Metagame SV OU Metagame Discussion v4

Though I am not enjoying this meta (Dnite and Wellspring are stupid and laddering SV OU has gotten boring since the OLT cycles ended), I’d like to give a shoutout to Scizor, who I think is at its peak rn.

View attachment 770408
Though Scizor doesn’t appreciate certain trends (Zapdos’ popularity being one such trend), Lefties Roost Fairy Blast Dnite and Kyurem are monsters that terrorize many common builds, but Scizor shuts them down. Scizor also has superb synergy with other offensive threats, forcing Knock Off on key targets like Zap/Molt/Lando/Corv and pivoting on them.

The best Scizor partners either abuse many of the mons Scizor lures in, or continue the Voltturn vortex.

:raging_bolt: :zapdos: :kyurem: :ogerpon_wellspring: :cinderace: :primarina: :slowking_galar:

CB Scizor is also one of the best mons at pressuring offenses. Fairy is a common type, and offense tends to have few safe switch-ins into Scizor’s moves. Usually their switch-ins are Lando/Tusk, but chipping them down works in favor of the Scizor user.

SD can also get some surprise kills with Tera Blast.

What are your thoughts on Scizor?
Honestly, this mon feels great atm. It's bullet punch (especially with tera steel) is one most best priority users in the metagame, both in terms of super effective targets and reliability. It has solid defensive checks, but it has the ever reliable combo of knock off and uturn to get around this. Honestly has a really consistent MU spread, although I really only use CB personally. Usage will probably screw it over next shift but I hope it has enough usage to stay OU.
 
Though I am not enjoying this meta (Dnite and Wellspring are stupid and laddering SV OU has gotten boring since the OLT cycles ended), I’d like to give a shoutout to Scizor, who I think is at its peak rn.

View attachment 770408
Though Scizor doesn’t appreciate certain trends (Zapdos’ popularity being one such trend), Lefties Roost Fairy Blast Dnite and Kyurem are monsters that terrorize many common builds, but Scizor shuts them down. Scizor also has superb synergy with other offensive threats, forcing Knock Off on key targets like Zap/Molt/Lando/Corv and pivoting on them.

The best Scizor partners either abuse many of the mons Scizor lures in, or continue the Voltturn vortex.

:raging_bolt: :zapdos: :kyurem: :ogerpon_wellspring: :cinderace: :primarina: :slowking_galar:

CB Scizor is also one of the best mons at pressuring offenses. Fairy is a common type, and offense tends to have few safe switch-ins into Scizor’s moves. Usually their switch-ins are Lando/Tusk, but chipping them down works in favor of the Scizor user.

SD can also get some surprise kills with Tera Blast.

What are your thoughts on Scizor?
Heatran coming back is really good for Scizor imo because now Kyurem is going to use tera fire less on dragon dance sets and that means Scizor stocks rise quite a bit. Heatran coming back also hurts Scizor since it is a fire type that naturally outspeeds it, but the pros outweigh the cons.
 
:Scizor: AV Scizor is a great blanket check to special attackers for play styles like HO and Sun. It compresses a :kyurem:Kyurem /:iron-valiant:Val check with reliable slow pivots and Knocks, which is very helpful for Sun who really only needs to pivot in :walking-wake: Wake and Co. to continue steamrolling the opponent. :Scizor: can handle most special attackers with the exceptions being :raging-bolt: Bolt, :iron-moth: Iron Moth, and bulky :gholdengo: Gholds (as well as Fairies carrying Mystical Fire like :Hatterene: Hatt and :Enamorus: Enam). :Dragapult: Wisp Pult is annoying but with proper positioning :Scizor: Scizor at least gets to Knock it. The :Kyurem: Kyurem and :Iron-Valiant: Valiant matchup is a huge selling point. Either :Kyurem: Kyurem takes big damage from BP or it lets in a faster teammate that will force it out. Similarly, :Iron-Valiant: Val is forced to burn Speed Booster. Flipping the script on these two is great for offense. It unfortunately gets chipped down by hazards and Rocky Helmets but usually you just need it to handle the aforementioned special attackers once or twice and the rest of the team can get back to the offensive.
 
Is Dragonite too much for the tier? Its dragon dance set is basically a Pandora’s box that can very easily choose its counters but it is also our best wellspring answer and multiscale is nice for emergencies
 
Is Dragonite too much for the tier? Its dragon dance set is basically a Pandora’s box that can very easily choose its counters but it is also our best wellspring answer and multiscale is nice for emergencies
I don’t think Dragonite is too much for the tier right now. Its Dragon Dance sets are definitely threatening, but they also come with trade-offs. The “choose your counter” idea is true to some extent, but Dragonite can’t cover everything at once — it either drops Roost and loses lon


Multiscale is great for giving it an emergency buffer, but it’s also pretty easy to break with hazards, residual damage, or chip before it sets up. On top of that, Wellspring being such a central threat actually works both ways: yes, Dragonite is one of the better answers, but it also means people are


In short, Dragonite is a strong and flexible wincon, but not unmanageable. Proper hazard control, revenge killers, and bulky checks kee
 
from personal experience, I have not used dnite at all, although I can imagine it would be fun to use. scizor is really good, banded tera steel bullet punch is simple and effective, especially with u-turn as emergency bailing out into something else, like g-slowking or clefable to sponge a hit.
 
you gotta try dnite bro it's goated. also the fire punch scale shot set with dice is fire (literally) (like you use tera fire lol) (and encore last move) (dd obviously too), but even roost dtail espeed eq is good and twave has seen use. maybe one day people will open their eyes to the REAL tech (Agility Special Attacking).

btw chat use AV Sylveon too it's fire. Trust me when I say, Tera Ground Mud Slap. Unironically. Acc drop is very good, and tera makes it 60BP. Pairs well with Volcanion. Remember to use Hyper Voice instead of Moonblast though because I was using Moonblast for a few days until I realized (lwk the spatk drop saved me a few times though so take that into consideration...).
 
I don’t think Dragonite is too much for the tier right now. Its Dragon Dance sets are definitely threatening, but they also come with trade-offs. The “choose your counter” idea is true to some extent, but Dragonite can’t cover everything at once — it either drops Roost and loses lon


Multiscale is great for giving it an emergency buffer, but it’s also pretty easy to break with hazards, residual damage, or chip before it sets up. On top of that, Wellspring being such a central threat actually works both ways: yes, Dragonite is one of the better answers, but it also means people are


In short, Dragonite is a strong and flexible wincon, but not unmanageable. Proper hazard control, revenge killers, and bulky checks kee
from the user's Pov: yes, Dragonite is 100% balanced
From the opponents Pov: hell no. imagine a pokemon that always has a chance to not have anything in your team beat it, no matter your team. when you use a Dragonite: there's a chance your Dragonite just easily wincons after 1 or 2 DD and there's a chance that your opponent can easily stop your Dragonite.
when you face Dragonite you have to guess the set. and if you're wrong, you've probably lost.
TL;DR: when you use Dragonite, it just seems like a lot of teams just weren't built with your Dragonite in mind. but when you face it, you have to guess the right set or probably lose.
 
from the user's Pov: yes, Dragonite is 100% balanced
From the opponents Pov: hell no. imagine a pokemon that always has a chance to not have anything in your team beat it, no matter your team. when you use a Dragonite: there's a chance your Dragonite just easily wincons after 1 or 2 DD and there's a chance that your opponent can easily stop your Dragonite.
when you face Dragonite you have to guess the set. and if you're wrong, you've probably lost.
TL;DR: when you use Dragonite, it just seems like a lot of teams just weren't built with your Dragonite in mind. but when you face it, you have to guess the right set or probably lose.
I get what you mean, but I think the “guess the set or lose” argument is a little overstated. Dragonite definitely has set variety, but most of its options come with clear trade-offs:


  • If it runs Dragon Dance + 3 Attacks, it’s strong offensively but loses longevity without Roost.
  • If it keeps Roost, it usually drops a coverage move, which gives certain checks a much safer time against it.
  • Its Tera choices are also pretty telegraphed depending on team structure — you can usually tell if it’s likely to be Tera Flying or Tera Normal.

And while Multiscale makes it threatening as a setup mon, it’s also fragile to chip damage: hazards, Knock Off, and even small bits of prior damage can take away its “free turn.” In practice, Dragonite often needs very specific conditions (hazard removal, right matchup, correct Tera timing) to actually sweep.


So yeah, sometimes you do guess wrong and it runs away with the game, but I’d argue that’s true for a lot of setup sweepers in the tier. Dragonite just feels scarier because of Multiscale + Tera, but it’s not like it’s consistently unanswerable if you play carefully.
 
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