https://pokepast.es/55b30aa866135c6b
So this team was actually originally built around ironpress

which piqued my interest with its newfound ability to leverage its massive defense. After a few games though I realized it's much better in ou as a team player than as a dedicated sweeper, thus it's now also tasked to support its team with rocks+volt switch pivoting, with iron defense being used as a means of keeping pace with the physical setup sweepers the mon is meant to check; be sure to switch directly into those and start setting up asap to be able to outboost+beat them first before getting overwhelmed. It can also beat every hazard remover except for

/

1v1, which is quite nice.

is the main cornerstone of the team; it's the dedicated check to virtually all special attackers in the tier (yawn is needed for the ones trying to set-up on you while being undeterred by your attacks), defensive-offensive response to fairy types, check to both rain and sun with tera water, and most vitally, a slow pivot with chilly reception, setting up the PERFECT conditions for

to take over a game after it comes in on the ground types that may want to come in on

.

is the star of the show; with a chilly reception from

it not only has a safe entry vs its intended targets and a neat additional defense boost in snow, it most importantly gets to spam
BLIZZARD with absolutely no drawbacks; with a boost from specs and even tera ice if keep be, this move can easily lay waste to entire teams if their prediction game isn't on point...or simply if their "ice resists" are either bulky waters or mid-bulk mons that don't actually take a specs blizzard well at all (

,

). Freeze dry nails bulky waters trying to take the move, while also being an accurate option outside of snow. Earth power nails

/

/

switchins while having near perfect coverage with your ice stab moves; with that in mind, sleep talk is chosen as the last move to screw over the occasional

(you can also run focus blast instead to snipe

/

/opposing

if you're ok with its accuracy). With this core being weak to (most) dragons, fighting and ground types, and also not being all that fast, scarf

is the perfect mon to compress the role of speed control, check to all the dragon/ground/fighting types, hwish support if your breakers get worn down too fast, and even a possible win condition with tera stellar blast (DO NOT spam this move mindlessly if you can't get a sweep going; finishing the enemy off with the other moves (when applicable) is much more important). I was still not feeling too secure vs ground types/moves, especially with the main defensive core being weak to them; I also needed a bit more immediate breaking power on the physical side while having an additional out vs offense if scarf

proves insufficient. Enter banded

m which perfectly checks all of these boxes, with its grassy terrain healing letting

heal off a lot of missing damage faster. It also provides knock and u turn utility which helps vs boots mons/bringing in

safely vs the birds it's likely to attract. Lastly, hazards destroy this team, and it could use a bit of reinforcement on the physical side since

's weak to ground and fighting and needs space to set up to take those moves well.

fits the bill perfectly, carrying boots so that it can clear hazards safely so that the rest of its team doesn't have to wear them as well. Its ground stab also helps vs various poison, steel and fire mons that your choiced earth power mons might have trouble sniping on the switch, while providing further knock support. Tera fire not only sheds several of its weaknesses (while also letting you resist fire, because yes this team doesn't actually have a non tera fire resists LOL) it also powers up temper flare, which lets you snipe the metal birds coming on your ground stab (you'll need to tera to actually kill them with it though). Make sure to play as proactively/aggressively as possible when playing the team, as getting put in the backfoot/losing an important mon too early can be a huge setback and make it really hard to make a comeback.
(sorry if this was too long this is my first time doing this...)