Late to the Zama conversation, but yeah, I still think it's a banworthy mon.
Sure, you do have tons of checks that you can use against it (Gliscor, Moltres, Glowking, Pult...), but that's what you can do in a vaccuum, when it doesn't turn into a different type. You are going to burn it with Moltres? Not if it tera fire. You want to Roar phasing it? Be careful, it may Stone Edge ya. Crunch and Heavy Slam can deal with the types that it struggles against, or Substitute can be used to deal with status attempts.
As you can see, yes, it has 4MSS problem. However, I still feel this mon is one of the prime examples of Gen 9 matchup fishing mon, because just one bad call and you may see it snowballing out of control. "Mono fighting is a bad defensive / offensive typing" is only true if you account for a metagame that your Pokemon cannot turn into a different type to completely flip the matchup.
The only mon that I can find consistently checking Zamn is Hex Ghold. The rest always loses to a certain set, and chance that while laddering, you may run into some of those stuffs.
I mean, while BST is not everything, Zama has a good base spread that allows it to do whatever it wants to adapt to the metagame, unlike Hoopa-U.
I think this post is a severe oversimplification and generally lacks nuance.
I'll just address your example of
first.
First, you shouldn't be surprised by tera fire since it is one of the most common teras on
anyway.
Second,
frequently runs roar (yes, this was partially due to
and
, but it's a great move on it regardless), so even if
tera fires, you can just roar it out, and ur opponent is gonna be left looking a bit stupid with dauntless burned, tera burned, and a rocks weak dog. If their zama is roar? Well it probably loses to smth else on your team then e.g. hex ghold
If tera fire dog is somehow in a last mon situation vs
, and somehow all of ur checks r weakened/dead, wouldn't you say your opponent deserves to win for successfully positioning their win condition? And last mon tera fire would be somewhat telegraphed anyway if your opponent seems to be hellbent on preserving zamazenta's health when it supposedly gets stonewalled by your moltres... should probably be sounding the alarm bells in your head and probably preserve smth like ep lando, prim, etc.
Second, stone edge is maybe the 8th move on ironpress
. Idpress zama has 3 mandatory moveslots in id, press, and crunch - it wants any of rest, roar, sub, heavy slam way more than it does stone edge, so the opportunity cost of running stone edge (which only ohkos moltres -zapdos doesn't even instantly die so u can still preserve it) is pretty massive. Yeah sure, zama can beat
with stone edge... but this doesn't indicate brokenness.
Zama is not unique in being able to beat smth through slotting on the right coverage. In fact, pretty much
every single offensive pokemon in the tier, can bypass some of their checks eat through either the right tera or the right coverage/set - and this isn't broken, counterplay isn't linear courtesy of tera and set variety, and limitations can manifest in many different forms e.g. chip, hazards, positioning, opportunities, splashability, team support needed, etc.
The main reason why Zamazenta isn't broken is how easy and natural it is to fit multiple mons that 'sort of' or 'mostly' beat it on a single team:
Let's go over the teambuilding checklist:
1. Every team needs to handle
. In relation to pokemon, splashable options include
,
,
, and
. Would you look at that, if you run lando and moltres for gambit, you already have one mon that 'mostly' beats zamazenta. Your own zama can even roar out your opponent's zama if you speed creep too. Other adaptations to gambit include stuff like wisp, encore, faster priority and roar. So you might see stuff like encore val, wisp pult, raging bolt, roar molt/zama. Would you look at that, now your team has something else that 'sort of' matches up well into zama.
2. Every team needs hazards. Unless ur boots zama (which isn't even close to broken, since it rewards good play/prediction, gives up significant defensive utility compared to ironpress, has severe 4mss since giving up either ice fang or heavy slam is horrendous, and can't do anything into something remotely bulky that it can't hit supereffectively e.g. alo), you're gonna be taking spikes/rocks chip every time u come in. Zamazenta usually has to come in early against its will in order to switch into mons like oger or gambit, so chipping it is not a difficult task. Chipping zama and burning dauntless makes it much harder to sweep with and expands its pool of existing counterplay (e.g. val moonblast may ohko now).
3. Every team needs to deal with
, every team needs speed control, some teams need a spin blocker, most teams need special attackers (many of which happen to matchup favourably into zama) etc. Highly viable glues such as
,
, and
also give zama a hard time, and would probably be run anyway even if zama didn't exist. Even if you want a dedicated, one mon zamazenta check... we still have great options in bold tera fairy
and
and even the niche options like
(albeit only fits on very specific playstyles) and
aren't unviable.
I could go on and on, but I think i've made my point.
is a mon that you can not even consciously account for when teambuilding (unless ur playing HO) and probably still come out fine against it. Even hyper offense, the archetype zama is meant to excel against, can beat zamazenta with something like encore val/dnite, timely tera ghosts (trading tera for ur opponent's best HO check is more than worth it), good positioning, and chip from stuff like moth. It's fine for HO to trade 2 mons for zamazenta as well if it opens up the mon e.g. gambit that probably wins u the game.
I'm saying this as someone who mainly plays HO: it's one of the healthiest presences in the ou metagame. People need to stop only looking at when it wins (because generally when it wins, it looks like it wins by a lot), and instead the numerous instances where it did nothing or body pressed into flame body or whatever.