THE TEAM:
GRASS IS GREEN (Iron Leaves) @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sacred Sword
- Psyblade
- Trailblaze
This team is centered around Iron leaves, which I was originally planning to use choice band with it. As I was testing the team it became apparent that the choice lock was hurting me much more than helping. So I changed it to a booster energy SD set instead. Iron leaves is our cleaner for this team, so weakening pokemon like corviknight and hatterene will be the key to winning games.
SUBTLE MISTAKES (Toxapex) @ Covert Cloak
Ability: Regenerator
Shiny: Yes
Tera Type: Psychic
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Haze
- Recover
Typical toxapex set for coming in on volcarona and other threads to Iron leaves. Covert cloak greatly eases the pressure against garganacl that steamrolls through rotom-wash and kingambit with salt cure. Toxapex also is a great for switching in on the devious walking wake and its attacks and healing away the damage with regenerator and recover.
DON EMILO (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 144 HP / 252 Atk / 112 SpD
Adamant Nature
- Stealth Rock
- Kowtow Cleave
- Low Kick / Iron head
- Sucker Punch
Kingambit is our hazard setter for this team. Low kick is great for killing opposing kingambit's that threaten Iron leaves with sucker punch and kowtow while dealing adequate damage to great tusk. Keep in mind this also makes kingambit more vulnerable to iron valiant, scream tail and glimmora.
TUSK ACT 4 (Great Tusk) @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner / Knock Off
- Close Combat
- Headlong Rush
- Rapid Spin
Great tusk is our primary breaker. Tusk was originally bulk up but the immediate choice band boost makes great tusk a huge threat against the now very popular sun teams. I'm still deciding whether to run ice spinner or knock off, but running ice spinner makes to much easier to deal with dragonite and tera flying kingambit.
UPGRADE (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Thunder Wave / Will-O-Wisp
- Hydro Pump
- Volt Switch
- Protect
Rotom-wash is a great mon defensive pivot that threatens great tusk with its STAB hydro pump. Since baxcalibur is now rising in usage again thunder wave feels much better than will-o-wisp because of baxcaliburs thermal exchange immunity against burn. Thunder wave can also can be great for paralyzing volcaronas and kingambits then pivoting on them with volt switch and sending out great tusk.
NUANCE (Hatterene) @ Eject Button
Ability: Magic Bounce
Shiny: Yes
Tera Type: Water
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
- Nuzzle
- Healing Wish
- Psychic
- Draining Kiss / Dazzling Gleam
Hatterene allows us to put pressure on a lot of hazard setters in the metagame while bouncing back unwanted hazards. Eject button is great for pivoting on offensive threats and bring out breakers that can force them out. Healing wish is great for giving potential sweepers another chance to clean for us.
PokePaste:
https://pokepast.es/a1a8d3665ae25c77
Threat List:
Gholdengo is very popular at the moment and it's very unforunate that its a threat but, the fact that it can ohko hatterene with make it rain and walls Iron leaves makes it very bad to up against, especially if kingambit has been killed.
Great tusk is a threat to every team right now with an absurd 57% usage. Tusk threats toxapex and kingambit with earthquake or headlong rush as well as tanks tons of hits from iron leaves and hits hard back with ice spinner or knock off.
The typical kingambit set of SD, kowtow, sucker and iron head threatens Iron leaves and hatterene
GRASS IS GREEN (Iron Leaves) @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sacred Sword
- Psyblade
- Trailblaze
This team is centered around Iron leaves, which I was originally planning to use choice band with it. As I was testing the team it became apparent that the choice lock was hurting me much more than helping. So I changed it to a booster energy SD set instead. Iron leaves is our cleaner for this team, so weakening pokemon like corviknight and hatterene will be the key to winning games.
SUBTLE MISTAKES (Toxapex) @ Covert Cloak
Ability: Regenerator
Shiny: Yes
Tera Type: Psychic
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Haze
- Recover
Typical toxapex set for coming in on volcarona and other threads to Iron leaves. Covert cloak greatly eases the pressure against garganacl that steamrolls through rotom-wash and kingambit with salt cure. Toxapex also is a great for switching in on the devious walking wake and its attacks and healing away the damage with regenerator and recover.
DON EMILO (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 144 HP / 252 Atk / 112 SpD
Adamant Nature
- Stealth Rock
- Kowtow Cleave
- Low Kick / Iron head
- Sucker Punch
Kingambit is our hazard setter for this team. Low kick is great for killing opposing kingambit's that threaten Iron leaves with sucker punch and kowtow while dealing adequate damage to great tusk. Keep in mind this also makes kingambit more vulnerable to iron valiant, scream tail and glimmora.
TUSK ACT 4 (Great Tusk) @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner / Knock Off
- Close Combat
- Headlong Rush
- Rapid Spin
Great tusk is our primary breaker. Tusk was originally bulk up but the immediate choice band boost makes great tusk a huge threat against the now very popular sun teams. I'm still deciding whether to run ice spinner or knock off, but running ice spinner makes to much easier to deal with dragonite and tera flying kingambit.
UPGRADE (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Thunder Wave / Will-O-Wisp
- Hydro Pump
- Volt Switch
- Protect
Rotom-wash is a great mon defensive pivot that threatens great tusk with its STAB hydro pump. Since baxcalibur is now rising in usage again thunder wave feels much better than will-o-wisp because of baxcaliburs thermal exchange immunity against burn. Thunder wave can also can be great for paralyzing volcaronas and kingambits then pivoting on them with volt switch and sending out great tusk.
NUANCE (Hatterene) @ Eject Button
Ability: Magic Bounce
Shiny: Yes
Tera Type: Water
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
- Nuzzle
- Healing Wish
- Psychic
- Draining Kiss / Dazzling Gleam
Hatterene allows us to put pressure on a lot of hazard setters in the metagame while bouncing back unwanted hazards. Eject button is great for pivoting on offensive threats and bring out breakers that can force them out. Healing wish is great for giving potential sweepers another chance to clean for us.
PokePaste:
https://pokepast.es/a1a8d3665ae25c77
Threat List: