Metagame SV OU Metagame Discussion v4 [ Volc retest: 21,657 ]

Good afternoon to everyone and Smogon! I already did a post like this at the end of last month but I couldn't resist talking about a Fire-type that I personally think not a lot of people talk about (and also deserves more love). This time, its gonna be...
I honestly really like Hisuian Arcanine, both as a design and in the tier. I used to spam the Pinkacross team that had banded pult and banded H-Arcanine (as well as the specs pult version) and I think the mon did pretty well in the tier. Fire / Rock can actually be a good defensive typing in some interactions, like for example aganist an Iron Moth.

I do think however, that not having a reliable 100% accuracy Rock type move hurts it too much to be a consistent choice. This is something almost every single rock type faces and it's quite sad honestly
 
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I forgot to post last week :(

Haxorus @ Choice Scarf
Ability: Mold Breaker
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Iron Head
- Close Combat / First Impression

After experiment with both band and scarf sets, I settled on this scarf Haxorus set. Banded Haxorus has a 590 attack stat, and while nuking the shit out of everything was fun, it often struggled to do so due to its average speed tier. Scarf works much better to help Haxorus secure KOs, and 393 attack is enough to make a solid impact. The set is pretty standard; STAB Dragon Claw, Earthquake for Steel types, Iron Head for Fairy types, and a flexible last slot. Close Combat gives the best coverage, however you could opt for First Impression if you really want priority. :haxorus:

Registeel @ Leftovers
Ability: Clear Body
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Iron Defense
- Amnesia
- Body Press
- Rest

Behold, the fattest wall I could possibly create. One Iron Defense and suddenly phazing is your opponent's only option. A double defensive setup felt right due to having 150 in both Defense and Special Defense. While you most likely wouldn't Tera Registeel due to Steel being amazing defensively, Tera Fighting amps up Body Press and can turn it into a dangerous bulky sweeper. Ghost types are very obviously a problem, so it works best alongside mons who both appreciate its tankiness and can handle Ghosts. :registeel:

Inteleon @ Scope Lens
Ability: Sniper
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Snipe Shot
- Air Cutter
- U-turn
- Ice Beam

If you love the rush of dopamine you get from hitting a crit, use this mon. Not only will Scope Lens + Snipe Shot / Air Cutter land you plenty of crits, but their damage will be further amplified by Sniper. In other words, you'll either OHKO or severely cripple anything in front of you if you land a crit. However, this all comes at the price of having awful bulk: 70 HP and 65 in both defensive stats means that it goes down to almost anything that outspeeds it. Aside from that (and priority users), Inteleon is a very potent wallbreaker that can destroy much of the tier if given proper support. :inteleon:
 
Well, latias is also "only a cheese sweeper" in ou as well, should we ban latias?
You might be cooking here ngl. No more Tera Blast Fire thankfully makes it less of a guessing game to deal with, but this mon is still annoying as fuck, especially under Veil if you are running non ting-lu bulky offense team since it has BS coverage potential with aura sphere for Gambit / Ttar (tho ttar takes it better sure) or boosted Tera Fairy Draining Kisses. Could even see Weather Ball picking up some use now - if anyone is wild enough to run this mon on Sun teams lol.
 
You might be cooking here ngl. No more Tera Blast Fire thankfully makes it less of a guessing game to deal with, but this mon is still annoying as fuck, especially under Veil if you are running non ting-lu bulky offense team since it has BS coverage potential with aura sphere for Gambit / Ttar (tho ttar takes it better sure) or boosted Tera Fairy Draining Kisses. Could even see Weather Ball picking up some use now - if anyone is wild enough to run this mon on Sun teams lol.
latias is definitely cheese and i wish it was better than it was so we could start a ban stored power conversation but i doubt any stored power mon will cheese hard enough this gen for it to happen.
 
My favourite part of a ban is theory crafting new niche pokemon that could benefit. I'm going to do some testing with :mismagius: over the next few days. I think the combination of levitate + ghost rears its ugly head now that a few players lose access to coverage.

For example:
252 Atk Great Tusk Ice Spinner vs. 96 HP / 160 Def Mismagius: 106-125 (37.1 - 43.8%) -- guaranteed 3HKO

Espeed/eq Dragonite is hard countered by it.

252 Atk Landorus-Therian Stone Edge vs. 96 HP / 160 Def Mismagius: 142-168 (49.8 - 58.9%) -- 75.4% chance to 2HKO after Leftovers recovery

0 Atk Zamazenta Crunch vs. 96 HP / 160 Def Mismagius: 162-192 (56.8 - 67.3%) -- guaranteed 2HKO after Leftovers recovery

The leverage here being fast will-o-wisp + pain split. I think there's something there, and it's not complete fodder as you can hex/shadow ball into things like ceruledge without activating weak armor, or use options like d-bond, memento, foul play or even twave as double status.

It's also helped by kingambit being more reliably checked by tusk/ zamazenta so you don't have to use as many teamslots for it.
 
I was kinda hoping for screens/light clay first because that's going to be a camel back breaker for any sweeper whether its moon, volc, or even current OU ones since the perception of what can RK or kill it during the setup turns is going to be wildly influenced by throwing screens in the equation, especially with mono tera to alleviate duel weaknesses (moon's dual fairy weakness and volcarona's dual rock. A tera bug volc behind screens can muscle power gem heatran during the initial setup). Want to point out that in the scenario where these aren't unbanned and borderline screens gets a light clay hit we may want to revisit them again which sounds unlikely/annoying to deal with.

I didn't see it mentioned in the initial post when talking about potential answers to volc, but one that immediately came to mind was :Skeledirge:

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Fairy
Calm Nature
- Torch Song
- Roar
- Shadow Ball
- Slack Off

With unaware, volcarona cannot sweep past it at all, even if it does carry neutral coverage it simply cannot muscle past it, it requires tera blast water/ground for 2HKO's but it cannot physically pull a 2HKO when skeledirge counter balances quiver dance. This makes skeledirge an excellent fail-safe phaser against volc preventing it from sweeping at all, and deregulating volcarona to either a last-mon cleaner (post skele removal) or a dead teamslot since it'll just be responded to with skeledirge anytime it wants to do something.

Psychic and Hurricane (lol) are its only neutrals but again, unaware so it'll tank psychic even if it tera STABs it;

252 SpA Tera Psychic Volcarona Psychic vs. 248 HP / 252+ SpD Skeledirge: 132-156 (32.1 - 37.9%) -- 93.5% chance to 3HKO

Phasing in general is really good into volc, hazing comes at a risk cause most hazers will lose to giga drain or psychic and aren't really that useful in OU to begin with. Skeledirge is a solid tank when the meta isn't in an overabundance of soon to be rarer dark types (AND HIS NAME IS VOLCARONA!). Its just a good way to make sure volcarona doesn't get to play the game, there's no singular volc set that appreciates an unaware mon immune to burn and able to spook it out. If you want to be cringe and volcarona isn't substitute or ghost/fire resisting, you can pull a +6 off torch song - > crit fish for skeledirge to kill the volc itself (in a last pokemon is skeledirge vs. last pokemon is volc scenario).

And just for context sake, yes tera blast ban was a big hit for volc to be able to beat stuff like this;

252 SpA Tera Ground Volcarona Tera Blast (80 BP) vs. 248 HP / 252+ SpD Skeledirge: 234-276 (56.9 - 67.1%) -- guaranteed 2HKO
 
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