My problem with hydrapple is that its speed sucks. Like if it was as fast as like dragonite or something maybe it would be ou (I know dragonite is pretty slow but that is my point).
turn 3-4: balloon tinkaton switches in on hydrapple ep, forces it out, and gets up rockshttps://replay.pokemonshowdown.com/smogtours-gen9ou-790653 - Empo won with Hydrapple vs 4 INSANE checks
turn 40-44: hydrapple comes in on a burned zamazenta. zamazenta sets up a couple iron defenses while hydrapple sets up a nasty plot. zama rests, then hydrapple teras and proceeds to spam giga drain until it winshttps://replay.pokemonshowdown.com/smogtours-gen9ou-791206 - SW won with Hydrapple vs 3 INSANE checks Darkrai, Moth and Kyurem
turn 11-14: glowking lets hydrapple come in with a chilly reception. supag correctly predicts a tinkaton switch-in and chunks her with earth power, but is forced out by moltreshttps://replay.pokemonshowdown.com/smogtours-gen9ou-792282 - SupaG won vs 3 INSANE checks
Careful friend, those are them's fighting wordsI love Gliscor. I think it's perfectly balanced.
Ok I wouldn't say perfectly balanced and I definitely don't like gliscor (even I think he is an annoying little s***) but imo he is nowhere near broken. And yes I know this post was probably made as like a troll or something but I felt like responding so....I love Gliscor. I think it's perfectly balanced.
Channeling your inner CTC much?If your Hydrapple died, maybe you should play other games (like Tetris)
Whenever Gliscor hits the field, it's essentially two mons at once. Do you attack semi-Gliscor A or semi-Gliscor B (Protect?), or do you set up stealth rocks? Will semi-Glisc A use EQ? or will B use Toxic? Will A click SD? Or will B click Facade? It also has the longevity of like 4 mons at once (Leftovers). This mon is very much just a switch in, go stupid, switch out, come back in later and always stay at like 60% HP. If a competitive singles player was asked to design the perfect competitive mon, Gliscor is what they would create. It's so peak I could cry.Okay, actually, I keep wondering: Is Gliscor actually a problem or is it just that the meta hasn't adapted to it yet? I've seena lot of takes on the Gliscor fandom and hatebase, and i've been 50/50 on it basically since it's reintroduction.
I have at least a surface level idea on what my goat does; Hazards, Knock Off, SD Facade (bonus points if it's Tera Normal), all that jazz. I know Gliscor is not without fault, either. It's either trading speed for bulk or vice versa, it can sometimes struggle to fit everything it wants, it's not that strong, at least without Swords Dance boosts, Encore can be annoying, Ice Beam. None of this is foreign territory for me. However, Gliscor the stall breaker and patriot is also deceptively hard to account for in the builder. That, or i'm not looking in the right places.
is Gliscor genuinely a problem, or am I just fumbling against it repeatedly?
Maybe your woids are fightin' woids.Careful friend, those are them's fighting words
The thing about Gliscor is the SD sets, and especially Tera Normal, has somewhat different counterplay than the more passive hazards + Toxic type sets. But for some teams, they already have Fighting types or Fighting moves for Gambit and can possibly pivot this into dealing with a Tera Normal Gliscor. A slower team like stall is almost certainly going to want an Unaware wall like Dondozo, which can also Rest away the potential Toxic status.Okay, actually, I keep wondering: Is Gliscor actually a problem or is it just that the meta hasn't adapted to it yet? I've seena lot of takes on the Gliscor fandom and hatebase, and i've been 50/50 on it basically since it's reintroduction.
I have at least a surface level idea on what my goat does; Hazards, Knock Off, SD Facade (bonus points if it's Tera Normal), all that jazz. I know Gliscor is not without fault, either. It's either trading speed for bulk or vice versa, it can sometimes struggle to fit everything it wants, it's not that strong, at least without Swords Dance boosts, Encore can be annoying, Ice Beam. None of this is foreign territory for me. However, Gliscor the stall breaker and patriot is also deceptively hard to account for in the builder. That, or i'm not looking in the right places.
is Gliscor genuinely a problem, or am I just fumbling against it repeatedly?
A few things. First, ignore the Pecha Berry thing because, as fringe as this was before I made this post, my testing revealed that this was not even that fringe level of reliable. Sticky Barb Clef would be better because you have more uses for it with stuff like BE mons. It is also easier to proc in many situations. But it's still niche.There are other things players can do against Gliscor:
Hex takes advantage of the fact it wants to status itself. This is a super underrated anti-Gliscor tech that only Tera Normal counters.
Taunt can stop basically everything Gliscor wants to do, such as to hazards, SD, toxic, and Protect stalling for more than a turn.
Psychic Noise counters healing. In general, this is a very useful and underrated move.
Neutralizing Gas also counters healing, although one needs to be careful of the Ground weakness.
Magic Bounce counters every Gliscor besides SD pretty hard on Hatt.
Skill Swap can force Gliscor out. It is commonly run on Ribombee, but is available on other mons.
Mighty Cleave is hard to fit since Iron Boulder isn't a real mon, but it does have some use against other Protect stalling sets like Kyurem or Garg.
Pecha Berry... A Gliscor could be cured with Trick Pecha Berry, which is borderline trolling, but still maybe plausible.
PP stalling is more complicated, but this can also work against Gliscor sometimes. At least it can with 16 PP moves like Protect, Toxic, and Earthquake. Getting rid of just one of these can change a lot. Corv is best for this since it has the immunities to Toxic and EQ, but even mons like Kyurem, D-speed, and Weavile can chip away a bit with Pressure when well positioned. If you have Corv and another Pressure mon, even if you are a more offensively oriented team, you can really force the issue on Gliscor's Protect scouting.
I love Gliscor. I think it's perfectly balanced.
The main issue for me is their lack of real defensive utility thanks to their low bulk. Meow's Protean makes it effectively not a Ghost resist, so you're likely going to have to double up or find a really good answer to Pult. Weavile, while not having Grass STAB to hit Alomomola, speed ties Darkrai, outspeeds Meow, and has priority. Plus it always has Ice and Dark STAB. This means that while Weavile isn't the best Ghost resist, it has enough utility to come in one the stray Shadow Ball and immediately threaten Pult and Ghold with Ice Shard or Knock Off. This in general means Weavile is the better Pokémon for a lot of teams. I'd argue Weavile is OU-worthy for this reason, especially as it's a fantastic Knock Off user on Bulky Hazard Stack, and Meowscarada doesn't deserve OU, although it has a niche in the tier. Feel free to disagree.So uh, I'm still finding both these Pokemon a bit hard to fit onto teams but I think Meow + Weavile feel pretty good right now. I don't think either Pokémon really had all that bad of an MU against Kyurem, but both do help fill the void left by that Pokemon as an Ice-type attacker and, more importantly, their key partners like Raging Bolt and Great Tusk feel much stronger with Kyurem gone, as do their targets like Lando-T. In particular, I've been really liking protective pads on Meow, which performs it's intended function of Knockong Off Zapdos / Moltres's boots and beating them long-term with Triple Axel & also not risking helmet chip when clicking Axel against Landorus-t. Weavile's Ice Shard + Crash combo are also both still useful though, especially against Roaring Moon which i still find difficult to answer, especially now that it's running other non-Flying Tera types.
Darkrai does feel a bit better than both Pokémon, but i feel the grap between them isn't as big now, though I'd like to hear other player's opinions on the matter.
A way you or others can post in the Policy Review if you aren't a badged user is to submit the PR posting access form here https://www.smogon.com/forums/policy-review-access-request/ and contacting the threads respective tiering leader to know about it.Since I cant post in that thread here is one thing I would like to suggest about the suspect reqs.
Wouldn’t HDB be a better option for this set to preserve longevity and make predicting less of a chore so you don’t have to lock into weak Knock Offs? Alternatively, Expert Belt is a solid option for doing extra damage while still not locking yourself into Knock Off.I've been trying to build with Specs with Knock to be a solid breaker into a lot of team archetypes since it hits a lot of special walls hard while also being able to break really bulky teams with hazards and knock. It also is good into Moltres since you can knock on the switch and then get rocks up. Any chance that Specs Darkrai becomes used a lot?
I second this. Expert Belt Darkrai is quite nice. Extra damge, yet still having extra longevity thanks to not having Life Orb's recoil, and not locking into a move with Specs. And the damage difference is still very relevant inspite of only being a 20% boost. For example:Expert Belt is a solid option for doing extra damage while still not locking yourself into Knock Off.
If it was better than kyurem than why wasnt it sused twiced and banned rather than kyurem also how is fickle uncompetitive? Its just basically a crit but flavored a little differentlyI will say that while i dont find it broken (though its better than kyu fasho lmao) Hydrappl's ability to gamble with Fickle Beam is a bit uncompetitive. Done it plenty of times against Gking / Corv and have been rewarded by running away with the game lmao.
That said I find building teams with this mon to be difficult and think it's reliance on Tera is a massive hinderace. Without investment in bulk it's also not as bulky as I'd like and it's power pre-np boost is a bit weak. I personally still am not seeing the hype behind this mon beyond its good MU into ting-lu.
Some mons are not suspected because of how "good" they are, but rather what they can do at their heights. Kyurem is one such case where it could run a lot of sets that required somewhat different play patterns to beat, but many of said sets required massive amount of support between adequate hazard removal like Great Tusk (which has defensive synergy issues with Kyurem), slow pivot support, and a proper defensive backbone - and even then Kyurem can end up falling short if it isn't correctly played. Sure Subtect Kyurem might seem broken when you get that match-up into Garganacl and keep Entry hazards off, but then you struggle to remove entry hazards in other match-ups as you will in SV, and end up losing 1v1 to random mons like Moltres or a fully setup Zamazenta that Kyurem itself will have very little practical utility against. I'm sure many players who voted in the last test (particularly on the dnb side) would agree that Pokémon like Darkrai, Ogerpon-W, and Gliscor are easier to slot onto a team while also proving to be more and more consistently useful on a game to game basis due to their innate traits like higher speed, better defensive utility, etc. The vote was close but I feel Kyurem was banned for being able to carry to many hats that required mildly different play patterns to check rather than being stupidly excellent or easy to use in any given role like the aforementioned Pokemon. That isn't to say it was "bad" at a lot of its roles but it wasn't the top of its class at most of them.If it was better than kyurem than why wasnt it sused twiced and banned rather than kyurem also how is fickle uncompetitive? Its just basically a crit but flavored a little differently
Hydrapple is OU worthy tbh, bro is SD scor with worse typing and regen instead of Poison healSome mons are not suspected because of how "good" they are, but rather what they can do at their heights. Kyurem is one such case where it could run a lot of sets that required somewhat different play patterns to beat, but many of said sets required massive amount of support between adequate hazard removal like Great Tusk (which has defensive synergy issues with Kyurem), slow pivot support, and a proper defensive backbone - and even then Kyurem can end up falling short if it isn't correctly played. Sure Subtect Kyurem might seem broken when you get that match-up into Garganacl and keep Entry hazards off, but then you struggle to remove entry hazards in other match-ups as you will in SV, and end up losing 1v1 to random mons like Moltres or a fully setup Zamazenta that Kyurem itself will have very little practical utility against. I'm sure many players who voted in the last test (particularly on the dnb side) would agree that Pokémon like Darkrai, Ogerpon-W, and Gliscor are easier to slot onto a team while also proving to be more and more consistently useful on a game to game basis due to their innate traits like higher speed, better defensive utility, etc. The vote was close but I feel Kyurem was banned for being able to carry to many hats that required mildly different play patterns to check rather than being stupidly excellent or easy to use in any given role like the aforementioned Pokemon. That isn't to say it was "bad" at a lot of its roles but it wasn't the top of its class at most of them.
Hydrappl being better is a joke but I did see a few teams like the blimax one sub out Kyurem for it and it did have a lot of its own perks like forming double/ triple regen cores with Mola / Gking, more opportunities to switch into threats because no rocks weakness + Regen (although it's bulk is a bit suspect without investment), and a better natural MU into a few threats like Garg.
As for Fickle Beam, the proc rate being 25% higher than crits is a big reason as to why I can find it somewhat "uncompetitive". These are also pre-gen 6 crits so they are hurting a lot more. It would be a lot bigger of an issue if Hydrappl didn't need to setup beforehand to be threatening, but there have been many cases where I just rolled the dice with Fickle vs one of apple's counters and been rewarded with a KO.
Yeah expert belt is basically the only set I use because of all the reasons you mentioned. Like seriously the fact that it is using worse life orb and you are still doing really well is one of the reasons I want darkrai bannedI second this. Expert Belt Darkrai is quite nice. Extra damge, yet still having extra longevity thanks to not having Life Orb's recoil, and not locking into a move with Specs. And the damage difference is still very relevant inspite of only being a 20% boost. For example:
252 SpA Darkrai Sludge Bomb vs. 0 HP / 4 SpD Ogerpon-Wellspring: 208-246 (69.1 - 81.7%) -- guaranteed 2HKO after Stealth Rock.
252 SpA Expert Belt Darkrai Sludge Bomb vs. 0 HP / 4 SpD Ogerpon-Wellspring: 250-295 (83 - 98%) -- 68.8% chance to OHKO after Stealth Rock.