Since I made the template used by
Finchinator and
ausma , I thought I should chime in my thoughts before the next slate.
> S
The big three of SV OU. Ting-Lu and Zama are both monumental glues for checking special/physical attackers respectfully. I’ll talk more about Ting in the future, but in short, this big ass moose fits on almost every team and makes easy progress with hazards + Ruination. It has been meta defining even before SPL. I almost considered dropping Zama cause of Pecha’s skyhigh usage, but I ran a Tera Steel Clear Amulet Howl set that broke a Molt/Pecha Balance like a cracker and I saw the vision. Ironpress sets are a tad bit overrated, but AoA sets with Boots/E-Belt/LO with Tera Dark/Steel are amazing for speed control and solid offensive pressure (Band is fun, but harder to play). It is the most popular mon in SPL for its splashability and vast set variety. Please experiment with Howl and Clear Amulet, you will not be disappointed. Gambit is still Gambit. Still incredibly consistent as a Sucker Punch bot and a glue. Lefties is ol’ reliable, but Lum variants are the most dangerous since you don’t have to use up Tera Fire to smoke past Molt or Cinder comps. Every team appreciates a Sball switch-in, and a Freeze Dry switch-in.
> S-
Hot take, but I don’t think there is much that rivals the sheer amount of set variety and utility that Dnite has. Top 5 in usage this SPL, a fixture on many Ting-Lu + Ghost Hazard Stacks, can emergency check more than-half the tier depending on its Tera type on top of being a scary lategame cleaner, one of the best Tera Blast users in the format. We’ve moved past Dnite being just an E-Speed bot at this point. Nowadays, Dnite can be adjusted to handle whatever matchup the player struggles with. Outside of your standard DD, you got Roost DD for role compressing lategame cleaning and Ogerpon checking. Tera Blast Flying with either Boots, Lefties, or Sharp Beak to break Balances and power through Zama/Tusk. Tera Blast Fairy is the same but shreds BOs. Tera Ground to dodge T-Wave and power through Pecha. Edgequake to extinquish the birds, Three Attacks Roost for maximum defensive utility and phazing on Ting-Lu builds. Even older sets like Scale Shot + Fire Punch Encore and CB can still pop off. As for Samurott. Stupid ass otter that makes progress everytime it hits the field with the freest layer of Spikes or Knock in your life. Might not be the best setter in the tier (Ting-Lu is still no. 1) but a close second.
> A+
Players love forgetting Garg exists and then get overwhelmed as it freely clicks Salt Cure, generating nice progress. Players are choosing Pecha more than Glowking these days, Garg in question having a better MU into that than Glowking. Waterpon is dropping Encore for Knock and/or U-Turn meaning Curse or ID sets are more consistent. Blanket checks several things in the tier. My fav set rn is Tera Ghost ID + BP for how easily it can snowball certain teams and also spinblock Tusk.
https://replay.pokemonshowdown.com/gen9ou-2295043399-eccsdgaxuwytxfqauwflgq0tekppxkdpw?p2
(Garg powers through Hydrapple, a supposed counter, with Salt Cure + BP. Would’ve won the game here had I not chickened out in front of the Samu and just clicked BP.)
While yes, its vulnerable to Spikes, this set also appreciates Spike and Knock support to continue juggling the opp’s team with Salt Cure chip, all while blocking Tusk’s spin with Tera Ghost. TL;DR, meta trends favor Garg where it can spam Salt Cure and do Garg things more easily.
I agree with everyone else that says Moon is A+. Even if it doesn’t outright sweep games, its almost always making progress with Knock, crippling stuff like Lando for its teammates, Gambit, Zama, etc. Experimentation of R-Moon continues past OLT, with bulky Roost Moon, Tera Fairy Blast, and Covert Cloak being the result. The bulky sets fixed its biggest issue of being frail and vulnerable to dying to E-Speed or Sucker post-Tera.
> A
Just to be clear, I still hate Kyurem and I want that stupid ice barney out of the tier, but Kyurem isn’t as splashable as the other DD sweepers in the tier (Dnite, R-Moon) nor wallbreakers like Waterpon. At the end of the day though, its still a Kyurem lmao, so dropping it a tad bit while recognizing how broken it is seems reasonable to me.
> A-
Blanket checks a bunch of things in the tier and provides the tier with a solid slow pivot. One of the few long-term answers to Gliscor in the tier, and can easily click Defog on hazard stack teams dropping Ghold in favor of Pecha. Pair this with something that abuses Ghold and you should be fine.
> A-
Moth is still good for absorbing Tspikes, checking Ghold and speed control, but this thing’s past its hayday. Its offense matchup is overrated as Ting-Lu and Dnite are popular rn on those structures. Speaking of, Ting-Lu absolutely ruins Moth and it’s one of the best mons rn. Moth is hit-or-miss in this bulkier meta and does not snowball as often as it used to. Dazzling Gleam is hard to drop since its reliable coverage into Moon, Zama, Pult, and Dnite, making it more one-dimensional. Doesn’t even have the luxury of 6-0ing Webs anymore cause Araq bullies the shit out of it.
> A-
The more I think about it, the more I realize Latios is cracked. You’re doing something right if you were used 5 times with a whopping 80% winrate in SPL. What an underrated Balance breaker. Draco + Luster/Psychic Noise deals a crap ton of damage to even resists. Bulky Gambit takes 36% minimum from Soul Dew Draco, and with support from Helmet Tusk and Spikes, you can wear down the war fool quickly. Tera Steel Latios checks several things like non-Tera Blast Kyurem, Dnite, Gliscor, Pecha, non-CC Tusk, and Hydrapple while dishing out big damage. Being a Spikes immune Dragon that speed ties with Ogerpon and doesn’t mind SR, Latios is easier to splash than you might think. Definitely earned its winrate.
> B+
Speaking of former OU staples that have been performing well lately, Water/Fighting is a really good offensive/defensive typing in this tier. As a solid pick on Boots spam/Hazard Stack, the best styles in the format rn, it hits many of the relevant Grounds and Dark types in the tier. Also has a solid defensive profile with resistances to Dark moves like Gambit’s Sucker, a Fire resistance, and a Water resist. A solid Gambit/Darkrai check packing hard hitting Vacuum Waves. Highly reccomend ppl to explore more with Keldeo. Icy Wind snipes Dragonite and Dragapult, Modest is cool for stronger Surfs and Vacuum Waves on Boots Spam. I’ve personally been really liking Calm Mind on this. It packs surprisingly decent natural bulk and +1 Surfs, especially with Tera, deal cracked damage. Also with Tera, you can 1v1 one of your biggest checks, Primarina. Great on the structures Keldeo fits on and even on offensive builds like Veil. Try it out.
Keldeo @ Heavy-Duty-Boots/Leftovers
Ability: Justified
Tera Type: Water/Poison/Ghost/Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Aura Sphere
- Vacuum Wave/Substitute
- Calm Mind
> B
Stall is still p good rn, but its placement on the VR is overstated. There’s alot of MUs that this archetype will just lose to to like Samu + Ghold, SD Gliscor, Waterpon, mixed Kyurem, NP Pecha, Prima, Ursa, etc. Dondozo itself can feel inconsistent due to being prone to getting overwhelmed by repeated assaults from SO boosted Gambit, R-Moon, Knock + Rocks, etc.
> B
Outside of its top 1 unboosted speed tier, its hard to justify over Samu/Ting-Lu as Spikers, esp since the former can set Spikes in front of Hatt. As a fast mixed attacker, it doesn’t appreciate heightened usage of Ghold, Ting-Lu, Corv, Tinka, and Lokix. NP sets are pretty shnasty tho but Focus Blast is inconsistent as always.
> B
Combining the niches of Ting-Lu and Lando is cool. Dealing over 30% chip to anything that makes contact is nuts in a meta dominated by physically offensive mons. Not a fan of SD sets. I find Chomp outclassed hard by Dnite, Moon, and Tusk in that department. Just run Dual hazards and Helmet and you’ll be fine.
> B
These two are pretty cool bulky Waters. Washtom has important immunities to Spikes and Ground while being a pivot that discourages Waterpon from switching. Can blanket check a handful of things and being able to annoy Ting-Lu with Wisp + Pain Split is nice. Volcanion is a solid lead into certain teams, bulky enough to trade its HP for burns or heavy damage. Also can pivot into Waterpon’s Cudgel and a burn immunity is appreciated on offense in a post-Gouging Fire era.
> B-
Lowkey underrated in this meta. Alot of Balances are Ting + Pecha and Taunt + NP punishes those builds really well. Its typing gives it a natural Sucker resistance and a Ghost resistance. Would be higher if you didn’t have to choose between being Tera reliant and missing Hurricane.
https://replay.pokemonshowdown.com/smogtours-gen9ou-817380
(Granted, Goltres swept with the help of Toxic Chain bs, but shutting down Ting-Lu and then breaking through the whole team is impressive. Funny that Webs didn’t matter that much since the Zama outsped anyways lol.)
> B-
These guys are ass, lmao. Poor Basepon went from a solid offensive pivot in the tier to not even being seen anymore on ladder or tours. Not a single player brought Basepon in the first three weeks of this SPL. Turns out pure Grass is garbage offensively when we have so many bulky Grass resists running around. It’s not even a good Waterpon check since most of them click U-Turn or Knock on you. Pecha is more reliable of a Waterpon answer, and Darkrai is a better fast Knocker. The only thing this has is fast Encore.
Meanwhile, Rillafraud can’t do shit to Pecha besides Knock for some chip and U-Turn. Band sets are too easy to exploit, non-choiced variants are too weak, and SD sets suck anyways cause Pecha doesn’t give a shit. Pure Grass is garbage offensively and even with Wood Hammer, its having a hard time breaking things. Imagine needing to Tera to OHKO Waterpon. Oh speaking of that, like with Grasspon, Rillafraud loses to U-Turn and Knock anyways. Only use it for Hawlucha cheese.
> B-
First, Skarm. Passive ass birb that is momentum fodder for a ton of things. It always feels inconsistent at its job due to how common Tera Ghost is. If its not running ID + BP then it is shutdown by Gambit. If its not running Brave Bird, then any Tera Ghost sweeper eats it alive. We have better hazard setters, but if you really need a Ground immune and a Spiker that doesn’t die to Ice Spinner, then Skarm would be your only choice.
I’m not much of a Torn-T believer as some of the people on the council. If I didn’t have to gamble every time I use it, I could see it. Still fine, as it still has its signature combo of Knock + U-Turn + Regenerator, but hates SR and is reliant on AV to actually eat hits in this power crept gen.
G-Weez still has its desirable traits (Unblockable Defog + N-Gas schenanigens) but everytime I use it, I always think, “If I used Pecha or Gking instead, this team might be better”. Its a heavy momentum sink and most of the Spike stacking teams output enough pressure to make it hard for G-Weez to remove hazards consistently anyways. Faces heavy competition from Pecha outside of Defog.
> C+
Got humbled once by
Storm Zone running Iron Jugulis and now I’m here to spread the word. Hurricane/Knock/EP/Taunt is really good at forcing early game progress along with spikes. Its Ground immunity and Dark resistance lets it safely chip Ting-Lu down and improve its Gambit MU. Tera Ground Earth Power also lures and murks Bolt.
> C+
S tier design-wise, but in SV OU, we have way better spinblockers and wisp spreaders than we did in Pre-Home/Pre-DLC. Until Tera Blast gets banned and Volc gets retested, Dirge should stay out of the B ranks
> C+
LIVE WO-CHIEN REACTION
Lowkey underrated on Balance. Similarly to Ting-Lu, it has Ruination which is a broken move, along with Knock and Leech Seed to force further progress. Base typing is trash minus checking Samu, but Tera Poison Wo-Chien 1v1s so many things such as Waterpon, Samu, Dnite, Zama, Dankrai, Pult, Valiant, Pecha, Gliscor, DD Kyurrm, etc, that it sometimes might be worth it to burn Tera. Annoys the shit out of offense with Leech Seed, annoys the shit out of Balance with Knock + Ruination. These tools also come in clutch in the Gambit MU by forcing heavy chip vs it.
> C
Coba is a niche Steel alternative to Tinkaton that can pivot, check non-Tera Ghost Gambit, outspeed Kyurem, prevent Samu leads from getting Spikes up with Helmet + BP, switches decently into Lokix, and can 1v1 offensive Tusk with Iron Defense, punishing Tusk for trying to spin away its hazards.
Duckular hit me up on Empo and it really benefits from current OU trends. Pecha hazard stack is really good, and Empo can not only punish Parting Shot with Competitive, but can be a solid niche pick on those structures. Has a ton of role compression with Knock, Rocks, slow Flip Turn (slower than Mola’s), Roar, or Haze. Blanket checks Primarina, Ghold, and DD Tera Blast Kyu which are scary for Ting-Lu teams. Punishes Defog attempts from Corv which Pecha + Spiker cores aren’t great at dealing with.
> C
In a similar vein to Empoleon, Kilowattrel deters Parting Shot and Defog attempts on hazard stack with Competitive while packing an incredible offensive typing (as demonstrated by Zapdos) and a speed tier tying with Darkrai. Could also tech Tera Blast Ground/Fighting to punish Gambit, Glowking, Raging Bolt, or Iron Treads.
> C
Ranking Leavanny here cause Sun + Webs is pretty based.