gr8astard
Fireburn
Melee Mewtwo
polop
Hack He Must
Blue Jay
Sweep
HSA ♥
#IDM: (CTC Problems Blim aim gr8astard Sinclair Toxzn Marth SOMALIA BKC ThunderBlunder chimpact CrashinBoomBang dragonuser Lord Elyis SnowCristal! HSA ♥ Oh Captain Funkasaurus skulltula LuckOverSkill MikeDecIsHere Stone_Cold SoulWind BLINGAS ♥ Tokyo Tom undisputed Ripamon Liked davidness ßasedVictory Afro Smash Bryce Blueprint High Impulse Mizuhime New Breed Artemisa PDC Hot N Cold Valentine )
EDIT: FORGOT THE IMPORTABLE:
Tyranitar (F) @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Stealth Rock
- Roar
Kangaskhan (F) @ Kangaskhanite
Trait: Scrappy
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Return
- Earthquake
- Sucker Punch
Weezing (M) @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Clear Smog
- Will-O-Wisp
- Toxic Spikes
- Pain Split
Aegislash (F) @ Leftovers
Trait: Stance Change
EVs: 248 HP / 88 Atk / 172 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Pursuit
- Shadow Sneak
- King's Shield
Arceus-Grass @ Meadow Plate
Trait: Multitype
EVs: 248 HP / 148 Def / 112 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Recover
- Will-O-Wisp
- Defog
Xerneas @ Leftovers
Trait: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Stealth Rock
- Roar
Kangaskhan (F) @ Kangaskhanite
Trait: Scrappy
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Return
- Earthquake
- Sucker Punch
Weezing (M) @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Clear Smog
- Will-O-Wisp
- Toxic Spikes
- Pain Split
Aegislash (F) @ Leftovers
Trait: Stance Change
EVs: 248 HP / 88 Atk / 172 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Pursuit
- Shadow Sneak
- King's Shield
Arceus-Grass @ Meadow Plate
Trait: Multitype
EVs: 248 HP / 148 Def / 112 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Recover
- Will-O-Wisp
- Defog
Xerneas @ Leftovers
Trait: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
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