Resource SV ZU Sample Teams

(Inspired by SV PU Sample Teams thread)
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art by sinnabyss

Hello and welcome to the SV ZU Sample Teams! This thread's goal is to provide good and easy to use teams for players unfamiliar with the metagame. This is a community driven project, so all submissions are appreciated!

Posting Guidelines & Format

- When submitting a team, if possible, add a description to it, it's not mandatory to do that but it helps people new to the tier to understand how to use it and the logic behind, in case they want to use it as inspiration for their own build. You can use the code below to facilitate.

Code:
Team paste: https://pokepast.es/
Short description explaining EVs (3-5 lines): (Leave this in blank if all the EVs are standard)

- Sample teams should be representative of the metagame. As such, teams with very niche Pokemon or sets have a lesser chance of becoming samples. Also, don't submit teams with unranked Pokemon.

- Not a posting guideline, but if there is any questions towards the teams currently posted, or if you wanna submit a team and are unsure, feel free to reach out to me or sleid for any clarifications you need or concerns you have towards the project.

Current Teams

:dipplin: :jolteon: :regirock: :sandslash: :articuno: :passimian:
https://pokepast.es/41695a1fbc7e8a10 - Fat Balance by Inferno Monferno

:magneton: :virizion: :lanturn: :floatzel: :charizard: :mesprit:
https://pokepast.es/f7a496d6ac90be2b - Life Orb Virizion BO by sinnabyss

:charizard: :floatzel: :rotom-mow: :mesprit: :regirock: :lurantis:
https://pokepast.es/93d2d77dde5a75d2 - Standard VoltTurn by wooper

:brute bonnet: :floatzel: :magneton: :mesprit: :porygon2: :sandslash:
https://pokepast.es/83a46d830151043a - Brute Bonnet BO by FlamPoke

:rotom-mow: :charizard: :clawitzer: :hitmonlee: :qwilfish-hisui: :mesprit:
https://pokepast.es/32bd15c688e2b2a7 - Specs Clawitzer VoltTurn by Heatranator

:qwilfish: :floatzel: :passimian: :porygon2: :mesprit: :vikavolt:
https://pokepast.es/6a96963e3550453f - Double Water BO by yo cho

:cramorant: :dipplin: :dudunsparce: :jolteon: :passimian: :orthworm:
https://pokepast.es/47a841fc6ce06a4c - Fat Balance by yo cho - archived at 12/1/2024
:braviary: :cramorant: :jolteon: :mesprit: :regirock: :sneasel-hisui:
https://pokepast.es/28bc357db48f353b - Bulk Up Braviary Balance by FlamPoke - archived at 1/3/2025
:lycanroc: :farigiraf: :decidueye-hisui: :charizard: :frosmoth: :mismagius:
https://pokepast.es/45353893680a65a6 - Sash Lycanroc HO by sleid - archived at 1/3/2025
:charizard: :passimian: :palossand: :brute bonnet: :cramorant: :magneton:
https://pokepast.es/0d2386e64d5f4635 - Specs Magneton + Brute Bonnet BO by Sputnik - archived at 1/3/2025
:decidueye-hisui: :floatzel: :magneton: :mesprit: :oricorio: :porygon2:
https://pokepast.es/e3f5a5551542d940 - Tera Blast Flying Magneton Balance by FlamPoke - archived at 1/3/2025

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Submissions are currently: OPEN​
 
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Submitting two teams for samples!

P2 PivotSpam BO

:Decidueye-Hisui::floatzel::Honchkrow::magneton::mesprit::porygon2:

A PivotSpam team I built pre-shifts during ZUPL and ended up using in UMPL against Baddy. Big fan of Choice Scarf Adamant Floatzel as a breaker and pivot, along with bulky Decidueye-Hisui. P2 on this type of team is basically unkillable.

EV Spread Breakdown:
Decid is pretty straightforward, max HP and some SpDef for stuff like Mesprit and Mismagius. EnoughbSpeed for up to Modest Vikavolt.
Honchkrow has enough Speed to creep Adamant Bonnet/Hecid and the bulk is extra but also helps to take a Scarf Passimian CC 81% of the time.
Magneton creeps Eggy-A (and stuff that creeps that like bulky Hecid).
Mesprit creeps Adamant Hecid/Honchkrow.
P2 creeps Sandaconda/Ava-H/Glastrier type of mons while still maintaining SpDef bulk for opposing Typhlosion/Charizard/Clawitzer.


Grassy Terrain
:brute-bonnet::farigiraf::lycanroc::oricorio-sensu::snorlax::thwackey:

Slight modification of the team I used in UMPL against OBB, but still a fairly standard Grassy Terrain structure overall. Farigiraf is great against opposing offense and rounds the team out nicely.

EV Spread Breakdown:
Bonnet has enough Speed for Eggy-A along with some bulk to capitalize on its offensive breaking.
Oricorio-Sensu Speed creeps Mesprit and Passimian so +1 can outpace Scarf, otherwise just really bulky to help set up.
Snorlax is 252+ Attack to immediately output damage and is Rest with Thick Fat to set up on Charizard/Typhlosion.
 
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submitting 2 teams as well!

sand (original build by fish anemometer, edited by yours truly)
:hippopotas: :sandslash: :probopass: :cacturne: :charizard: :lycanroc:
pretty basic sand team, you've got your setter + 3 abusers, cacturne helps with waters and supports the breakers with spikes, while zard deals defensively with stuff like orth and hecid, while appreciating the sand abusers weakening down its checks like regirock.

virizion ho
:avalugg-hisui: :oricorio: :jolteon: :qwilfish: :virizion: :lycanroc:
cookie cutter ho, lead hlugg + 5 boost sweepers on both sides of the spectrum including 2 prio users. virizion is pretty underrated in the current meta, here it's running enough spatk to ohko defensive qwil after rocks with leafstorm.
 
glast + zard boots spam hazard stack
:glastrier: :charizard: :orthworm: :qwilfish: :jolteon: :decidueye-hisui:
Kind of an old team but it still holds together. Roar glastrier and zard can get a lot of chip after hazards have been put down and SD decidueye cleans well. Jolteon is there for an electric immunity and serves as some form of speed control which is admittedly a little bit shaky on this team.

toxic dudun + dipplin stall
:dudunsparce: :dipplin: :cramorant: :orthworm: :passimian: :jolteon:
I think toxic dudunsparce is an underutilized set which is really annoying for a lot of teams to deal with. Paired it with dipplin here for a knock absorber and good fighting switch in. Cramorant is mostly there to just defog and check fire types and orthworm rounds off the defensive core nicely. Passimian and Jolteon are a good voltturn core and are able to revenge kill most offensive threats in the tier. Beware of Magneton it kinda smokes this
 
Status Spam Offense

:grafaiai: :qwilfish-hisui: :mesprit: :cramorant: :mismagius: :decidueye-hisui:

One of my 'old reliable' teams i tend to fall back on in general that I built in ZUPL and have used a few different times at this point. Decidueye serves as one of the most disgusting abusers of paralysis in the tier and an amazing breaker, offensive H-Qwilfish is an amazing cleaner, Mismagius is an excellent fast attacker, and the rest are just support. While this particular team doesn't have much in speed control outside of paralysis from Cramorant and Mesprit, Decidueye does also carry a strong Sucker Punch to help in this regard, especially when boosted further by Tera - it also helps that most Pokemon on this team are naturally fast.


Band Hecid Offense

:mesprit: :decidueye-hisui: :orthworm: :qwilfish-hisui: :sandslash: :lanturn:

This is a modified version of the team I used against ima in week 3 of ZUPL, with the main change being removing Typhlosion's speed control for hazard control in Sandslash. It's overall a fairly straightforward team; Decidueye and Mesprit are the main progress makers, while the other four serve as support while making progress in their own right. Covert Cloak Mesprit is a particularly devastating win condition, working around a lot of the stray secondary effects thrown out by Pokemon like Dudunsparce.
 
:exeggutor-alola: / :Glastrier: / :Jolteon: / :Regirock: / :charizard: / :mesprit:

This is a team originally made by Axtrix (the best to ever do it) for ZUPL that I’ve made some adjustments to keep it a bit more user friendly.

The concept for the team is that the offensive core of OTR eggy+glast is extremely hard for offensive teams to deal with while encore nasty plot mesprit annoys the shit out of fat teams. Zard is just a great glue mon for offense and can make progress vs almost anything. Jolteon is a good pivot to help get the goons in + a volt immunity. Regirock helps stave off the offensive fires for long enough that the offensive core can win, provides rocks, great anti BS tool of course even if teams are prepped out the ass for idbp (or they should be at least).

knock on eggy allows it to remove lax’s lefties or something like a p2’s eviolite and orthworm is already under a lot of pressure here so flamethrower isn’t necessary. Covert cloak on sprit lets it dodge body slam paras from dudun and is just a great item in general on a non that isn’t begging for boots

This team lacks great speed control but the offensive mons are all fantastic at trading so it’s not as big an issue as it could be. Mesprit can also be scarf hwish/scarf trick if desired but nasty plot encore is broken so you can’t go wrong with it. Originally this team was using SD hisuian qwilfish > Mesprit as a psychic resist+toxic switch in+tspike absorber, but it just never did that much and having another fighting resist in Mesprit is nice
 
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i still want to use some of my fav teams for swiss but heres some i enjoy playing
Darkspam spikestack offense
:brute bonnet: :whimsicott: :sneasel: :charizard: :mesprit: :qwilfish:
This is a slightly modified version of a team i made for the teambuilding competition. Primarily with Sneasel over Malamar, since mal didnt fit too well on an offensive spikestack. Anyways, the core concept is that Bonnet and Sneasel can team up to overwhelm physical walls like Orthworm, Tera Ghost on Sneas helps with Pass trying to revenge kill. Max speed BB creeps neutral Qwil and Cuno. Regirock and Weezing, complemented with the excellent offensive spikestack core of Mesprit + Qwilfish. Charizard helps deal with Whimsicott and Typhlosion, and can further exploit Orthworm switching in on Sneasel / Bonnet. Whims is nice to handle Hecid and Viriz, plus is good at general anticheese with Encore, and can bring in BB or Sneas on stuff like Cuno and Lax. No scarfer here since BB and Sneasel both have strong priority and encore whims also shuts down sweepers.

Specs Clawitzer VoltTurn
:passimian: :jolteon: :clawitzer: :weezing: :lanturn: :dudunsparce:
Specs Claw has no switchins, thats a fact. A bit of prediction and watch as their special walls get nuked. Pass + Jolt help bring Claw in and form a nice voltturn core. Both of them are good at dealing with offensive teams that Clawitzer struggles to beat. Jolt in particular loves spdef walls like Dudun and Lanturn being eviscerated. Weezing handles Fighting-types like Pass and Hecid. Lanturn blanket checks a ton of special attackers, with flip turn instead of volt switch to pivot on Jolt and opposing Lanturn. Dudun rounds out the team with rocks. Para is nice for Claw and Toxic deals with most sweepers and is nice to break down defensive teams.
 
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Wanted to throw my hat in here with a couple of teams that are easy to pilot and imo do quite well right now.

Brute Bonnet+Specs Magneton Bulky Offense
:charizard::passimian::palossand::brute bonnet::cramorant::magneton:

This is the team I submitted to teambuilding comp last cycle, I considered changing a couple of moves and Tera types around but it works really well as it is so I decided to leave it. Charizard and Magneton is a very challenging to deal with specially offensive core, really only annoyed by Lanturn which doesn't wanna get burned by Zard and can lose out in the chip war, they can overwhelm basically everything else. Cramorant helps to checks Fire types and is a nice specially defensive wall that is very annoying with Gulp Missile. Palossand helps check Fighting-types and sets up rocks. Passimian is a great scarfer and helps to wear down the opponent. All of this supports Brute Bonnet to sweep, definitely a tera hog but a really good one that is very dangerous late game. Cramorant and Magneton Tera-types cover very specific set up sweepers like Tera Ground Frosmoth and Oricorio.

Life Orb Shaymin+Perrserker Bulky Offense
:shaymin::weezing::rhydon::passimian::cramorant::perrserker:

Little less sure on this one being a sample because its a little less conventional but it's really fun and not difficult to pilot. Shaymin and Perrserker are underrated offensive threats, Shaymin with Life Orb is insanely powerful and nothing really wants to take Seed Flare. Perrserker is absolutely wild especially with Tera Steel you just blow past frailer resists and can pivot out of telegraphed switch ins. I really like the Passimian+Cramorant duo on Bulky Offense they just help out a lot with the playstyle with defogging+good typing+Gulp Missile being rly good and Scarf Pass is just really splashable. Weezing helps to take care of fighting types and spread status to wear down opponents for a Shaymin or Passimian clean late game. Rhydon compresses Rock+Ground typing and sets Stealth Rock.
 
With Dudunsparce banned, the meta has changed considerably given it was a Pokemon hitting > 50% usage in tours lately. Thus, we're looking for new Sample Team submissions. If you're submitting, follow the format below:

Code:
Team paste: https://pokepast.es/
Short description explaining EVs (3-5 lines): (Leave this in blank if all the EVs are standard)
Note that staff might approach you if we liked your submission but would like to do some edits together with you, and you'll have the right to agree or not with that.
 
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:froslass: :floatzel: :charizard: :mesprit: :lanturn: :decidueye-hisui:
Floatzel + Charizard form a good offensive core being able to beat each others checks. Adding spikes support and pivots to bring them in safely makes them very hard to play around. The defensive core of mesprit, lanturn and decidueye-h covers enough of the tier, while also providing some sort of utility in rocks, defog, or speed control. Decidueye-h's speed allows it to outspeed max speed Avalugg-Hisui and Mesprits speed allows it to outspeed adamant max speed decidueye-hisui.

:Dipplin: :Jolteon: :Regirock: :Sandslash: :Articuno: :Passimian:
This team was inspired by the first team in this post. Dipplin Articuno and Regirock covers a majority of the tier defensively, and Articuno and Dipplin have the ability to phase opponents out. I wanted to abuse this with spikes, so Sandslash was added. It has enough speed to outspeed non-speed invested Lanturn. Passimian and Jolteon form a very annoying voltturn core which takes advantage of the entry hazards to chip down the opponent's team.

:Abomasnow: :Frosmoth: :Whiscash: :Qwilfish: :Passimian: :Mismagius:
Abomasnow can set up veil, and Snow + Veil + Ice Scales makes Frosmoth insanely bulky, easily setting up subs and quiver dances. Whiscash provides hazards, and Qwilfish is an offensive threat which can take advantage of people leading with grasses to OHKO Whiscash before setting up hazards. Passimian and Mismagius are here to ensure hazards stay on the field or they are punished for removing them.

:Exeggutor-alola: :Glastrier: :Whiscash: :Qwilfish: :Passimian: :Mismagius:
Very similar to the team above, but uses Alolan Exeggutor and Glastrier over Abomasnow and Frosmoth. Instead of Snow and Veil, here we abuse Trick Room. Eject pack allows us to pivot into Glastrier after setting up Trick room, also at the very least weakening a mon so that its in KO range for Glastrier to get the Chilling Neigh boost.
 
Team paste: :Braviary::Cramorant::jolteon::mesprit::regirock::sneasel-hisui:
Short description explaining EVs (3-5 lines): Braviary is a nice bulky set up sweeper, with enough Speed investment to creep Brute Bonnet. Cramorant and Mesprit provide a solid defensive backbone and also both Speed creep Brute Bonnet. Choice Specs Jolteon and Choice Band Hisuian Sneasel both provide immediate breaking power, with Hisuian Sneasel also offering Switcheroo for disruption. Regirock is another excellent defensive tool that can win games with IronPress, and is slightly faster than uninvested mirrors.

Team paste: :floatzel::mesprit::Qwilfish-Hisui::regirock::vikavolt::virizion:
Short description explaining EVs (3-5 lines): Adamant Choice Scarf Floatzel is excellent Speed control with maximized offensive breaking power. Hisuian Qwilfish and Virizion offer two strong Swords Dance sweepers, especially in conjunction with Vikavolt webs. Mesprit has Healing Wish to offer a second breath to anything that may need it, while forming a nice core with Regirock. Vikavolt itself is a really strong breaker and webs can be a secondary support option depending on the matchup, with Tera Dragon helping as needed with Fire-types if Floatzel or Regirock get worn down.
 
I havent been building ZU in a while but heres some old reliable teams ive liked using

:avalugg-hisui: :volbeat: :shiftry: :brute bonnet: :scovillain: :victreebel:
Sun HO, sun is super strong into the offense stuff common nowadays. Lugg sets rocks, denies early rocks from the opponent, and does some good damage too. Volbeat is IMO the best sun setter, thanks to its recovery and slow U-turn. Growth Weather Ball Shiftry to lures Hecid and Orth and blows em up, giving Bonnet an easier time cleaning. I originally opted for lum bonnet but realized that tera fire helps better against zards, so black glasses are used instead for stuff like Qwil. Ofc, Specs Scovillain is here to nuke things like Zard and Hqwil. Victree can pick up after scov, being scary af lategame. Stuff like Tera Dragon Cuno and Lax are annoying for the team but nothing a little brute forcing doesnt fix.

:magneton: :virizion: :charizard: :mesprit: :lanturn: :floatzel:
Got inspired by Diego's Viriz HO and wanted to build something bulkier with a similar mixed set. Mixed Viriz lures stuff like Qwil and blow em up with Leaf Storm, paving the way for Scarf Floatzel. Magneton answers annoying stuff like Whims and Weez, evd to creep Bonnet creepers. Zard handles Hecid and likes stuff like Lanturn being destroyed by Viriz. Floatzel gives speed control and makes a nice Voltturn core with Mag. Lanturn helps handle opposing Zard and Jolteon, flip for trace p2. Mesprit glues the team with rocks, knock and pivoting.

I do have some other teams id love to share but with PU taking half the tier (and the mons in the teams) it doesn't seem like a good idea. ;(
 
I know it's weird for me to drop a team as a member of the sample team team, but I wanted to submit an HO with the best suicide lead + some cool offensive mons and sets.
:lycanroc::farigiraf::decidueye-hisui::charizard::frosmoth::mismagius:
Lead Lycanroc HO. Lycanroc is great into the other HO lead (froslass) and can reliabley stop opposing hazard setters while getting up Stealth Rock of its own. I chose three solid special setup mons that can beat common special walls like Porygon-2. SD Charizard is very strong since it can bypass some of its checks with after an SD, with tera, like Lanturn and Regirock. Flame Charge helps outrun Scarfers if it can get a boost up. Decid is a great breaker with natural defensive capabilities and broken Triple Arrows. Mismagius was mostly chosen to stop spinners. This team is super solid and fun, been laddering with it a bunch.
 
Might as well drop this one off as well.
:perrserker: :brute-bonnet: :regirock: :lanturn: :passimian: :charizard:
A fairly solid balance team structured around band Perrserker. Perrserker is an amazing wallbreaker that is nearly impossible to wall and generates a ton of momentum for its team. It finds pretty decent switchin opportunities between Lanturn and Passimian's pivoting moves, and its Steel typing also helps in this regard at times, while the combination of Iron Head, Close Combat, and Knock Off is basically impossible to switch into with any degree of reliability. The rest of the mons are fairly straightforward; Brute Bonnet acts as a secondary physical breaker that pairs smoothly with Perrserker, Charizard helps break on the special side, Regirock and Lanturn provide the defensive backbone of the team, and Passimian helps with Speed control as well as typically taking on cleaning duties. On the topic of Charizard's moveset; with Cramorant soon leaving the tier, I opted for Earthquake as an additional coverage move to hit Lanturn (Thunder Punch was really nice for Cramorant), but its final two moves after its STABs really can be any combination of Will-O-Wisp, Substitute, Earthquake, and Roar based on preference.
 
Been getting into Gen 9 ZU a lot recently, so I thought I'd share a team that has been doing well on ladder.
:mesprit: :charizard: :lanturn: :passimian: :weezing: :toedscruel:
This team is centered around allowing charizard and passimian to unleash there fierce attacks while defensively answering most of the metagame. Mesprit is our rocker and a good defensive piece on here. The moveset is standard while the evs were given to me by FlamPoke (thank you goat), with 56 speed outspeeding brute bonnet. Charizard is a standard set and can help defensively with will-o-wisp early on, then wall break/clean mid to late game. Lanturn is our main special attack answer, with it being able to take on the many special attackers of the tier such as charizard, jolteon and magneton. Passimian is the speed control of the team and late game cleaner, while also being able to get in teammates to make progress. Most of it is standard, but gunk shot is over earthquake because 1. most of the team can wall/threaten poison types and 2. it allows passimian to threaten an ohko on whimiscott and the many tera fairy mons in the tier such as NP mesprit, snorlax at +1 and dipplin. Weezing is the main physical wall of the team, and can accrue a lot of chip damage on foes. Standard set. Finally, toedscruel is able to act as a soft check to special attackers, while also being very offensively threatening. Most of its moveset is standard, but toxic is last over knock off not only because we already have two knock users, but it is very threatening. It can stop setup sweepers that might be getting out of hand, allowing breathing room via careful switching, but also is offensively great. The pokemon that don't care for toedscruel such as Hecidueye, Dipplin and Whimsicott don't like getting poisoned. And the main toxic immunes (besides weezing) don't like taking earth power. This guarentees it makes progress against opponents.

Only have three replays, but I assure you the team is good :)
Replays:
https://replay.pokemonshowdown.com/gen9zu-2262638147-32jyddij1rnq7ts0tcfkb1tj4wo2pqhpw
https://replay.pokemonshowdown.com/gen9zu-2262759650
https://replay.pokemonshowdown.com/gen9zu-2263336719-1fxf031mif574ughwdvbf1i3qe5pppwpw
 
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https://pokepast.es/695e6e7e1b0234dc
:oricorio-sensu: :abomasnow: :beartic: :glastrier: :whiscash: :hitmonlee:
Hail Hyper Offense, I used this w1 of Olympiad. Aboma sets snow ofc and actually isnt a terrible mon in itself, Beartic and Glast like the defense and speed boost a lot. The other three just try to win the hazard battle as the team is very weak to hazards (sensu for pseudo spinblocking, whiscash for hazards, sash lee for spinning but also as a nice safety net). Encore is on Bear for defensive stuff but its especially nice for like Lax which kinda cooks this team with tera otherwise. Whiscash has Custap and that spread so it lives 2 zard hurricanes (team is very weak to zard otherwise lol) and its also W tech in general cuz i dont like red card that much. Other teras are kinda standard like Tera Fire Glast. Aboma could be like Tera Ghost or sum but it doesnt really matter.
 
So uh... somehow for whatever reason I got into the Top 40 (ended up with a max of 1483) with this team before Reality saved itself from crumbling apart by making it quite apparent that my free day pass outside of the care home that is low ladder has been revoked, so with that all and done lets me show you the ins and outs for this peculiar set up

https://pokepast.es/79697dbb3908399a

Glimmet - we know what it does (rocks, spikes, dies, job done). tera ghost is mainly for those with the absolute audacity to try and rapid spin in front of you setting up

Mesprit - People will be either confused, mad or glad (maybe all 3) about how I've built Mesprit here, my main purpose here is to slow the pace of the game, whilst slowly building up its own with mystical power. Assault Vest for added special bulk. boltbeam coverage is always nice to have in a pinch for when the occasion arises and draining kiss for recovery with tera fairy for that extra power or softening a SE hit move.

H-Avalugg - Does the usual spinner stuff, tera ghost to get rid of the hideous defensive typing (as well as spin blocking) rock blast for breaking the sash on froslass if you so choose it to be a lead (not advised though). Mountain gale for ice stab. and lastly we have mirror coat for those pesky special attackers taking advantage of the poor spdef, nothing like some fixed damage can't sort out. but be aware of the typing

Alolan-Raichu - The fastest mon on this team, this Scarf set allows to you out speed the prominent scarfers of tier (bar Jolly Floatzel) Surf for typhlosion, psychic ohko's pass, volt switch and thunder bolt for the rest of the field. This also allows A-Raichu to outspeed +2 veluza by 1 point which is nice, good special cleaner late game to if needed

Passimian - We know what this mon does, goes fast hits hard has great coverage for whatever you need

Charizard - gone for a phys set with D-dance for the added power and speed, kept will-o-wisp of the mind games and tera ground is necessary to stop Mowtom from getting to much momentum too quickly, Flare blitz and EQ offer great power and coverage.

Anyways.. that's that I guess, hope it works out well for you as it has for me.

Now if you excuse me, I think it's time I made some tea. Good day
 
https://pokepast.es/32bd15c688e2b2a7
:rotom mow: :charizard: :clawitzer: :hitmonlee: :qwilfish hisui: :mesprit:
Surprised that we haven't gotten a classic volt-turn team. This is a team that I've been laddering with over the past few days. Its pretty stock standard, but it works.
The starting point is rotom mow, which gives the team nice speed control and can take advantage of the water types that charizard and clawitzer let in. Tera blast fairy does great against most of the grass types that try to stop it (dipplin and virizion mainly), without being weak to stealth rocks like tera blast ice mowtom is. Tera Blast Ice is an option if you want to hit all grass types for big damage, but rocks must be kept off at all times.
Charizard is rocking a mostly standard set, with scorching sands chosen over earthquake because regirock can be really annoying for this team and clawitzer can usually hit it pretty hard on the switch. Roar allows charizard to help rack up hazard chip while phazing out something like oricorio once.
Clawitzer is the main breaker of the team and hits really, really hard. Flip turn allows clawitzer to pivot into teammates if its somehow walled like against full health snorlax, without locking itself into a move.
Hitmonlee is the main removal of the team while also benefitting from the spikes to potentially sweep. Just a standard set.
Qwilfish hisui is the main special wall of the team, and its job is to use special threats to set up spikes. The last moveslot is customisable, I switched between toxic and haze a lot during my testing, but anything from pain split, d-bond and taunt can be fit here.
Finally, we have mesprit, the physical wall of the team. Mesprits main role is to get up stealth rocks and get teammates in. Rocky helmet with physical defense is a great deterrent to fighting type moves and can punish spin from the hitmontrio, while also catching weak u-turns.

Edit:
https://pokepast.es/35092ef2770bb298
:rotom mow: :magmortar: :clawitzer: :hitmonlee: :qwilfish hisui: :mesprit:
Here's the magmortar version of the team if charizard gets banned. Every other mons set is the same, but magmortar has tera grass in order to resist floatzel's wave crash and volt switch's from the various electric types in the tier to get off an attack.
 
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Team paste: :brute-bonnet::floatzel::magneton::mesprit::porygon2::sandslash:
Short description explaining EVs: Bonnet has enough Speed to creep Vikavolt, with the rest dumped in HP. Magneton functions as a faster pivot on this team, hitting 212 to ensure it is faster than most bulky Mesprit to avoid taking the Knock Off. My usual bulky HWish Mesprit helps give one of the breakers a chance to come back to full. Dragon P2 helps in the Sun matchup and generally blanks a lot of stuff in conjunction with Mesprit and Sandslash.

Team paste: :mesprit::persian-alola::porygon2::rotom-mow::sandslash::sneasel-hisui:
Short description explaining EVs: Bulky Colbur Mesprit with general utility, went with Psychic Noise to help against Regirock mostly. Nasty Plot Alolan Persian is still an absolute menace, with great offensive output to go with nice defensive traits. Standard P2 and Scarf Rotom-C, with Sandslash to help with hazard removal and Spikes as needed. Choice Band Hisuian Sneasel is also quite dangerous, and I like the core of two Choice mons that can both disrupt with Switcheroo/Trick.

Team paste: :charizard::jolteon::lurantis::passimian::regirock::qwilfish:
Short description explaining EVs: Standard offensive Charizard with Tera Grass to help vs Floatzel and Rotom-C. Specs Jolteon has Tera Ice Blast to beat Rotom-C and the common Tera Dragon mons like P2 and Regirock more effectively. Bulky Defog Lurantis, pretty standard along with Scarf Passimian and IronPress Regirock. Rocky Helmet Qwilfish helps check Floatzel and Passimian while providing slow pivots and Spikes support.
 
four versions of the same regulard degular braindead balance
:charizard::floatzel::rotom-mow::regirock::mesprit::lurantis:
:charizard::floatzel::rotom-mow::regirock::mesprit::hitmonlee:
:charizard::floatzel::rotom-mow::regirock::mesprit::lurantis:
:charizard::floatzel::rotom-mow::regirock::mesprit::hitmonlee:

all teams feature the same core of what i consider to be some of our top-tier mons: 3 atks wisp zard, scarf floatzel, bulky wisp split mowtom, rocks + ironpress regi, and np mesprit.

zard is running tera grass on teams without lurantis as extra insurance vs jolteon, floatzel, and mowtom. floatzel, mowtom, and regi are all standard. mesprit is the special wincon for the team and pairs nicely with zard. tera electic + encore + psynoise beats twave porygon2 and sub tera fairy is a nice alternative for longevity with draining kiss. the last mon on each serves as hazard removal and the team's resident knock off user, with lurantis shoring up the team's spdef and rotom matchup and hitmonlee serving as an offensive spinner.
 
double water BO
:qwilfish::floatzel::passimian::porygon2::mesprit::vikavolt:

Wanted to post something without Zard as it might not be around for much longer. This team is based around the combination of SD Qwilfish and banded Floatzel breaking past water type checks, with Vikavolt being an excellent early game breaker and Mesprit + Porygon2 holding the team together defensively. This is not a webs team. Webs is a niche option in the case that, for example, SD Qwil with webs destroys the opponent's team. Most of the time vikavolt wants to be clicking attacks and opening holes for Floatzel, Passimian and Qwilfish. SD Qwilfish has fallen off a bit with Rotom-Mow joining ZU and is not able to outright sweep games as often, but it is still quite good at doing some damage and matches especially well into HO. Vikavolt is quite good at punishing Rotom-Mow as if you are able to catch it on lead or pivot into Vikavolt vs it, a lot of teams lack a switch in and are forced to sack.
 
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