
Swampert
Water/Ground
100 HP/110 Attack/90 Defense/85 Special Attack/90 Special Defense/60 Speed
Torrent/Damp (HA)
Bold=Notable
Mud Shot, Hammer Arm, Earthquake, Surf, Tackle, Growl, Water Gun, Rock Smash, Rock Throw, Protect, Supersonic, Water Pulse, Rock Slide, Take Down, Amnesia, Muddy Water, Screech, Endeavor, Hydro Pump
(TM) Mega Punch, Mega Kick, Ice Punch, Hyper Beam, Giga Impact, Dig, Screech, Rest, Rock Slide, Snore, Protect, Icy Wind, Attract, Rain Dance, Hail, Whirlpool, Facade, Brick Break, Dive, Rock Tomb, Sand Tomb, Mud Shot, Fling, Avalanche, Round, Bulldoze, Stomping Tantrum, (TR) Body Slam, Hydro Pump, Surf, Ice Beam, Blizzard, Low Kick, Earthquake, Waterfall, Amnesia, Substitute, Outrage, Endure, Sleep Talk, Iron Tail, Uproar, Superpower, Muddy Water, Bulk Up, Focus Blast, Earth Power, Stone Edge, Stealth Rock, Sludge Wave, Scald, Work Up, Darkest Lariat, High Horsepower, Liquidation, Body Press
Mud Slap, Bite, Ancient Power, Counter, Curse, Double Edge, Mirror Edge, Sludge, Stomp, Wide Guard, Yawn
Flip Turn, Water Pledge
Toxic, Power-Up Punch, Roar
Flip Turn, Bulk Up, Body Press, Liquidation, High Horsepower, Darkest Lariat, Sand Tomb
Notable Moves (as well as conceivably usable)-
Earthquake, Protect, Rock Slide, Ice Punch, Rest, Sleep Talk, Body Slam, Hydro Pump, Ice Beam, Waterfall, Liquidation, Substitute, Iron Tail, Superpower, Bulk Up, Earth Power, Stone Edge, Stealth Rock, Sludge Wave, Scald, Darkest Lariat, High Horsepower, Body Press, Yawn, Flip Turn, Toxic, Power-Up Punch, Roar
The Crown Tundra has benefitted Swampert significantly in comparison to past gens with a few key changes that ultimately grant it a degree of viability in the metagame. These changes are mainly the meta trends and the addition of Flip Turn and other smaller changes to its movepool.
Pros:
-Stealth Rock, which is essential to almost any competitive team
-A useful typing in Water/Ground granting it a key immunity to Electric as well as important resistances to Rock, Fire, Poison, and Steel. Also, it only has one weakness in Grass.
-Flip Turn, a useful move for keeping up the momentum, and allows Swampert to bring teammates in safely. It also hits surprisingly hard given STAB, Swampert's good Attack stat, and possible Torrent boosts.
-Efficient stat spread makes it quite bulky while also letting it hit hard on either end of the spectrum, particularly the physical end.
-Access to Toxic, a move that is quite desirable with the reduced number of users in SwSh.
-A solid STAB combo that is quite solid offensively, and can be covered the rest of the way by Swampert's good coverage options.
-Counters all of the Regieleki spam, as it is immune to any Electric attacks and can even ignore Explosion thanks to Damp. Also, because Physically Defensive is its best set, coverage such as ESpeed or Assurance does relatively little.
-Acts as a solid wallbreaker and general defensive mon on rain with the Choice Band set.
-Overall, Swampert has its niche defined by its unique typing combined with its bulk, ability to set Stealth Rocks, and Flip Turn. Wallbreaker sets can also be surprisingly potent in the metagame, akin to Rhyperior in DLC 1.
Cons:
-Typing leaves it extremely vulnerable to Grass type attacks
-Lacks reliable recovery outside of Wish Support, Leftovers, and RestTalk, thus being prone to chip and status
-Awkward speed tier
-Niche at best abilities--I miss Swift Swim :'(
-Has to compete with other bulky Waters, many of which have reliable recovery or other desirable traits
Sets
Physically Defensive
Swampert@Leftovers
Ability: Torrent/Damp
248 HP, 252 Def, 8 Spe
Impish Nature
Move 1: Stealth Rock
Move 2: Flip Turn
Move 3: Earthquake
Move 4: Toxic/Scald/Protect/Body Press/Yawn/Roar/Filler
Bulk Up
Swampert@Leftovers/Life Orb/Salac Berry
Ability: Damp/Torrent
252 Atk, 4 SpD, 252 Spe
Adamant Nature
Move 1: Bulk Up
Move 2: Liquidation
Move 2: Earthquake
Move 4: Substitute/Ice Punch/Flip Turn/Rock Slide/Stone Edge/Yawn
Choice Band
Swampert@Choice Band
Ability: Damp/Torrent
252 Atk, 4 SpD, 252 Spe or 248 HP, 252 Atk, 8 Spe
Adamant Nature
Move 1: Flip Turn
Move 2: Liquidation
Move 3: Earthquake
Move 4: Ice Punch/Stone Edge/Superpower/Stealth Rock
Specially Defensive
Swampert@Leftovers
Ability: Damp/Torrent
248 HP, 252 SpD, 8 Spe
Careful Nature
Move 1: Flip Turn
Move 2: Stealth Rock
Move 3: Earthquake
Move 4: Toxic/Roar/Protect/Yawn/Filler
Assault Vest
Swampert@Assault Vest
Ability: Damp/Torrent
248 HP, 252 SpD, 8 Spe
Careful Nature
Move 1: Liquidation
Move 2: Earthquake
Move 3: Flip Turn
Move 4: Ice Beam/Ice Punch/Superpower/Stone Edge/Scald
All feedback is welcome!
--more to come--
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