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OP Stolen from the SS National Dex Monotype Sample Teams Thread
OP Stolen from the SS National Dex Monotype Sample Teams Thread
Welcome to Scarlet & Violet National Dex Monotype Sample Teams, your primary place to get, well, National Dex Monotype sample teams!
The purpose of this resource will be to provide teams that are easy to use and represent the type fairly well for newer players to learn the metagame with. These teams can also be used as a base in order to try out new options in teambuilding. As such, sample teams will be held up to a high standard.
If you're thinking of contributing, great! Please take a moment to read the following.
We will exercise very high standards over which teams are approved. We will not feature teams using sub-optimal archetypes, such as Hyper Offensive Poison. Submitted teams must be broadly effective and viable in the meta, however, this does not mean that niche tech sets and non-conventional builds (such as those in RMTs) are not entertained.
The teams showcased in this thread should be representative of the various, viable, relevant play-styles and archetypes present in the National Dex Monotype metagame.
Here are the guidelines for submissions:
1. Make sure submissions are in the [Gen 9] National Dex Monotype format.
2. Provide an importable for your team. Don't use nicknames for your Pokemon.
3. Accompanying sprites and art are appreciated, but not mandatory. All of the sprites can be found here.
4. Replays are highly encouraged and are a great way to demonstrate that the team is effective in the metagame. Make sure your teams are tested.
5. This is not the RMT forum; this thread is not the place to seek feedback on undeveloped teams and concepts.
6. Do NOT Post Memes. They will be deleted.
7. Finally, if you edit your submission based on feedback (or any reason), please make a note of it at the bottom of the post so we know to re-evaluate. You can also PM me (or members of the council) here, on Discord as ASKid#8695 or on Pokemon Showdown! as Bka Onon.
Here is a sample submission for example:
[Ice] Standard Veil Offense
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Encore
- Moonblast
Weavile @ Darkinium Z
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard / Low Kick
Piloswine @ Eviolite
Ability: Thick Fat
Tera Type: Ice
EVs: 244 HP / 12 Atk / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Rock Slide
- Toxic
Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Glaive Rush
- Icicle Spear
- Earthquake / Ice Shard
Avalugg @ Heavy-Duty Boots
Ability: Sturdy
Tera Type: Ice
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Rapid Spin
- Recover
- Iron Defense
- Body Press
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- U-turn
- Earthquakeis the backbone of the team, acting as the weather and screen setter with it's Snow Warning and Aurora Veil, while also being a switch in to Dragon-type moves such as Kommo-o's Clangorous Soulblaze and can also check Fighting-types such as Iron Valiant.
has come back after Chien-Pao's ban to prove it is still good, here it uses a Swords Dance set with Darkinium Z using Ninetales' veil and snow to make setting up easier and beating many common pokemon with it's STABs and even has fighting coverage.
is one of the defenses for the team, with eviolite and thick fat, it is a great check to the fire types that would otherwise threaten Ice, mainly Volcarona which it can OHKO with Rock Slide. It is also the hazard setter for the team.
is the new pseudo legendary that uses a combination of Dragon Dance and it's great attack to become a threatening sweeper. Its ability Thermal Exchange also lets it punish Fire-types and ignore burns from the likes of Corsola-Galar and Mega Sableye. Loaded Dice lets it have a great physical Ice Move with an Icicle Spear that always hits 4 to 5 times.
is the hazard control for the team, with its great defense, boosted even further by snow, it can even beat the likes of Mega Scizor with Iron Defense and Body Press, and has reliable recovery in Recover. Though it has to be careful about Ghost-types.
is the last but not the least, it is the Choice Scarf user for the team acting as the speed control. With its ability Gorilla Tactics granting it a built in Choice Band, it can run a Choice Scarf to both be fast and strong, it has good coverage options and even U-Turn to pivot.
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