parts of this post robbed from the OU Melmetal Suspect OP
Heya, the National Dex Council has decided to suspect test Terastallization!
Terastallization is the newest mechanic made by GameFreak for Pokemon Scarlet and Violet, and on the first day of release it immediately caused controversy throughout the community. With the entire palette of 18 types to choose from, no clear indication of when Terastal will come out, and the fact that STABs are retained when Terastallized on top of having a STAB boost when Terastallizing into the same type, Terastal was immediately put on the radar by several players. However, not everyone felt this way. Especially in later stages of the metagame, there were more and more people who were convinced that Terastal was, perhaps, not all that bad.
[Terastal pro-ban]
The side for pro-ban argues that Terastal's sheer unpredictability and increase in offensive potency makes Pokemon too hard to reliably answer. Additionally, Terastal's insane versatility makes it so that consistency in the metagame is effectively unreachable, making tiering difficult for the future. Most of these players feel that Tera can be random and often wins games too easily.
Some deeper arguments are as follows:
- Several offensive Pokemon can tech uncommon Tera-types to outright turn matchups on their head. Magearna is notably capable of running several viable Tera types to give itself free setup into otherwise counters, meaning that it's even harder to play around setup variants.
- Terastal boosts several Pokemon that would otherwise be fine to nigh-on uncounterable levels - a Pokemon that's recently made news in this regard is Melmetal, which can Tera Steel to 2HKO otherwise would be resists such as Slowbro and Toxapex with Choice Band Double Iron Bash, where it would otherwise need to fish for flinches or predict their switchin to get the same results. Other Pokemon cited are Urshifu-R (somewhat in part due to getting Swords Dance), Kommo-o, Dragonite, Regieleki and Zamazenta.
- Some Pokemon also become a massive pain to answer offensively with Terastal, such as Garganacl and Gholdengo. Gholdengo in particular benefits greatly from Terastal as it makes certain otherwise good hazard removal simply fail to do enough damage to force it out.
- With all of these arguments in mind, it can be argued that Terastal also greatly increases the potency of weather based styles with same-type Tera, making it nigh-on impossible to resist their STABs. Barraskewda has been making waves for this reason, and arguably some of the biggest reasons for Iron Bundle and Palafin's bans were that they could use same-type Tera to overwhelm their answers.
- Many people also feel that the mere threat of Tera is far too much to consider for each turn, making it very difficult to make moves based on the game state, as Terastal could come out and remove a key piece for the game.
[Terastal anti-ban]
The main anti-ban arguments for Tera are the fact that it creates a distinct metagame, being the biggest change from the last generation. Without Tera the metagame strongly resembles the previous iteration of National Dex, with just a few additions and ability changes. While distinction between previous metagame would not normally be something to consider for a suspect test, since this is the generational mechanic and not a Pokemon, we feel it is a factor that should be seriously looked at. The other main argument is that Tera exaggerates metagame diversity, allowing for more sets, more creative teambuilding, and promotes the use of Pokemon which would otherwise be underwhelming or otherwise significantly worse than they are with Tera, such as Annihilape, Garganacle, Dragonite, and Regieleki.
Some deeper arguments are as follows:
- Terastal in general allows for more creative gameplanning and creates more enjoyable games as a result. For example, Terastal is not only capable of making games shorter, but it also makes gameplay feel dynamic whilst speeding up the pace of the game - well designed teams will be able to make more defensive plays and offensive plays because of both the threat and utility of Terastal. Additionally, certain threats that would otherwise just lack offensive or defensive power, such as Garganacl, Barraskewda, Hawlucha, and Quaquaval are enabled greatly by Terastal.
- Most Terastal users do not need to actually be responded to via Terastal, which was one of the biggest issues that players had with Dynamax. Once Terastal is revealed, another player doesn't need to go to strained extents to get counterplay without trading several members of their team or their own Dynamax in a disadvantageous position. For example, a Water Tera Annihilape is fairly easy to deal with with a fast Electric attacker like Tapu Koko, Regieleki or Zapdos, once worn down a little.
- In the cases where it is needed, the player who Terastallizes second usually has more advantage, and the game can continue on as normal.
- There are several cases where Terastal has midgrounds. There are two cases for this - where Terastal is telegraphed, and where Terastal is not very telegraphed. In the first case, Pokemon that have much greater reasons to Tera such as Dragonite are much easier to attack with their Tera-type in mind. Examples are checks like Buzzwole and Iron Hands having good reason to Close Combat a Dragonite.
- On the contrary to the STAB argument. an argument that can be made with the former arguments is that Terastal reduces matchup spread so long as teams have well thought out Tera types. For example, bad matchups into weather playstyles like Rain can be much easier to deal with if your special / physical checks such as Great Tusk, Ting-Lu and Assault Vest Magearna have Water-resistant Tera types.
- Additionally, some argue that Tera types are much like set variation on preview: it's possible to calculate the potential Tera-types on preview just by looking for weaknesses. Some Tera types are also very clear, such as the several superSTAB Teras on offensive Pokemon, Normal Tera on Dragonite, and Ice Tera on Regieleki. Some Tera types can also be deduced by looking into weaknesses of teams - a Chien-Pao may have Electric Tera to lure Dondozo, Toxapex and Urshifu-R, whilst also potentially flipping defensive matchups into mons like Buzzwole, allowing it to break bulkier playstyles much easier.
There are some additional arguments to consider on top of this. An important one is that this is the generation's defining gimmick, and that it should be held in a higher standard compared to Pokemon bans, to avoid the metagame becoming too similar to past generations. Should we remain held by what GameFreak designed for BSS and VGC? Or should we continue down the path we had been forging since Generation 8, moving away from the more influential mechanics that GameFreak has made? The choice is yours to make.
Suspect Test Information:
Terastallization is the newest mechanic made by GameFreak for Pokemon Scarlet and Violet, and on the first day of release it immediately caused controversy throughout the community. With the entire palette of 18 types to choose from, no clear indication of when Terastal will come out, and the fact that STABs are retained when Terastallized on top of having a STAB boost when Terastallizing into the same type, Terastal was immediately put on the radar by several players. However, not everyone felt this way. Especially in later stages of the metagame, there were more and more people who were convinced that Terastal was, perhaps, not all that bad.
[Terastal pro-ban]
The side for pro-ban argues that Terastal's sheer unpredictability and increase in offensive potency makes Pokemon too hard to reliably answer. Additionally, Terastal's insane versatility makes it so that consistency in the metagame is effectively unreachable, making tiering difficult for the future. Most of these players feel that Tera can be random and often wins games too easily.
Some deeper arguments are as follows:
- Several offensive Pokemon can tech uncommon Tera-types to outright turn matchups on their head. Magearna is notably capable of running several viable Tera types to give itself free setup into otherwise counters, meaning that it's even harder to play around setup variants.
- Terastal boosts several Pokemon that would otherwise be fine to nigh-on uncounterable levels - a Pokemon that's recently made news in this regard is Melmetal, which can Tera Steel to 2HKO otherwise would be resists such as Slowbro and Toxapex with Choice Band Double Iron Bash, where it would otherwise need to fish for flinches or predict their switchin to get the same results. Other Pokemon cited are Urshifu-R (somewhat in part due to getting Swords Dance), Kommo-o, Dragonite, Regieleki and Zamazenta.
- Some Pokemon also become a massive pain to answer offensively with Terastal, such as Garganacl and Gholdengo. Gholdengo in particular benefits greatly from Terastal as it makes certain otherwise good hazard removal simply fail to do enough damage to force it out.
- With all of these arguments in mind, it can be argued that Terastal also greatly increases the potency of weather based styles with same-type Tera, making it nigh-on impossible to resist their STABs. Barraskewda has been making waves for this reason, and arguably some of the biggest reasons for Iron Bundle and Palafin's bans were that they could use same-type Tera to overwhelm their answers.
- Many people also feel that the mere threat of Tera is far too much to consider for each turn, making it very difficult to make moves based on the game state, as Terastal could come out and remove a key piece for the game.
[Terastal anti-ban]
The main anti-ban arguments for Tera are the fact that it creates a distinct metagame, being the biggest change from the last generation. Without Tera the metagame strongly resembles the previous iteration of National Dex, with just a few additions and ability changes. While distinction between previous metagame would not normally be something to consider for a suspect test, since this is the generational mechanic and not a Pokemon, we feel it is a factor that should be seriously looked at. The other main argument is that Tera exaggerates metagame diversity, allowing for more sets, more creative teambuilding, and promotes the use of Pokemon which would otherwise be underwhelming or otherwise significantly worse than they are with Tera, such as Annihilape, Garganacle, Dragonite, and Regieleki.
Some deeper arguments are as follows:
- Terastal in general allows for more creative gameplanning and creates more enjoyable games as a result. For example, Terastal is not only capable of making games shorter, but it also makes gameplay feel dynamic whilst speeding up the pace of the game - well designed teams will be able to make more defensive plays and offensive plays because of both the threat and utility of Terastal. Additionally, certain threats that would otherwise just lack offensive or defensive power, such as Garganacl, Barraskewda, Hawlucha, and Quaquaval are enabled greatly by Terastal.
- Most Terastal users do not need to actually be responded to via Terastal, which was one of the biggest issues that players had with Dynamax. Once Terastal is revealed, another player doesn't need to go to strained extents to get counterplay without trading several members of their team or their own Dynamax in a disadvantageous position. For example, a Water Tera Annihilape is fairly easy to deal with with a fast Electric attacker like Tapu Koko, Regieleki or Zapdos, once worn down a little.
- In the cases where it is needed, the player who Terastallizes second usually has more advantage, and the game can continue on as normal.
- There are several cases where Terastal has midgrounds. There are two cases for this - where Terastal is telegraphed, and where Terastal is not very telegraphed. In the first case, Pokemon that have much greater reasons to Tera such as Dragonite are much easier to attack with their Tera-type in mind. Examples are checks like Buzzwole and Iron Hands having good reason to Close Combat a Dragonite.
- On the contrary to the STAB argument. an argument that can be made with the former arguments is that Terastal reduces matchup spread so long as teams have well thought out Tera types. For example, bad matchups into weather playstyles like Rain can be much easier to deal with if your special / physical checks such as Great Tusk, Ting-Lu and Assault Vest Magearna have Water-resistant Tera types.
- Additionally, some argue that Tera types are much like set variation on preview: it's possible to calculate the potential Tera-types on preview just by looking for weaknesses. Some Tera types are also very clear, such as the several superSTAB Teras on offensive Pokemon, Normal Tera on Dragonite, and Ice Tera on Regieleki. Some Tera types can also be deduced by looking into weaknesses of teams - a Chien-Pao may have Electric Tera to lure Dondozo, Toxapex and Urshifu-R, whilst also potentially flipping defensive matchups into mons like Buzzwole, allowing it to break bulkier playstyles much easier.
There are some additional arguments to consider on top of this. An important one is that this is the generation's defining gimmick, and that it should be held in a higher standard compared to Pokemon bans, to avoid the metagame becoming too similar to past generations. Should we remain held by what GameFreak designed for BSS and VGC? Or should we continue down the path we had been forging since Generation 8, moving away from the more influential mechanics that GameFreak has made? The choice is yours to make.
Suspect Test Information:
- Reading this is mandatory for participating in the suspect test. The voting requirements are a minimum GXE of 80 with at least 30 games played. In addition, you may play 1 less game for every 0.2 GXE you have above 80 GXE, down to a minimum of 30 games at a GXE of 84. Also, needing more than 50 games to reach 80 GXE will suffice.
- The table for this can be found below:
GXE | minimum games |
84 | 30 |
83.8 | 31 |
83.6 | 32 |
83.4 | 33 |
83.2 | 34 |
83 | 35 |
82.8 | 36 |
82.6 | 37 |
82.4 | 38 |
82.2 | 39 |
82 | 40 |
81.8 | 41 |
81.6 | 42 |
81.4 | 43 |
81.2 | 44 |
81 | 45 |
80.8 | 46 |
80.6 | 47 |
80.4 | 48 |
80.2 | 49 |
80 | 50 |
- You must signup with a newly registered account on Pokemon Showdown! that begins with the appropriate prefix for the suspect test. For this suspect test, the prefix will be ND9TS. For example, I could sign up as ND9TS Lydia.
- Laddering with an account that impersonates, mocks, or insults another Smogon user or breaks Pokemon Showdown! rules may be disqualified from voting and infracted. Moderator discretion will be applied here. If there is any doubt or hesitance when making the alt, just pick another name. There are infinite possibilities and we have had trouble for this repeatedly. If you wish to participate in the suspect, you should be able to exhibit decent enough judgement here. We will not be lenient.
- We will be using the regular National Dex ladder for this suspect test, and Terastallization will be legal throughout the entire suspect test.
- Any form of voting manipulation will result in swift and severe punishment. You are more than welcome to state your argument to as many people as you so please, but do not use any kind of underhanded tactics to get a result you desire. Bribery, blackmail, or any other type of tactic used to sway votes will be handled and sanctioned.
- Do not attempt to cheat the ladder. We will know if you did not actually achieve voting requisites, so don't do it. Harsh sanctions will be applied.
- IMPORTANT: This suspect will not hold a run-off vote. We are exclusively testing for a full Terastal ban, or to keep the status quo.
- The suspect test will go on for roughly two weeks, lasting until December 26that 11:59 pm (GMT-5), and then we will put up the voting thread in the Blind Voting subforum.
- No unhelpful one liners nor uninformed posts;
- No discussion on other potential suspects;
- You are required to make respectful posts;
- Failure to follow these simple guidelines will result in your post being deleted and infracted without any prior warning.
- Please also take a moment to read over some suggestions from the National Dex Council and the National Dex Moderation team for posting in this thread; adhering these will help out our time moderating the thread and present your arguments better and more educated.
- Do not argue because it's your favorite Pokemon. This should be common sense, but please don't do this, because we will delete posts like this.
- You do not need a boatload of experience to have an informed opinion, but please try to minimize the theorymon aspect and use your experiences watching and playing. Playing some on the ladder before posting is plenty if you're concerned about this.
- Do not flame, belittle, or be disrespectful to users in this thread. While not everyone will read this post in its entirety nor will everyone have informed opinion, please be sure not to be disrespectful. If there's an issue, bring it up to a moderator.
- Do not use the argument of broken checking broken. Should your argument rest on your opinion that banning the Pokemon or mechanic being tested in this suspect test will make a Pokemon or mechanic broken, overpowered, and/or uncompetitive; don't. If something needs to be banned because of the result this suspect, then so be it.
- This is not the place to complain about the suspect process. Please PM me or Kaede if you have any questions regarding this, and any broader questions about this test.
Last edited: