After a little bit over a year of playing this tier in tournaments, I've decided to make this post to reflect on my current thoughts of the metagame. This tier in particular will always feel a bit special to me, as it's the first tier that isn't Monotype that I really tried to get into/put some effort in, and it's the one I've enjoyed the most out of the lower tiers I've dipped into in the past year. Before diving into my thoughts, I would like to thank kumiko and Lyssa for their posts on this tier, as it played an important role in helping me learn the tier by knowing what's good and what isn't, as well as knowing what certain things do. Some parts of their influence can still be seen in the teams I make today, and things would probably be very different if I've never came across those posts. Highly recommend these posts for anyone trying to get into SS UU! Lastly, I would like to thank bb skarm and Cam for drafting me in UUPL XI (I was just a friend pick, thank you DugZa for telling them to get me lol), as it was my first team tournament in a tier forum (that isn't Monotype), and it really started my enjoyment for the tier.
kumiko's Post:
https://www.smogon.com/forums/threads/scl-ii-uu-discussion.3706982/page-3#post-9403637
Lyssa's Post:
https://www.smogon.com/forums/threa...y-ranking-thread.3674793/page-24#post-9396179
The following VR is similar to the one I submitted for the actual VR, I just took out the random nonsense mons that I don't feel like talking about or don't know much about (you seriously can't tell me 'sigigastro' was a thing at one point...). Also disclaimer: I've never made a VR before so it may be possible that the tiers I put some mons in might be nonsense, so just focus on the descriptions I have for them. Also note that I put everything within the tiers in alphabetical order, so the ranks within the tier aren't relevant. Without further ado...
Personal SS UU VR:
S:
- Probably a surprise to some, but the lone mon in S is nihi. It is by far the most consistent rocker (aside from maybe chansey), and is able to check some of the more prevalent special attackers in the tier, such as thundt, toge, scarf hydrei, etc. People would probably say exca removes vs it but knocking it off on switch in + having something such as flame body or rocky helmet on your team invalidates it altogether. Lots of different ways to just be annoying, such as twave or sludge bomb poisoning, or having a random coverage move that might throw off your opponent. Meteor beam sets are a waste of a nihi imo, but their existence can possibly have an influence on your opponent during a game. Sometimes feels hard to kill cause black sludge just keeps it alive for long periods of time and nothing really removes it aside from knock thundt. Non rocks sets with black sludge are great too, and can cause even more of an annoyance. Overall a great mon, and will usually always have an impact on any given game with the right set. It can maybe be a bit exploitable so this can definitely drop in the future, but for now, I think it's the best mon in the tier.
S-:
- What most would probably consider to be the best mon in the tier. It's impact is felt in the builder, more so than almost every mon in the tier, and has a lot of ways to function as a rocker or a set up mon. SD cob is probably slightly better than its rocker variant, but both can still be super annoying. People realizing gbro exists kinda drops it off for me, as well as people (usually) always being prepared by cob by virtue, so I wouldn't consider it the best mon in the tier. Best way of dealing with zor with more fast paced teams, and can switch into a nihi. Iron head flinching after an SD makes its usual checks not always reliable, further making it annoying to deal with defensively. Can justifiably run either twave or toxic, and any form of applying paralysis, burn, or poison will always be valuable, which will probably be seen throughout this post.
- Has possibly the most threatening knock off in the tier, even if it has no attack investment whatsoever. Has been knocking off boots on everything for a very long time, making zor + rocks one of the more threatening things in the tier. There are ways around this; it isn't necessarily hard to find counterplay its still a zor, and it's impact offensively isn't why it's here. Defensively, it can't get poisoned, and is one of the few things that can switch into chansey while not really being annoyed by paralysis, should it have twave. Takes advantage of hippo, which is always appreciated. More often than not, there is probably always gonna be a way to win with SD zor. It's here for it's SD sets, but stuff like band can maybe have potential, as well as some defog sets. I haven't really tried either of those though, cause why do so when I can just use SD?
A+:
- On the same level as nihi in terms of its effectiveness on keeping rocks up. Kinda just able to status everything whether its poison or paralysis (mostly effective at the latter though) and is pretty much the only thing that can switch into non snore prim consistently. Can be abused by hazards but nonetheless its a chansey, and should never really be useless in any given game.
- One of the best forms of speed control in the tier. Ground type + speed control are already good traits, but having uturn is a bonus. Even if its still a scarfer, it can still be annoying to switch into, especially if you're getting turns wrong. SD sets have potential.
- Ground resists in this tier kinda suck which makes exca good. Good role compression since its ground + steel type + hazard removal (not the best at it but still solid) all in one slot. Can occasionally toxic common switch ins. Grass types aren't always safe due to +2 iron head being able to flinch them down, or zarude just not being able to take it well. Not really a wincon/shouldn't be put on a team to function as one, but it is capable of winning games occasionally.
- This is probably an A rank mon but... oh well lol. Good form of speed control, scarf dark pulse is surprisingly threatening if you don't play primarina or toge. Non scarf variants are cool, such as specs and taunt, but I feel like your team is gonna end up auto losing to something in the builder if you don't use scarf. Due to this, I think it can be A.
- Probably one of the more reliable hazard removers in the tier. EQ should be used more, being able to not be nihi food is too good of a trait to always drop. DD sets can be cool, just hard to build a team around with on non ho. The surprise factor of DD can really turn a game around though, it's just hard to disguise it on a team very well. Has a surprisingly hard hitting hurricane.
- Good old reliable. One of my favorite mons to use, and it does so much on one slot. It's main trait is being able to absorb scizor knock and threaten it out, meaning you don't have to switch into your flying type every time vs it and have your boots knocked off (think moltres/mence/mandi etc). Even having your cobalion not knocked can go a long way. Another thing is being able to check sd cob, which is one of the main things you have to account for in the builder when building a team. Beats chansey 1v1, neutralizes demon regi, doesn't necessarily mind taking the amoong stun spore cause the threat of sludge bomb poisoning still exists, and just being able to live ground moves from zyg/digg/exca so you can stay in once and regen it off later. There's probably a lot more, but these traits are what first came to mind. Should definitely be used more.
A:
- The grass types in this tier are a bit strange. The big ground types in the tier are zyg/digg/exca and it can only take on digg well, which isn't really ideal for a grass type. Having to add a zyg answer on a team right after adding a grass type kinda sucks, and is one of the reasons I don't have much usage of it; it's a grass type without the ideal traits of a grass type. In all fairness to it, it's very good if you do run into digg but yeah being mid vs the other two offensive isn't great. Stun spore super annoying to switch into if you don't have your own amoong, and it's impact is felt when teambuilding.
- One of my more favorite mons in recent times. Taunt sets are alright, but I've been a huge fan of NP hex sets in recent times, as its a wincon that naturally outspeeds all the non scarfers in the tier. Does need a bit of support and it's not really splashable so perhaps it's an A- rank mon in actuality but I was biased when I was making this so...
- If you build this tier you're probably thinking how the hell you're supposed to deal with this thing and you probably end up defaulting to chansey + snore answer. Basically the mon you have to cope the most for in the builder if you don't use chansey. Offensive prim is super dumb to account for in the builder but teams its on usually end up being weak to a thing or two, but nonetheless the payoff of using it can be ridiculous. Snore prim is a bit easier to check but it can check some stuff defensively such as non ihead sd cob so the tradeoff isn't bad.
- Interesting mon. It doesn't really check anything super specific, but rather it soft checks a good portion of the tier, but because of that it can potentially get overwhelmed. Due to that it's not really the most splashable mon but it's still very good. Susceptible to status but it shouldn't be a big deal most of the time. Slightly a cope response to offensive prim. In my opinion, it's best trait is being able to somewhat neutralize boots azelf, and if they happen to be ebelt azelf they're on a timer due to hazards. Solid mon overall, can't ever go wrong with something that has regen
- Not as good as prim in terms of having to switch into, but it's up there. One of the few things that can actually remove nihi's black sludge, which can go a long way. Can be an electric immune as long as you have amoong or zarude on your team, so it's defensive profile isn't super terrible. One of my favorite things to pair crobat with, as it's something that benefits from the lack of black sludge on nihi.
- Best grass type in the tier in my eyes. Slowking is generally pretty stupid to switch into but this just invalidates that altogether. I think scarf sets kinda suck cause imo one of the main reasons to use this is to not have slowking walk all over you and having scarf makes you pretty awkward into it, nor do I think it's an ideal scarfer to have cause your speed control also ends up being your check to ground types, so it can get kinda messy in that department. As mentioned earlier, the grass types in this tier are awkward and zarude being bad vs scarf digg teams is certainly a big negative for it.
- One of the big 3 ground types. Can kind of act as a form of speed control on fatter teams as long as you aren't weak vs raikou/azelf defensively. Somewhat similar to digg in the sense that it's a form of speed control + ground type, just not always gonna be speed control on every team you put it in. Tang dropping in usage makes this pretty good and can honestly be A+ on this list.
A-:
- Mixed feelings about this mon. It's definitely good, I like boots sets a lot but it is pretty useless defensively so it only really ends up fitting on the balanceish teams. Should be used as a form of speed control when putting it on a team cause 361 speed is still a respectable speed tier and has to make up for the fact that it can't switch into anything. Excellent mon against fat, even if they have a slowking since you can potentially vortex them. I don't think ebelt is ideal, and I especially don't recommend putting it on bulkier teams cause it's just gonna take hazards multiple times since you're uturning half the time, and thus you'd want the longevity of boots.
- Could farm pretty hard even if teams are slightly prepared. Somewhat similar to prim in the sense that you're probably gonna have to trade against it, though it is harder to switch into for sure. Being on a timer hurts it A LOT though
- Invalidates HO pretty hard. It's pretty shit at removing hazards so you should never use it as means of taking knock offs.
- Flame body has insane targets, such as azelf, zor, exca, digg, and more. Definitely needs to be paired up with good removal though
- Switches into cob + nihi, ground type, rocks setter all in one slot is great for it, though taking a knock off from nihi can suck if it does happen to be that. Slowking food but it's defensive profile kind of justifies it.
- Underrated mon imo, there are times where I favor using it more than azelf. Unlike azelf, it has some uses defensively such as being able to switch into prim once (this goes a long way), can switch into toge, and can switch into thundt a couple of times. Has the same speed and pivots similarly to azelf. Having the opportunity to scald burn the ground types is an amazing trait for it, and is a good reason to use it over azelf on some teams. It's worse vs fat and it can still feel kind of weak, but it's still great as a form of speed control that can take a hit when needed.
- Invalidates gbro and is a decent zyg switch in. It has it's moments where it feels super broken, though it can't really fit on every team
- Similar to reun, although it doesn't really do anything defensively, though it does have good defensive stats. Similarly, it can't really fit on every team. Sub rest is by far it's best set, being able to not get taken advantage of slowking tporting into something that forces it out while having the longevity of the typical crocune set is excellent. The counterplay for this thing is pretty limited and, honestly, it should be banned LOL it's just a super lame mon all around and can pretty much just be an insta win button. Not to mention it can just pp stall the things it needs to.
- Unique defensive traits. Able to neutralize demon regi, switch into zydog, and walling scarf hydrei are all convenient. Surprisingly versatile; doesn't necessarily have to be limited to its np/healbell/airslash/roost set (though that is probably the more consistent one). Also checks prim at the absolute slightest.
B+:
- Not super high on this mon as it's a defensive steel type that doesn't really check anything (aside from exca) defensively, but is just something whose goal is to be annoying. I don't think it's super hard to account for flame/slam/leech/tox sets in the builder, but I suppose this thing just auto wins if you don't have its usual counters. It's mbeam set is good though, and can actually apply to non ho.
- This is pretty much a must use on ho. 90% of teams are threatened by a gyara sweep, and the diff combinations of coverage moves just make it more troubling. A bit hard to fit on non ho cause of how much it needs removal but the payoff can be huge
- Sub CM sets are the only sets to entertain tbh. It can win games by surprise, though you'd probably rather use sub rest suicune more often than not. Still a threat that should be respected nonetheless, and can punish unprepared teams pretty easily.
- I don't think the id/amnesia set is too good anymore, but I think it's a solid rocker. It's similar to chansey that can actually fit on more teams since it's a steel, but it isn't really susceptible to stealth rocks. Can twave and toxic like chansey, and can act as a prim check.
- I've never used this mon before but it's not bad and can probably be A-. Farms exca teams pretty easily, though it is susceptible to rocks. This ends up leading to using something like dhelm or starmie with it, though those mons have some issues that make skarm teams kinda awkward.
- Pretty underrated mon. Not really exclusive to ho; it can fit on bulky offense just fine. Specs sets are cool, as well as black sludge sets which is a great way of making progress while having some type of longevity. Soft checks cobalion which is a cool thing it can do defensively
B:
- Pretty good at keeping rocks up, though the teams it ends up on can be sketchy. Sand stream usually ends up working against the user, but using sand force is still troll. Can be taken advantage of pretty hard but I suppose it does actually check a lot of stuff defensively.
- Weird mon. I think defog is the only set that can actually fit onto a team and it's actually decent at removing hazards, but the wilo set is insanely hard to make full use of and not splashable at all. It doesn't check too much defensively and not that threatening offensively and it's pretty much carried by volt switch. Could be B-.
- Respectable rocker. Similar to hippo, just not as passive. I am potentially overrating it though and it can probably fall to B-.
- Do not use AV, defensive sets with helmet are usually the only sets entertaining 99% of the time. The only grass type that can actually deal with all 3 of zyg/digg/exca at the same time which deserves some credit. Amoong food, though infestationing it on switch can at least prevent doubles from happening. Good band daunt answer, and a decent way of dealing with conk, though not that reliable
- Very underrated grass and is probably deserving of B+ just looking at the competition in this rank lmao. Taunt sets can soft check reun, as well as suicune and prim. Can switch into zyg fairly easily, and can punish digg uturns with helmet. SD sets can be cool too, though it does require having the ideal coverage for every mu.
B-:
- This mon is a kind of a budget conk in every way possible, though I suppose it's easier to use. Can farm pretty hard, though cob being able to switch into a knock off is pretty unfortunate for it.
- A cool mon that I figured can be used in a similar way people were using it in ORAS OU, though it's mostly only applicable to suicune teams. Being able to give suicune pp back, or generally just heal anything useful back up is nice, but it's cool thing trait is being able to defensively check conk (really the only thing in the tier that can do this), which can prove to be useful for chansey teams. Other than that, it's just a really fat mon, that can soft check zyg, offensive prim, gyara, and so on. Twave is a must for it to make up for the passiveness.
- Can/should only be on skarm teams. It doesn't have many great traits that a grass type should have, but it can be worked around. 8 pp healing move with no regen sucks though.
- Respectable rocker, which can also soft check offensive prim, as well as shut down reun. Has a decent amount of twave targets + it has uturn so it's not a complete momentum sink
- Good rocker on ho. Taunt tox sets can be cool
- Switching into this can kind of suck but it's still a worse conk in my eyes
- DD sets can be pretty scary if you aren't running a mandi. Has enough sets to make it hard to have a concrete gameplan against. Can probably be B.
- 3 atk lo starmie can probably be B as well. Only thing that can really switch into it reliable is chansey, though pivoting around it is doable. Hazards + life orb + the threat of status make it manageable to deal with though.
There's at least 30 other mons I don't really feel like talking about cause they're likely bad but I figured that there were some worth mentioning:
C+:
- Pretty much shuts down prim/reun/suicune/gbro all while being a cleric. Valuable asset to hippo teams especially
- Can status nihi while potentially being annoying to switch into but it does zilch defensively
- Cool spike setter on ho
- Similar to articuno, though it is susceptible to status and it's more of a prim/reun answer if anything
- This mon is not worth using and it should never come to the point where you ever need to use it but I guess...
- Can punish digg/zyg teams. Speed control slot
- Good rocker which can honestly move up to B-, maybe B. One way of dealing with suicune, though as a ground type it's not great
- Prim switch in, though it's not hard to wear down and status sucks for it
- Owns ho pretty hard
Conclusion:
As mentioned earlier, this is the VR I submitted a few weeks ago (aside from the C rank mons) so there's still a little bit of things I'd change. Regardless of people's opinions on this tier, this was a pretty fun meta to get into if you don't mind the possibility of playing a long game every now and then. Suicune is pretty dumb for the tier imo, and is one thing I'd ban if I had to change something about the tier. Throughout the tours I've played over time, my takes on the meta changed as time went on, and it can kind of be seen on the teams I use each tour. Even with that, I really still do think that there's more things that can change up in the future, and there's many more ideas that I still have in store that I haven't really shown yet, and I look forward to showcasing them one day. Anyway, for those who managed to make it this far, thank you for reading! It's been a fun year