Okay I need to push back on a few things in this section specifically. First and foremost, is the goal even to make Competitive Pokemon "more popular"? Obviously more players is beneficial to the community, but the consistent point I see is that tiering decisions are made based on creating as competitive a Metagame as possible, in that whether or not the game is "fun" (itself a very subjective criteria), games are won by the more skilled player a majority of the time. This particular mentality reminds me of whenever Competitive Smash discourse happens on social media and the narrative of "Competitive Players hate fun" circulates: why do you decide what "fun" is and, more relevant, that that should be the goal for that particular environment and subset of play?SV OU has been kinda a failure not just because I said so, but because contrary to the growth of scenes like VGC and Youtube content putting more light on the competitive scene, more social media about competitive Pokemon than ever, the games themselves pushing competitive Pokemon harder, it seems that the numbers are regressing even further than SWSH. People were arguing in the original Tera Policy Review Threads that SWSH had less players than usual because that game didn't have an exciting gimmick, but SV OU has failed to perform even harder. This entire post was a comparison with SWSH, a meta that albeit stable still was considered boring by many people, with metas like Gen 6 OU out-performing both SWSH and SV even in its final months (2016-08 , Total battles: 3402706), and SV OU has shrunk the active playerbase even further.
If you want competitive Pokemon to be more popular, you need it to be a consistently fun experience for most playerbases, and SV OU is fun for fewer than ever before. At the time when competitive Smogon should be soaring- romhacks using our language, ideas, structure like Radical Red, social media memes hitting millions of views with Showdown, a Reddit based on Smogon with 214,000 followers, and people being more accepting of the idea of banning elements as a fan community than ever, and the actual count of players is shrinking.
There isn't really anything that can be done anymore, including the Council. SV OU as is is not going to change drastically, since the numbers aren't there anymore, and it's going to solidify even more as people who don't like Tera continue to dip, especially as other tiering action has understandably slowed down, but that usually helps to get people more active- it's a community event. Without much exciting news around the corner, SV is also going to be rotting for an extra potentially 2 years, as Legends Z-A is rumored to be later 2025, and I doubt they will pull a BDSP -> PLA early 2026 for the next generation of Pokemon. This could be the longest OU in a long time, if not the longest time, and the numbers are already stabilizing to be at SWSH's lows when it had competition with a second game. And SWSH was already not a high-earner of players. (Again, one of the arguments in the Tera PR thread that was popular was that Tera would help net new players in, when it was assumed SWSH being gimmickless was part of why it dropped players).
The games are pushing competitive Pokemon, as in VGC and in-game ranked battles, which are wildly different formats from Smogon Singles or Doubles. The most heavily visible players are those appearing in and being promoted by TPC for TPC's supported formats, which doesn't necessarily translate to greater numbers in other ones, on top of the odd rivalry some people perpetuate between Smogon's formats and officially supported ones on those same social media pages.
This is also assuming that increased interest in competitive Pokemon will translate to a proportional amount of participants, rather than just more spectators and followers. Odds are you're not going to have a significant number of players try to play any given Gen of OU after watching various FSG history videos, but do those not still count as increased interest in competitive Pokemon? Citing the reddits like r/Stunfisk is similarly faulty because a fraction of that follower base keeps up with it for competitive reasons, as seen with how activity dipped during the hiatus from things like Theorymon and Stinkpost Days. None of this is to call them wrong for engaging this way, but I think it fair to say the majority of participants in these sections of the community aren't electing to competitively play anyway.
Nothing said in this post really refutes SittinGamer's point, which is that people chose to dip instead of participating in the surveys or in games enough to register as Qualified respondents. Maybe they were good players, but if they'd rather drop out of play than participate in the surveys and tiering process, then their input simply isn't there to consider as fact, and if they did participate beforehand but no action took place, then they were never in the majority to begin with.
I don't have an argument about the numbers cited for SV vs SwSh having fewer games played in those timespans compared. What I do have is a verdict: tough, we don't tier for the sake of maximizing player numbers, we tierto create an environment that functions competitively as much as possible, and the Survey scores you cited, whether significant or not, are not breaking majority, so they don't represent a priority to act on. So either focus on arguing Tera's uncompetitive aspects without an appeal to unpopularity, or go to those OM's you advocate for instead of doomposting about the failing health of Smogon.
Then here's a simple questionMy proposal is nothing. There isn't anything that can be done this far into the generation.
Legitimately, I get if you want to argue that the Generation needs fixing and are advocating such, but if you actually believe nothing can be done and have nothing to propose, what are you adding besides doomposting and "I was right about this downfall" discourse?
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