Haven't said anything here in a hot minute but I've been enjoying the meta so I thought I would talk about my survey answers now that I've built some teams and played around with all the mons.
I gave the meta enjoyment an 8. There are a lot of fun tools to mess with and I'm very biased as someone who loves dragon types that I can put 2-3 on every team with OU having, let me see here,
13 viable dragon types. Heck I've stayed around 1800 elo with
https://pokepast.es/779db29847818dee and it's been great. Fun tier, just pulled down a bit by how many teams are just 5/6 boots and that's what building bulkier archetypes comes down to most of the time.
I gave the competitiveness a 6. I'm finding a lot of games ending in sucker/thunderclap/encore/sub/protect mindgames, mon gets setup on switch into tera into kill 2-3 pokemon into win, volcarona gets the turn and has the right tera, etc. There's also the issue of boots spam balance teams which are defining a lot of tier right now and I don't think that whoever clicks knock off the most times winning is a great way to measure skill. Personal opinion of course, you are free to disagree.
I think it needs to go. Mixed sets in particular I find to be quite strong, they really tear through most defensive cores. It is answerable with priority, booster mons, and hazards + life orb chip, but there are really no solid answers to it defensively. Psycho boost is a nuke and takes away unaware as an answer, nasty plot means if you make one bad switch you can lose multiple mons, and fighting coverage lets it break things like bliss and darks. Not to mention that screens sets are obnoxious and lead is still definitely viable. I don't like this mon being in the tier. 5.
Another mon that really doesn't have any consistent answers. Specs has very few switch-ins, all of which lose to mixed/dd. DD mops up offense and balance without too much effort, and can easily tech options to beat just about whatever it wants (I've been running dd/spear/scale/freeze dry for example to beat dondozo). It's in a similar boat to deos where hazards are an issue for it, but from my experience it generally takes at least a few mons with it most games before that happens. 4-5.
Weird case, this thing feels top 1 some games and garbage others. I feel like the combo of sub glare, as well as leaf storm having low pp and not perfect accuracy just makes this a slot machine. Tera ground has settled in as the main set, expensive cost (tera) but that removes most answers. If the meta didn't have like 10 dragons and multiple mons over like 500 speed, I think it would be an issue. As it is, I still don't like it in the tier, it feels like a matchup fish that has very little counterplay when it hits. Tera stellar is worse than ground but can still pop up and rob games. Glare + sub (especially with leech seed) can chip half of a team down if it gets a few lucky turns. 4 from me.
Fine for now. Not too much to say, it's a strong dd mon with decent coverage and stabs. All the strong moves having drawbacks holds it back, but good bulk/move variety/tera variety make it quite potent. Also can do things on sun. Gave it a 3, it's fine rn but I think down the line especially if some other bans happen it could be an issue.
Similar boat to gouging. Strong setup mon, I don't think specs is any good and AV is a decent pivot. It does what it's supposed to, and the answers to it are strong. It's always chunking something if it gets the turn right but it does have to get plays right or burn tera for anything crazy. Maybe down the line it will do something crazy but rn it's very fine. 2-3 probably.
This is just valiant 2. I don't like how fast it is, a lot of offensive teams can lose to this really easily if one or two turns go wrong. Feels cheap to me, I don't like it. 4, it's not that good into bulkier styles but it farms offense and I don't like that.
I still don't know what to think about dengo. I've seen so much discussion from both sides, and I've come to the conclusion that it's not great for the tier. Would banning it solve the hazard problem? No, I don't think it would, however it would help. It would also open up bulkier teams to run less specific spdef mons, and would let offensive teams better utilize moves like taunt and encore to help vs bulkier teams. I gave it a 4, I'm still not confident removing it would be a huge benefit but I do think it should happen.
This thing is serp but you can scarf it much easier. Fairy/ground is obnoxious and then it clicks tera and spams stellar blast. This thing is half the reason that balloon dengo is on every HO I build. Really annoying pokemon, 3-4.
It does what it's always done. Guess wrong between taunt and coverage and you lose a mon at best, the game at worst. Hate this thing's presence in the tier, get it out. 5.
Matchup moth yada yada. You know the drill. Gets the matchup it wants gets a dance clicks tera wins. There are more checks now but it's just a robbery machine, it adds nothing to the tier besides more matchup fishing. 4-5.
I'm mixed on the kokoloko method. As you can see from my votes, I do think a lot of mons are potentially problematic for the tier, especially with how a lot of them check each other. The meta feels a bit too volatile for my liking, even as a player who builds and runs a lot of hyper offense. I don't think it's necessary to do it in any capacity, but I would not oppose it if that were an option presented.