it was banned because of Swift Swim.and basculegion? well, adaptability last respects is adaptability last respects. past this initial phase and possibly zacian, though, i think that we've got a shaky kind of pseudo-balance
it was banned because of Swift Swim.and basculegion? well, adaptability last respects is adaptability last respects. past this initial phase and possibly zacian, though, i think that we've got a shaky kind of pseudo-balance
it was banned because of Swift Swim.
that's what i thought. the extra spdef and stab boost can't really compare to being able to do regular-pokemon stuff like eat snacks or wear shoes (which origin form can't do because it's got fucked-up legs and something lodged in its throat)It’s just outclassed by regular dialga because regular dialga gets an item which it really wants. If dialga ever rises to Ubers then it will probably have a niche but right now it just doesn’t.
Zacian's presence definitely hurts Single Shifu's splashability, but it is still a fearsome breaker with CB/SD and potential late-game wincon with SD. It's not easy to slap on teams because of its meh matchups into the top tiers, but it can be successfully built around.What happen to Dark Urshifu? is OUber or in a tier with big dogo Zacian limit his existence?
Single Strike is allowed int the tier, it's just not very good. Zacian and Magearna completely walling it doesn't help, and more importantly, it dies to powerful neutral hits from things like Arceus, Palkia-O, Chi-Yu, etc. It's also slow, which means it needs to sacrifice power if it wants to go with a Scarf ... and yet even then, common scarfers like Chi-Yu outspeed it anyway (Chi-Yu also notably resists Sucker Punch). It's definitely workable, and people have used it successfully, but overall in the tier there are more reliable options for powerful physical breakers.What happen to Dark Urshifu? is OUber or in a tier with big dogo Zacian limit his existence?
Single Strike is allowed int the tier, it's just not very good. Zacian and Magearna completely walling it doesn't help, and more importantly, it dies to powerful neutral hits from things like Arceus, Palkia-O, Chi-Yu, etc. It's also slow, which means it needs to sacrifice power if it wants to go with a Scarf ... and yet even then, common scarfers like Chi-Yu outspeed it anyway (Chi-Yu also notably resists Sucker Punch). It's definitely workable, and people have used it successfully, but overall in the tier there are more reliable options for powerful physical breakers.
There have been and probably will be with the dlcs coming. I believe the ban list is 4 arc forms, basculegion (female), and skymin alongside the usage banswill there be any bans in this tier?
eh.. Idk why Iron Valiant should compete with these fairies when it can just partner with them especially Zacian. Sets Like SD CM and especially destiny bond sets are able to chip or downright trade with common Zacian checks like poisonceus and Magearna. Its so versataile the opponent cant expect what it does. Def a mon with a lot of potential thats going under the radar. Fairy spam is probably a very Underexplored archetype at the moment.No offense to anyone who likes Valiant because I do as well but that Mon is not good in this tier. Outclassed by Zacian and Magerna, can't do anything to Arceus. Valiant can star Ou, keep it there. You will have a better time to use Iron Moth instead, even Meow is better in this tier than Valiant. Houndstone and Quaq is the best Zacian answer in my opinion especially Houndstone.This is off topic but I'm starting to realize that Tera Poison is amazing Tera type.
i expect so, but not many. hypothetically, if nothing were to enter or exit this meta for the next, i dunno, three months, i think we would see bans on zacian and possibly sneasler but nothing else springs to mind. but since we're on the cusp of a new month when new stuff might rise out of or drop into the tier, and we get dlc2 two weeks after that, i think speculating on bans is kind of pointless right nowwill there be any bans in this tier?
i'm so desperate for a zacian answer that i found myself running physdef roseli berry spiritomb just to see if it works (it does not, although spiritomb does hard-wall stored power arceus sets and soft-wall sneasler so i might have uncovered some secret heat here)I take back my earlier posts. Zacian has to go.
All it takes is a single switch in and it can beat pretty much any team with the right moveset and with its variety it's hard to counter since ya can run multiple checks on a team then lose to any of its many sets with its moves of any of.
Swords dance; play rough, iron head, close combat, Psychic fangs, trailblaze and band, LO, Boots or so on.
I’m gonna put you on the best 2 zacian checks everi'm so desperate for a zacian answer that i found myself running physdef roseli berry spiritomb just to see if it works (it does not, although spiritomb does hard-wall stored power arceus sets and soft-wall sneasler so i might have uncovered some secret heat here)
I'm so used to the OU discussion thread I thought someone was whinging about Zamazenta again at first and I was so confused...I take back my earlier posts. Zacian has to go.
All it takes is a single switch in and it can beat pretty much any team with the right moveset and with its variety it's hard to counter since ya can run multiple checks on a team then lose to any of its many sets with its moves of any of.
Swords dance; play rough, iron head, close combat, Psychic fangs, trailblaze and band, LO, Boots or so on.
almost every zacian i meet nowadays is running tera ground tera blast, so i don't think chople heatran is going to be the silver bullet here. both of these only work if the zacian user has tera'd on something else, which you should never do if you're carrying tera blast zacian (unless you have an immediate wincon by using tera on something else). even baiting tera on something else is a challenge—zacian is such a valuable mon that it's almost always better to sacrifice other mons, momentum, or favorable positions so you can save your tera for zacian. it's having noticeable effects on gameplay and building that i don't consider healthy or good, which is why i would support a suspect or even a quickban despite dlc being so close. even though the rumors seem to point to a whole bunch of returning legendaries, we still have to actually wait for usage statistics to come in to introduce anything new to the tier, so the meta won't actually gain any new and relevant anti-zacian tools until next yearI’m gonna put you on the best 2 zacian checks ever
Scizor and chople heatran.
Choptran is more consistent while scizor is only if they can’t Tera. You can burn it with heatran and it also can burn other threats like sneasler.
Scizor is also priority also has the benefit of being the best sneasler check (after it ccs) and the best espathra check.
i think where garganacl really shines is on sand teams—it gets to benefit from the spdef boost and the sand adds a little extra turnly damage alongside salt cure, which adds up way more quickly than you think it does. you can see this on njnp's sand balance team, which i've used to moderate success
Zacian needs to go ASAP. Preferably, council holds a slate before the start of Kick Off, so we get the most metagame development in the early weeks which are "less" competitive. Banning it midway through would be awkward and harder to pull off in my eyes.
Zacian is the single most warping threat in this metagame. Its capability of breaking through cores is unmatched, due to its insane speed, attack and coverage. It is the perfect definition of an oppressing pokemon right now. You have to account for it on every single team with multiple checks and (besides mediocre stall), it fits on all teams naturally, since there is little to be lost when you throw on the strongest pokemon in the tier (Zacian is literally a S tier, while I find Magearna to be rather disappointing as the sole S rank, not to say it is bad though). There is no pokemon it can't tech for with standard to uncommon coverage, or using the good old Tera Blast. Tera in general is a huge can of worms, only further increasing Zacians breaking power by either using tera offensively - getting a uniquely typed Tera Blast, or increasing the damage of existing coverage - or defensively. It can certainly become a guessing game and lately I have switched from SD Zacian to just raw 4 attacks and just ran hazard stack alongside it (huge especially into Arceus). You trade the ability to SD on switches, so it makes it a bit tricky to pick the right move on switches, but the benefit is getting an extra slot for coverage, basically only leaving you subsceptible to very fringe checks like Moltres or Ceruledge (might not be as fringe, but definitely uncommon).
Long story short, Zacian picks and chooses what it is checked by, while relying on its teammates to handle whatever is left- which isn't much.
Garganacl @ Heavy-Duty Boots / Leftovers
Ability: Purifying Salt
Tera Type: Dragon / Water / Grass
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Salt Cure
- Recover
- Iron Defense
- Body Press / Protect / Stealth Rock
I want to also shine some light on this guy. Garganacl is an excellent defensive choice at the moment. Salt Cure is virtually free since nothing runs Covert Cloak, and the pokemon that can immediately threaten it (Dialga, Magearna, Water types) all take huge chunks on the switchin due to Salt Cure, and then don't even guarantee a hit on Garganacl, as it can just switch out itself (or Protect if you run it). It is particularly strong on entry-hazard focused teams, where the chip damage is immense. Iron Defense allows it to counteract versus common physical sweeper like Fireceus, Roaring Moon and Baxcalibur. I prefer Body Press last, because without it you're immediately on the back foot versus one of the most common playstyles in Shed Tail HO - Obviously (tera) Ghost still gives you those troubles, but we like our Infiltrator Dragapult. Protect is very nice for racking up chip damage from Salt Cure even more, and has notable synergy with Leftovers (or Grassy Terrain). Stealth Rock can also be used on Garganacl if you need to, and while it frees up the moveset of a partner (notably Dialga or Arceus), usually I tend to pick this option the least when building. Between HDB and Leftovers is personal preferance, though I have to admit, I hate spending resources on hazard removal atm, so I personally prefer HDB with a Rillaboom in the back. As for the tera type, this really depends on your team and preferences. I personally like tera Dragon as a catch all to Fire Grass and Water, but tera Water is also very strong, with Grass being the least I'd pick, while still being noticeable.
Overall I think Garganacl is very underexplored, -used and -rated at the moment, and I could see a potential surge in its usage with the right success in Kick Off.
just drop the vest and run a consumable item then. (maranga berry, perhaps?) after you burn that up, magician effectively turns any move into a one-time knock off. you might even be able to snag a vest, band, or boots for your troubleIt would probably be good to fit Knock Off somewhere,
roselli berry for Mag and Dogo could be neatjust drop the vest and run a consumable item then. (maranga berry, perhaps?) after you burn that up, magician effectively turns any move into a one-time knock off. you might even be able to snag a vest, band, or boots for your trouble
Moltres ain't fringe. In most matches, I'm not even using it to check Zacian, but multiple other Pokemon like CM Magearna, Arceus-Grass, and Espathra, which it's doing quite well thanks to Roar, though you need to scout vs Mag for VS. Roar bypassing Shed Tail is also very useful and mon does really well into Rillaboom too, which can be a pain to switch into otherwise.
Zacian needs to go ASAP. Preferably, council holds a slate before the start of Kick Off, so we get the most metagame development in the early weeks which are "less" competitive. Banning it midway through would be awkward and harder to pull off in my eyes.
Zacian is the single most warping threat in this metagame. Its capability of breaking through cores is unmatched, due to its insane speed, attack and coverage. It is the perfect definition of an oppressing pokemon right now. You have to account for it on every single team with multiple checks and (besides mediocre stall), it fits on all teams naturally, since there is little to be lost when you throw on the strongest pokemon in the tier (Zacian is literally a S tier, while I find Magearna to be rather disappointing as the sole S rank, not to say it is bad though). There is no pokemon it can't tech for with standard to uncommon coverage, or using the good old Tera Blast. Tera in general is a huge can of worms, only further increasing Zacians breaking power by either using tera offensively - getting a uniquely typed Tera Blast, or increasing the damage of existing coverage - or defensively. It can certainly become a guessing game and lately I have switched from SD Zacian to just raw 4 attacks and just ran hazard stack alongside it (huge especially into Arceus). You trade the ability to SD on switches, so it makes it a bit tricky to pick the right move on switches, but the benefit is getting an extra slot for coverage, basically only leaving you subsceptible to very fringe checks like Moltres or Ceruledge (might not be as fringe, but definitely uncommon).
Long story short, Zacian picks and chooses what it is checked by, while relying on its teammates to handle whatever is left- which isn't much.
Garganacl @ Heavy-Duty Boots / Leftovers
Ability: Purifying Salt
Tera Type: Dragon / Water / Grass
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Salt Cure
- Recover
- Iron Defense
- Body Press / Protect / Stealth Rock
I want to also shine some light on this guy. Garganacl is an excellent defensive choice at the moment. Salt Cure is virtually free since nothing runs Covert Cloak, and the pokemon that can immediately threaten it (Dialga, Magearna, Water types) all take huge chunks on the switchin due to Salt Cure, and then don't even guarantee a hit on Garganacl, as it can just switch out itself (or Protect if you run it). It is particularly strong on entry-hazard focused teams, where the chip damage is immense. Iron Defense allows it to counteract versus common physical sweeper like Fireceus, Roaring Moon and Baxcalibur. I prefer Body Press last, because without it you're immediately on the back foot versus one of the most common playstyles in Shed Tail HO - Obviously (tera) Ghost still gives you those troubles, but we like our Infiltrator Dragapult. Protect is very nice for racking up chip damage from Salt Cure even more, and has notable synergy with Leftovers (or Grassy Terrain). Stealth Rock can also be used on Garganacl if you need to, and while it frees up the moveset of a partner (notably Dialga or Arceus), usually I tend to pick this option the least when building. Between HDB and Leftovers is personal preferance, though I have to admit, I hate spending resources on hazard removal atm, so I personally prefer HDB with a Rillaboom in the back. As for the tera type, this really depends on your team and preferences. I personally like tera Dragon as a catch all to Fire Grass and Water, but tera Water is also very strong, with Grass being the least I'd pick, while still being noticeable.
Overall I think Garganacl is very underexplored, -used and -rated at the moment, and I could see a potential surge in its usage with the right success in Kick Off.