My turn, new mons have been posted about enough, so I'm gonna give some input on where I think the already ranked mons should go.
-> S
Despite already being here, zard has proven to be a huge threat in the meta, with its multiple sets making it virtually impossible to wall with one mon. While I don't think it's unstoppable to the point that it should be banned, I can see why it's being looked into.
-> S-
Adding S- back was brought up, and I think it makes sense, even if it feels like we just removed it. While most of the S- candidates are new, I don't consider cuno tippy-top-tier yet it's such a great option on many teams, hence S-. This is notably thanks to Haze letting it stop so many prominent setup mons like Vivillon and Farigiraf.
-> A+
Has a handful of great sets, including defensive options like WishPass and offensive options like OTR and Double Dance. Can be really hard to stop once it gets going.
-> A+
I told yall this mon was amazing from the beginning. Yall just didn't listen.
-> A+
While slightly overhyped at first with all its new moves, it still a great mon.
-> A+/A
While a lotta people would prob rank this A+, I just think it has fallen off a little since it first dropped, so I'm leaning towards A. Muk being here isn't helping either, even if they run very different sets.
-> A
Can do a bunch of different stuff, like set up Aurora Veil and pivot out, disturb weather with Scarf, or set up with SD.
-> A
Just your regular annoying af wall, notably with Apple Acid making it very hard to wall in return. Not to mention its offensive sets like Specs and Eject Pack+Draco Meteor.
-> A
I saw this mon in the survey as something potentially being looked into, and I don't really see it. Still great mon tho.
-> A
Very similar to cuno with Haze and recovery and stuff. While not as good, it's a great option to replace cuno with when you finish a team and realize it lacks hazard removal.
-> A
All the dark mons and Farigiraf running around really sucks for it, but it's still a great physical wall that can stop stuff like Medicham and Poliwrath in their tracks, forcing them and a lotta other mons to run Tera Dark.
-> A/A-
I'm leaning towards A-, since despite medi being just suspected, it's another mon that's really fallen off recently, especially with Passimian being the better Scarf/Band mon thanks to U-turn.
-> A/A-
Still a great utility mon and outspeeds base 110s and even Scarf aboma, tho feels kinda abusable at times. Also a little bit of 4mss between Knock Off, Foul Play, Parting Shot, Taunt, and T-Wave.
-> A/A-
Does Pyroar stuff. Be fast, hit hard, and Taunt/WoW stuff you're not KOing. Not too common anymore tho, which is why I'd also consider A-.
-> A/A-
Didn't expect this mon to hold up in this meta, but V-Switch is so nice rn and it's STAB combo is near-unresisted.
-> A/A-
While amazing as always on paper, all these Ghost mons+not being able to hold HDB really pulls it down.
-> A/A-
Still great, but another fighting scarfer I'd rather use Passimian over. BU is still cool tho.
-> A-
By all means great/annoying af to face, it's just so hard to fit on a team. It could prob be A, but I've barely seen it recently, which really impacts its relevance.
-> A-
With Sandslash gone, it has regained its usefulness as a glue mon with SR+Spikes and voltblocking.
-> B+
Kinda forgotten with all these newer water mons and poli running around to wall it, basc is still by all means a hard af-hitting mon, and is probably the best Aqua Jet user out of the bunch.
-> B+
Honestly borderline A-, while this mon isn't too common, it can easily stop so many special attackers and makes a great defensive core with some of the best walls like Weezing and Sableye. Also that juicy utility movepool...
-> B+
I didn't care much for this mon at first, saw it as just a worse Swanna, albeit bulkier, with a more restricted movepool. While Cramorant is a decent wall/Defogger, what really puts it this high is Gulp Missile, which is just such a pain to play around.
-> B+/B
Pretty much just this high thanks to zard, and other stuff like Pyroar and Braviary. Tho it's also really nice to have an alternate option for SR+Spikes, and, while not as relevant, is an option for a TR/weather setter.
-> B+/B
Vivillon returning really sucks for it. Still its natural bulk+Intimidate gives it a niche as a QD user and is our best Webs setter (not you, Leavanny).
-> B
People have been dissing this mon but it's still by all means usable. One Moxie boost and things can quickly get out of control. It's also notably good against rain teams.
-> B-
Cute mon with a bunch of utility options+Levitate means it doesn't have to hold HDB.
-> B-
Nobody has been using this mon, so I wouldn't be surprised if council just sticks it in C or UR, but I swear it's a great option! On top of the obvious Magic Guard niche, it also has such a great utility movepool and decent bulk with Eviolite. Also other Fairy mons like Dachsbun and Tinkatuff have really fallen off, lessening its competition.
-> B-
Good sun sweeper.
-> C
Left out of the recent VR, Static+Dragon Tail gives it enough of a niche to justify ranking imo.
-> C
Another way to deal with all those setup mons.

-> C
Once titans, they have really fallen off and we have much better options now. Will inevitably drop to UR eventually, but might as well stick in C for now to "ease the fall".
-> C
Our only sand setter. Tho Sandslash leaving has admittedly left a large dent in sand, at least we still have Houndstone and the Duggys.
-> C
Borderline UR, but I think Electric Terrain still has enough viability to keep it ranked.
-> C
Even with competition with Arbo as a Grassy Terrain setter, I think stuff like U-turn and Grassy Glide makes Thwackey still usable.
UR:
Just some mons previously ranked that I think shouldn't be anymore.

All those hazards are nice on paper, but nobody's actually gonna use the mon.

Indeedee-Male is just so much better, bar some niche stuff like TR setting.

I love monke, but it sucks.

Muk. ig it has some advantages like higher physical bulk, but even then there's Weezing.

The time has come.
Unsure:
Haven't seen these mons enough in this meta to be too sure/don't have much to say about them, but this is what I ranked them before the shifts:
A-:



B+:



B:






B-:







C:









Rain:
Making this its own section since I think Rain being so good overall has a large impact on its setters/sweepers, who I'd say would go lower otherwise.
-> B+
Offensively underwhelming these days, but a prime option for a rain setter+sweeper.
-> A-/B+
ik it's one of the new mons that I said I wouldn't talk about, but it's just one of the best options as a rain sweeper.
-> A+/A
I think we can all agree Belly Drum poli is what's really making rain cross the line into broken right now. While I'd say ban in most cases, poli has so many solid non-rain-related sets that idt it's fair to lose just cuz of this one.
-> B+/B
Mostly outclassed by its alolan counterpart, reg Raichu is better in rain since VSwitch mons are such a threat and voltblockers can be hard to fit otherwise.
-> B+
It's just one of the best weather setters, with Prankster Rain Dance+U-turn. Not to mention the solid bulk+Roost+a bunch of utility options like T-Wave and Encore to further help the sweepers.