Copyediting swords dance blaziken [QC 2/2] [GP 0/1]

veti

drinking bleach on the beach
is a Community Contributoris a Smogon Discord Contributoris a Metagame Resource Contributoris a Tiering Contributoris a Contributor to Smogon
[SET]
Swords Dance (Blaziken) @ Life Orb / Leftovers
Ability: Speed Boost
Tera Type: Fighting / Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Close Combat
- Flare Blitz
- Protect / Knock Off

[SET COMMENTS]
Blaziken is a niche wallbreaker with high power STAB moves that hit much of the metagame for neutral damage and the potent combo of Swords Dance and Speed Boost to quickly snowball to a sweep, although it is held back because of its lack of immediate speed, poor matchup into common physical checks like Pecharunt, Moltres, Zamazenta, and Great Tusk; lack of bulk to successfully setup, and vulnerability to priority. Protect is mainly used to safely activate Speed Boost and dodge revenge kills from Pokemon that would've outsped Blaziken, however it also shuts down Lokix's First Impression and can be used alongside Leftovers to maximize healing to offset chip, especially from Flare Blitz. Knock Off can be used instead, as its Knock Off targets common physical blanket checks like Dragonite, Pecharunt, and Moltres to soften them for Blaziken itself and its teammates and OHKOs Dragapult which can otherwise answer Blaziken in a pinch. Upper Hand is a niche option that shuts down priority from Pokemon like Dragonite, Raging Bolt, and Kingambit, but it requires the Blaziken user to guess correctly and gives up on a consistent move. Overheat is an option over Flare Blitz on Life Orb sets alongside a Rash nature to lure in and eliminate or cripple physical blanket checks that don't resist fire like Great Tusk, Pecharunt, and Zamazenta, but it doesn't allow Blaziken to sweep if multiple Pokemon require a full power Overheat to beat, it is innacurate, and it doesn't benefit from Swords Dance. Life Orb is the preferred item for more power, allowing Blaziken to OHKO Pokemon like Zapdos, Great Tusk, and Gliscor at +2, but Leftovers can be used for its chip healing, allowing Blaziken to potentially throw off an extra Flare Blitz before dying to recoil for example, and Air Balloon can be used to gain opportunities to switch in and or set up on Ground-types. Tera Fighting powers up Close Combat, securing OHKOs on Alomomola and Zamazenta with Life Orb and a Swords Dance. Tera Ghost gives Blaziken an immunity to Body Press from Zamazenta and Extreme Speed from Dragonite and is especially good for Leftovers variants that cannot OHKO Zamazenta. Adamant is preferable to maximize damage output, with Life Orb Blaziken getting OHKOs on Pokemon like Galarian Weezing, AV Alomomola, and Dragapult with its STAB moves at +2, but Jolly can be ran instead to outspeed Dragapult at +1 and Booster Speed Iron Valiant at +2.

Blaziken offers very little defensive utility and usually fails to end games due to its heavy recoil and extreme weakness to priority, pushing Blaziken out of viability on most teamstyles, however it finds a place on some offense teams that appreciate its wallbreaking abilities. Landorus-T can be used to provide Stealth Rock and a switchin to opposing Great Tusk and Landorus-T. Kingambit is a sweeper that heavily appreciates Blaziken's ability to force heavy chip damage and/or Knock Off on physical checks like Moltres, Zamazenta, and Great Tusk that could otherwise stop Kingambit in its tracks. In return, Kingambit can finish the games that Blaziken cannot end as its a great sweeper in its own right. Great Tusk is a great teammate that either appreciates Blaziken's Knock Off or supports Blaziken with its own Knock Off while providing Stealth Rock for crucial damage thresholds and checking many priority attackers like Dragonite, Kingambit, and Raging Bolt. Dragonite appreciates Blaziken punching holes in the opposing team to sweep afterwards while providing a Ground immunity. Blaziken can be used on Aurora Veil teams as with Life Orb it doesn't require entry hazards to break through walls and Blaziken highly appreciates having its bulk doubled, as it makes setup easier and notably allows it to drop protect for a third attack without too much drawback. Ninetales and Torkoal can synergize with Blaziken by powering up its Flare Blitz to absurd levels, however Blaziken is hard to justify on sun.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/veti.612907/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
 
Last edited:
Add (Comments)
Remove
[SET]
Swords Dance (Blaziken) @ Life Orb / Leftovers
Ability: Speed Boost
Tera Type: Fighting / Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Close Combat
- Flare Blitz
- Protect / Knock Off

[SET COMMENTS]
Blaziken is a niche wallbreaker with high power STAB moves that hit much of the metagame for neutral damage and the potent combo of Swords Dance and Speed Boost to quickly snowball to a sweep, although it is held back because of its lack of immediate speed, poor matchup into common physical checks like Pecharunt, Moltres, Zamazenta, and Great Tusk; lack of bulk to successfully setup, and vulnerability to priority. Protect is mainly used to safely activate Speed Boost and dodge revenge kills from Pokemon that would've outsped Blaziken, however it also shuts down Lokix's First Impression and can be used alongside Leftovers to maximize healing to offset chip, especially from Flare Blitz. Knock Off can be used instead, as its Knock Off targets common physical blanket checks like Dragonite, Pecharunt, and Moltres to soften them for Blaziken itself and its teammates and OHKOs Dragapult which can otherwise answer Blaziken in a pinch. Upper Hand is a niche option that shuts down all opposing priority by non Ghost-types, (What priority users in particular? There aren't any Ghost-type priority users in OU rn, could swap this out for some more specific examples) but it requires the Blaziken user to guess correctly and gives up on a consistent move. Overheat is an option over Flare Blitz on Life Orb sets (Note that would be with a Rash nature rather than Adamant / Jolly) to lure in and eliminate or cripple physical blanket checks that don't resist fire like Great Tusk, Pecharunt, and Zamazenta, but it doesn't allow Blaziken to sweep if multiple Pokemon require a full power Overheat to beat, it is innacurate, and it doesn't benefit from Swords Dance. Life Orb is the preferred item for more power, allowing Blaziken to OHKO Pokemon like Zapdos, Great Tusk, and Gliscor at +2, but Leftovers can be used for its chip healing, allowing Blaziken to potentially throw off an extra Flare Blitz before dying to recoil for example, and Air Balloon can be used to gain opportunities to switch in and or set up on Ground-types. Tera Fighting powers up Close Combat, securing OHKOs on Alomomola and Zamazenta with Life Orb and a Swords Dance. Tera Ghost gives Blaziken an immunity to Body Press from Zamazenta and Extreme Speed from Dragonite and is especially good for Leftovers variants that cannot OHKO Zamazenta.

(Since Adamant and Jolly are slashed on the set, are there any key reasons for either option? For example, Jolly outruns Zamazenta and Dragapult at +1 / Val at +2)

Blaziken offers very little defensive utility and usually fails to end games due to its heavy recoil and extreme weakness to priority, pushing Blaziken out of viability on most teamstyles, however it finds a place on some offense teams that appreciate its wallbreaking abilities. Kingambit is a sweeper that heavily appreciates Blaziken's ability to force heavy chip damage and/or Knock Off on physical checks like Moltres, Zamazenta, Great Tusk, and Pecharunt (Pecharunt loses hard to Kingambit) that could otherwise stop Kingambit in its tracks. In return, Kingambit can finish the games that Blaziken cannot end as its a great sweeper in its own right and lacks Blaziken's Flare Blitz recoil and Close Combat's defense drops. Great Tusk is a great teammate that either appreciates Blaziken's Knock Off or supports Blaziken with its own Knock Off while providing Stealth Rock for crucial damage thresholds and checking many priority attackers like Dragonite, Kingambit, and Raging Bolt. Dragonite appreciates Blaziken punching holes in the opposing team to sweep afterwards while providing a Ground immunity. Ninetales and Torkoal, and by extension Sun abusers, (Fine to talk about these but I think it doesn't fit well just stating that they also fit on Sun, is there anything in particular they might appreciate Blaziken for both offensively and defensively?) can synergize with Blaziken by powering up its Flare Blitz to absurd levels, however Blaziken is hard to justify on sun as many holes are left behind by sun setters being bad at most things besides setting sun, and (I feel like this is more of a sun team comment in general rather than being relevant to Blaziken in particular) Blaziken does not patch a teams defensive utility or provide immediate revenge killing capability. (Kinda helps vs Kingambit but yeah agree that it's horrible defensively)

(Hyper Offense in particular and perhaps Veil offense could be worth a mention here, with some potential partners that appreciate Blaziken's wallbreaking power if you'd like to add any more. Also, what hazard setters pair well with Blaziken? It's often paired with at least rocks on offense teams)
Great work as always, QC 1/2 when implemented!
 
QC 2/2
[SET]
Swords Dance (Blaziken) @ Life Orb / Leftovers
Ability: Speed Boost
Tera Type: Fighting / Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Close Combat
- Flare Blitz
- Protect / Knock Off

[SET COMMENTS]
Blaziken is a niche wallbreaker with high power STAB moves that hit much of the metagame for neutral damage and the potent combo of Swords Dance and Speed Boost to quickly snowball to a sweep, although it is held back because of its lack of immediate speed, poor matchup into common physical checks like Pecharunt, Moltres, Zamazenta, and Great Tusk; lack of bulk to successfully setup, and vulnerability to priority. Protect is mainly used to safely activate Speed Boost and dodge revenge kills from Pokemon that would've outsped Blaziken, however it also shuts down Lokix's First Impression and can be used alongside Leftovers to maximize healing to offset chip, especially from Flare Blitz. Knock Off can be used instead, as its Knock Off targets common physical blanket checks like Dragonite, Pecharunt, and Moltres to soften them for Blaziken itself and its teammates and OHKOs Dragapult which can otherwise answer Blaziken in a pinch. Upper Hand is a niche option that shuts down priority from Pokemon like Dragonite, Raging Bolt, and Kingambit, but it requires the Blaziken user to guess correctly and gives up on a consistent move. Overheat is an option over Flare Blitz on Life Orb sets alongside a Rash nature to lure in and eliminate or cripple physical blanket checks that don't resist fire like Great Tusk, Pecharunt, and Zamazenta, but it doesn't allow Blaziken to sweep if multiple Pokemon require a full power Overheat to beat, it is innacurate, and it doesn't benefit from Swords Dance. Life Orb is the preferred item for more power, allowing Blaziken to OHKO Pokemon like Zapdos, Great Tusk, and Gliscor at +2, but Leftovers can be used for its chip healing, allowing Blaziken to potentially throw off an extra Flare Blitz before dying to recoil for example, and Air Balloon can be used to gain opportunities to switch in and or set up on Ground-types. Tera Fighting powers up Close Combat, securing OHKOs on Alomomola and Zamazenta with Life Orb and a Swords Dance. Tera Ghost gives Blaziken an immunity to Body Press from Zamazenta and Extreme Speed from Dragonite and is especially good for Leftovers variants that cannot OHKO Zamazenta. Adamant is preferable to maximize damage output, with Life Orb Blaziken getting OHKOs on Pokemon like Galarian Weezing, AV Alomomola, and Dragapult with its STAB moves Do you mean at +2 here? It doesn't OHKO them at +0, but Jolly can be ran instead to outspeed Dragapult at +1 and Booster Speed Iron Valiant at +2.

Blaziken offers very little defensive utility and usually fails to end games due to its heavy recoil and extreme weakness to priority, pushing Blaziken out of viability on most teamstyles, however it finds a place on some offense teams that appreciate its wallbreaking abilities. Kingambit is a sweeper that heavily appreciates Blaziken's ability to force heavy chip damage and/or Knock Off on physical checks like Moltres, Zamazenta, and Great Tusk that could otherwise stop Kingambit in its tracks. In return, Kingambit can finish the games that Blaziken cannot end as its a great sweeper in its own right. Great Tusk is a great teammate that either appreciates Blaziken's Knock Off or supports Blaziken with its own Knock Off while providing Stealth Rock for crucial damage thresholds and checking many priority attackers like Dragonite, Kingambit, and Raging Bolt. Dragonite appreciates Blaziken punching holes in the opposing team to sweep afterwards while providing a Ground immunity. Ninetales and Torkoal can synergize with Blaziken by powering up its Flare Blitz to absurd levels, however Blaziken is hard to justify on sun. Make this the last point because it's less viable than veil Blaziken does not patch a teams defensive utility or provide immediate revenge killing capability. You've already kinda said this in the first sentence, so this sentence can be cut and anything from here that's relevant to keep can be added to the top of the paragraph Blaziken can be used on Aurora Veil teams as with Life Orb it doesn't require entry hazards to break through walls and Blaziken highly appreciates having its bulk doubled, as it makes setup easier and notably allows it to drop protect for a third attack without too much drawback. Landorus-T can be used to provide Stealth Rock and a switchin to opposing Great Tusk and Landorus-T. would move this up to where you talk about individual teammates, so it focuses on mons first then teamstyles (veil/sun)

add credits
 
Back
Top