Why don't we just.... have a survey/vote on the next suspect.... then just do that.
This splintered community isn't going to kumbaya around a campfire holding hands and pool together an obscene amount of resources to have a suspect. When you factor in the rewards for cashing in points for yourself, the thought of potentially wasting them all if the suspect like threshold isn't reached is just another road block towards getting this done.
The Likeshop is cute but lacks transparency and relies on a "just trust me bro" system when it comes to gambling and mystery boxes, but funny enough I do trust bro lol so it's fine actually.
The suspect idea is cool but the execution of the idea is off. If we don't want to have a standard survey and want to try out this "spending likes" thing there are better ways to do it. There could be a separate thread where players can spend their likes on a list of predetermined suspect choices and we go from there. This wouldn't affect spending likes for yourself in the shop. There's definitely something cool here but needs a little work. I appreciate the novel approach to tiering and the community interaction but this needs to be polished a bit more for it to work properly. At least a little bit of structure would be helpful.
Has anyone even done the math on this? 500,000? What does the average user have, like 3k? We can even steel-man this argument and say the average person has 10,000 reaction score (they don't) that's 50 people cashing in all their points- all agreeing on the same suspect, forgoing the cool rewards for cashing in for themselves, and praying 49 other people do the same... Can we tighten this up please dude.