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Metagame SV OU Metagame Discussion v4

Grafaiai
Morkal OU Analysis
Introduction

Grafaiai is a Generation Nine newcomer with a unique Poison/Normal-type combination shared only with its pre-evolution, Shroodle. Initially, it was overlooked thanks to decidedly mediocre stats beyond its excellent base 110 speed (tied with Ogerpon).

However, Grafaiai has several solid aspects working in its favor; its phenomenal Ghost-type immunity and Fairy-type resistance somewhat make up for its lack of bulk (it is also the only Pokemon in OU with this unique defensive synergy). Additionally, Grafaiai has a stellar movepool with a tremendous amount of offensive and (more importantly) support options.​
Like Furret, I felt that Grafaiai deserved an OU anthem; so here it is~

Base Stat Total
485
Base Stats

HP - 63
Attack - 95
Defense - 65
Special Attack
- 80
Special Defense - 72
Speed
- 110
OU Niche Simplified

Fast utility support with unique role compression and favorable meta matchups for offensive teams.​
Abilities
Unburden
Poison Touch

Hidden Ability
Prankster
Offensive Movepool

Physical

Acrobatics, Double-Edge, Facade, Foul Play, Gunk Shot, Knock Off, Low Kick, Poison Jab, Shadow Claw, Skitter Smack, Throat Chop, Trailblaze, U-turn, X-Scissor

Special
Acid Spray, Sludge Bomb, Sludge Wave, Tera Blast, Venoshock​
Support Movepool

Baton Pass, Encore, Endure, Endeavor, Nasty Plot, Parting Shot, Protect, Rest, Sleep Talk, Substitute, Super Fang, Switcheroo, Swords Dance, Taunt, Toxic​
View attachment 651619
Grafaiai - Recommended Sets


Grafaiai @ Heavy-Duty Boots
Ability: Poison Touch
Tera Type: Fairy
EVs: 184 HP / 68 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- Parting Shot
- Encore
- Knock Off


or


Grafaiai @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Fairy
EVs: 184 HP / 68 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- U-turn
- Encore
- Knock Off
View attachment 651619
Grafaiai - Summarized OU Advantages
  • Unique access to both Encore and Parting Shot for crippling setup sweepers while still maintaining momentum.​
  • Unique access to both Parting Shot and U-Turn alongside the Prankster ability for phenomenal momentum.​
  • Unique typing combined with great speed and usable attack allows it to dismantle critical opposing cores that threaten your offensive team's synergy along with outpacing potent threats such as Enamorus and Walking Wake.​
  • Threatens some of the OU Tier's most potent threats including Clefable, Enamorus, Iron Valiant, and Ogerpon-Wellspring.​
  • Grafaiai's moveset is flexible with additional phenomenal tools like Super Fang, Switcheroo, and Taunt. This allows for Grafaiai to have additional unpredictability and flexibility depending on the types of teams that your offensive cores are having difficulty with.​
Disclaimer

Grafaiai is not an easily splashable Pokemon, it is a niche pick for specific offensive teams that require its unique set of abilities and talents. It will underperform if you do not build your team with this in mind.

As always, I highly recommend taking a look at the fantastic SV OU Speed Tiers thread written up by Mada along with heading over to SV OU's RMT if you need advice or help building your teams.

However, if you build around Grafaiai's uniquely technical points, you'll find that it can often be the crux of your most potent strategies and open the way for your offensive behemoths to piledrive through your opponent's defensive cores.

There are two major differentiating factors between the sets I've listed here.

Do you want to soften Pokemon's offensive stats without having your pivot move blocked by Dark-type Pokemon?

Use the Poison Touch Parting Shot variant

Do you want to have the wonderful utility of Prankster Encore while still being able to pivot out of Dark-type Pokemon?

Use the Prankster U-turn variant

EV Analysis - Both Sets
Reasoning
View attachment 651619
184 HP / 68 Atk / 4 Def / 252 Spe

Stat Total With EV Allotment

313 HP | 243 Attack | 167 Defense | 176 Special Attack | 180 Special Defense | 350 Speed
Having 184 HP EVs specifically allows Grafaiai to survive important benchmark attacks such as 252 Timid Gholdengo's STAB Make It Rain, Ogerpon-Wellspring's 252 Jolly Ivy Cudgel (pre-Tera), and 252 Timid Enamorus's Earth Power (super effective). These additional HP EVs also allow Grafaiai to perform numerous other defensive feats that will be outlined in detail in the Damage Calculation section of this analysis such as comfortably surviving Clodsire's STAB Earthquake (super effective) and Choice Specs Walking Wake's STAB Dragon Pulse/Hydro Steam.

Since Grafaiai's base attack is only 95, we can forgo a lot of EV investment since it only needs 68 EVs to hit the specific damage benchmarks with Gunk Shot required for this niche; examples are getting the OHKO on Enamorus, Iron Valiant, and Ogerpon-Wellspring along with getting the 2HKO on Hatterene and Rillaboom (with a small OHKO chance on the latter). With this EV investment alongside Knock Off, Grafaiai additionally gets a 2HKO on potent offensive threats such as Deoxys-Speed and Dragapult.​

Gunk Shot - Damage Calculations

(Gunk shot must have at least a 75% chance to reach the respective benchmark to be included in that KO category)
Gunk Shot OHKO
68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Enamorus: 356-422 (123.1 - 146%) -- guaranteed OHKO
68 Atk Grafaiai Gunk Shot vs. 4 HP / 0 Def Iron Valiant: 290-344 (100 - 118.6%) -- guaranteed OHKO

68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Meowscarada: 356-422 (121.5 - 144%) -- guaranteed OHKO
68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Ogerpon-Wellspring: 308-366 (102.3 - 121.5%) -- guaranteed OHKO

68 Atk Grafaiai Gunk Shot vs. 80 HP / 0 Def Primarina: 342-404 (106.5 - 125.8%) -- guaranteed OHKO

Gunk Shot 2HKO
68 Atk Grafaiai Gunk Shot vs. 224 HP / 0 Def Cinderace: 169-199 (47.3 - 55.7%) -- 77.3% chance to 2HKO
68 Atk Grafaiai Gunk Shot vs. 252 HP / 252+ Def Clefable: 236-278 (59.8 - 70.5%) -- guaranteed 2HKO after Leftovers recovery

68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Darkrai: 145-172 (51.6 - 61.2%) -- guaranteed 2HKO
68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Deoxys-Speed: 145-172 (60.1 - 71.3%) -- guaranteed 2HKO

68 Atk Grafaiai Gunk Shot vs. 252 HP / 204+ Def Hatterene: 206-246 (64.7 - 77.3%) -- guaranteed 2HKO after Leftovers recovery
68 Atk Grafaiai Gunk Shot vs. 0 HP / 4 Def Rillaboom: 288-342 (84.4 - 100.2%) -- 6.3% chance to OHKO

68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Roaring Moon: 177-208 (50.4 - 59.2%) -- guaranteed 2HKO
68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Samurott-Hisui: 160-189 (49.8 - 58.8%) -- 99.6% chance to 2HKO

68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Weavile: 189-223 (67.2 - 79.3%) -- guaranteed 2HKO

Gunk Shot 3HKO
68 Atk Grafaiai Gunk Shot vs. 4 HP / 252 Def Blissey: 262-310 (40.1 - 47.5%) -- guaranteed 3HKO
68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Kyurem: 145-172 (37 - 43.9%) -- guaranteed 3HKO

68 Atk Grafaiai Gunk Shot vs. 64 HP / 28 Def Raging Bolt: 139-165 (34.1 - 40.5%) -- guaranteed 3HKO
68 Atk Grafaiai Gunk Shot vs. 12 HP / 0 Def Walking Wake: 144-171 (42.1 - 50%) -- 0.4% chance to 2HKO
Knock Off - Damage Calculations
Knock Off
68 Atk Grafaiai Knock Off (97.5 BP) vs. 0 HP / 0 Def Deoxys-Speed: 158-186 (65.5 - 77.1%) -- guaranteed 2HKO
68 Atk Grafaiai Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 182-216 (57.4 - 68.1%) -- guaranteed 2HKO

68 Atk Grafaiai Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 150-178 (47.6 - 56.5%) -- 83.6% chance to 2HKO
68 Atk Grafaiai Knock Off (97.5 BP) vs. 0 HP / 0 Def Iron Crown: 144-170 (44.8 - 52.9%) -- 24.6% chance to 2HKO

68 Atk Grafaiai Knock Off (97.5 BP) vs. 252 HP / 232 Def Latias: 124-148 (34 - 40.6%) -- guaranteed 3HKO
68 Atk Grafaiai Knock Off (97.5 BP) vs. 252 HP / 16 Def Slowking-Galar: 170-200 (43.1 - 50.7%) -- 3.9% chance to 2HKO
Defensive Calculations

(Both Pre-Tera and Terastallized defensive benchmarks are included here)
Defensive Calculations
(Pre-Tera)

0 SpA Clefable Moonblast vs. 184 HP / 0 SpD Grafaiai: 64-76 (20.4 - 24.2%) -- guaranteed 5HKO
0 Atk Clodsire Earthquake vs. 184 HP / 4 Def Grafaiai: 240-284 (76.6 - 90.7%) -- guaranteed 2HKO
252+ Def Corviknight Body Press vs. 184 HP / 4 Def Grafaiai: 117-138 (37.3 - 44%) -- guaranteed 3HKO

252 SpA Darkrai Dark Pulse vs. 184 HP / 0 SpD Grafaiai: 177-208 (56.5 - 66.4%) -- guaranteed 2HKO
252 SpA Darkrai Ice Beam vs. 184 HP / 0 SpD Grafaiai: 132-156 (42.1 - 49.8%) -- guaranteed 3HKO
252 SpA Darkrai Sludge Bomb vs. 184 HP / 0 SpD Grafaiai: 66-78 (21 - 24.9%) -- guaranteed 5HKO

76 Atk Dragapult Dragon Darts (2 hits) vs. 184 HP / 4 Def Grafaiai: 192-228 (61.3 - 72.8%) -- approx. 2HKO

252 SpA Enamorus Earth Power vs. 184 HP / 0 SpD Grafaiai: 264-312 (84.3 - 99.6%) -- guaranteed 2HKO
252 SpA Enamorus Moonblast vs. 184 HP / 0 SpD Grafaiai: 105-123 (33.5 - 39.2%) -- guaranteed 3HKO

0 Atk Garganacl Earthquake vs. 184 HP / 4 Def Grafaiai: 204-240 (65.1 - 76.6%) -- guaranteed 2HKO
252 SpA Gholdengo Make It Rain vs. 184 HP / 0 SpD Grafaiai: 262-309 (83.7 - 98.7%) -- guaranteed 2HKO

252 SpA Glimmora Earth Power vs. 184 HP / 0 SpD Grafaiai: 258-304 (82.4 - 97.1%) -- guaranteed 2HKO
252+ Atk Gouging Fire Flare Blitz vs. 184 HP / 4 Def Grafaiai: 279-328 (89.1 - 104.7%) -- 31.3% chance to OHKO

252 SpA Iron Valiant Moonblast vs. 184 HP / 0 SpD Grafaiai: 96-114 (30.6 - 36.4%) -- 56.1% chance to 3HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 184 HP / 4 Def Grafaiai: 262-309 (83.7 - 98.7%) -- guaranteed 2HKO

252+ SpA Primarina Moonblast vs. 184 HP / 0 SpD Grafaiai: 110-129 (35.1 - 41.2%) -- guaranteed 3HKO
252+ SpA Primarina Psychic Noise vs. 184 HP / 0 SpD Grafaiai: 232-274 (74.1 - 87.5%) -- guaranteed 2HKO

252+ SpA Protosynthesis Raging Bolt Thunderclap vs. 184 HP / 0 SpD Grafaiai: 223-264 (71.2 - 84.3%) -- guaranteed 2HKO
252+ Atk Choice Band Rillaboom Grassy Glide vs. 184 HP / 4 Def Grafaiai in Grassy Terrain: 132-156 (42.1 - 49.8%) -- guaranteed 3HKO after Grassy Terrain recovery

252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 184 HP / 4 Def Grafaiai: 196-232 (62.6 - 74.1%) -- guaranteed 2HKO
160+ Def Skarmory Body Press vs. 184 HP / 4 Def Grafaiai: 135-159 (43.1 - 50.7%) -- 3.1% chance to 2HKO
0 SpA Slowking-Galar Sludge Bomb vs. 184 HP / 0 SpD Grafaiai: 69-81 (22 - 25.8%) -- 3.8% chance to 4HKO

244 SpA Choice Specs Walking Wake Hydro Steam vs. 184 HP / 0 SpD Grafaiai: 249-294 (79.5 - 93.9%) -- guaranteed 2HKO
244 SpA Choice Specs Walking Wake Dragon Pulse vs. 184 HP / 0 SpD Grafaiai: 264-312 (84.3 - 99.6%) -- guaranteed 2HKO

252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 184 HP / 4 Def Grafaiai: 265-315 (84.6 - 100.6%) -- approx. 6.3% chance to OHKO
+1 88 Def Zamazenta Body Press vs. 184 HP / 4 Def Grafaiai: 222-262 (70.9 - 83.7%) -- guaranteed 2HKO

Defensive Calculations
(Terastallized)

0 Atk Clodsire Earthquake vs. 184 HP / 4 Def Tera Fairy Grafaiai: 120-142 (38.3 - 45.3%) -- guaranteed 3HKO
252+ Def Corviknight Body Press vs. 184 HP / 4 Def Tera Fairy Grafaiai: 58-69 (18.5 - 22%) -- possible 5HKO

252 SpA Darkrai Dark Pulse vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 88-104 (28.1 - 33.2%) -- guaranteed 4HKO
252 SpA Dragapult Hex (65 BP) vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 117-138 (37.3 - 44%) -- guaranteed 3HKO

252 SpA Enamorus Earth Power vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 132-156 (42.1 - 49.8%) -- guaranteed 3HKO
0 Atk Garganacl Earthquake vs. 184 HP / 4 Def Tera Fairy Grafaiai: 102-120 (32.5 - 38.3%) -- 98.2% chance to 3HKO
252 SpA Glimmora Earth Power vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 129-152 (41.2 - 48.5%) -- guaranteed 3HKO

252+ Atk Gouging Fire Earthquake vs. 184 HP / 4 Def Tera Fairy Grafaiai: 155-183 (49.5 - 58.4%) -- 98.8% chance to 2HKO
0 SpA Hatterene Psyshock vs. 184 HP / 4 Def Tera Fairy Grafaiai: 159-187 (50.7 - 59.7%) -- guaranteed 2HKO

252 Atk Iron Valiant Close Combat vs. 184 HP / 4 Def Tera Fairy Grafaiai: 138-163 (44 - 52%) -- 15.6% chance to 2HKO
252 Atk Iron Valiant Knock Off (97.5 BP) vs. 184 HP / 4 Def Tera Fairy Grafaiai: 75-88 (23.9 - 28.1%) -- 94.1% chance to 4HKO

252+ SpA Primarina Psychic Noise vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 116-137 (37 - 43.7%) -- guaranteed 3HKO

252 Atk Protosynthesis Roaring Moon Earthquake vs. 184 HP / 4 Def Tera Fairy Grafaiai: 210-248 (67 - 79.2%) -- guaranteed 2HKO
252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 184 HP / 4 Def Tera Fairy Grafaiai: 153-180 (48.8 - 57.5%) -- 95.7% chance to 2HKO

252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 184 HP / 4 Def Tera Fairy Grafaiai: 98-116 (31.3 - 37%) -- 78.2% chance to 3HKO
160+ Def Skarmory Body Press vs. 184 HP / 4 Def Tera Fairy Grafaiai: 67-79 (21.4 - 25.2%) -- 0.1% chance to 4HKO
0 SpA Slowking-Galar Future Sight vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 184-217 (58.7 - 69.3%) -- guaranteed 2HKO

0 Atk Ting-Lu Earthquake vs. 184 HP / 4 Def Tera Fairy Grafaiai: 165-195 (52.7 - 62.3%) -- guaranteed 2HKO
252 Atk Weavile Knock Off (97.5 BP) vs. 184 HP / 4 Def Tera Fairy Grafaiai: 105-125 (33.5 - 39.9%) -- guaranteed 3HKO

:grafaiai:
Grafaiai Partners
:darkrai:
Darkrai's potent offensive presence and phenomenal speed pair well together with Grafaiai, as Grafaiai often allows Darkrai to come in more safely + Grafaiai threatens one of Darkrai's biggest annoyances - Clefable, potentially freeing up a moveslot on your Darkrai for a non-Sludge Bomb coverage move for specific threats.

:great tusk:
Great Tusk's Ground/Fighting-type combination is the single most synergistic type combination that Grafaiai could ask for. Great Tusk appreciates Grafaiai's Parting Shot softening up incoming special attacks in addition to Grafaiai absorbing Toxic Spikes from Glimmora.

:moltres:
Moltres's physical bulk sets are phenomenal at punishing incoming physical attacks thrown towards Grafaiai such as Zamazenta's Body Press in addition to baiting Ground-type moves from Pokemon such as Landorus-Therian.

:zamazenta:
Zamazenta is OU's resident glue and is wonderfully synergistic with Grafaiai, as it can handle the likes of Pokemon such as Kingambit with ease with its powerful STAB Body Press.​

Conclusion
View attachment 651640

Grafaiai is woefully underexplored as a Pokemon in practically all SV competitive tiers, let alone OU. It has unique, phenomenal traits that can open up holes in your opponent's cores in ways that no other Pokemon can. Poison and Normal is a unique and deadly type combination that resulted in a support movepool that's not only specifically tailored to handle some of the OU meta's biggest issues, but can also blank some of the meta's most robust attacks or even flat-out bait them. Pick up a graffiti can with Grafaiai and decorate your offensive squad with its specialized talents!

Post Analysis Note

Since Grafaiai is a Pokemon designed around an art medium (an incredibly underrated aesthetic overall), I figured that my OU analysis would be the best post to test out my new table-based OU analysis format. I hope you all like it! It's a lot easier for me to get out longform analysis posts utilizing this format and I feel like it will be quite a bit easier to read with all the information compartmentalized as it is in this new post format.​

I love the post and your effort into Grafaiai. I just have one question: Wouldn't Poison Touch make more sense with U-Turn and Prankster with Parting Shot?
 
I see a lot of people talking about how Kingambit's Sucker Punch and Raging Bolt's Thunderclap are luck-based; this isn't quite as true as you'd think! In actuality there's a lot more nuance to these moves which makes them require more deliberate play to work around. I made a short video explaining why this is the case. If it's a reason you find Kingambit or Raging Bolt uncompetitive, I'd recommend checking it out.


I will be giving my thoughts on the metagame as a whole very soon now that WCOP has come to an end. Hopefully you all enjoyed it and are getting pumped for OLT!
 
Grafaiai
Morkal OU Analysis
Introduction

Grafaiai is a Generation Nine newcomer with a unique Poison/Normal-type combination shared only with its pre-evolution, Shroodle. Initially, it was overlooked thanks to decidedly mediocre stats beyond its excellent base 110 speed (tied with Ogerpon).

However, Grafaiai has several solid aspects working in its favor; its phenomenal Ghost-type immunity and Fairy-type resistance somewhat make up for its lack of bulk (it is also the only Pokemon in OU with this unique defensive synergy). Additionally, Grafaiai has a stellar movepool with a tremendous amount of offensive and (more importantly) support options.​
Like Furret, I felt that Grafaiai deserved an OU anthem; so here it is~

Base Stat Total
485
Base Stats

HP - 63
Attack - 95
Defense - 65
Special Attack
- 80
Special Defense - 72
Speed
- 110
OU Niche Simplified

Fast utility support with unique role compression and favorable meta matchups for offensive teams.​
Abilities
Unburden
Poison Touch

Hidden Ability
Prankster
Offensive Movepool

Physical

Acrobatics, Double-Edge, Facade, Foul Play, Gunk Shot, Knock Off, Low Kick, Poison Jab, Shadow Claw, Skitter Smack, Throat Chop, Trailblaze, U-turn, X-Scissor

Special
Acid Spray, Sludge Bomb, Sludge Wave, Tera Blast, Venoshock​
Support Movepool

Baton Pass, Encore, Endure, Endeavor, Nasty Plot, Parting Shot, Protect, Rest, Sleep Talk, Substitute, Super Fang, Switcheroo, Swords Dance, Taunt, Toxic​
View attachment 651619
Grafaiai - Recommended Sets


Grafaiai @ Heavy-Duty Boots
Ability: Poison Touch
Tera Type: Fairy
EVs: 184 HP / 68 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- Parting Shot
- Encore
- Knock Off


or


Grafaiai @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Fairy
EVs: 184 HP / 68 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- U-turn
- Encore
- Knock Off
View attachment 651619
Grafaiai - Summarized OU Advantages
  • Unique access to both Encore and Parting Shot for crippling setup sweepers while still maintaining momentum.​
  • Unique access to both Parting Shot and U-Turn alongside the Prankster ability for phenomenal momentum.​
  • Unique typing combined with great speed and usable attack allows it to dismantle critical opposing cores that threaten your offensive team's synergy along with outpacing potent threats such as Enamorus and Walking Wake.​
  • Threatens some of the OU Tier's most potent threats including Clefable, Enamorus, Iron Valiant, and Ogerpon-Wellspring.​
  • Grafaiai's moveset is flexible with additional phenomenal tools like Super Fang, Switcheroo, and Taunt. This allows for Grafaiai to have additional unpredictability and flexibility depending on the types of teams that your offensive cores are having difficulty with.​
Disclaimer

Grafaiai is not an easily splashable Pokemon, it is a niche pick for specific offensive teams that require its unique set of abilities and talents. It will underperform if you do not build your team with this in mind.

As always, I highly recommend taking a look at the fantastic SV OU Speed Tiers thread written up by Mada along with heading over to SV OU's RMT if you need advice or help building your teams.

However, if you build around Grafaiai's uniquely technical points, you'll find that it can often be the crux of your most potent strategies and open the way for your offensive behemoths to piledrive through your opponent's defensive cores.

There are two major differentiating factors between the sets I've listed here.

Do you want to soften Pokemon's offensive stats without having your pivot move blocked by Dark-type Pokemon?

Use the Poison Touch Parting Shot variant

Do you want to have the wonderful utility of Prankster Encore while still being able to pivot out of Dark-type Pokemon?

Use the Prankster U-turn variant

EV Analysis - Both Sets
Reasoning
View attachment 651619
184 HP / 68 Atk / 4 Def / 252 Spe

Stat Total With EV Allotment

313 HP | 243 Attack | 167 Defense | 176 Special Attack | 180 Special Defense | 350 Speed
Having 184 HP EVs specifically allows Grafaiai to survive important benchmark attacks such as 252 Timid Gholdengo's STAB Make It Rain, Ogerpon-Wellspring's 252 Jolly Ivy Cudgel (pre-Tera), and 252 Timid Enamorus's Earth Power (super effective). These additional HP EVs also allow Grafaiai to perform numerous other defensive feats that will be outlined in detail in the Damage Calculation section of this analysis such as comfortably surviving Clodsire's STAB Earthquake (super effective) and Choice Specs Walking Wake's STAB Dragon Pulse/Hydro Steam.

Since Grafaiai's base attack is only 95, we can forgo a lot of EV investment since it only needs 68 EVs to hit the specific damage benchmarks with Gunk Shot required for this niche; examples are getting the OHKO on Enamorus, Iron Valiant, and Ogerpon-Wellspring along with getting the 2HKO on Hatterene and Rillaboom (with a small OHKO chance on the latter). With this EV investment alongside Knock Off, Grafaiai additionally gets a 2HKO on potent offensive threats such as Deoxys-Speed and Dragapult.​

Gunk Shot - Damage Calculations

(Gunk shot must have at least a 75% chance to reach the respective benchmark to be included in that KO category)
Gunk Shot OHKO
68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Enamorus: 356-422 (123.1 - 146%) -- guaranteed OHKO
68 Atk Grafaiai Gunk Shot vs. 4 HP / 0 Def Iron Valiant: 290-344 (100 - 118.6%) -- guaranteed OHKO

68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Meowscarada: 356-422 (121.5 - 144%) -- guaranteed OHKO
68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Ogerpon-Wellspring: 308-366 (102.3 - 121.5%) -- guaranteed OHKO

68 Atk Grafaiai Gunk Shot vs. 80 HP / 0 Def Primarina: 342-404 (106.5 - 125.8%) -- guaranteed OHKO

Gunk Shot 2HKO
68 Atk Grafaiai Gunk Shot vs. 224 HP / 0 Def Cinderace: 169-199 (47.3 - 55.7%) -- 77.3% chance to 2HKO
68 Atk Grafaiai Gunk Shot vs. 252 HP / 252+ Def Clefable: 236-278 (59.8 - 70.5%) -- guaranteed 2HKO after Leftovers recovery

68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Darkrai: 145-172 (51.6 - 61.2%) -- guaranteed 2HKO
68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Deoxys-Speed: 145-172 (60.1 - 71.3%) -- guaranteed 2HKO

68 Atk Grafaiai Gunk Shot vs. 252 HP / 204+ Def Hatterene: 206-246 (64.7 - 77.3%) -- guaranteed 2HKO after Leftovers recovery
68 Atk Grafaiai Gunk Shot vs. 0 HP / 4 Def Rillaboom: 288-342 (84.4 - 100.2%) -- 6.3% chance to OHKO

68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Roaring Moon: 177-208 (50.4 - 59.2%) -- guaranteed 2HKO
68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Samurott-Hisui: 160-189 (49.8 - 58.8%) -- 99.6% chance to 2HKO

68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Weavile: 189-223 (67.2 - 79.3%) -- guaranteed 2HKO

Gunk Shot 3HKO
68 Atk Grafaiai Gunk Shot vs. 4 HP / 252 Def Blissey: 262-310 (40.1 - 47.5%) -- guaranteed 3HKO
68 Atk Grafaiai Gunk Shot vs. 0 HP / 0 Def Kyurem: 145-172 (37 - 43.9%) -- guaranteed 3HKO

68 Atk Grafaiai Gunk Shot vs. 64 HP / 28 Def Raging Bolt: 139-165 (34.1 - 40.5%) -- guaranteed 3HKO
68 Atk Grafaiai Gunk Shot vs. 12 HP / 0 Def Walking Wake: 144-171 (42.1 - 50%) -- 0.4% chance to 2HKO
Knock Off - Damage Calculations
Knock Off
68 Atk Grafaiai Knock Off (97.5 BP) vs. 0 HP / 0 Def Deoxys-Speed: 158-186 (65.5 - 77.1%) -- guaranteed 2HKO
68 Atk Grafaiai Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 182-216 (57.4 - 68.1%) -- guaranteed 2HKO

68 Atk Grafaiai Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 150-178 (47.6 - 56.5%) -- 83.6% chance to 2HKO
68 Atk Grafaiai Knock Off (97.5 BP) vs. 0 HP / 0 Def Iron Crown: 144-170 (44.8 - 52.9%) -- 24.6% chance to 2HKO

68 Atk Grafaiai Knock Off (97.5 BP) vs. 252 HP / 232 Def Latias: 124-148 (34 - 40.6%) -- guaranteed 3HKO
68 Atk Grafaiai Knock Off (97.5 BP) vs. 252 HP / 16 Def Slowking-Galar: 170-200 (43.1 - 50.7%) -- 3.9% chance to 2HKO
Defensive Calculations

(Both Pre-Tera and Terastallized defensive benchmarks are included here)
Defensive Calculations
(Pre-Tera)

0 SpA Clefable Moonblast vs. 184 HP / 0 SpD Grafaiai: 64-76 (20.4 - 24.2%) -- guaranteed 5HKO
0 Atk Clodsire Earthquake vs. 184 HP / 4 Def Grafaiai: 240-284 (76.6 - 90.7%) -- guaranteed 2HKO
252+ Def Corviknight Body Press vs. 184 HP / 4 Def Grafaiai: 117-138 (37.3 - 44%) -- guaranteed 3HKO

252 SpA Darkrai Dark Pulse vs. 184 HP / 0 SpD Grafaiai: 177-208 (56.5 - 66.4%) -- guaranteed 2HKO
252 SpA Darkrai Ice Beam vs. 184 HP / 0 SpD Grafaiai: 132-156 (42.1 - 49.8%) -- guaranteed 3HKO
252 SpA Darkrai Sludge Bomb vs. 184 HP / 0 SpD Grafaiai: 66-78 (21 - 24.9%) -- guaranteed 5HKO

76 Atk Dragapult Dragon Darts (2 hits) vs. 184 HP / 4 Def Grafaiai: 192-228 (61.3 - 72.8%) -- approx. 2HKO

252 SpA Enamorus Earth Power vs. 184 HP / 0 SpD Grafaiai: 264-312 (84.3 - 99.6%) -- guaranteed 2HKO
252 SpA Enamorus Moonblast vs. 184 HP / 0 SpD Grafaiai: 105-123 (33.5 - 39.2%) -- guaranteed 3HKO

0 Atk Garganacl Earthquake vs. 184 HP / 4 Def Grafaiai: 204-240 (65.1 - 76.6%) -- guaranteed 2HKO
252 SpA Gholdengo Make It Rain vs. 184 HP / 0 SpD Grafaiai: 262-309 (83.7 - 98.7%) -- guaranteed 2HKO

252 SpA Glimmora Earth Power vs. 184 HP / 0 SpD Grafaiai: 258-304 (82.4 - 97.1%) -- guaranteed 2HKO
252+ Atk Gouging Fire Flare Blitz vs. 184 HP / 4 Def Grafaiai: 279-328 (89.1 - 104.7%) -- 31.3% chance to OHKO

252 SpA Iron Valiant Moonblast vs. 184 HP / 0 SpD Grafaiai: 96-114 (30.6 - 36.4%) -- 56.1% chance to 3HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 184 HP / 4 Def Grafaiai: 262-309 (83.7 - 98.7%) -- guaranteed 2HKO

252+ SpA Primarina Moonblast vs. 184 HP / 0 SpD Grafaiai: 110-129 (35.1 - 41.2%) -- guaranteed 3HKO
252+ SpA Primarina Psychic Noise vs. 184 HP / 0 SpD Grafaiai: 232-274 (74.1 - 87.5%) -- guaranteed 2HKO

252+ SpA Protosynthesis Raging Bolt Thunderclap vs. 184 HP / 0 SpD Grafaiai: 223-264 (71.2 - 84.3%) -- guaranteed 2HKO
252+ Atk Choice Band Rillaboom Grassy Glide vs. 184 HP / 4 Def Grafaiai in Grassy Terrain: 132-156 (42.1 - 49.8%) -- guaranteed 3HKO after Grassy Terrain recovery

252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 184 HP / 4 Def Grafaiai: 196-232 (62.6 - 74.1%) -- guaranteed 2HKO
160+ Def Skarmory Body Press vs. 184 HP / 4 Def Grafaiai: 135-159 (43.1 - 50.7%) -- 3.1% chance to 2HKO
0 SpA Slowking-Galar Sludge Bomb vs. 184 HP / 0 SpD Grafaiai: 69-81 (22 - 25.8%) -- 3.8% chance to 4HKO

244 SpA Choice Specs Walking Wake Hydro Steam vs. 184 HP / 0 SpD Grafaiai: 249-294 (79.5 - 93.9%) -- guaranteed 2HKO
244 SpA Choice Specs Walking Wake Dragon Pulse vs. 184 HP / 0 SpD Grafaiai: 264-312 (84.3 - 99.6%) -- guaranteed 2HKO

252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 184 HP / 4 Def Grafaiai: 265-315 (84.6 - 100.6%) -- approx. 6.3% chance to OHKO
+1 88 Def Zamazenta Body Press vs. 184 HP / 4 Def Grafaiai: 222-262 (70.9 - 83.7%) -- guaranteed 2HKO

Defensive Calculations
(Terastallized)

0 Atk Clodsire Earthquake vs. 184 HP / 4 Def Tera Fairy Grafaiai: 120-142 (38.3 - 45.3%) -- guaranteed 3HKO
252+ Def Corviknight Body Press vs. 184 HP / 4 Def Tera Fairy Grafaiai: 58-69 (18.5 - 22%) -- possible 5HKO

252 SpA Darkrai Dark Pulse vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 88-104 (28.1 - 33.2%) -- guaranteed 4HKO
252 SpA Dragapult Hex (65 BP) vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 117-138 (37.3 - 44%) -- guaranteed 3HKO

252 SpA Enamorus Earth Power vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 132-156 (42.1 - 49.8%) -- guaranteed 3HKO
0 Atk Garganacl Earthquake vs. 184 HP / 4 Def Tera Fairy Grafaiai: 102-120 (32.5 - 38.3%) -- 98.2% chance to 3HKO
252 SpA Glimmora Earth Power vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 129-152 (41.2 - 48.5%) -- guaranteed 3HKO

252+ Atk Gouging Fire Earthquake vs. 184 HP / 4 Def Tera Fairy Grafaiai: 155-183 (49.5 - 58.4%) -- 98.8% chance to 2HKO
0 SpA Hatterene Psyshock vs. 184 HP / 4 Def Tera Fairy Grafaiai: 159-187 (50.7 - 59.7%) -- guaranteed 2HKO

252 Atk Iron Valiant Close Combat vs. 184 HP / 4 Def Tera Fairy Grafaiai: 138-163 (44 - 52%) -- 15.6% chance to 2HKO
252 Atk Iron Valiant Knock Off (97.5 BP) vs. 184 HP / 4 Def Tera Fairy Grafaiai: 75-88 (23.9 - 28.1%) -- 94.1% chance to 4HKO

252+ SpA Primarina Psychic Noise vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 116-137 (37 - 43.7%) -- guaranteed 3HKO

252 Atk Protosynthesis Roaring Moon Earthquake vs. 184 HP / 4 Def Tera Fairy Grafaiai: 210-248 (67 - 79.2%) -- guaranteed 2HKO
252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 184 HP / 4 Def Tera Fairy Grafaiai: 153-180 (48.8 - 57.5%) -- 95.7% chance to 2HKO

252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 184 HP / 4 Def Tera Fairy Grafaiai: 98-116 (31.3 - 37%) -- 78.2% chance to 3HKO
160+ Def Skarmory Body Press vs. 184 HP / 4 Def Tera Fairy Grafaiai: 67-79 (21.4 - 25.2%) -- 0.1% chance to 4HKO
0 SpA Slowking-Galar Future Sight vs. 184 HP / 0 SpD Tera Fairy Grafaiai: 184-217 (58.7 - 69.3%) -- guaranteed 2HKO

0 Atk Ting-Lu Earthquake vs. 184 HP / 4 Def Tera Fairy Grafaiai: 165-195 (52.7 - 62.3%) -- guaranteed 2HKO
252 Atk Weavile Knock Off (97.5 BP) vs. 184 HP / 4 Def Tera Fairy Grafaiai: 105-125 (33.5 - 39.9%) -- guaranteed 3HKO

:grafaiai:
Grafaiai Partners
:darkrai:
Darkrai's potent offensive presence and phenomenal speed pair well together with Grafaiai, as Grafaiai often allows Darkrai to come in more safely + Grafaiai threatens one of Darkrai's biggest annoyances - Clefable, potentially freeing up a moveslot on your Darkrai for a non-Sludge Bomb coverage move for specific threats.

:great tusk:
Great Tusk's Ground/Fighting-type combination is the single most synergistic type combination that Grafaiai could ask for. Great Tusk appreciates Grafaiai's Parting Shot softening up incoming special attacks in addition to Grafaiai absorbing Toxic Spikes from Glimmora.

:moltres:
Moltres's physical bulk sets are phenomenal at punishing incoming physical attacks thrown towards Grafaiai such as Zamazenta's Body Press in addition to baiting Ground-type moves from Pokemon such as Landorus-Therian.

:zamazenta:
Zamazenta is OU's resident glue and is wonderfully synergistic with Grafaiai, as it can handle the likes of Pokemon such as Kingambit with ease with its powerful STAB Body Press.​

Conclusion
View attachment 651640

Grafaiai is woefully underexplored as a Pokemon in practically all SV competitive tiers, let alone OU. It has unique, phenomenal traits that can open up holes in your opponent's cores in ways that no other Pokemon can. Poison and Normal is a unique and deadly type combination that resulted in a support movepool that's not only specifically tailored to handle some of the OU meta's biggest issues, but can also blank some of the meta's most robust attacks or even flat-out bait them. Pick up a graffiti can with Grafaiai and decorate your offensive squad with its specialized talents!

Post Analysis Note

Since Grafaiai is a Pokemon designed around an art medium (an incredibly underrated aesthetic overall), I figured that my OU analysis would be the best post to test out my new table-based OU analysis format. I hope you all like it! It's a lot easier for me to get out longform analysis posts utilizing this format and I feel like it will be quite a bit easier to read with all the information compartmentalized as it is in this new post format.​
super fang seems like it could be a great tool for softening up checks to whatever cleaners your team has and wearing down fatter stuff. do you think it'd be worth forgoing gunk shot and the attack evs and putting them into something else if you've got sludge bomb darkrai in the back to threaten poison-weak mons?
 
You can do that - the problem is however that with Prankster, Parting Shot is blocked by Dark-types. Alternative you could run Poison Touch on both, but that's why I like U-Turn on the Prankster set

Yeah. Thank you for explaining. I get that Dark types are common. Without testing it, my first instinct would be to just build the team around compensating for that rather than to try and have Graf try to deal with it. Here's what I see without having actually tested it:

The 110 speed is... not the best in gen 9 OU for a faster pivot. It also makes you slower than 4/7 OU rated Dark types. (And I guess Greninja since people were talking about it.) I don't know how much Parting Shot would even matter against Ting-Lu. That just leave Hamurott and Gambit. It seems like Gambit is the main one you'd want non-Prankster Parting Shot for. But you probably aren't using it on the faster Dark types anyways.

So I don't want to come off as arrogant or like I'm telling you, who actually tested it, that I know better or something. I could be way off on this. I'm just saying that it perplexes me a little as an outside observer. How often are you actually using non-Prankster Parting Shot on Dark types in OU?
 
super fang seems like it could be a great tool for softening up checks to whatever cleaners your team has and wearing down fatter stuff. do you think it'd be worth forgoing gunk shot and the attack evs and putting them into something else if you've got sludge bomb darkrai in the back to threaten poison-weak mons?

You could do that, but then you'd lose out on the ability to finish things like Clefable and Iron Valiant which is a huge part of what makes the Grafaiai set work; albeit you could go for the full bulk and speed investment and use Grafaiai to open up holes for other teammates and rely on Poison Touch with Super Fang to get additional status effects.

Yeah. Thank you for explaining. I get that Dark types are common. Without testing it, my first instinct would be to just build the team around compensating for that rather than to try and have Graf try to deal with it. Here's what I see without having actually tested it:

The 110 speed is... not the best in gen 9 OU for a faster pivot. It also makes you slower than 4/7 OU rated Dark types. (And I guess Greninja since people were talking about it.) I don't know how much Parting Shot would even matter against Ting-Lu. That just leave Hamurott and Gambit. It seems like Gambit is the main one you'd want non-Prankster Parting Shot for. But you probably aren't using it on the faster Dark types anyways.

So I don't want to come off as arrogant or like I'm telling you, who actually tested it, that I know better or something. I could be way off on this. I'm just saying that it perplexes me a little as an outside observer. How often are you actually using non-Prankster Parting Shot on Dark types in OU?

It's all good you're not coming off as arrogant or anything like that; through my experience in mid-high ladder, people would expect Prankster on Grafaiai and often switch in their Dark-types to block my utility moves if they didn't have a more reliable option to do so. With Poison Touch, I can use Parting Shot on the Dark-types coming in on the way out - softening their offensive impact and allowing me to get one of my teammates in easier. Sure I lose out on the priority with that, but I find that having my momentum completely sapped can sometimes be too much of a cost. That's why I included both sets though, because I know not as many people have had that problem in the same way that I have.
 
M8 is already pushing it, M80 is unfindable I guess even for English native speakers

I wanted to ask about a couple things:
-Why the rise in Sinistcha's viability?
-Why is everyone talking about Moltres now? What does it do now that it didnt do before?
-What are some good partners for Fezandipiti?
-I have heard about GargGlisc Balances, does anyone have a sample team for that? How do those structures function?
 
Hey all, now that WCOP is over (and our team won so we have the skill differential), I wanted to take a second to walk through my thoughts on the metagame, as well as my thoughts on some of the more controversial Pokemon.

I've made my thoughts clear on some matters like Tera Blast; I don't really know if it is super feasible to target at this time since it has not seen any egregious usage. Though I will say that I would heavily advise watching the later stages of WCOP if you really think it's a fringe strategy, between Tera Ice Landorus-T, Tera Ground Iron Crown, and Tera Fire/Ground Kyurem, the ability to have explosive coverage is not worth underestimating when the surprise factor alone is enough to warrant considering it alongside rounding off your coverage profile in a meaningful way. Either way, now isn't the time to talk about it, but I just wanted to mention that real quick.

In general, I think the tier is headed in a positive direction. Although there can be some very polarized matchups at times, I think that is sadly an inevitability in the wake of power creep; however, I don't think that's inherently a bad thing. Pokemon by nature is a game of matchups; to me, what really matters are the tools you have to work into bad ones. Tera, as much as it can be a tool to enforce positive matchups, is also one that can be a meaningful failsafe in bad matchups, and it's shown to be a great way to fortify teams into threatening Pokemon that are difficult to save room to work against without damaging team synergy. Tera aside, we have seen a great variety of offenses and balances throughout the course of WCOP, with a myriad of interesting Pokemon that provide unique sets of tools that advance gameplans in a way that are both really creative and highly practical. Tinkaton, for instance, is maybe one of the coolest Pokemon to see a rise in recent months for its utility profile and Pickpocket to reinforce hazard stacking structures and teams weak into Primarina or Kyurem. Another Pokemon I think is truly awesome is Iron Crown, which can be a great AV pivot and win condition that can also provide Future Sight support to leverage bulkier offenses that struggle to make progress more easily.

Obviously, the tier is not perfect, and while I have some hot takes, I'd like to share my thoughts on some Pokemon that have been at the forefront of discussion lately, and how I feel about them from my own experiences.

___

:zamazenta:
Not Broken

Zamazenta is a pretty controversial Pokemon, and I think it definitely makes sense as to why. However, I've actually felt as though its presence is both healthy and reasonably manageable. It's true Body Press sets can be utterly egregious at times, but I think in that regard it's proven to be more of a punisher of bad teams than actually anything truly unmanageable. Obviously this is not to say that it isn't a phenomenal win condition regardless, but I do think that matchups where it has a particularly commanding matchup tend to be teams that are weak to Pokemon of a similar vein like Kingambit and Dragonite as well. Utilizing Tera Ghost (which is imo the best Tera type in the format regardless of Zamazenta anyway), status, some phazers, Booster Energy Pokemon, and durable Fighting-type resistances with Encore or Special attacks are not just easy to come by, but are outright good in the tier in general due to the saturation of offense. In terms of what it brings, it provides one of the best Speed control options available in the tier, a phenomenal blanket check to most Physical attackers, as well as a versatile win condition on a similar caliber as Kingambit but with more tools to lean into specific matchups. Personally I think its presence is really nice; it's undeniably the best Pokemon in the tier, but just because it's the best doesn't mean it's broken! I've appreciated having Zamazenta in the builder, and prepping for it is not really a chore either.

:darkrai:
Keep an eye on

Similarly, I haven't really found Darkrai to be all that broken either. I do think it's a bit more borderline, admittedly, mainly because of how polarized its set variety has the potential to be, but I think in practice there are a couple big things that hold it back. The biggest, far and away, is its moveslot situation; if it doesn't want to run 4 attacks, it has to concede one of Ice Beam, Focus Blast, and Sludge Bomb. All three of these moves are really important for more dedicated wallbreaking variants. You want Ice Beam for bulkier Gliscor and Raging Bolt, Focus Blast for Kingambit and for hitting Dark-type resistances harder in general, and Sludge Bomb for Primarina and Iron Valiant. Will-O-Wisp and Knock Off variants can easily get away with dropping Focus Blast, but Nasty Plot + 3 attacks really can't. The situation is worsened if you want Will-O-Wisp and Nasty Plot at once, but these moves give you guaranteed progress which does improve the set's game-to-game value, but at the cost of explosive firepower. Aside from Choice Scarf there is no Speed boosting either, and with the Speed creep within the tier, it's not all that unreasonable to threaten out.

The biggest thing that keeps Darkrai in check, frankly, is the moveslot situation. It's true that you can't know for sure what beats it until you know what set it is, but the same applies for numerous other Pokemon in the tier like Iron Valiant and Dragapult, and unlike these two, having a less desirable set limits how much it can actually do in the early/mid game to a point where it's feasible enough to scout out and make a gameplan against. As long as your team has some level of Speed control, this is not a super tall order, and much like Zamazenta, not having some level of Speed control (or great defensive reinforcement, if not) is generally the mark of a dubious team.

From personal experience, I feel as though Knock/Wisp variants are definitely the best sets, with or without Nasty Plot, since it lets Darkrai find guaranteed value while still always having the ability to pose a threat by threatening to OHKO Gliscor and cleaning games with its Speed tier/coverage alone. All-Out Attacking comes after imo, since this set always has the ability to consistently wallbreak as it gets all 4 of the big moves you want your Darkrai to have, and it becomes even more reliable with a Life Orb in tow, especially on Rillaboom compositions where it can stick around longer and open up Rillaboom itself or a Grassy Seed cleaner. Choice Scarf with Trick (and sometimes Nasty Plot) follows a bit close behind for its anti-offense properties, and with Nasty Plot can be great into balance, too; this set is just outright healthy imo. Nasty Plot + 3 Attacks is good but less reliable.

I do support a suspect if people still find it problematic after OLT, but just because I support a suspect doesn't mean I support banning it. Personally I feel like I'd wind up voting DNB.


:ogerpon-wellspring:
Borderline

Ogerpon-Wellspring is extremely borderline. I lean toward it being banworthy, but I think unlike some of its contemporaries it actually does provide some good with its utility movepool and as a wallbreaker. Like Darkrai, it really wants more than the 4 moves it is able to run. It wants Dragon-type coverage, Encore, U-turn, Knock Off, Swords Dance, Trailblaze, strong Grass-type STAB, all while Ivy Cudgel is non-negotiable. In this regard, it's not an unreasonable Pokemon to maneuver around in the early game, but once your Dragon-types are steadily overwhelmed, boosted Ivy Cudgel becomes an asinine move to play around, whether or not you resist it. Something else of note is that its counterplay will also change rather notably depending on its moves. If it's running Trailblaze, offense struggles far more into it; if it's running Encore/Swords Dance, your balance/fat will be throttled. By the time you know which of these it's running, it's usually too late, since its early/mid-game performance tends to not feature these moves and instead ones like Knock Off, U-turn, Ivy Cudgel, and Play Rough.

Truthfully, I'm not super sure whether I think it should be banned or not, and it's something I still have to develop my thoughts on in greater depth, but I think the fact that it can outright brute force Water-type resistances with its secondary STAB/Swords Dance/coverage is enough cause for concern in the long run, especially since without a dedicated answer, you will likely be run through one way or another by the right set in a way that feels pretty textbook imbalanced.

:kyurem:
Broken

STILL THE BEST (1973)

Although I think it's had less commanding results as of late, I still feel as though Kyurem's dynamic with the tier is very unhealthy. The keyword here is unhealthy; I wouldn't call it outright broken exactly since the tier's offensive power creep really limits how much game-winning value you can get from it. Though, that being said, the tier would be better off without it. Counterplay is not only unreliable, but in many cases unsustainable in the long-run. To me Kyurem is an example of set variety that spreads counterplay too thin to a point where the way in which it can slot on options to deny potential checks to the primary variants are not only frustratingly noticeable, but outright optimal. The best example of this is with mixed Scale Shot/Dragon Dance variants that slot on Freeze-Dry. From the lens of a Special Attacker, having access to a high-power Physical STAB move is ruinous for Galarian Slowking, one of the better checks on the Special side. From the lens of a Physical Attacker, having access to Freeze-Dry is awfully annoying for Pokemon like Alomomola or Primarina to stomach.

As such, building against it isn't a super reliable method of deterring it, so a lot of it comes down to actually how you play around it. However this is a problem for a reason that I don't see people talking about super much with Kyurem. This is how it utilizes Tera Blast. I think if it were just Earth Power to hit Steel-types, the above situation would become easier to navigate by a great margin. It would overall become a bit more reasonable to play around, especially on the Physical side, but as long as Tera Blast remains in the tier, Steel-types are not reliable as scouts in the way you'd want them to be in order to outline a gameplan against Kyurem. In fact I think Tera Blast is actually what pushes it over the edge, much like Volcarona. Dragon Dance can boost the power of its Steel-type hitting coverage this way, making them more unreliable and greatly confuddling maneuvers into the Kyurem matchup. Because of this, it will usually force a pick or two. Even if it isn't Tera Blast, the potential of it being Tera Blast is enough to warp how you play around it.

I personally think removing Kyurem would be a great next step for the tier, as it would not only put less pressure on Steel-types, but also reducing pressure in scouting correctly around it.

___

I have some thoughts on some other Pokemon as well, but if I haven't mentioned them here, they aren't anything I think are broken. Stay tuned, and have a good weekend :)
 
M80? Is that a typo for mate or some sort of gun I should know about?
sounds like someone never capped off an independence day cookout with a bag full of these motherfuckers
IMG_2696.jpeg

(not the entire bag at once obviously, unless you're looking to take out a whole city block, these guys are serious)
 
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this is what it means
View attachment 651907

to make this post not just a picture:
Once again, please consider Red Card :Ting-Lu:. I put it up there with Zamazenta, Garganacl, and Gliscor as one of the most restrictive pokemon in team-builder, unless you're using some all-boots noob team. I really don't think it's possible to shut down ting-lu when used this way on offensive structures. It's either getting 2 layers, ruining all boosters, or trading 2-for-1 with ruination. You couple this with OGER and cover pretty much every weakness it has. :Ting-lu::ogerpon-wellspring::Ribombee: is just gross. Storm Zone pls advise

*AHEM*
252 Atk Choice Band Sharpness Kleavor X-Scissor vs. 252 HP / 4 Def Ting-Lu: 498-588 (96.8 - 114.3%) -- 81.3% chance to OHKO
 
Once again, please consider Red Card :Ting-Lu:. I put it up there with Zamazenta, Garganacl, and Gliscor as one of the most restrictive pokemon in team-builder, unless you're using some all-boots noob team. I really don't think it's possible to shut down ting-lu when used this way on offensive structures. It's either getting 2 layers, ruining all boosters, or trading 2-for-1 with ruination. You couple this with OGER and cover pretty much every weakness it has. :Ting-lu::ogerpon-wellspring::Ribombee: is just gross. Storm Zone pls advise

What’s your ELO?
 
They’ve peaked at like 1980, so not low, I suspect they just main HO though and thus have a problem with the bulky red card hazard stacker

I firmly believe when discussing mons people should consider matchups against all team structures and the larger effect on the meta game. Not just “my specific teams have trouble vs this mon so I’m gonna say it’s broken”. That’s just leaning into self-serving bias.
 
Tentacruel is fun, but I've been wondering what else.it could accomplish. Very sexy sp.def, Flip Turn, all sorts of utility. I'm going to test Assault Vest/Mirror Coat next, it takes hits on the special spectrum fairly well, and I may be able to snipe things like Pechurant.
mirror coat lends itself to high hp/ low def, thats why alomomola and wobufett work really well with it. tentacruel probably not an ideal candidate especially since it cant heal whereas alomomola has regen. Im really interested in a tspike/ liquid ooze set though
 
this is the second time youve said my sets only work on low ladder but ive had wins in the 1700-1800 range with shitters like deo-d, night shade+ knock off isnt taunt fodder you still make progress. i havent seen that new kyurem set running around yet but ill keep an eye out for it

I don’t remember the first time, what set was it? Didn’t mean to single you out, and apologies if it came off that way.

Regarding DeoD, that actually sounds like a super cool set. Might have to try it out.
 
to make this post not just a picture:
Once again, please consider Red Card :Ting-Lu:. I put it up there with Zamazenta, Garganacl, and Gliscor as one of the most restrictive pokemon in team-builder, unless you're using some all-boots noob team. I really don't think it's possible to shut down ting-lu when used this way on offensive structures. It's either getting 2 layers, ruining all boosters, or trading 2-for-1 with ruination. You couple this with OGER and cover pretty much every weakness it has. :Ting-lu::ogerpon-wellspring::Ribombee: is just gross. Storm Zone pls advise

me when i exclusively load sun without hatterene:
 
I firmly believe when discussing mons people should consider matchups against all team structures and the larger effect on the meta game. Not just “my specific teams have trouble vs this mon so I’m gonna say it’s broken”. That’s just leaning into self-serving bias.

Well, if you're going with this line of reasoning, Kyurem isn't particularly unhealthy against anything other than fat balance, so going by your own reasoning, Kyurem probably shouldn't be labelled as broken or immediately worthy of tiering action.
 
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Well, if you're going with this line of reasoning, Kyurem isn't particularly unhealthy against anything other than fat balance, so going by your own reasoning, Kyurem probably shouldn't be labelled as broken or immediately worthy of tiering action.

Kyurem is very restrictive toward multiple bulky structures. Balance, semi stall, and stall. It trades off by matching poorly against HO.

This has contributed to the meta shifting heavily toward HO through such sequences as Volcarona ban (justified) -> uptick in Darkrai, Knock Valiant, Kyurem -> bulky HStack declines and special tanks are pressured -> further exploration and exploitation of Kyurem sets including SubTect and Mixed DD.

Kyurem is oppressive toward most non-offensive teams. It’s not just bulky balance. Balance as a whole has been greatly shifting to more offensively oriented in order to survive, but this does not seem to be enough in the face of the sheer unpredictability that Kyurem brings, as some top players have noted when they cite Kyurem as problematic.

We see certain mons rising that could be considered akin to a canary in a coal mine. The rapid uptick in Scizor comes to mind. It’s a solid mon, but let’s face it, the main draw is balance attempting to check Kyurem. Scizor of course has its fair share of flaws, mainly that with a lack of recovery it’s easily overloaded by the SpAtk spam teams that Kyurem finds itself on.

I don’t play stall so maybe someone else can address this. I can anticipate SubTect and Mixed Kyurem to both be quite oppressive.

As I mentioned before, Kyurem does not fare partially well against HO. This means that it’s keeping down the bulky structures that are struggling while in doing so further incentivizing the offensive teams that are already amazing. Most of us that value meta diversity will agree that this is not ideal.

Now back to Ting Lu, the situation is flipped. Red Card Lu does great against a subset of offensive teams, but these teams are already the ones doing excellent on the ladder. It’s strengths aren’t hurting meta diversity. This is reflected in few people complaining about Ting Lu.

I hope this gives an example of how a mon can be talked about when considering all meta perspectives. It has nothing to do with a particular Ban or DNB line of reasoning and everything to do with just putting yourself in other players’ shoes.
 
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Kyurem is very restrictive toward multiple bulky structures. Balance, semi stall, and stall. It trades off by matching poorly against HO.

I don’t play stall so maybe someone else can address this. I can anticipate SubTect and Mixed Kyurem to both be quite oppressive.

I hope this gives an example of how a mon can be talked about when considering all meta perspectives. It has nothing to do with a particular Ban or DNB line of reasoning and everything to do with just putting yourself in other players’ shoes.

The majority of stall players voted DNB on Kyurem during its first suspect test. If anything, stall players were the ones who saved Kyurem from being banned, so to imply that Kyurem is one of the most oppressive mons for stall to face is not entirely accurate.
 
The majority of stall players voted DNB on Kyurem during its first suspect test. If anything, stall players were the ones who saved Kyurem from being banned, so to imply that Kyurem is one of the most oppressive mons for stall to face is not entirely accurate.
That was before the discovery of mixed kyurem, which while not unbeatable on stall (pex can usually get a toxic off and tera steel clodsire walls it) is still a pain in the ass to fight. It's worse cause if you see the kyurem dd, and switch to dondozo, you then get nuked by freeze dry and depending on how healthy dozo is, lose a very important mon. Before you just needed to find out what move it was going to click, which with protect (a move which stalls do use a decent amount for f-sight and gliscor always uses it), could be done. Now, that's way less possible. Stall can beat basically any mon (ursaluna is not the free win people think it is, you do need to use your brain when using it vs stall) but kyurem is one of those mons that decimates otherwise good stalls. If a team loads up even one other stall breaker that is good into other teams (think gambit and waterpon) then it will be insanely difficult to win, though not impossible.
 
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