It doesn't get stored power in gen 9 huh, either way crit me not Solgaleo sounds extremely unpleasant to deal withView attachment 641904
not gonna take this slander solgaleo would be broken in OU for entirely different reasons
It doesn't get stored power in gen 9 huh, either way crit me not Solgaleo sounds extremely unpleasant to deal withView attachment 641904
not gonna take this slander solgaleo would be broken in OU for entirely different reasons
Everyone has a chance to change their ways after all and become more respectful after all, it would be unfair to not give CTC that chance even if he ends up being disrespectful again. People change so him getting another chance is fair by that logic, and he hasn't done anything wrong yet. Just because his opinions were kinda ass doesn't give mods the right to kick him off the forums because we disagree.If a user is not banned and has access to a forum, they should logically be allowed to post in that forum and be taken seriously if their post is not inflammatory.
Sure, if you want to talk about moderator discretion in his punishment, go ahead and talk about it in a thread that's based on that topic, not the OU discussion thread.One step away from being banned? Again? So all of his buddies on Discord will say "see u in x months (cry emoji)" and every Youtuber Guy will put him on their channels?
Moderation discretion? I'm flaming that right now, it's very lenient and I explained why (hint: the reasons are not valid)
This is not fair whatsoever.Clearly the full consequences of the actions on Smogon is very little considering how bad the community's reputation is for keeping bad actors out of it, and people being given short bans, where all of their tour friends keep supporting them (or even helping them into unofficial tournaments), and then they are back.
You have no idea what you are talking about. The best player missed the end of the regular season and playoffs of the biggest tournament. This is the opposite of a slap on the wrist. It was a serious, untimely ban that he earned for his own bad behavior.Everyone who knows anything about the tour scene knows that bans are a slap on the wrist and learning about high level Smogon players is like seeing a fucking Rogue's Gallery.
Shame on you for implying that this is "acting" or performative activism. You have no clue what the fuck I have going on in life or why I am so verbal with my stances. This is now getting personal and I take great offense to this implication.You can't go on Twitter and act like a paragon of inclusivity on Smogon if you are also gonna do a whole "we treat slur hurlers with respect", and deflect for maybe the 1838283th time on any issue to some higher power, that you refuse to flame, and also often support (I see you liking every pro-status quo Policy Review post on issues you said "I actually have no power! take it up with the correct people!" btw)
Not everyone apologizes with words, sometimes it takes actions to show you have grown from situations. Not defending CTC but giving him the benefit of the doubt since it doesn't seem like he has been disrespectful at all yet since coming back. Stop stirring up unneeded drama or you will potentially be punished, the mods have things handled so please stop. If CTC continues being disrespectful mods will handle things.Not only is this freedom not afforded to like most people who get banned (that aren't tour players), but as previously stated, he has not a single time said that his ban was justified. My guy hasn't even made an apology for what he has done and you're saying "He may have changed his ways?"
That's gotta be a joke lmao
The fact that a guy who was banned for toxicity and slurs is the guy leading the charge on changing tiering, made a potentially serious suggestion for wanting to be council member, and is getting full respect from the council is so fucking funny
This community is a massive joke and you can't even argue "reform" because the start of his post is "Quite a while has passed since the controversial volcarona suspect process during which I, a shining voice of reason in SV OU, was wrongfully banned according to many."
The "many" are his tour pals who never lost
This. Bro literally stated verbatim "I was wrongfully banned", he feels NOTHING regarding remorse and the only thing I could see even hinting at that is that he now does "community service" hosting a project on the OU Forum. How charitable. But it's okay, he'll just call us mentally deficient the next time we disagree with his views on tiering.Not only is this freedom not afforded to like most people who get banned (that aren't tour players), but as previously stated, he has not a single time said that his ban was justified. My guy hasn't even made an apology for what he has done and you're saying "He may have changed his ways?"
That's gotta be a joke lmao
Two things can be true at the same time.This. Bro literally stated verbatim "I was wrongfully banned", he feels NOTHING regarding remorse and the only thing I could see even hinting at that is that he now does "community service" hosting a project on the OU Forum. How charitable. But it's okay, he'll just call us mentally deficient the next time we disagree with his views on tiering.
Now you're just insulting the moderation team. CTC did the time that the mod team, who by the way has had many years of experience dealing with cases such as his, thought was appropriate and missed the latter half of one of the most prestigious tournaments on Smogon as punishment. Smogon as a whole is also still improving. If you have a problem with how his case was moderated fine, but don't extrapolate this to saying "the entire mod team is useless" in a roundabout way. He didn't "get to say it" consequence-free either - he quite literally got blacklisted from the community for multiple months as one of its most recognizable members, playing in a big-time tournament near its finale.Generally in any other competitive community I'm in, that has actual moderation, if you are CTC you are banned for life, and anyone who helps you get in is also banned for life.
Maybe appeals in years time, but Smogon's approach is laughable in comparison.
I don't see it as what he said, but the fact that he got to say it is pretty insane, and honestly an insidious part of how this community functions.
Ok, putting aside the debate about punishments, why is this in SV OU Metagame Discussion? Why not bring this up with a Senior Staff in the appropriate channels, instead of starting a huge argument in an unrelated thread, attacking Finchinator for no reason, and being belligerent and aggressive to anyone who disagrees with you?Generally in any other competitive community I'm in, that has actual moderation, if you are CTC you are banned for life, and anyone who helps you get in is also banned for life.
Maybe appeals in years time, but Smogon's approach is laughable in comparison.
I don't see it as what he said, but the fact that he got to say it is pretty insane, and honestly an insidious part of how this community functions.
Agreed! Let's drop this, it shouldn't even be in this thread. Talking about this kinda stuff in a forum talking about a metagame because CTC opened his mouth is stupid.Ok, putting aside the debate about punishments, why is this in SV OU Metagame Discussion? Why not bring this up with a Senior Staff in the appropriate channels, instead of starting a huge argument in an unrelated thread, attacking Finchinator for no reason, and being belligerent and aggressive to anyone who disagrees with you?
I just want to point out that gaming communities throughout the internet have a horrible regulatory track record. Your thoughts here are misleaded. I have spoken at length with leaders across various other online communities and even have a group chat with a few of them -- Smogon is relatively well-off. Smogon still needs improvement for sure, but what you are saying here is wrong.All of this is a slap on the wrist. Try most other competitive communities in the Nintendo-sphere and if you say a slur you are banned for life.
Nobody deserves a permaban for the contents of that thread. He used an ableist slur, apologized, and then had a spree of hostile posts. That alone is not close to permanent ban worthy. Otherwise, I would be permanent banned for things I said when I was 14 and so would half of the website.Missing out on a tournament final? Big deal compared to a permaban
How the hell am I supposed to police who other people are friends with??? What am I supposed to do? This is so silly.Meanwhile getting mentions by even nicher people like BKC as being good friends
The system was broken years ago and has improved a lot. It is still improving because a lot of what we do is reactionary in nature, so we need situations to form precedent and improve handling/practices. Ideally, these situations do not occur.Maybe if the behind the scenes work is so large, the actual scene should show the work? Maybe the system is broken? Maybe there is a problem with the process?
If so, please feel free to call it out, especially on Twitter, and then get people to actually help things happen quicker, and meaningfully. Or, do you agree with it? Then yes, it is crazy for you to perform activisim or whatever and then keep people like that at the top level.
not to dogpile but do you really want staff to hound blunder and aim or something? the guy has friends what can auth do about thatOne step away from being banned? Again? So all of his buddies on Discord will say "see u in x months (cry emoji)" and every Youtuber Guy will put him on their channels?
I think knock off Wake is underrated and honestly underexplored. I remember a while back there was a cool voltturn-y team that used it alongside Rilla and I think Garg? It was a while go so my brain do be foggy. it's cool for other stuff too like Blissey on stall or some variants of Mola who run spdef investment that try to eat Wake's water moves.To move this thread back to actual OU discussion, let's talk about Walking Wake.
Right now, this thing is mainly seen on Sun teams as a wallbreaker and has carved out a niche there - however, I wanted to talk about its presence on Balance teams as a pretty good Knock Off user that can force the move onto a lot of its common "checks" like Glowking to severely hinder their survivability over the course of a game. I personally see it as a pretty solid presence to abuse balance teams in the vein of Darkrai with its difficult-to-answer STAB combo and progress-making potential. I'm a bit out of touch with the meta at the moment, but I think more in-touch players can be more accurate about the viability of this set.
I used knock/hydrosteam/Flipturn on a AV set awhile back to very fun success I felt? It didn't lag behind against sun due to the bulk boost (underrated imo) and it equally let itself cripple stall by removing their boots. Very fun, worked great with wish support letting you keep this thing going and combining with Tera Fairy, let you completely deal with a lot of dragon types that aren't mixed.To move this thread back to actual OU discussion, let's talk about Walking Wake.
Right now, this thing is mainly seen on Sun teams as a wallbreaker and has carved out a niche there - however, I wanted to talk about its presence on Balance teams as a pretty good Knock Off user that can force the move onto a lot of its common "checks" like Glowking to severely hinder their survivability over the course of a game. I personally see it as a pretty solid presence to abuse balance teams in the vein of Darkrai with its difficult-to-answer STAB combo and progress-making potential. I'm a bit out of touch with the meta at the moment, but I think more in-touch players can be more accurate about the viability of this set.
TSpikes , in theory atleast, seems to be a waste of 4th slot on Glowking. Anything bulky offense or balance would be having their own Glowking and stall would have Clodsire, and they'd just get absorbed comfortably. I guess it can be good vs HO (those without Moth) once you get rid of the Glim and if you pair it with Protect Garg, but it doesn't seem worthwhile. I'd rather use something like Ice Beam to pressure Glisc (and ig catch Lando on the switch) or flamethrower for coverage vs steels (or even Surf to fully counter sub Moth)I think knock off Wake is underrated and honestly underexplored. I remember a while back there was a cool voltturn-y team that used it alongside Rilla and I think Garg? It was a while go so my brain do be foggy. it's cool for other stuff too like Blissey on stall or some variants of Mola who run spdef investment that try to eat Wake's water moves.
On the subject of Glowking also, I do wonder if anyone has experimented with its access to Toxic Spikes as another means of making progress (TSpikes being especially helpful against teams with less longevity like the faster paced teams running around).
While I normally refuse to run it on principle, I ran it one time trying out a mixed set just to see what was possible.What are your EV/Nature spreads on Lando-T this gen?? I’m thinking about using it on a team alongside Prima, Cinderace, Specs Raging Bolt, Moltres and Kingambit (If you also want to recommend changes for the team structure itself I’m all for it. I mostly like to run BO stuff)
Gotta agree with someone who has been EXCLUSIVELY using the past few months, sure once it gets going, especially with Specs and Snow to help longevity, its good. But that 95 speed stat might as well put it on a death timer, its gonna get chipped to death. Especially since to deal real good damage you gotta drop the boots which means 25% chip from Rocks. So I still agree with the previous decision on the Test to not ban it.Dropping a quick post mostly so people know my thoughts on the potential suspect targets (although these will mostly be personal thoughts as I'm too lazy to do a big analysis).
- I've been pretty vocally against suspecting Wells pring for a while on Discord, and I wanted to take some time to flesh out my position a bit. Firstly, I don't think this mon is broken. Given the amount of limitations it has between the hazard weakness, being weak to 3 mons that are faster than it and are also known to carry entire games (Zama/Pult/Rai), the lack of defensive Teras, and a few big matchups that get way more comfortable if the Ogerpon takes chip switching in (Gambit/Bolt/Dnite), I feel pretty comfortable dealing with Wellspring. In terms of balance's Wellspring matchup, I think that focusing on momentum is the way to go. More proactive balances can afford mons like Chesto Idef Zama which ease the matchup a fair bit. On top of that, gameplanning adjustments like clicking Ruination with Ting-Lu instead of instantly Spiking help with handling the threat a lot, as well as emergency Teras when you can afford to click them. The gameplans that I end up using against Wellspring do vary quite a bit from game to game, but I find it hard to imagine a team in this meta that is good enough to use against other threats, but too bad to use against Wellspring, barring maybe some specific Alomomola structures.
In general, I think that Wellspring has a lot of practical limitations as a breaker, and I believe that there are better ways to break in this meta than many of the Wellspring teams I've seen that either rely too heavily on Wellspring to break or leave themselves too open to offense's faster/bulkier/prio-having wincons. When I do decide to use Wellspring, I'm mostly looking for a mon that hits certain defensive roles that other offensive options not named Terrible Ass Volcanion can't hit. Here's a short list of roles that I might use a Wellspring for:
Primarina switchin (seriously, offense has so little for this and yet some teams really want to not sack mons immediately)
Barraskewda/Hydro Steam switchin (insanely fast mons spamming weather-boosted moves for free is not fun)
Encore user (especially one that is fast but not tied to Booster Energy, bulky cheese setup hates this)
Great Tusk (we don't have that many Ground resists that dont get Ice Spinner, it's nice to keep options open)
Alomomola block (again very important for some offensive cores that cannot keep up maximum pressure on Mola at all times)
Ting-Lu response (I consider this a fine trade for both ends, Ting-Lu user gets the opportunity to neuter Wellspring's breaking capacity, and the Wellspring user gets to prevent Ting-Lu from mindlessly vomiting Spikes all over the team)
Most of the strategies that Wellspring counteracts require less user input than what is needed to succeed with Wellspring. It's worth noting that a few of these roles are either temporary or outright risky, but the nature of Wellspring defensively and offensively is that most great performances with it start from its user outplaying in general or winning 50/50s. I think it's valuable to preserve mons like this with a high skill ceiling and average/below average regular performance (when compared to some of the busted dudes we have in this meta), especially when they're rarely even trying to sweep teams like a Gouging Fire would.
The last thing I wanted to talk about was the builder aspect of dealing with Wellspring. You may have noticed that I havent mentioned a single Grass type so far in the post (except Wellspring lol) and the reason for that is because I think they are all bad enough mons that they realistically cannot fit on the vast majority of teams, but I think that's fine. As far as direct Wellspring answers go, Zama (esp with Rest) is a much more practical choice than any of these mons, and Dnite covers a wide range of situations, forcing the opponent to have specific sets and make specific plays to break through it, and the strength of these mons will more than make up for them not being permanent counters, both in the Wellspring matchups and other matchups.
It's also worth noting that Zama and Dnite are two mons that are heavily encouraged by the rest of the meta - I'm more likely to justify Zama on my team due to its Gouging Fire/Gambit/Rai matchup than I am to justify it because of Wellspring, and I'm more likely to justify Dnite on the basis that it covers an insane amount of things including Roaring Moon, which also has limited switchins while being much harder to revenge kill than Ogerpon.
- I don't think Kyurem is broken. Honestly, outside of Loaded Dice mixed sets I think Kyurem is super underwhelming. Boots Kyurem sets suffer heavily from a case of not really being amazing at anything - it's not fast enough to be speed control, it's not scary enough to be your main source of breaking, its typing doesn't really cover much that its teammates won't already handle. The base 95 speed tier is still pretty neat for outspeeding and threatening the Ground types, but without being able to perform some role to a top level it becomes hard to justify in such a power crept metagame. Specs Kyurem aims to address some of the breaking issues, but it still faces issues fitting onto teams. Committing to running properly good removal so that you can click buttons with a breaker is hard, and it usually results in flimsy structures that don't actually cover threats/teras/offensive teams well, which is probably the single most important thing in this meta. These structures are usually also incredibly predictable on the defensive side, which is a big problem when your main gameplan requires you to give up momentum and even Tera so often. DD mixed sets somewhat rectify these issues, allowing the Kyurem player to play more aggressively and position more efficiently. However, most of the Steels and Zama will force Kyurem to try and outlast its checks before going for a sweep, which is tough when it still has to contest with hazards/prio/tera etc.
- Probably the most broken of the three pokemon I'm talking about, but I think it's still too early for suspecting Rai. Darkrai has caught a lot of attention from WCoP, largely for its ability to beat down certain balance structures. My issue with using this as a justification for a ban right now is that the balance teams I've been seeing in WCoP feel largely outdated. For example, a typical SD Scor balance runs into all sorts of issues when it comes to switching into threats, because the structure's options are largely limited by SD Scor's desperate need to be paired with at least Spikes (ideally Rocks as well) and Gliscor's general inability to handle or even deter major offensive threats from setting up. These teams face pressure from most playstyles in the metagame, whether it's from Wellspring/Rai/Kyurem/Ghold/opposing SD Scor/Gouging Fire/even Raging Bolt, and those are just the high tier mons that put major pressure on balances. With this in mind, I think it's really hard to justify balance structures that force you into the same defensive picks every time - if you're running Gliscor + Skarm + Clef, not only are you running an incredibly predictable core of 3, you're also going to be limited in what you can use in the last 3 slots, since you're always allowing/aiming for the max hazards trade, leaving you with only Boots options to pick from (most of which simply cannot handle the current threat level). While the structures I'm talking about are not passive (they do make progress very reliably at least in longer games), they do struggle heavily to influence games when the matchup is not in their favour. Frankly, I think the meta at least needs some time before a Rai suspect, so people can figure out how to give balance teams more tools against offense matchups, or go the other way and run stall instead.
As a final note, I wanted to say that while I think the meta has been in a pretty dire place for most of DLC 2, this current meta is probably marginally better than most of the months preceding it. In terms of tiering action, the only mon that I'm sure has no business being in the tier is Goug. This doesn't mean that I think the tier will be fine with one ban, it just means that I think the next steps will require some more thought as well as some time given to let the metagame develop. A lot of the ideas being explored right now, particularly the ones regarding the approach to the hazard game and item choices, are harder to work with than the previous building standards, and I'd rather not shoot mons that could potentially be an important part of this new metagame. The chances are, unless we somehow ban our way back to a DLC 1 power level, we're going to need to lab out new building approaches to stay on top of the meta.
Great post. If this is your "lazy" analysis then I'm kinda afraid of what it looks like when you give 100% lolDropping a quick post mostly so people know my thoughts on the potential suspect targets (although these will mostly be personal thoughts as I'm too lazy to do a big analysis).
- I've been pretty vocally against suspecting Wells pring for a while on Discord, and I wanted to take some time to flesh out my position a bit. Firstly, I don't think this mon is broken. Given the amount of limitations it has between the hazard weakness, being weak to 3 mons that are faster than it and are also known to carry entire games (Zama/Pult/Rai), the lack of defensive Teras, and a few big matchups that get way more comfortable if the Ogerpon takes chip switching in (Gambit/Bolt/Dnite), I feel pretty comfortable dealing with Wellspring. In terms of balance's Wellspring matchup, I think that focusing on momentum is the way to go. More proactive balances can afford mons like Chesto Idef Zama which ease the matchup a fair bit. On top of that, gameplanning adjustments like clicking Ruination with Ting-Lu instead of instantly Spiking help with handling the threat a lot, as well as emergency Teras when you can afford to click them. The gameplans that I end up using against Wellspring do vary quite a bit from game to game, but I find it hard to imagine a team in this meta that is good enough to use against other threats, but too bad to use against Wellspring, barring maybe some specific Alomomola structures.
In general, I think that Wellspring has a lot of practical limitations as a breaker, and I believe that there are better ways to break in this meta than many of the Wellspring teams I've seen that either rely too heavily on Wellspring to break or leave themselves too open to offense's faster/bulkier/prio-having wincons. When I do decide to use Wellspring, I'm mostly looking for a mon that hits certain defensive roles that other offensive options not named Terrible Ass Volcanion can't hit. Here's a short list of roles that I might use a Wellspring for:
Primarina switchin (seriously, offense has so little for this and yet some teams really want to not sack mons immediately)
Barraskewda/Hydro Steam switchin (insanely fast mons spamming weather-boosted moves for free is not fun)
Encore user (especially one that is fast but not tied to Booster Energy, bulky cheese setup hates this)
Great Tusk (we don't have that many Ground resists that dont get Ice Spinner, it's nice to keep options open)
Alomomola block (again very important for some offensive cores that cannot keep up maximum pressure on Mola at all times)
Ting-Lu response (I consider this a fine trade for both ends, Ting-Lu user gets the opportunity to neuter Wellspring's breaking capacity, and the Wellspring user gets to prevent Ting-Lu from mindlessly vomiting Spikes all over the team)
Most of the strategies that Wellspring counteracts require less user input than what is needed to succeed with Wellspring. It's worth noting that a few of these roles are either temporary or outright risky, but the nature of Wellspring defensively and offensively is that most great performances with it start from its user outplaying in general or winning 50/50s. I think it's valuable to preserve mons like this with a high skill ceiling and average/below average regular performance (when compared to some of the busted dudes we have in this meta), especially when they're rarely even trying to sweep teams like a Gouging Fire would.
The last thing I wanted to talk about was the builder aspect of dealing with Wellspring. You may have noticed that I havent mentioned a single Grass type so far in the post (except Wellspring lol) and the reason for that is because I think they are all bad enough mons that they realistically cannot fit on the vast majority of teams, but I think that's fine. As far as direct Wellspring answers go, Zama (esp with Rest) is a much more practical choice than any of these mons, and Dnite covers a wide range of situations, forcing the opponent to have specific sets and make specific plays to break through it, and the strength of these mons will more than make up for them not being permanent counters, both in the Wellspring matchups and other matchups.
It's also worth noting that Zama and Dnite are two mons that are heavily encouraged by the rest of the meta - I'm more likely to justify Zama on my team due to its Gouging Fire/Gambit/Rai matchup than I am to justify it because of Wellspring, and I'm more likely to justify Dnite on the basis that it covers an insane amount of things including Roaring Moon, which also has limited switchins while being much harder to revenge kill than Ogerpon.
- I don't think Kyurem is broken. Honestly, outside of Loaded Dice mixed sets I think Kyurem is super underwhelming. Boots Kyurem sets suffer heavily from a case of not really being amazing at anything - it's not fast enough to be speed control, it's not scary enough to be your main source of breaking, its typing doesn't really cover much that its teammates won't already handle. The base 95 speed tier is still pretty neat for outspeeding and threatening the Ground types, but without being able to perform some role to a top level it becomes hard to justify in such a power crept metagame. Specs Kyurem aims to address some of the breaking issues, but it still faces issues fitting onto teams. Committing to running properly good removal so that you can click buttons with a breaker is hard, and it usually results in flimsy structures that don't actually cover threats/teras/offensive teams well, which is probably the single most important thing in this meta. These structures are usually also incredibly predictable on the defensive side, which is a big problem when your main gameplan requires you to give up momentum and even Tera so often. DD mixed sets somewhat rectify these issues, allowing the Kyurem player to play more aggressively and position more efficiently. However, most of the Steels and Zama will force Kyurem to try and outlast its checks before going for a sweep, which is tough when it still has to contest with hazards/prio/tera etc.
- Probably the most broken of the three pokemon I'm talking about, but I think it's still too early for suspecting Rai. Darkrai has caught a lot of attention from WCoP, largely for its ability to beat down certain balance structures. My issue with using this as a justification for a ban right now is that the balance teams I've been seeing in WCoP feel largely outdated. For example, a typical SD Scor balance runs into all sorts of issues when it comes to switching into threats, because the structure's options are largely limited by SD Scor's desperate need to be paired with at least Spikes (ideally Rocks as well) and Gliscor's general inability to handle or even deter major offensive threats from setting up. These teams face pressure from most playstyles in the metagame, whether it's from Wellspring/Rai/Kyurem/Ghold/opposing SD Scor/Gouging Fire/even Raging Bolt, and those are just the high tier mons that put major pressure on balances. With this in mind, I think it's really hard to justify balance structures that force you into the same defensive picks every time - if you're running Gliscor + Skarm + Clef, not only are you running an incredibly predictable core of 3, you're also going to be limited in what you can use in the last 3 slots, since you're always allowing/aiming for the max hazards trade, leaving you with only Boots options to pick from (most of which simply cannot handle the current threat level). While the structures I'm talking about are not passive (they do make progress very reliably at least in longer games), they do struggle heavily to influence games when the matchup is not in their favour. Frankly, I think the meta at least needs some time before a Rai suspect, so people can figure out how to give balance teams more tools against offense matchups, or go the other way and run stall instead.
As a final note, I wanted to say that while I think the meta has been in a pretty dire place for most of DLC 2, this current meta is probably marginally better than most of the months preceding it. In terms of tiering action, the only mon that I'm sure has no business being in the tier is Goug. This doesn't mean that I think the tier will be fine with one ban, it just means that I think the next steps will require some more thought as well as some time given to let the metagame develop. A lot of the ideas being explored right now, particularly the ones regarding the approach to the hazard game and item choices, are harder to work with than the previous building standards, and I'd rather not shoot mons that could potentially be an important part of this new metagame. The chances are, unless we somehow ban our way back to a DLC 1 power level, we're going to need to lab out new building approaches to stay on top of the meta.