Project SV OU - Victim of the Week (Week 62: Dragon Dance Kyurem) [SUBMISSIONS OPEN!]

Thanks to everyone for taking part! This week's winners are...

Check
:Choice_Scarf::Meowscarada: by j0nathan

Counter
:Kingambit: by Anchor9
:Mandibuzz: by Unmasked

Congratulations, your sets will be added to the Hall of Fame!
Correct me if I'm wrong, but aren't Pokemon only considered counters if it can beat the victim without Tera?
Yeah I don't love it but if something can Tera and guaranteed counter anything a Pokemon does, I generally accept it since that's what we've been doing as a while - I just tag it as such in the voting thread, as I believe that anything that requires Tera to be a counter is inherently a lot worse. I think it's only really fine in cases where you would be forced to Tera to respond to a Tera; I won't allow it on things where you'd need to predict whether the Pokemon you are checking uses Tera themselves or not, but at least in the case of last week's Toxapex set it was able to switch in regardless and Tera on the next turn to win, with Tera only being necessary if the opponent Tera'd themselves on the switch-in.
Now for the next week! Maybe just a little inspired by a recent regional win over in VGC, this week's threat will be Soul Dew Latios!

:sv/Latios:
Latios @ Soul Dew
Timid Nature
Tera Type: Steel
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Draco Meteor
- Luster Purge / Psychic Noise
- Aura Sphere
- Recover


With a rework to its signature item, Soul Dew Latios becomes a terrifying threat that can rip through defensive teams, using Tera Steel to resist Dragon- and Fairy-type attacks as well as letting it avoid attempts at slowing it down with Toxic. Aura Sphere does heavy damage to Steel-types that would otherwise resist its dual STAB combination, but Luster Purge's 50% SpDef drop chance can put way too many things in range of a 156BP Draco Meteor for this Pokemon to be easily handled, particularly with Recover to let it stick around for longer. Psychic Noise can alternatively be used over Luster Purge to give walls a different kind of nightmare, losing power and the drop chance to leave defensive countermeasures unable to heal. How will you deal with this Eon twin?

Submissions are open until Thursday, May 16th at 11:59PM EST
You may submit up to 1 check and 1 counter!
 
Check:
:sv/excadrill:

Excadrill @ Choice Scarf
Ability: Mold Breaker
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Poison Jab /Rapid Spin / Stealth Rock

Discount Sand Rush Excadrill with Mold Breaker to make up for it. At least you outspeed Latios now. None of Latios’s attacks can OHKO and Excadrill 2HKOes with Earthquake.

252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Latios: 204-240 (67.7 - 79.7%) -- guaranteed 2HKO

252 SpA Soul Dew Latios Draco Meteor vs. 0 HP / 4 SpD Excadrill: 180-212 (49.8 - 58.7%) -- 99.6% chance to 2HKO

252 SpA Latios Aura Sphere vs. 0 HP / 4 SpD Excadrill: 248-292 (68.6 - 80.8%) -- guaranteed 2HKO

Counter

:sv/hoopa unbound:

Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Poison
EVs: 252 HP / 156 Def / 100 SpA
Quiet Nature
- Knock Off
- Psychic Noise
- Drain Punch
- Thunderbolt

Immune to Luster Purge / Psychic Noise and eats Draco Meteor and Aura Sphere for breakfast. Knock Off is a OHKO. If Latios burns Tera it still dies to Knock Off into Drain Punch and doesn’t get close to killing Hoopa-U.

252 SpA Soul Dew Latios Draco Meteor over 3 turns vs. 252 HP / 0 SpD Assault Vest Hoopa-Unbound: 248-296 (68.1 - 81.3%) -- not a KO

252 SpA Latios Aura Sphere vs. 252 HP / 0 SpD Assault Vest Hoopa-Unbound: 47-56 (12.9 - 15.3%) -- possible 7HKO

0 Atk Hoopa-Unbound Knock Off (97.5 BP) vs. 0 HP / 0 Def Latios: 378-446 (125.5 - 148.1%) -- guaranteed OHKO

0 Atk Hoopa-Unbound Knock Off (97.5 BP) vs. 0 HP / 0 Def Tera Steel Latios: 189-223 (62.7 - 74%) -- guaranteed 2HKO

0 Atk Hoopa-Unbound Drain Punch vs. 0 HP / 0 Def Tera Steel Latios: 196-232 (65.1 - 77%) -- guaranteed 2HKO
 
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3rd week in a row where I pick tyranitar
Check
:sv/tyranitar:
Tyranitar @ Choice Band
Ability: Sand Stream
Tera Type: Ghost
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Knock Off
- Stone Edge
- Ice Punch
- Earthquake
Tyranitar is a check to latios. With a special defense boost, tyranitar can even take an aura sphere with two layers of spikes and still survive from full. From here, you can click knock off, which even if they tera steel, can OHKO them. The rest of the moves are just filler, you can customise it however you want. Tera ghost is an option if you want to avoid aura sphere really badly if you have 3 spikes on the field, meaning you can't take the hit.

Counter
:sv/slowking galar:
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Dark
EVs: 252 HP / 16 Def / 144 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Sludge Bomb
- Flamethrower
- Ice Beam
Slowking galar is a counter to latios. With an AV, glowking can take a luster purge and draco from full, even if the purge gets a special defense drop. From here, you can fire off a powerful ice beam at the latios, which does more than half to them, thus meaning you can ko them eventually while they exhaust recover pp. If they tera steel, flamethrower is also a 2hit ko, meaning glowking can take the hits quite easily. Tera dark means you can switch in very easily, as you are now immune to luster purge and aura sphere is only a 3hit ko. Regenerator means you can keep taking hits with glowking, and means even if it gets into a difficult spot, all it has to do is switch out.
 
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Check

:sv/roaring-moon:
Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Iron Head
- U-turn

Unfortunately Knock Off just barely misses out on a guaranteed KO if Latios teras, but Tera Dark can fix that.

252 Atk Choice Band Roaring Moon Knock Off (97.5 BP) vs. 0 HP / 0 Def Tera Steel Latios: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO
252 Atk Choice Band Tera Dark Roaring Moon Knock Off (97.5 BP) vs. 0 HP / 0 Def Tera Steel Latios: 400-472 (132.8 - 156.8%) -- guaranteed OHKO


Counter

:sv/ting-lu:
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Earthquake
- Throat Chop
- Spikes / Stealth Rock
- Stone Edge / Whirlwind / Ruination

The most damage Latios can deal over three turns is Aura Sphere twice followed by Draco Meteor, which is not quite a 3HKO after two turns of Leftovers recovery. Ting-Lu can OHKO it if it doesn't tera or 2HKO it if it does.

252 SpA Latios Aura Sphere vs. 0 HP / 252 SpD Vessel of Ruin Ting-Lu: 120-142 (26.6 - 31.4%) -- 16.9% chance to 4HKO after Leftovers recovery
252 SpA Soul Dew Latios Draco Meteor vs. 0 HP / 252 SpD Vessel of Ruin Ting-Lu: 175-207 (38.8 - 45.8%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Ting-Lu Throat Chop vs. 0 HP / 0 Def Latios: 308-366 (102.3 - 121.5%) -- guaranteed OHKO
252+ Atk Ting-Lu Throat Chop vs. 0 HP / 0 Def Tera Steel Latios: 154-183 (51.1 - 60.7%) -- guaranteed 2HKO
 
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Check:
Mirror Coat Avalugg:
:sv/Avalugg:

Avalugg @ Heavy-Duty Boots
Level: 100
Impish Nature
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
- Body Press
- Avalanche
- Mirror Coat
- Recover


With its super low special bulk, any move used on avalugg by latios will result in a mirror coat strong enough to ohko the latios, due to sturdy, it is impossible for the move to one shot avalugg

252 SpA Soul Dew Latios Draco Meteor vs. 252 HP / 4 SpD Avalugg: 466-549 (118.2 - 139.3%) -- guaranteed OHKO

252 SpA Latios Aura Sphere vs. 252 HP / 4 SpD Avalugg: 320-378 (81.2 - 95.9%) -- guaranteed 2HKO

252 SpA Soul Dew Latios Luster Purge vs. 252 HP / 4 SpD Avalugg: 340-402 (86.2 - 102%) -- 12.5% chance to OHKO

Counter:
AV-Muk-Alola

:sv/muk-alola:
Muk-Alola @ Assault Vest
Level: 100
Careful Nature
Ability: Poison Touch
EVs: 248 HP / 16 Def / 248 SpD
- Gunk Shot
- Knock Off
- Drain Punch
- Shadow Sneak


Often used as a special wall, muk's typing allows it to be immune to luster purge while still not being weak to aura sphere, this means that muk takes practically no damage from latios unless it dracos, in which case muk will the continue to be able to wall the now -2 latios draco. gunk shot is a guaranteed 2hko, and if they decide to tera, you can heal back from drain punch. which heals 16.4-19.6%

252 SpA Soul Dew Latios Draco Meteor vs. 248 HP / 248+ SpD Assault Vest Muk-Alola: 124-147 (30 - 35.5%) -- 31.7% chance to 3HKO
252 SpA Latios Aura Sphere vs. 248 HP / 248+ SpD Assault Vest Muk-Alola: 43-51 (10.4 - 12.3%) -- possible 9HKO

0 Atk Muk-Alola Gunk Shot vs. 0 HP / 0 Def Latios: 162-192 (53.8 - 63.7%) -- guaranteed 2HKO
0 Atk Muk-Alola Drain Punch vs. 0 HP / 0 Def Tera Steel Latios: 136-162 (45.1 - 53.8%) -- 38.7% chance to 2HKO
 
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+2 252 Atk Quark Drive Iron Boulder Close Combat vs. 0 HP / 0 Def Latios: 386-455 (128.2 - 151.1%) -- guaranteed OHKO
I'm not sure how you got that, but it's incorrect. Latios resists Close Combat, and Quark Drive boosts your speed not your attack with the given EV spread and nature, resulting in this:

+2 252 Atk Iron Boulder Close Combat vs. 0 HP / 0 Def Latios: 148-175 (49.1 - 58.1%) -- 97.7% chance to 2HKO
 
I'm not sure how you got that, but it's incorrect. Latios resists Close Combat, and Quark Drive boosts your speed not your attack with the given EV spread and nature, resulting in this:

+2 252 Atk Iron Boulder Close Combat vs. 0 HP / 0 Def Latios: 148-175 (49.1 - 58.1%) -- 97.7% chance to 2HKO
u right find a new check
 
Check:
:sv/cinderace:

Cinderace @ Assault Vest
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Your Choice
- High Jump Kick

Most Cinderace wear boots, I can't imagine why they can't wear vests. Cinderace's attacks only have a 6.3% chance of OHKOing an untera'd Latios.
"B-but then why is it a check? D-draco Meteor OHKOs Cinderace."
That's where the AV comes into play. You can 2HKO Latios after being assaulted by giant rocks.

Cinderace calcs:
252 Atk Libero Cinderace U-turn vs. 0 HP / 0 Def Latios: 254-302 (84.3 - 100.3%) -- 6.3% chance to OHKO
252 Atk Libero Cinderace U-turn vs. 0 HP / 0 Def Tera Steel Latios: 63-75 (20.9 - 24.9%) -- guaranteed 5HKO
252 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Tera Steel Latios: 292-344 (97 - 114.2%) -- 81.3% chance to OHKO (loses Fire STAB after another move)
252 Atk Cinderace High Jump Kick vs. 0 HP / 0 Def Tera Steel Latios: 316-372 (104.9 - 123.5%) -- guaranteed OHKO


Latios calcs:

252 SpA Soul Latios Draco Meteor vs. 0 HP / 0 SpD Assault Vest Cinderace: 216-255 (71.7 - 84.7%) -- guaranteed 2HKO
252 SpA Soul Dew Tera Steel Latios Luster Purge vs. 0 HP / 0 SpD Assault Vest Cinderace: 159-187 (52.8 - 62.1%) -- guaranteed 2HKO
252 SpA Latios Aura Sphere vs. 0 HP / 0 SpD Assault Vest Cinderace: 74-88 (24.5 - 29.2%) -- 99.9% chance to 4HKO

Counter:
:sv/iron crown:
Iron Crown @ Booster Energy
Ability: Quark Drive
EVs: 172 SpA / 84 SpD / 252 Spe
IVs: 20 Atk
Tera Type: Water
Timid Nature
- Calm Mind
- Tachyon Cutter
- Psychic Noise
- Focus Blast

Iron Crown outspeeds Latios with this EV spread + Booster Energy :D
The moment Iron Crown switches in, it gets hit by a Luster Purge and gets the unfortunate Sp. Defense drop, but it can use Calm Mind right after to reduce further damage, you can keep on clicking CM until you're comfortable enough to sweep (At least twice because of the Sp. Def drop). But if Latios teras, don't forget you always have Focus Miss Blast so Latios doesn't resist any of your moves.

Iron Crown calcs: (It uses CM once before attacking)
+2 172 SpA Iron Crown Tachyon Cutter (2 hits) vs. 0 HP / 4 SpD Latios: 270-320 (89.7 - 106.3%) -- approx. 37.5% chance to OHKO
+2 172 SpA Iron Crown Focus Blast vs. 0 HP / 4 SpD Tera Steel Latios: 432-510 (143.5 - 169.4%) -- guaranteed OHKO

Latios calcs:
252 SpA Soul Dew Latios Draco Meteor over 5 turns vs. +1 0 HP / 84 SpD Iron Crown: 172-205 (53.5 - 63.8%) -- not a KO
252 SpA Soul Dew Latios Luster Purge vs. +1 0 HP / 84 SpD Iron Crown: 27-32 (8.4 - 9.9%) -- possibly the worst move ever
252 SpA Latios Aura Sphere vs. +1 0 HP / 84 SpD Iron Crown: 51-60 (15.8 - 18.6%) -- possible 6HKO
 
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Check

:SV/Ceruledge:
Ceruledge @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Fairy
EVs: 168 HP / 252 Atk / 4 SpD / 84 Spe
Adamant Nature
- Bulk Up
- Bitter Blade
- Poltergeist
- Shadow Sneak

Remember back when Ceruledge ran Bulk Up? Good times. Poltergeist that Latios immediately, and Shadow Sneak if Latios hasn't fainted yet. The Speed EVs let this Ceruledge outspeed no-Speed-investment Gliscor.

252 SpA Soul Dew Latios Draco Meteor vs. 168 HP / 4 SpD Ceruledge: 255-300 (76.5 - 90%) -- guaranteed 2HKO
252+ Atk Ceruledge Poltergeist vs. 0 HP / 0 Def Latios: 462-546 (153.4 - 181.3%) -- guaranteed OHKO
252+ Atk Ceruledge Poltergeist vs. 0 HP / 0 Def Tera Steel Latios: 231-273 (76.7 - 90.6%) -- guaranteed 2HKO
252+ Atk Ceruledge Shadow Sneak vs. 0 HP / 0 Def Tera Steel Latios: 84-100 (27.9 - 33.2%) -- guaranteed 4HKO

Counter

:SV/Gholdengo:
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Recover
- Make It Rain

Awkwardly, this Latios manages to get countered by a physically defensive Gholdengo set. Switch in, Nasty Plot, then spam Shadow Ball. Recover as necessary in between. Covert Cloak should theoretically mainly be to ward off Salt Cure, but not getting Psychic move haxxed is also nice, including by Psychic Noise (yes, in the back end, it has a 100% chance of Heal Block hax).

252 SpA Soul Dew Latios Luster Purge vs. 252 HP / 0 SpD Gholdengo: 101-119 (26.7 - 31.4%) -- guaranteed 4HKO
252 SpA Soul Dew Latios Psychic Noise vs. 252 HP / 0 SpD Gholdengo: 80-94 (21.1 - 24.8%) -- guaranteed 5HKO
252 SpA Soul Dew Latios Draco Meteor vs. 252 HP / 0 SpD Gholdengo: 138-162 (36.5 - 42.8%) -- guaranteed 3HKO
252 SpA Soul Dew Latios Draco Meteor over 2 turns vs. 252 HP / 0 SpD Gholdengo: 207-243 (54.7 - 64.2%) -- not a KO
+2 0 SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Latios: 404-476 (134.2 - 158.1%) -- guaranteed OHKO
+2 0 SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Tera Steel Latios: 202-238 (67.1 - 79%) -- guaranteed 2HKO
 
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Counter
:sv/grimmsnarl:

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Steel (don't tera lol, it's a perfect type)
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Light Screen/Reflect/Parting Shot/Taunt
- Light Screen/Reflect/Parting Shot/Taunt
- Crunch
- Drain Punch
Latios Draco Meteor vs. Grimmsnarl: 0-0 (0 - 0%) -- possibly the worst move ever
Latios Luster Purge vs. Grimmsnarl: 0-0 (0 - 0%) -- possibly the worst move ever
252 SpA Latios Aura Sphere vs. 252 HP / 252+ SpD Grimmsnarl: 76-90 (19.2 - 22.8%) -- possible 5HKO
0 Atk Grimmsnarl Crunch vs. 0 HP / 0 Def Latios: 242-288 (80.3 - 95.6%) -- guaranteed 2HKO
0 Atk Grimmsnarl Crunch vs. 0 HP / 0 Def Tera Steel Latios: 121-144 (40.1 - 47.8%) -- guaranteed 3HKO
0 Atk Grimmsnarl Drain Punch vs. 0 HP / 0 Def Tera Steel Latios: 152-180 (50.4 - 59.8%) -- guaranteed 2HKO
Literally no investment needed over the suggested set except for nature lol.
Immunity is a good thing!

Check
:sv/regice:
Regice @ Life Orb
Ability: Ice Body
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Blizzard
- Thunderbolt
- Tera Blast
me want see how long regi can do
1 Aura Sphere+2 Draco Meteor+Life Orb recoil can kill, barely.
252 SpA Tera Steel Latios Aura Sphere vs. 252 HP / 0 SpD Regice: 96-114 (26.3 - 31.3%) -- guaranteed 4HKO
252 SpA Soul Dew Tera Steel Latios Draco Meteor over 2 turns vs. 252 HP / 0 SpD Regice: 207-245 (56.8 - 67.3%) -- not a KO
so it needs switchability, which comes nicely.
252+ SpA Life Orb Regice Ice Beam vs. 0 HP / 4 SpD Latios: 322-382 (106.9 - 126.9%) -- guaranteed OHKO
Tera is required.
252+ SpA Life Orb Tera Fire Regice Ice Beam vs. 0 HP / 4 SpD Tera Steel Latios: 81-95 (26.9 - 31.5%) -- guaranteed 4HKO
252+ SpA Life Orb Tera Fire Regice Tera Blast (80 BP) vs. 0 HP / 4 SpD Tera Steel Latios: 283-338 (94 - 112.2%) -- 68.8% chance to OHKO
 
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:sv/hatterene:

Hatterene @ Covert Cloak
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Tera Type: Fire
Bold Nature
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire

Hatterene is a counter. Since this Latios set doesn't run any moves that hit it even neutrally, it gets plenty of opportunities to switch in and begin setting up. With a Calm Mind boost or two under its belt, Hatterene can threaten a KO with Draining Kiss if Latios hasn't Tera'd yet, or Mystical Fire if it has.

Tera Fire allows Mystical Fire to OHKO a Terastallized Latios after just one Calm Mind boost, but do keep in mind that it removes your resistances to Latios' attacks.
 
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Congratulations to our winners and sorry for the delay.
Check
:tyranitar: by Heatranator

Counter
:covert cloak: :gholdengo:
by Lectrys
Your sets will be added to the Hall of Fame soon. For this week's Victim, we've got the digital sibling of Volcarona, Iron Moth!

:sv/iron moth:
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
- Fiery Dance
- Sludge Wave
- Tera Blast
- Substitute

Iron Moth's fearsome base 140 Special Attack that can be boosted further by Fiery Dance as well as its relatively high Speed stat of 110 which, alongside Booster Energy, allows it to outrun lots of the metagame, makes it a fearsome cleaner against weakened teams. Fiery Dance allows Iron Moth to fish for Special Attack boosts, making it even stronger than it already is, while Sludge Wave is a strong Poison STAB move. Tera Blast Ground allows Iron Moth to hit Heatran, which would otherwise be a major counter to it. Finally, Substitute allows Iron Moth to take advantage of the switches it forces to safely throw out its powerful attacks. How will you deal with this futuristic phenomenon?

Submissions close on Tuesday, May 28th.
You may submit up to 1 check and 1 counter.
 
Check:
Greninja
:sv/Greninja:
Greninja @ Life Orb
Level: 100
Timid Nature
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam



With priority water Shuriken which is super effective on non tera and tera alike. And the ability to live a single hit. You press water Shuriken twice and guarantee the kill



252 SpA Life Orb Greninja Water Shuriken (15 BP) (3 hits) vs. 0 HP / 0 SpD Iron Moth: 165-195 (54.8 - 64.7%) -- approx. 2HKO

252 SpA Life Orb Greninja Water Shuriken (15 BP) (3 hits) vs. 0 HP / 0 SpD Tera Ground Iron Moth: 165-195 (54.8 - 64.7%) -- approx. 2HKO

132 SpA Iron Moth Sludge Wave vs. 0 HP / 4 SpD Greninja: 199-235 (69.8 - 82.4%) -- guaranteed 2HKO


Counter:
AV-goodra
:sv/goodra-hisui:
Goodra-Hisui @ Assault Vest
Level: 100
Modest Nature
Tera Type: Flying
Ability: Sap Sipper
EVs: 196 HP / 252 SpA / 60 Spe
- Draco Meteor
- Flash Cannon
- Fire Blast
- Earthquake

due to high special bulk and good coverage goodra-h is fully capable of taking on iron moth. if they deicde to tera into a ground type, you can tera flying and will once again be completely fine

132 SpA Iron Moth Fiery Dance vs. 196 HP / 0 SpD Assault Vest Goodra-Hisui: 60-72 (17.1 - 20.5%) -- possible 5HKO
0- Atk Goodra-Hisui Earthquake vs. 0 HP / 124 Def Iron Moth: 328-388 (108.9 - 128.9%) -- guaranteed OHKO
252+ SpA Goodra-Hisui Draco Meteor vs. 0 HP / 0 SpD Tera Ground Iron Moth: 192-226 (63.7 - 75%) -- guaranteed 2HKO
132 SpA Tera Ground Iron Moth Tera Blast (80 BP) vs. 196 HP / 0 SpD Assault Vest Goodra-Hisui: 120-144 (34.2 - 41.1%) -- guaranteed 3HKO
 
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Counter
:sv/Heatran:
Heatran @ Air Balloon
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

:v4:



Edit: Stupid Tera Blast mechanics, I’ll come up with something else.
Counter:
:sv/slowking:

Slowking @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Thunder Wave
- Slack Off
- Chilly Reception

Slowking tanks all of Iron Moth’s attacks with ease and 2HKOs with Scald.

132 SpA Tera Ground Iron Moth Fiery Dance vs. 252 HP / 252+ SpD Slowking: 43-51 (10.9 - 12.9%) -- possible 8HKO

132 SpA Tera Ground Iron Moth Sludge Wave vs. 252 HP / 252+ SpD Slowking: 102-121 (25.8 - 30.7%) -- guaranteed 4HKO

132 SpA Tera Ground Iron Moth Tera Blast (80 BP) vs. 252 HP / 252+ SpD Slowking: 87-103 (22 - 26.1%) -- 7.5% chance to 4HKO

0 SpA Slowking Scald vs. 0 HP / 0 SpD Iron Moth: 158-188 (52.4 - 62.4%) -- guaranteed 2HKO
 
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Counter
:sv/Heatran:
Heatran @ Air Balloon
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

:v4:
This doesn't work. Iron Moth can pop the balloon with normal-type Tera Blast on the switch, then tera the next turn. At that point it just needs to correctly predict whether you will tera, since it can finish you off with two Sludge Waves if you do or one Tera Blast if you don't.


Reserving Araquanid and Samurott-Hisui
 
Check:
:sv/roaring-moon:
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Knock Off
- Acrobatics
- Earthquake
- Dragon Dance

Roaring Moon revenge kills Iron Moth, as a non-tera Acrobatics 2HKOs the solar panel beast.
But only revenge kill, it it can get 2HKO'ed by Iron Moth itself, but can outspeed it before that happens.

220 Atk Roaring Moon Acrobatics (110 BP) vs. 0 HP / 124 Def Tera Ground Iron Moth: 156-184 (51.8 - 61.1%) -- guaranteed 2HKO
132 SpA Tera Ground Iron Moth Sludge Wave vs. 0 HP / 0 SpD Roaring Moon: 151-178 (43 - 50.7%) -- 2% chance to 2HKO


Counter:
:sv/Ting-Lu:
Ting-Lu @ Assault Vest
Ability: Vessel of Ruin
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Heavy Slam
- Stone Edge
- Ruination

Iron Moth is forced to tera or get nuked by an Earthquake, which still does over half of its HP.
So, how does Iron Moth KO Ting-Lu before its 3 turns are up?
It doesn't. This is a win for Ting-Lu.

252+ Atk Ting-Lu Earthquake vs. 0 HP / 124 Def Iron Moth: 808-952 (268.4 - 316.2%) -- guaranteed OHKO
252+ Atk Ting-Lu Earthquake vs. 0 HP / 124 Def Tera Ground Iron Moth: 202-238 (67.1 - 79%) -- guaranteed 2HKO
132 SpA Iron Moth Fiery Dance vs. 252 HP / 0 SpD Assault Vest Vessel of Ruin Ting-Lu: 76-91 (14.7 - 17.7%) -- possible 6HKO
+1 132 SpA Iron Moth Fiery Dance vs. 252 HP / 0 SpD Assault Vest Vessel of Ruin Ting-Lu: 115-136 (22.3 - 26.4%) -- guaranteed 4HKO
+2 132 SpA Iron Moth Fiery Dance vs. 252 HP / 0 SpD Assault Vest Vessel of Ruin Ting-Lu: 153-181 (29.7 - 35.2%) -- guaranteed 2HKO


Moral of the story: Just run tera Flying, you don't need to check everything in this violent meta.
Actually, Ting-Lu has Stone Edge, so that doesn't help much.
 
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