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Yeah I don't love it but if something can Tera and guaranteed counter anything a Pokemon does, I generally accept it since that's what we've been doing as a while - I just tag it as such in the voting thread, as I believe that anything that requires Tera to be a counter is inherently a lot worse. I think it's only really fine in cases where you would be forced to Tera to respond to a Tera; I won't allow it on things where you'd need to predict whether the Pokemon you are checking uses Tera themselves or not, but at least in the case of last week's Toxapex set it was able to switch in regardless and Tera on the next turn to win, with Tera only being necessary if the opponent Tera'd themselves on the switch-in.Correct me if I'm wrong, but aren't Pokemon only considered counters if it can beat the victim without Tera?
I'm not sure how you got that, but it's incorrect. Latios resists Close Combat, and Quark Drive boosts your speed not your attack with the given EV spread and nature, resulting in this:+2 252 Atk Quark Drive Iron Boulder Close Combat vs. 0 HP / 0 Def Latios: 386-455 (128.2 - 151.1%) -- guaranteed OHKO
u right find a new checkI'm not sure how you got that, but it's incorrect. Latios resists Close Combat, and Quark Drive boosts your speed not your attack with the given EV spread and nature, resulting in this:
+2 252 Atk Iron Boulder Close Combat vs. 0 HP / 0 Def Latios: 148-175 (49.1 - 58.1%) -- 97.7% chance to 2HKO
This doesn't work. Iron Moth can pop the balloon with normal-type Tera Blast on the switch, then tera the next turn. At that point it just needs to correctly predict whether you will tera, since it can finish you off with two Sludge Waves if you do or one Tera Blast if you don't.Counter
Heatran @ Air Balloon
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock