SV OU SV OU Chip Stall

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Table of Contents
1. Pokepast Link
2. Introduction/Overall Team Creation

3. Individual Pokemon
4. Problematic Pokemon
5. Replays (Pending)
6. Highest Rating Achieved


1. Pokepaste OU Chip Stall

2. Introduction

So before getting into the nitty gritty I wanted to say this is my first time posting, so if I make any mistakes or you have any helpful comments please let me know! Now on to the team!

SV was the first gen I really started to get into competitive pokemon. I loved :garganacl: throughout the game and in VGC so I wanted to try it in singles. The easiest place to slot him in was a stall team that aims to slowly whither your opponents health and sometimes PP throughout the game which constantly recovering and keeping your own pokemon alive. To build around :garganacl:, I next added :toxapex: as a good spec defense tank and toxic user, followed by my unaware pokemon :dondozo:, and then finally :corviknight: as a hazard control pokemon. The other two slots came later with :wo-chien: being added as a good answer to both ground and electric types. It is an exspecially great switch in, into :rotom wash:. And finally :cyclizar: is the new kid on the block with both a great move pool and ability in regenerator. I will discuss all of these pokemon more in depth in the next section.

3. Individual Pokemon
3.1 Garganacl
:sv/garganacl:
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Lets start out with the star, or rather salt of the team gargancl. Its essentially min maxed stats and signature move make it a great choice for any stall team. The biggest weakness :garganacl: has is its rather bad typing in mono rock. While this would normally be a major problem for it with gen 9's gimmick being tera typing it allows this poke to shine even through its bad typing. This does come with a downside though of :gargancl: using your tera in probably half of the battles.

Moving on to the specifics of my build, the move pool. The first 2 moves this poke needs are easy and obvious, salt cure for chip damage and recover for sustainability. I then went with protect to add the extra bit of health recover over time every other turn. Finally the last move was very interesting. There are many decent options including iron defense, curse, earthquake, body press, and stealth rock but they all come with a problem or a weakness. Stealth rock is great but I found since my team does not have any heavy hitters or big damage dealers it was quite easy to remove the hazards for my opponent. Curse is great but think its just worse iron defense unless you are also running another damaging such as earthquake. Body press and earthquake are both great moves but found them to be unnecessary in most cases. This leaves us with iron defense. I like iron defense for 2 main reasons. Firstly it lets you set up an essentially unkillable :garganacl: in the late game when your opponent is out of special attackers that can easily sweep, and secondly it can also mitigate the need to terra it. At +2 defense it can start to eat some pretty powerful supereffective attacks from pretty offensive pokemon. Here are the stat calcs for DD Dragonite and Offensive Great tusk at +2 defense.
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Moving onto the EV spread, with iron defense in your move pool you can actually have less defense at the start since you can always use iron defense to buff your defense stat. This allows you to spec more points into special defense to make it a better wall against special attackers as well. Lastly the terra typing in water allows it to answer a few important pokemon in this meta. :kingambit: :gholdengo: and :walking wake: all get walled by the water tera and then salt cure starts doing massive damage to each of these because of their steel/water type. Water type is also just a quite good defensive type in general. The only thing to keep in mind when teraing to water, is after you do so most of the team (pokes) is not weak to electric.

3.2 Toxapex
:sv/toxapex:
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The first poke added to compliment :garganacl: is toxapex. :toxapex: was included for its massive defense and special defense stats, knowing the move toxic, and overall being a prickly wall for opposing teams. Toxapex has a bunch of great move pools, but the focus of this one is to get in with chip damage while tanking opposing hits and recovering health. To that end the first move is obivious in toxic as a way to slowly, but inevitably take out opposing pokemon. To add even more poison capabilities I added baleful bunker. This move does 2 things, acts as a protect to get in for more chip damage with infestation and toxic, as well as poisoning physical attackers that make contact such as headlong rush/knock off :great tusk:, drain punch :iron hands:, and u turn users such as :cinderace: and :dragapult:. infestation I have found to be a great move for both trapping opposing pokemon while also dealing chip damage with a bunker every other turn. The combination of these three moves allow it to trap and kill many different pokemon. The last move on pex is recover just to give it more sustainability.

The item on pex is black sludge. While I know it is common to use leftovers even on psn types because of terra typing I have found :rotom wash: / :gholdengo: / :iron valiant: trick on my pex to be more relavent than than the health lose when I tera. In fact of all of my pokemon pex is the one I tera the least. I have tera flying as it gives immunity to ground attacks which is what threatens pex the most. Most electric attacks are special and pex can eat many electric attacks. Below is iron valiant with choice specs bolt (left) and without specs (right).

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This combination of moves is actually quite effect at dealing with a lot of top tier pokemon in the metagame. The combo of infestation into bunker into recover can easily take out a :glimmora: through earth power. Infestation can trap an :iron moth: and pex can eat attacks unless it has psychic. :volcarona: is another poke that the toxic and infestation set is good into. Lastly pex is another great answer for :walking wake:

3.3 Dondozo
:sv/dondozo:
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The next member of the team is our unaware user :dondozo:. Dondozo is a massively bulky pokemon with great defensive stats. It is a great brick into opposing :gholdengo:, :iron jugulis:, :kingambit:, :azumarill: and most set up users in general. I know most people have been specing dondozo for physical bulk with its naturally high physical defense but I have found putting into its special defense allows it not only only brick physical set up sweepers but also special ones like :hatterene: and :iron jugulis: (also sometimes :volcarona: if it doesn't know giga drain). It is also able to just tank hits from :amoonguss:. Dondozo can also act as a late game sweeper if it is ever able to set up with a couple curses. The move set is pretty standard, with the damage move being liquidation over wavecrash since the life loss is more impactful than the loss of damage since we can compensate for the damage with curse. The rest, sleep talk, leftovers package makes it extremely hard to kill and allows it to continue dealing damage/setting up with curse even when its sleeping. The last thing I want to mention on dondozo is that it is a complete wall to :skeledirge:

Almost forgot the dark tera typing. The reason for this has been mostly from a relic of the past, stored power. The :espathra: store power was a problem for this team a long time ago, but I have found that it is still useful. Outside of stored power it still has uses mostly against shadow ball spam :gholdengo:, :kingambit: or :iron jugulis: when I am low and need to resist one of the attacks to get a rest off.

3.4 Corviknight

:sv/corviknight:
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Corviknight :corviknight: is a great hazard control poke with alot of bulk to go with it. It is also a great answer and switch in into :great tusk: :meowscarada: :breloom: and :amoonguss:. The first 3 moves make alot of sense, stab flying brave bird threatens the pokes mentioned above a lot which is why I have it over body press as its attacking move. Roost is great to regain health and defog is a great hazard control move. The last move I chose is bulk up to give some potential in setting up corkinight as a sweeper and to allow it to tank more hits. Corknight clicking bulk up can make :baxcaliber: use all of its glaive rush to break through my corviknight. Pressure is the better ability here since its exspecially good against moves with 8 pp like glaive rush and draco metor as well as being helpful in making opposing :garganacl: run out of salt cures. The rocky helmet here allows for some nice chip damage against moves like rapid spin and u turn. The tera flying is here mostly as another check to :volcarona:. This allows you to tera brave bird for 2x stab and be able to easily survive a flamethrower. EV wise the max defense makes it a great physical wall.

3.5 Wo-Chien

:sv/wo-chien:
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One of the newer additions to this team is :wo-chien:. Wo-chien was originally added as a good answer to electric types with its grass typing. This is especially useful against pokemon such as :rotom wash:. It also is a nice wall against :slowking: and is a good switch into a future sight. Wo chien is also a decent damage dealer against pokes like :azumarill: and :great tusk:. The moveset is pretty normal with giga drain to recover health in compliment with protect/leftovers. Leech seed is also great for getting in chip damage and also works well with protect. The last move was interesting and was an interesting decision between knock off, dark pulse, and ruination. I decided against ruination since I want a move that can kill if necessary and I found that the utility of knock off is a lot better than the damage bonus from being a special move. The stats are just to make it a special tank and even with its less than ideal physical defense, its ability does help it take physical hits. As for its tera typing I went with poison which resists a lot of wo-chien's weaknesses and prevents it from being poisoned.

3.6 Cyclizar

:sv/cyclizar:
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The last and newest poke to the team is :cyclizar:. This spot had been a lot of other pokes before arriving here. At first it was :great tusk: but found it to be to squishy and found that setting up hazards was not that useful for the reason mentioned in my :garganacl:. I then tried a bunch of other pokes such as :kingambit:, :ting-lu:, :blissey: :skeledirge: and a few others. What I really needed from this slot was another hazard control, knock off pokemon that could answer :gholdengo. I settled on cyclizar for its amazing role compression and being a good answer to :gholdengo:. Being a pivot pokemon allows me to swap in other pokes while getting minor chip damage in from u turn, knock off utility is great and is expecially good against :gholdengo:, rapid spin is great hazard control and dragon tail is good for switching out opposing walls such as :toxapex: and :corviknight:. The fairy tera typing is pretty useful here to be immune to draco metor and dragon darts. The regenerator is also a great way to constantly recover health with its constant pivoting. The ev stats are a bit wild here but wanted max speed so that it outspeeds most pokesmon except :meowscarada: and :dragapult:. The special defense was next so that I could have a healthy amount of special defense to pair with the assault vest. And the rest went into HP as it pairs well with regenerator.

4. Problematic Pokemon
4.1 Gholdengo + Hazards (Ting-Lu/garchomp/meawscarda)

:sv/gholdengo: :sv/ting-lu: :sv/garchomp: :sv/meowscarada:


Gholdengo is a problem for this team but is very manageable with 4 decent answers. Non covert cloak builds can be dealt with through a tera :garganacl:. If they do have covert cloak, :wo-chien: and :cyclizar: both are able to usually get a knock off on gholdengo. Furthermore cyclizar is great at answer both hazards and gholdengo. When you switch in cyclizar your opponent needs to switch into gholdengo to prevent rapid spin from clearing up the hazards. This allows for you to easily knock off for super effective damage into the gholdengo. The last poke that can deal with a gholdengo is :dondozo:. With the special defense evs dondozo can wall the gholdengo until it gets a stat drop from shadow ball. With rest and sleep talk it is also able to be useful why asleep and tanking shadowballs.

4.2 Jaw Lock Roaring Moon

:sv/roaring moon:

The set that is problematic is jaw lock, DD, and taunt. Against this you have a couple of options. :Dondozo: is tanky enough to eat a decent amount of hits before fainting, and if you can get *garganacl* in before it has a chance to set up with DD then you can salt cure to take care of it. Outside of that the pickings are rather slim as they say. :Cyclizar: can u turn out and can also dragon tail to make it switch out if it is able to eat a hit (usually means that it hasn't set up with DD yet). And lastly :corviknight: rocky helmet and :toxapex: on a well timed baleful bunker to poison might be able to get it done, but this has been the worse set for my team that I have seen, luckily it is not too popular.

4.3 Iron Hands/Sandy Shocks

:sv/sandy shocks: :sv/iron hands:

While technically different they are both problems for being electric types with good electric moves that also have an answer to :wo chien: in drain punch (iron hands) and usually terra fairy tera blast (sandy shocks). This means that wo chien is no longer a good answer, and :garganacl: can't wall them because of drain punch/earth power if I don't tera and electric moves if I do. One option is tera wo chien (for Iron hands) as poison will resist the drain punch. Another great answer to these is that the to get off one toxic or baleful bunker in order to poison them and then stall out the poison until they die with protects and recovers. Also against iron hands :dondozo: can be an answer if you have a chance to set up a couple of curses.

4.4 Breloom

:sv/breloom:

Breloom is another interesting matchup since the best poke against it is :corviknight: which can just be put to sleep with spore. Outside of that between mach punch and bullet seed it has a super effective move against every poke on the team. The best answers if corviknight isn't possible is either :garganacl: after an iron defense or tera pex or wo chien. Pex will probably just be spored but if not then it can get a toxic off easily on the breloom.

4.5 Garganacl

:sv/garganacl:

The last problematic pokemon I will mention is the reason I made this team, garganacl. My team just does not have the offensive power to pressure a gargancl. Giga drain from :wo-chien: and liquidation from :dondozo: do help though. The big thing I can do though is make my opponent run out of salt cure PP by switching between my 2 regenerators, :cyclizar: and :toxapex:. Once the PP has been drained the salt monster is no longer a threat!

5. Replays

I hadn't really thought of saving replays before deciding to post this but will try to update the post/save new replays on interesting matches in the future. In the mean time I have two replays I can add. (Well I was going to add two replays but can't seem to figure out how to add them, I saved them locally so I am not sure if I can add them, if anyone knows how to please let me know and I will add them locally)

6. Highest Rating Achieved

So I have not peaked at the top of the leaderboard but have gotten to a nice 1835 rating which was 109th at the time. Most of the time I am around 1700 and am currently 1750ish at the time of writing this. While this isn't the most impressive feat on here with SV being my first dip into competitive pokemon I was very excited to have achieved this!

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Thank you for reading and please let me know what you think!
 
Have you considered equake on Garg for help with covert cloak instead of protect (since you have recover) and body press on Corv for more coverage instead of defog (since Cyclizar has rapid spin and spin is better anyway)?

Edit: Everything else looks 10/10, obviously apparent by your peak.
 
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Great team! I think there's a few things you could tweak here though.

  • :garganacl:: Protect -> Earthquake
    Earthquake here can help you deal with Covert Cloak :gholdengo: and opposing :garganacl:. Make sure you have some ATK investment here, :gholdengo: can be deceptively bulky.

  • :wo-chien:: Protect -> Substitute
    With :wo-chien:'s very high bulk, opponents can find it hard to break through its Substitute. Usually this will provide more defensively than Protect, since :wo-chien: can recover that 25% HP back within two turns with Leech Seed.

  • :toxapex:: Baneful Bunker -> Protect
    Honestly, this is just a personal opinion. The same PP, same exact thing, except Protect doesn't have the poison that can happen on contact. Toxic is far more effective at whittling down opponents that are afflicted with it, and normal Poison just doesn't have the same threat level as Toxic poisoning in my opinion, especially when the mon in question is big bad :toxapex:.

  • :corviknight:: Defog -> Body Press OR :cyclizar:: Rapid Spin -> Taunt
    With a stall team like this one, I doubt there's much of a reason to have more than one method of hazard removal. It really depends on what you find yourself using more often. If you decide to get rid of Defog, Body Press has great synergy with Bulk Up and will let you more easily deal with :ting-lu:, :meowscarada:, and even :roaring moon: to an extent. If you wanted to get rid of Rapid Spin, you can use :cyclizar:'s exceptional base Speed to be able to Taunt and stop setup sweepers, opposing stall, hazards (which is especially important considering you are likely to be switching around a lot), and other general shenanigans.

    Otherwise, this is a very solid team that looks very scary to see during team preview. I wish you luck!
 
Have you considered equake on Garg for help with covert cloak instead of protect (since you have recover) and body press on Corv for more coverage instead of defog (since Cyclizar has rapid spin and spin is better anyway)?

Edit: Everything else looks 10/10, obviously apparent by your peak.

Covert cloak can be a problem but found that double knock off is usually enough to get rid of the cloak. I like protect on garg a lot for the life recovery and for seeing what choice threats are locked into doing. I haven't tried equake in a while on garg but it might be worth testing it again.The bodypress vs defog is interesting. I have found that I just really want multiple ways to remove hazards and that often times corviknight clicks defog more often that cyclizar clicks rapid spin since its harder to find spots to clear hazards and live with cyclizar. Overall though I have found when I was just on corviknight that if it dies I can get overrun with hazards afterwards so the redundancy is nontrivial.

Great team! I think there's a few things you could tweak here though.

  • :garganacl:: Protect -> Earthquake
    Earthquake here can help you deal with Covert Cloak :gholdengo: and opposing :garganacl:. Make sure you have some ATK investment here, :gholdengo: can be deceptively bulky.

As I said above I might give this a try again since its been a while since testing it.

  • :wo-chien:: Protect -> Substitute
    With :wo-chien:'s very high bulk, opponents can find it hard to break through its Substitute. Usually this will provide more defensively than Protect, since :wo-chien: can recover that 25% HP back within two turns with Leech Seed.
I think the concept of sub over protect is interesting but in practice it hasn't worked out for me. My first iteration of wo chien had sub but the problem is that after laying a leech seed the poke often switches out. Leech seed honestly acts as a way to "haze" set up users by forcing a switch out rather than dealing alot of damage.

  • :toxapex:: Baneful Bunker -> Protect
    Honestly, this is just a personal opinion. The same PP, same exact thing, except Protect doesn't have the poison that can happen on contact. Toxic is far more effective at whittling down opponents that are afflicted with it, and normal Poison just doesn't have the same threat level as Toxic poisoning in my opinion, especially when the mon in question is big bad :toxapex:.

So the big benifit to baneful bunker is hitting uturners such as :dragapult: :meowscarada: and :cinderace:. Toxic is obviously alot better but just hitting a meowscarada t1 for example with bunker if they u turn out is a massive swing. And in the case of u turners poison is often better than toxic anyways.

  • :corviknight:: Defog -> Body Press OR :cyclizar:: Rapid Spin -> Taunt
    With a stall team like this one, I doubt there's much of a reason to have more than one method of hazard removal. It really depends on what you find yourself using more often. If you decide to get rid of Defog, Body Press has great synergy with Bulk Up and will let you more easily deal with :ting-lu:, :meowscarada:, and even :roaring moon: to an extent. If you wanted to get rid of Rapid Spin, you can use :cyclizar:'s exceptional base Speed to be able to Taunt and stop setup sweepers, opposing stall, hazards (which is especially important considering you are likely to be switching around a lot), and other general shenanigans.

    Otherwise, this is a very solid team that looks very scary to see during team preview. I wish you luck!

I could try taunt on cyclizar. I honestly have been thinking of changing dragon tail on the set anyways. I do however really like the assault vest for special attackers (makes switching into non focus punch :gholdengo: very good). With that said for the same reason that I mentioned earlier I really like the the redundancy of both.

Thank you for your suggestions. I might need to try a new :garganacl: set soon!
 
I think a better set would be Rest talk :wo-chien: such as the one being used in UU. I believe this is better for your team because leech seed recovery can be denied easily with amoonguss but it is much harder to deny rest recovery. Rest wo chien can also take status for your team and can take on mixed pult which is something your team struggles a bit to take on. Tera ghost can be really helpful to make it resistant to bug and immune to fighting while also being a great spin blocker esp if they dislike rocks. Foul Play can be the last move to pressure pokemon such as garchomp, baxcalibur, DD roaring moon, DD dragonite which can make them think twice of setting up
 
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