Announcement SV Monotype Suspect #9: Free Bird (Espathra Suspect)

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:sv/espathra:

After internal discussions, the Monotype council has decided to conduct our next suspect test on Espathra. Espathra has always been a polarising Pokémon since its introduction in SV, due to its ability to easily snowball into sweeping unprepared teams with the combination of Speed Boost, Calm Mind, and Stored Power. While Espathra is not necessarily centralising due to Psychic being a lackluster type, there is an argument that the 'mon is uncompetitive due to its phenomenal capability to rack up boosts quickly and achieve sweeps. Espathra can punish frailer Dark types with Dazzling Gleam, while also having reliable recovery in the form of Roost that prevents Espathra from being easily chipped down. While Psychic is generally a mediocre type, it does have multiple options to support Espathra via Screens, as well as numerous 'mons with the option to run Healing Wish. All in all, these factors combine to make Espathra a serious threat in any match-up that does not have the appropriate tools to manage it.

On the other hand, there are numerous factors that limit Espathra as well. Phazers like Goodra-H are one method that can easily keep it in check, as Espathra needs multiple turns of set-up to be able to do significant damage to most 'mons. There are also other status moves that can be utilised to keep it in check, such as Encore and Toxic. The limited coverage options also ensure that some types have natural checks for Espathra that it is unable to bypass, making it especially matchup-dependent in comparison to other unhealthy Pokémon. Since Espathra needs multiple turns to get into top gear, a decisive switch to a strong breaker that it is unable to immediately threaten after 1 turn of set-up is another option to deal with it, although it can showcase some surprising bulk with the amount of investment it usually runs in HP and Defense. To conclude, Espathra is a Pokémon with the potential to be uncompetitive, but also has some flaws that can hold it back.

Members of the council have been encouraged to give their thoughts on Espathra, those can be found below.

Espathra is pretty much the definition of uncompetitiveness. It's the ultimate fish mon, extremely easy to set up with and snowball, which leaves little to no ability to outplay it from the opponent side if it manages to get the matchups it wants (something way easier to accomplish without Kingambit around). Should have been gone earlier and Monotype will definitely be a better and more competitive place without this bird.
Everyone knows what Espathra does but being limited to one type (and a mid/lower tier type at that) severely reduces its impact. With Kingambit gone it was expected that Espathra will run rampant and I have yet to see that. That said, I fully understand the potentially uncompetitive nature of Espathra and that some types lack meaningful counter play.
An absurd pokemon, the ostrich has never seen much usage and I had not been convinced it was problomatic till recently. The bulky CM/Roost/Stored Power/Dazzling Gleam set with screens support will make you look in your builder and realize everything that isn't steel/dark teams have no reliable counterplay.
fast chicken click cm and then goes vroom. roost and invested bulk allows it to setup and collect speed boosts easily. this allows it to rack up stored power and become an insane sweeper
I think Espathra is pretty much the definition of cheese, though I can understand why some see it as unhealthy. Given the support it has, and especially behind screens with access to recovery, it can snowball pretty readily. I've seen it play out less in practice than you'd assume just looking at it on paper, and it's seen much less use than one would assume given its on-paper potential. I would lean towards a ban here myself.
Don’t let its sumptuous neck and innocent demeanor fool you. Espathra is wanted in all 50 states and most surrounding territories. Escaping the ban hammer here is condemning the SV Monotype tier to an indefinite period of brutal torture.
I find Espathra's ability to run through any team without very specific bulky steels/darks that are capable of actually killing it very unhealthy. Its checks are limited, and it often needs just one free turn to end a game. I believe we should remove this mon from the metagame before it continues to spiral out of control.
Espathra has always been a polarising Pokémon since its introduction in SV, due to its ability to easily snowball into sweeping unprepared teams with the combination of Speed Boost, Calm Mind, and Stored Power. I believe that it is unhealthy due to its uncompetitive nature, as it is able to exploit unprepared teams very effectively.
Dependant of the mu, espathra can almost sweep alone and almost be a dead slot. With speed boost it's really easy for the mon to set up, and then really hard to counter it. I don't think it requires any form of skill to bet on a good mu for espathra and win on that. With the ban of kingambitt I see psychic come back a bit, and imo it's better if we don't have to manage an unfair mon as espathra.

Feel free to post in this thread with your thoughts on Espathra in Monotype. You are encouraged to post replays to prove your point.

In order to cast a vote in this suspect test, you must participate on the [Gen 9] Monotype ladder in which Espathra will continue to be allowed. You must make a new account to ladder with. This account's registration date must be at earliest the day this suspect begins. You must prefix your account name with the tag: ESPT7 in order for your account to qualify.

Acceptable:
ESPT7 Floss

Unacceptable:
Floss ESPT7

You have to reach a COIL of 3170 in order to get reqs. For reference, the B-value for this suspect will be 2. Do not reset your game count on your suspect laddering alt. The suspect test will last two weeks until Wednesday September 25th @ 11:59 PM EDT (GMT -4). You will then have three days to cast your vote. Espathra will require a 60% majority of voters in favor of banning it in order for it to be banned from Monotype.

Screenshot_2024-08-22_at_12.png

Upon meeting the requirements, you must post proof of the qualification in the Voter Identification thread, which is separate from this thread and will be created closer to the end of the suspect. Do not post your proof in this discussion thread.

You may use this thread to discuss this Espathra suspect or ask for clarification for any questions you may have. You may not use this thread to post one-liners or discuss topics unrelated to this specific suspect, such as possible future suspects. Please stay respectful when you post and follow all Monotype forum rules. Please also make sure to follow the Monotype tiering philosophy found here.
 
This suspect is a little weird to me. Most types can handle espathra? Like almost every type has some dark or steel to handle it? And psychic is quite literally objectively a low-tier type anyways, so what does this affect other than making psychic worse? I get that it's uncompetitive and matchup fishy but I just don't see banning it when it's an extremely inconsistent mon stuck on a dogshit type.
 
I think the song fits espathra to a tee. Just like how the song ramps up until it hits the lick. Esthapra takes 1 to 3 turns to ramp, at which point, the free bird lick hits and you just vaporize everything into dust as you get stored powered and dazzling gleamed. Literally "And the bird you cannot change." It does the exact same thing. You know it coming, you prep for it, and sometimes it still sweeps you. Although as previously mentioned psychic is not a strong type, espathra is very uncompetitive. Regardless of matchups fish or inconsistency, it can do its job enough to where its presence is a net negative for the tier. Hence the ban I believe it needs.
 
I think the song fits espathra to a tee. Just like how the song ramps up until it hits the lick. Esthapra takes 1 to 3 turns to ramp, at which point, the free bird lick hits and you just vaporize everything into dust as you get stored powered and dazzling gleamed. Literally "And the bird you cannot change." It does the exact same thing. You know it coming, you prep for it, and sometimes it still sweeps you. Although as previously mentioned psychic is not a strong type, espathra is very uncompetitive. Regardless of matchups fish or inconsistency, it can do its job enough to where its presence is a net negative for the tier. Hence the ban I believe it needs.
In theory, i'd agree. Espathra, while not consistent, CAN sweep enough to be a net negative for the tier. However, I don't think Psychic is common enough, nor strong enough for the uncompetitiveness to actually matter enough for a ban. I see where you're coming from, but I disagree. Not like it matters though. I play Bug most of the time, so this doesn't affect me either way.
 
As the fella who plays more psychic that is reasonable, I can say that banning Espathra doesn't really matter for Psychic. It doesn't provide much for a team. Being pure psychic, walled by Gholdengo, Iron Crown, Heatran, Metagross, Blissey, Hoodra, etc; countered by any mon with sucker punch or first impression like Lokix, Dragapult, Komala, etc; and all it takes to set up, it really isn't flexible enough to perform well.

It really becomes a matter of if the scenario is specific enough to pull a Espathra or the oponent sleeps in front of it: it doesn't help with any matchup.

So the mon is very uncompetitive, so much that even using it is just hoping for an escenario. Ban it, or not, I don't care
 
I do not think espathra is broken. Psychic in itself is a difficult type to use, and there are calls in the builder that u must take depending on what types you want to beat (what resist berries? psyterrain or no? sub or roost or protect on espathra? etc.) that make it effectively a fish. Putting that aside and looking at the mon in question, I do not think it is "broken" in any sense. It struggles vs 7/10 teams and is just useless vs some of the top types, but I think saying that "the games it wins feel already won" as in, it doesnt create oppurtunities in otherwise dead rubber (except maybe dragon). Id go as far as to say that it punishes passive do nothing teams that try to get cheeky by dropping essential attributes like priority and speed control, which is an overall good thing for the metagame. But yeah I think that positioning/winning with it in a serious setting is not easy, and even then the plethora of steel types / resists do a good enough job of keeping it in check. Will be voting DNB
 
I don't know if I'll do reqs yet for the suspect but one of the reasons I'm not very sure yet on an Espathra ban is the fact that even now it feels like a very overlooked mon in the builder. Nobodys really testing or building less than optimal builds for the purpose of answering Espathra, I still don't consider psy to be best with Espathra builds, and as Breloominati said Espathra really doesn't put in work vs. most types.

Frankly I don't think we should be having this suspect yet. I don't know if I can really say I have a great sense of judgement for Espathra right now. Even in spite of the fact that Espathra is a seemingly autowin mon on paper vs. some matchups, it not only doesn't seem as one sided as some other examples we have in the tier (Zamazenta v. Rock for example), but honestly feels inferior as a build to the Stored Power Psys we'd seen in the past. Stored Power Reuniclus is historic for the danger it posed to types that lacked dark mons, but comparatively I feel like we're looking at Psy Builds right now which opt to be far far less consistent with Espathra vs. the meta than what we'd seen of Psy which opted to try autowin matchups with Stored Power.
 
I dont have a concrete decision yet, despite getting reqs and seeing Espathra being ran 3 times (two of them in the 1500s), but I would like to share my thoughts on the mon.

Espathra is such an odd Pokemon. On paper, you can invest enough Defense for Substitute + Screens to be worthwhile, while having enough SpA to kill would-be checks to it. For instance a set such as:
Espathra @ Leftovers
Ability: Speed Boost
Tera Type: Psychic
EVs: 208 HP / 252 Def / 16 SpA / 32 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Stored Power
- Dazzling Gleam

32 Speed with Timid lets you outspeed Scarf Roaring Moon at +2 Speed, 16 Spa for the OHKO with Dazzling at +1, rest in bulk.
Will show terrifying calcs, most notably most non-STAB "Knock Off" users will fail to break the substitute, allowing Espathra to get the time to setup and commit sweep while not being Dragon Tail'ed:
0 Atk Gliscor Knock Off (97.5 BP) vs. 208 HP / 252 Def Espathra through Reflect: 73-86 (19 - 22.4%) -- possible 5HKO
0 Atk Goodra-Hisui Knock Off (97.5 BP) vs. 208 HP / 252 Def Espathra through Reflect: 75-89 (19.5 - 23.2%) -- possible 5HKO
0 SpA Toxapex Sludge Bomb vs. 208 HP / 0 SpD Espathra through Light Screen: 44-52 (11.4 - 13.5%) -- possibly the worst move ever (because I hate Toxapex)
If you cant break the sub and somehow want to stay in btw, you let it get to +4 SpA/SpD and +6 Speed. It still doesn't OHKO Hisuian Goodra, but you deal a huge 80% to it, which means a very small amount of chip is needed to win this matchup.

But, in that case, since "on paper" Espathra can do these shenanigans, why isn't it used more then? Its because its damage is not really something to take note of if you nip it at the bud. For instance, Skarmory (despite having paper SpD) which is commonly used in Flying can phaze it out after a CM and 2 Speed boosts (the time it takes for you to swap in Skarm after you fail to Toxic it with Gliscor). Empoleon, Ting-lu, Alolan Muk also stop it on its tracks, though Empoleon loses if its the only Pokemon left. Dragon also would generate offensive pressure that would prevent Espathra from getting a Substitute up in the first place. Fairy might be in a bit of a pickle, but remember Fairy has screens too and Flutter Mane is broken enough that +1 + Light Screen Espathra gets 2HKO'ed by Shadow Ball, while a 100BP Stored Power does....28% to Flutter Mane behind screens lol. Fire also doesnt give a care about screens, with Choice Band Gouging Fire straight up 2HKO'ing that set even behind screens under the sun. From these calcs, compounded with Psychic's lack of entry hazard removal (because Hatterene does not block ceaseless edge), Espathra would have trouble staying healthy if it wants to have a Fairy move to hit Dark types.

Another set, which I dont really feel like going into detail due to not really getting to see it, is Electric Terrain + Ele Seed Espathra. This can use Substitute to take advantage that a +1 itemless Espa is resilient against Knock Off users + Poltergeist Ceruledge like the Screens except this "defense" would never expire, Roost because +1 Espathra is bulky enough to not be 2HKO'ed by RM's Knock Off, Landorus-T's Earthquake, and...you just get how bulky it is. However, only one specific team uses this, and it is much more vulnerable to phazing since its only a one time use. Also needs to choose between Substitute (or it gets 1v1'ed by Toxic users) or Dazzling Gleam (see below), making it around just as impactful as the first set.

What if it doesn't want to hit Dark-types and uses Roost instead?
Well, this is where Espathra can prove problematic. However, keep in mind that almost every type carries a Dark type. I'm not putting calcs here anymore, but types like Fire (if no Sucker Punch Cinderace) and Fairy will get overrun.

Ok, so assuming I kill/weaken the resist or immunity, then I win with Espathra right? Then a good player can make those positions and make the ostrich go brr?
Yes, absolutely!
However, consider that Psychic teams also have a lot of mons that can be teched to overcome the matchups this Ostrich excels in. Things like NP Deoxys-S under Psychic terrain for the Flying, Fairy, and Water mu, Cosmic Power Deoxys-D that similarly punishes passive builds (but beats Alolan Muk more soundly this time!), Choice Scarf Iron Boulder cleaning Fire, Metagross or Iron Crown for Fairy, Specs Latios + Body Press Slowbro for the Dragon matchup, and (Choice Scarf) Hoopa-U for Ghost all perform well enough, sometimes even without dual screens support. Monotype teams only have so many slots, and Psychic has to fill a laundry list of things teams usually need to succeed [ Entry Hazards, Ground Immunity, Steel-type, Speed Control, Hoopa-U, Physically Defensive wall for Excadrill, Psychic terrain or a Dark neutral, and Steelbreaker (s/o to pikachu<3 )] and Espathra unfortunately doesn't contribute to this and even mandates an extra slot so that you can give it dual screens, leading to the build becoming even more constrained and probably dropping matchups depending on what the builder wants.

If you can see any inconsistencies feel free to correct (or get mad at me), but I think Espathra's main "weakness" is that a team that fully abuses Espathra successfully hasn't been made yet. If the fear that one day a team that can utilize Espathra's strengths pops up and it would dominate the meta is enough, then banning it is apt. If the fact that it is "cheese" (though lots of different Pokemon also "cheese" like how Espathra does it) makes you feel that it is worth banning, then it's fair enough to ban it. I hope this helps and good luck to ladderers :blobnom:
 
Got my recs so I feel I am now able to join the discussion. I'm currently leaning towards DNB this suspect, while I do see how Espathra has the potential to be an uncompetitive force on the metagame, I don't think I've actually seen it play out in practice as most types either have a hard answer or can put enough pressure that Espathra can't get those crucial turns to become unstoppable. I'm going to list the types and common mons on those types that answer Espathra to illustrate this.

Bug - Lokix and Scizor as well as general pressure from the bug moves on the type.
Dark - Everything.
Dragon - Goodra-H can break subs with heavy slam and phase with Dragon Tail while only being tickled by Stored Power.
Electric -No hard answer.
Fariy - Specs Flutter Mane kills through a calm mind and can tank a +1 100bp Stored Power with ease.
Fighting - No hard answer.
Fire - Focus Sash Ceruledge OHKOs with poltergeist, not to mention things like sun boosted gouging fire and ogerpon.
Flying - Skarmory can phase it, but no true answer outside of general pressure
Ghost - Same as fairy but with more pressure from the type.
Grass - Meowscarada can tank a +1 Dazzling Gleam and kill with Knock Off.
Ground - Banded Excadrill hits very hard and can shrug off Stored Power
Ice - No hard answer.
Normal - Blissey needs infinite boosts to kill at which point Ditto reverse sweeps
Poison - Muk-A can deal with Espathra, but is probably overloaded by all the other members of the psychic team.
Psychic - Mirror
Rock - Tyrantitar's Knock Off outdamages Roost and dazzling gleam tickles under the sand
Steel - Most of the type can deal with Espathra, and even if caught off guard Skarmory can still phase it away
Water - Barraskewda in the rain outspeeds +3 espathra, Samurott-H can also beat it with Sucker Punch/Ceaseless Edge.

As you can see there are a few types where Espathra if positioned well outright wins the game, however disregarding Fighting and Poison who have a losing matchup to Psychic with or without Espathra's help that only leaves Electric, Ice, and maybe Flying. Some of these answers may be very specific and could get worn down over the course of the game, but at that point you are effectively playing a 5v5, potentially biased in your favour if your check can safely do things outside of just beating Espathra, such as Meowscarada getting free Knock Offs after the opponent gets a kill. I am not the most knoweldgable about some of the lesser played types, so if anyone wants to correct me then go ahead, I am open to switching sides if I can be shown just how Espathra is warping the tier.
 
Got my recs so I feel I am now able to join the discussion. I'm currently leaning towards DNB this suspect, while I do see how Espathra has the potential to be an uncompetitive force on the metagame, I don't think I've actually seen it play out in practice as most types either have a hard answer or can put enough pressure that Espathra can't get those crucial turns to become unstoppable. I'm going to list the types and common mons on those types that answer Espathra to illustrate this.

Bug - Lokix and Scizor as well as general pressure from the bug moves on the type.
Dark - Everything.
Dragon - Goodra-H can break subs with heavy slam and phase with Dragon Tail while only being tickled by Stored Power.
Electric -No hard answer.
Fariy - Specs Flutter Mane kills through a calm mind and can tank a +1 100bp Stored Power with ease.
Fighting - No hard answer.
Fire - Focus Sash Ceruledge OHKOs with poltergeist, not to mention things like sun boosted gouging fire and ogerpon.
Flying - Skarmory can phase it, but no true answer outside of general pressure
Ghost - Same as fairy but with more pressure from the type.
Grass - Meowscarada can tank a +1 Dazzling Gleam and kill with Knock Off.
Ground - Banded Excadrill hits very hard and can shrug off Stored Power
Ice - No hard answer.
Normal - Blissey needs infinite boosts to kill at which point Ditto reverse sweeps
Poison - Muk-A can deal with Espathra, but is probably overloaded by all the other members of the psychic team.
Psychic - Mirror
Rock - Tyrantitar's Knock Off outdamages Roost and dazzling gleam tickles under the sand
Steel - Most of the type can deal with Espathra, and even if caught off guard Skarmory can still phase it away
Water - Barraskewda in the rain outspeeds +3 espathra, Samurott-H can also beat it with Sucker Punch/Ceaseless Edge.

As you can see there are a few types where Espathra if positioned well outright wins the game, however disregarding Fighting and Poison who have a losing matchup to Psychic with or without Espathra's help that only leaves Electric, Ice, and maybe Flying. Some of these answers may be very specific and could get worn down over the course of the game, but at that point you are effectively playing a 5v5, potentially biased in your favour if your check can safely do things outside of just beating Espathra, such as Meowscarada getting free Knock Offs after the opponent gets a kill. I am not the most knoweldgable about some of the lesser played types, so if anyone wants to correct me then go ahead, I am open to switching sides if I can be shown just how Espathra is warping the tier.
I mean even here, Fighting does have Ass Vest Gallade - though the problem here is moreso the fact it would be overwhelmed by the rest of the team. That being said Fighting still would be able to alleviate that pressure/build teams to handle psy far better if it truly wanted to but I think it's generally accepted that's a bit OD.

For ice Weavile not only lives a +1 DGleam, but Ice has pretty constant screens support and shitload of priority so I kind of want to see claim of no answers in practice. Worst case scenario you still have phasing options like pilo to reset.

As for electric, even here there are options. They are uncommon answers sure but this is part of why I'm kind of calling all of this into question. Vikavolt OHKOS through sub with Bug Buzz, and is a favored OHKO roll from full against +1 Espathra, if you're truly desperate you guarantee OHKO +2 espathra with specs, all the while you're living +1 stored power up to 140 BP. Options like Eelektross not only can phase it out, knock, and take shite damage, but also has Acid Spray to further fuck with it's boosts and threaten with discharge and whatever. You have prankster TWave with Thundy. Analytic Specs Magnezone not only eats everything Espathra has but Espathra cannot setup against, if you really want put signal beam and bam you still ohko +1 Espathra.

Saying no answers from Fly is also full cap. Haze Articuno right off the top of my head hard stops Espathra. I'll fucking cook if you need but saying flying has no options is ridiculous.

I'll also just lastly point out that every other type listed has way more options than listed. Honestly replying to this is making me consider do reqs to vote DO NOT BAN.
 
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I mean even here, Fighting does have Ass Vest Gallade - though the problem here is moreso the fact it would be overwhelmed by the rest of the team. That being said Fighting still would be able to alleviate that pressure/build teams to handle psy far better if it truly wanted to but I think it's generally accepted that's a bit OD.

For ice Weavile not only lives a +1 DGleam, but Ice has pretty constant screens support and shitload of priority so I kind of want to see claim of no answers in practice. Worst case scenario you still have phasing options like pilo to reset.

As for electric, even here there are options. They are uncommon answers sure but this is part of why I'm kind of calling all of this into question. Vikavolt OHKOS through sub with Bug Buzz, and is a favored OHKO roll from full against +1 Espathra, if you're truly desperate you guarantee OHKO +2 espathra with specs, all the while you're living +1 stored power up to 140 BP. Options like Eelektross not only can phase it out, knock, and take shite damage, but also has Acid Spray to further fuck with it's boosts and threaten with discharge and whatever. You have prankster TWave with Thundy. Analytic Specs Magnezone not only eats everything Espathra has but Espathra cannot setup against, if you really want put signal beam and bam you still ohko +1 Espathra.

Saying no answers from Fly is also full cap. Haze Articuno right off the top of my head hard stops Espathra. I'll fucking cook if you need but saying flying has no options is ridiculous.

I'll also just lastly point out that every other type listed has way more options than listed. Honestly replying to this is making me consider do reqs to vote DO NOT BAN.
I'll be honest, I forgot about Weavile and Articuno, guess it really is just Electric who naturally struggles to deal with the bird.
 
I ran as much setup as possible with screens, psychic terrain, memento, trick, encore and so on. Espathra underperformed than many other mons like Iron Crown, Gallade, even Wyrdeer and Braviary - H. Espathra is a horrible unit at monotype, it's that bad. Indeedee can do a better job nuking mobs with no set up than espathra in 2-3 turns. As I said it before, ban if it you want, in fact, if you want to ban it, quick ban it instead of making everyone waste time with a suspect. Ban it so if anyone wants to try mono psychic no one gets baited into thinking it's any good because it's ranked as uber
 
hihi, i wanted to quickly ask if anyone had any replays of espathra cheese or of it running over types that lack checks to it, because i'm seriously struggling to either find examples of it or replicate it myself. it seems like this thing has so many roadblocks to becoming a menace worthy of a suspect. im willing to flip stances on it depending on what i see, but if there's nothing, then this seems like an exercise in futility that delays us addressing some real problem children in the meta.
 
hihi, i wanted to quickly ask if anyone had any replays of espathra cheese or of it running over types that lack checks to it, because i'm seriously struggling to either find examples of it or replicate it myself. it seems like this thing has so many roadblocks to becoming a menace worthy of a suspect. im willing to flip stances on it depending on what i see, but if there's nothing, then this seems like an exercise in futility that delays us addressing some real problem children in the meta.
Here are some games from the recently concluded MFPL:
https://replay.pokemonshowdown.com/gen9monotype-2167193816-sg79maeb7lf4wukmoa74rkwv553lggxpw (Psychic vs Fairy)
https://replay.pokemonshowdown.com/smogtours-gen9monotype-783938 (Psychic vs Fairy)
https://replay.pokemonshowdown.com/smogtours-gen9monotype-786601 (Psychic vs Dragon)

Espathra won all three games in which Psychic was brought.
 
Dark is good against Espathra, they said.
https://replay.pokemonshowdown.com/gen9monotype-2202485334-339nqfveed5nrrscmw4z0muhhopxeu9pw?p2

and this is the perfect segue into my latest "unusual but broken set for the suspected mon" that I encourage people to try:
Code:
Espathra @ Weakness Policy
Ability: Speed Boost
Tera Type: Psychic
EVs: 248 HP / 252 Def / 8 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Dazzling Gleam
- Roost
Weakness Policy synergizes well with Espathra if you have Screens support. You get +2 Atk/SpA which also comes with +80 BP on Stored Power for free.

Anyway, ban.
 
Here are some games from the recently concluded MFPL:
https://replay.pokemonshowdown.com/gen9monotype-2167193816-sg79maeb7lf4wukmoa74rkwv553lggxpw (Psychic vs Fairy)
https://replay.pokemonshowdown.com/smogtours-gen9monotype-783938 (Psychic vs Fairy)
https://replay.pokemonshowdown.com/smogtours-gen9monotype-786601 (Psychic vs Dragon)

Espathra won all three games in which Psychic was brought.

3 games is not a big enough sample size to determine much. In MLT IX, normal, which was at the time agreed to be a terrible type, was brought 3 times and won all 3 games (2 times against the GOAT Trich even; replays not reposted due to being lost)

Regardless, let's analyze the replays given here:

1. https://replay.pokemonshowdown.com/gen9monotype-2167193816-sg79maeb7lf4wukmoa74rkwv553lggxpw (Psychic vs Fairy)

This replay just shows InsertKin just getting unlucky, especially from from turns 6-10. If Esparatha gets para'd even once (which happens 1 - .75^5 = 76% of the time, which should be considered reliable enough in a tier where we regularly use moves like Hydro Pump, Stone Edge, and Focus Blast), Hat beats Esparatha 1v1 and the Showl is left facing a +2 Hat at 40% while being down Espartha instead of what happens in the game, which is actually a really bad position for Showl to be in as Espartha is his primary win condition in this matchup. Overall this is more due to Hax instead of Espartha's power level, and quite frankly a lucky 25% hax chance can make a lot of mons look quite broken (example: setting up a free shell smash on a para'd mon for example). The crit on turn 13 didn't help matters either; if he doesn't get crit and beats gallade with azu's play rough, he has a fair chance of winning with Flutter alive and able to spam shadow ball; if he can keep up momentum and pressure with a properly played Specs Flutter mane he can still win. Overall this replay shouldn't be taken to draw conclusions from due to the hax involved.

2. https://replay.pokemonshowdown.com/smogtours-gen9monotype-783938 (Psychic vs Fairy)

This replay screams "player diff" and/or matchup unfamiliarity more than anything else; turn 9 is particularly egregious. In fact I'd argue Autumn played badly from turn 0; he/she needs to lead with Kelfki in this matchup to get screens up ASAP. Not having light screen up means that when kelfki comes into answer indeedee as the only psychic resist, espartha comes in for free and sets up (it doesn't fear Twave in terrain!). Overall Autumn just didn't play the mu very well; this has nothing to do with brokenness of any mons. An example of a properly played game can actually be seen in replay #1; unfortunately that replay was ruined by RNG.

3. https://replay.pokemonshowdown.com/smogtours-gen9monotype-786601 (Psychic vs Dragon)

Interesting replay!

It's important to note that Skyiew's already in a bit of trouble before Espartha even does its thing; his/her pult is only 1-2 SR switchins from Iron Boulder's mighty cleave (252 Atk Iron Boulder Mighty Cleave vs. 0 HP / 0 Def Dragapult: 186-220 (58.6 - 69.4%) -- guaranteed 2HKO) and goodra is nearly in range as well (252 Atk Iron Boulder Mighty Cleave vs. 248 HP / 8 Def Goodra-Hisui: 72-86 (19.8 - 23.6%) -- possible 6HKO).

Skyiew does not have to let Espartha sweep; he/she can switch to Goodra on turn 22 instead of Dragapult and Dtail; preventing Espartha from sweeping. However, this leaves Goodra in Iron Bolder range and Pult close to it, meaning iron bolder can just revenge kill and force pult out; then sack Latios; go to espartha for more chip with dazzing gleam after a Protect (or, if pult switches out, more chip from SR to put it in iron bolder range), and win with iron bolder. In fact, I'd argue Iron bolder's presence is what causes the espartha sweep here.

In fact, I believe Ninja has an even more direct route to victory on Turn 22 by sending in Iron Bolder instead of Espathra; he can click mightly cleave; forcing either pult or goodra in to kill it; once it dies; espartha cleans up with dazzling gleam getting a kill and getting +2 speed and setting up safely once pult/ or goodra are down. This suggests that Skyiew has misplayed before this turn.

I think Turn 19 was the critical misplay from Skyiew; he cannot afford to lose archaludon as it's too important of a check to Iron Bolder. Instead, he should switch into Gourging fire or take the kill with Dragapult here. Both of these options make Skyiew less weaker to Iron Bolder, keeping him in the game; as the game goes his weakness to Iron bolder severely constrains his options.

I think despite not sweeping, Iron Bolder was the real decisive factor in this replay, and shows the importance of preserving checks like Archaludon to offensive mons until the offensive threat is gone or dealt with.

Dark is good against Espathra, they said.
https://replay.pokemonshowdown.com/gen9monotype-2202485334-339nqfveed5nrrscmw4z0muhhopxeu9pw?p2

and this is the perfect segue into my latest "unusual but broken set for the suspected mon" that I encourage people to try:
Code:
Espathra @ Weakness Policy
Ability: Speed Boost
Tera Type: Psychic
EVs: 248 HP / 252 Def / 8 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Dazzling Gleam
- Roost
Weakness Policy synergizes well with Espathra if you have Screens support. You get +2 Atk/SpA which also comes with +80 BP on Stored Power for free.

Anyway, ban.

Nice replay! I just have 2 comments:

1. I'm pretty sure the team could be improved by running weakness policy double dance Iron Crown instead of Espartha; it gives the team a much needed steel-type while also sweeping with weakness policy. I believe espartha is a suboptimal choice here, and we should note that Iron crown could have swept in Espartha's position in the replay just as easily by clicking Agility followed by Calm Mind and Tachyon cutter, so Espathra is not really providing something unique here.

2. In fact, (as with all dark vs psy replays, or at least 99% of them), the only way psychic wins is if Dark throws; which the dark player did! I didn't analyze the entire replay but the dark player threw at least once in the endgame. On turn 38, a better play would be to switch to Weavile here. CB hoopa is clicking either drain punch or trick; CB drain punch kills weavile but allows Goltres in for free behind reflect which is an instant loss (it clicks agility and its GG) and clicking Trick gives Weavile a band which it can use to click CB knock. Another possible play is to just click Light screen instead of Play rough with grimm here, and if Hoopa kills Grim to go into Goltres and win that way; alternatively, if grimm doesn't die the dark player can just spam parting shot (which doesn't affect Hoopa U, i know) until Grimm dies or parting shot works, giving Goltres or Weavile a free setup turn. If the dark player doesn't misplay, espartha is never getting in position to sweep or do anything and remains a dead slot. Overall punishing mistakes is a good thing, so how does this show Espartha being uncompetitive?

--------

Overall, I've been following a lot of Lower Tier Ladder Tour replays and I have not been impressed by Espartha's performance. Even in MUs it should do well in, I often see it floundering and accomplishing nothing even against low ladder. Examples:

https://replay.pokemonshowdown.com/gen9monotype-2174393843 -- Two LTLT players face off and the Electric user beats Espathra by aggressive play despite "losing at preview" as so many of the pro-ban arguments would have you believe due to carrying no Espartha counters
https://replay.pokemonshowdown.com/gen9monotype-2174384562 -- MLT player faces bug, proceeds to get owned with espa accomplishing jack shit
https://replay.pokemonshowdown.com/gen9monotype-2174381251 -- Adjustment struggles to get any kind of momentum going against HO and loses, espathra not able to get the opening it so desperately needs; in addition, there's a Blissey + ditto in the back.

I understand 3 replays is of course not a lot, but it is representative of the kinds of performances I saw Espathra give during the laddering phase of the tour. We should note that people who qualified for LTLT often did so with 75% gxe or less, showing that using espathra has not carried players to enough wins to give a good GXE value. Overall I'd say Espathra is just a mediocre option on a middling type, nowhere near worthy of a ban.

Lastly, I'd like to note that Espartha currently has about 1% usage in the tier and zero metagame impact. Because of this, the burden of proof for the ban side should be far, far higher than what is currently being presented right now.
 
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Got my reqs earlier yesterday and will be voting Do Not Ban.

My fellow voters, Espathra is inconsistent. This meta does not favor the bird since there’s far too many phasing options in this generation. Roar, Dragon Tail, Haze, Whirlwind. Numerous Steel and Dark types that keep Espathra in check. Out of the top types in the meta, only Fighting has a really tough time dealing with Espathra. However, Fighting struggles with Psychic in general. All the other strong types have ways of dealing with Espathra through phasing or something that can take a hit and return a heavy counterattack. The lower types don’t seem to have as much trouble either, outside of Electric. I’ll say Espathra to Electric is similar to what Mega Altaria was to Electric in previous generations. Once it sets up, the game is pretty donezo. Best bet is like AV Magnezone w/ Mirror Coat or maybe AV Vikavolt. Still rough for the type overall.

Espathra is also on a type that has no presence in the major tournaments. The consensus is that top players aren’t going to use bad types or bad teams and Espathra doesn’t exactly push Psychic over the top. There’s plenty of Psychic builds that function just fine without Espathra. Whether those builds perform better without Espathra could be subjective, I can say, personally, it frees up the builder to build around comps that are consistent and not struggle to build around an inconsistent setup sweeper like Espathra.
 
I understand that it can be difficult to see Espath as broken because of its minimal usage, but just because you don't see the mon as much as Gambit or Baxc should not really affect anyone's decision on the Pokemon. It is pretty much a textbook uncompetitive mon that I would argue when played competently and positioned well gives the user a significant advantage from the start of the game against every type other than Steel, Ghost, Dark, and Bug. Some people posted like checks on each type and sure whatever, but those posts always seem pretty useless to me as they look at the pokemon in a vacuum when it has 5 teammates and potential screens to support it. Yes, those checks work, but in practice I think the majority can be played around and Espathara can be positioned(whether it be saving it for late game, getting screens, etc) to where it will win the majority of the time.

So why isn't Psychic/Espath used if it has an advantage against 14 of the types in the tier? Well, this can be largely attributed to the popularity of Dark in early SV and Steel over the past 6 months or so. Psychic isn't bad but it is in the spot of hard losing to the #1 types of the tier at their respective times. At high level play there are very few people who will risk loading a type that autoloses to two popular types even if it might have an advantage against the overwhelming majority of others. There are many "safer" types that have no real autoloss matchups against relevant types(ex: flying, fairy, ground, steel, dragon) and 9 times out of 10 good players are going to make the safer pick in tours.

That said, I have seen and used Espathara a fair bit over the last few months(I generally use roost cm gleam sp paired w screens which I think is the most abusable set) and I'm entirely sure that the mon is unhealthy. It might not be the most drastic change to the meta, but it is a net positive as the Pokemon is simply unhealthy and when played well, and not into those couple types that auto-beat Psychic, insanely difficult to get around. It is not naturally checked by the majority of types and the inherent absurdity of what it does allows less skilled players to get wins that they otherwise would not against better players, the definition of uncompetitive.
 
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I understand that it can be difficult to see Espath as broken because of its minimal usage, but just because you don't see the mon as much as Gambit or Baxc should not really affect anyone's decision on the Pokemon.

This seems like a caricature of the argument actually being made. No one is saying a mon has to be used as much as Bax or Gambit were, but when a mon is used less than super niche mons like TTar, Moltres, and Slither Wing and about the same amount as Yanmega, it is understandable that the burden of proof should be that much greater for it to considered broken. No one is using this mon for reqs, no one is going out of their way to account for this in teambuilding.

It is pretty much a textbook uncompetitive mon that I would argue when played competently and positioned well gives the user a significant advantage from the start of the game against every type other than Steel, Ghost, Dark, and Bug. Some people posted like checks on each type and sure whatever, but those posts always seem pretty useless to me as they look at the pokemon in a vacuum when it has 5 teammates and potential screens to support it. Yes, those checks work, but in practice I think the majority can be played around and Espathara can be positioned(whether it be saving it for late game, getting screens, etc) to where it will win the majority of the time.

What does "Textbook uncompetitive mon" even mean? I say that Regieleki is textbook uncompeititve because it 6-0s any team without a ground type, (especially with terrain support!) should we ban that? What about SS water, is that "textbook uncompetitive" for smashing any team without a water resist? What about Excadrill sand, is that "Textbook uncompeitive" for smashing any team without a ground resist? At the end of the day, we all have to prep for these things and if we don't, we run into an extremely bad matchup. Why should screens Espartha be treated differently?

This isn't even mentioning that the post here is extremely hyperbolic; espartha psychic loses to far more than just Steel, Ghost, Dark, and Bug. For example, psychic vs fire is an awful MU espartha or no due to Cinderace, Ceruledge, Volcarona, Gourging Fire and friends, and it's extremely difficult to get espartha in anywhere near a good position to sweep (especially when you consider Cinderace's court change, which can steal your screens!). Espartha also has a difficult time accomplishing anything against Dragon due to Goodra's Dragon Tail, and given the increasing usage of roaring moon on dragon, this is also a terrible MU a lot of the time. You also lose to many flying builds; Espartha gets endlessly phazed by Skarm and the rest of the team has problems making progress against Gliscor and AV torn-T and (scarf) Uturn Lando-T. Normal is also a terrible MU for screens psychic due to the presense of ditto. I'm not going to go through every check here as Blob kinda already did that in an above post, but needless to say I'm having trouble taking the above quote at face value.

That said, I have seen and used Espathara a fair bit over the last few months(I generally use roost cm gleam sp paired w screens which I think is the most abusable set) and I'm entirely sure that the mon is unhealthy. It might not be the most drastic change to the meta, but it is a net positive as the Pokemon is simply unhealthy and when played well, and not into those couple types that auto-beat Psychic, insanely difficult to get around. It is not naturally checked by the majority of types and the inherent absurdity of what it does allows less skilled players to get wins that they otherwise would not against better players, the definition of uncompetitive.

Actually, the main reason people aren't bringing Espath Psychic a lot of the time is simple--it sucks! I tried using espartha on my main and dropped from 82 gxe to 75; I saw another reqs achiver abuse Espartha to a fantastic 67 GXE. Perhaps we're just bad, but we're not the only ones having problems using the mon the success--Khalara and others here have also had similar problems. Maybe they just dont have a good build or some other reason, but it's not because of "the popularity of Dark in early SV and Steel over the past 6 months or so", people are genuinely trying the mon out atm and are not doing well.


That said, I have seen and used Espathara a fair bit over the last few months(I generally use roost cm gleam sp paired w screens which I think is the most abusable set) and I'm entirely sure that the mon is unhealthy. It might not be the most drastic change to the meta, but it is a net positive as the Pokemon is simply unhealthy and when played well, and not into those couple types that auto-beat Psychic, insanely difficult to get around. It is not naturally checked by the majority of types and the inherent absurdity of what it does allows less skilled players to get wins that they otherwise would not against better players, the definition of uncompetitive.

Again--what does "inherent absurdity" mean? I say Swift Swim water is inherently absurd (x2 speed and x1.5 atk), should we ban that? I also claim Flutter/Hat/Iron Valiant/Azu behind screens is inherently absurd, let's ban that too. Oh, steel's hazard game is absurd as the hazards can't be removed in any way, let's ban that too. Good teambuilding in general is about abusing inherently absurd things; just because something has the potential to break the tier in half is not a reason to ban something. For something to be banned, it should be having a tangible impact that is consistently observable (either in high ladder or in tournament play, and when i mean consistent I mean usage high enough that people bother to prep for it), otherwise we're just banning on theorymon.
 
So I'll just say this now, I'm not going to get reqs because I have no intention but I did just want to get my thoughts out regarding Espathra. I don't care if it's banned or not, better if it is but I don't feel good about it.

Long story short, I find myself agreeing with pikachu<3 (XYZ) which hardly happens no offence but Espathra is very inconsistent at sweeping. Yes we know it screams "uncompetitive" or "textbook uncompetitive" in the words of Azick for example however, it hardly plays out like the "uncompetitive" boogeyman that the pro ban side makes it out to be. From here, I'll be appealing to anecdotal evidence, my own experience without the use of replays, that will come later on in the post but when this suspect was announced, I was generally surprised. Espathra's impact has been minimal to say the least throughout the 2 years of the generation so far. The community has the general opinion that Psychic is a middling type and though it has improved over time with DLC and bans to pokemon that basically fuck it over, the consensus is that it's still a below average type at worst, a mu-fish at its best. What I do find funny is that if Espathra has been this "textbook uncompetitive" pokemon all this time, why didn't we deal with earlier? Why wasn't it quickbanned at any point? We dealt with Acupressure swiftly and before you say "moves do not equal pokemon", Acupressure was on a total of 11 FEs and most of them were all on types better than Psychic. Acupressure's ability to boost evasion is the "textbook definition" of uncompetitive, not whatever Espathra is. You can also say "oh dark was omnipresent so bringing psychic was throwing" or any other excuse/cope about it; realistically, even in the "omnipresent Dark" days, you could've said "well Espathra can 6-0 anything as long as it isn't dark" but that didn't happen. If you want to know the real reason, where it's the same as it is now, inconsistency.

I begun laddering this past week on an alt in an attempt to see if Espathra was actually that bad. I did hold some expectations that this mon would sweep often but there's a lot of stuff holding back Espathra and the main cause is Psychic as a type. Look at Ground for example. You can have :hippowdon::excadrill::clodsire::landorus::mamoswine::great-tusk:/:garchomp: and that would be considered the "optimal" sand ground build. Handles itself well in the meta and slight tweaks like the last member can make Fairy or Dark easier mus. Psychic lacks this "optimal" build and every build you do and every combination of mons, you're always going to struggle into a number of types. Build without the steels, fairy will 6-0 you. Build without Indeedee, any type with a ghost will 6-0 you (and Indeedee generally doesn't even help out that much due to its frailty and bad defensive typing.) You will also find yourself struggling vs steel without the use of Armarouge or Gallade. So you get the point.

So back to laddering with just using Psychic, I tried Espathra without screens. You will notice with the replays down below that Espathra hardly finds opportunity to come in to even set up, lack of resistances and still poor bulk even with the standard spread of 252 HP / 200 Def / 56 Spe. Often feels like you're fighting a 5v6 because Espathra really doesn't do anything in the majority of mus you'll face on the ladder. Hoopa and Hatterene and other members contribute a lot more on a game to game basis and if anyone plays with Psychic enough not chilling in the gulag of low ladder, you'll realise this too. So I shifted to screens to give Espathra better opportunity to set up. Now you can argue that me using Uxie as my screener isn't optimal, I say the screener I use didn't really matter for Espathra's performance and I'll argue Uxie's slow uturn actually benefits Espathra vs some of its competition but I still run into the same issues. It's not hard to stop Espathra from getting out of control. Steel being one of the top types is as bad for Psy teams as Dark was for it pre DLC era. And this applies to everything that has a resistance to Psy. Steel just manages to resist Fairy too so Espathra just thuds into them. The only type I can say Psychic and specifically Espathra can fold quickly is Electric, every other type has counterplay to it which is used and is frequent. Obviously the types Psychic beats on the chart (Poison, Fighting) will struggle a lot more but even Poison can beat Psychic if Alomuk is not sacked and Espathra thuds into that guy.

My winrate was going up using screens psy but it was not due to Espathra. Armarouge was much more consistent wincon when positioned correctly and its fire typing got the jump of steel which is a tough mu. It even got to the point where I just dropped Espathra overall because it just felt like dead weight and I could attempt to fit Gallade or any other mon to cover other mus.

Now tackling the point of Tiering Policy, which I'm quite a stickler for, we have rules and guidelines in place to ensure we have optimal metagames. I've alluded to it already but Espathra is not uncompetitive and we should stop trying to push this narrative. This mon requires skillfull gameplay to get the most mileage out of it, it does not sweep consistently and does not "render player skill" irrelevant. You will have to go down the "unhealthy" route and that's where it's not as simple as black and white. If you believe you'd rather not have a mon that can swing a game in as quickly as 2-3turns in the meta, I can see your point but at the same time, if I don't see that particular mon doing that on a consistent basis and there is still counterplay to said mon, it may not need to be banned.

https://replay.pokemonshowdown.com/gen9monotype-2200381223-hx31ei1bwkue60e5miwsvhoeponyhk4pw (Vs Water W. If they didn't miss Hydro I lost)
https://replay.pokemonshowdown.com/gen9monotype-2200394009-qfoy2acbad14f3tet98rcopijcol7jkpw?p2 (Vs Fairy W)
https://replay.pokemonshowdown.com/gen9monotype-2200396446-392ymwhmw4336ty3upbrqtnhx5uum7dpw (Vs Steel L. Power Trip Corv is surely cteaming)
https://replay.pokemonshowdown.com/gen9monotype-2203586970-dk4ms793ey6nyuqez6moe2jb7kgqijbpw?p2 (Vs Steel W. My opponent wasn't good I'll say that however Espathra wasn't doing anything in this mu and I won because I had an Armarouge)
https://replay.pokemonshowdown.com/gen9monotype-2203589118-j1jhii6ncpj1anvtqqjbg3qo6xvaiudpw?p2 (Vs Fairy L. Not to my surprise Espathra didn't even come out)
https://replay.pokemonshowdown.com/gen9monotype-2203591541-kzi6er55np752lxq5ak26ctrd1e2lv9pw (Vs Water W. They just let my hatt set up but what was Espathra going to do into Rain Barraskewda and Kingdra?)
https://replay.pokemonshowdown.com/gen9monotype-2203593962-5xjyqnkaz30oxrypsw9jkrpt3x4ig6apw?p2 (Vs Flying W. Armarouge got me the win again. I'm wondering where Espathra was going to set up Vs 2 steels one with phasing and a dark with naturally high spdef that can boost faster than Espathra.)
https://replay.pokemonshowdown.com/gen9monotype-2203600272-cd7low5d71ljc2fniju1pv5qvk0ld1rpw (Vs Bug L. It's bug, not a mu you should win)
https://replay.pokemonshowdown.com/gen9monotype-2203607749-sbdphbi6cnl4de82ga93fqs9huj8493pw?p2 (Vs Steel W. Dropped Espathra cuz it was doing shit all. Well look at this! I have fighting and fire types I'm definitely well prepared for steel!)

So from the range of replays I bothered to save, I faced steel, water, fairy, flying, bug. Also faced dragon ofc but have no replay but still quite the difficult mu. One thing I noticed? Espathra had basically zero impact in all games. And this is supposed to be a mon that can "fish and sweep" at a moments notice but doesn't accomplish much on ladder against the most common types. "But what about high tournament play?" Well we have 3 farmers league replays posted by E Sword and no slight at any MFPL players but those were not the best played games into Psy. I'm still wondering why FM ever clicked Sball Vs a psy team with no steel but anyway. 2 years and 3 replays to show "uncompetitiveness"? Not convinced.

All in all, I cannot say Espathra should be banned. I swept with it before and it's not particularly as easy as people make it out to be. None of the games I've laddered in recent times had Espathra contribute to a win and it was more detrimental than beneficial. With one of the objectives of tiering policy being "To ensure that both our ladder and tournament crowds are catered to regarding I.)", tournament play could be affected if Psy fishes but it doesn't happen often and the evidence shows, especially with sub optimal play. On the ladder side, Espathra has minimal impact and Psychic is frankly a poor choice to ladder consistently with.
 
Lacking tournament replays, where Espathra is arguably more dangerous, some among the DNB persuasion have instead chosen ladder as their preferred source of wisdom. Very well, I'll play your game.


And I'll even throw in the team as well:
:deoxys-speed: :espathra: :hatterene: :iron-boulder: :indeedee: :armarouge:
(I encourage you all to use and improve this team. It is a very fun team, especially if you can get the Espathra to do Espathra things.)

Ok so some obvious disclaimers. I don't claim that these games were played perfectly - it's ladder after all. I also don't claim that my team is optimal or even good - there are plenty of things that can be improved. Nonetheless this team peaked at 1600 elo, which isn't spectacular but it's fine enough (and generally good enough for reqs, for what it's worth... and also higher than or comparable to every ladder replay posted thus far), and I felt that I should comment about some of the things I learned.

The first thing is that even if Espathra is not the mon that ultimately wins, it does not mean that it did not influence the game. If the opponent has limited countermeasures to Espathra, it would be rather imprudent to risk those countermeasures early. But this of course means that your other Pokemon will have an easier time, giving the appearance of them doing all the work while Espathra does nothing. This is similar to Gouging Fire against Steel; Steel will have a Balloon Heatran that perfectly answers Gouging Fire, but this also makes it very risky to use Heatran against any of the other Dragon mons since losing the Balloon means Gouging Fire can go to town. Does this mean Gouging Fire did nothing? Similarly, if the opponent had a Muk or Bisharp that they were hesitant to send in to avoid chip, does that mean Espathra did nothing?

It should also be noted that a lot of Psychic teams are not built for Espathra. They include an Espathra, but they also include a smorgasbord of other sweepers/attacking Pokemon like Hoopa-U, Iron Boulder, Metagross, Latios, Gallade, Armarouge, etc. When you have so many sweepers, it's natural that Espathra will not be the sweeper as often purely from a numbers standpoint. Simultaneously, take away the support (Screens Psychic is actually fairly rare in August ladder stats) and Espathra will similarly perform comparatively worse. Meanwhile, if you build and play with an Espathra endgame as the eventual goal, Espathra will do better, and that should be pretty obvious. In some games I intentionally sacked all my Pokemon just to ensure Espathra can't get phazed out, and from there Espathra can win.

This leads me to my next point: though it was initially in jest, I am now convinced that Weakness Policy Espathra is one of its best sets if you have screens support. The immediate SpA boost combined with +80 free BP on Stored Power makes Espathra snowball much faster than otherwise. It is very common for unsuspecting opponents to use Knock Off or U-Turn and immediately lose the game. Even without such serendipity, Espathra can usually live a super-effective hit behind screens, and it only takes one misstep for it to win.

But this isn't the question, is it? You want to know whether Espathra is banworthy. Wouldn't you also like to know whether it's holding a Weakness Policy before you try to innocuously pivot "for free." Wouldn't you also like to know whether it's holding a Kee Berry (4% usage) or Mirror Herb (3.1% usage) and your "2hko" isn't actually a 2hko. Wouldn't you also like to know whether it's actually running a Substitute (19.8% usage) or Protect (28.6% usage) or even Dazzling Gleam-less (11% usage) set before you make a faulty assumption and lose precious time. Wouldn't you like to know that misreading the situation one time will likely cost you the game immediately. Espathra's snowballing capability makes it far more dangerous than any other "6-0" mon.

The only reason Espathra has not been banned yet is because it is rarely used by virtue of only being on Psychic. When it is used, the entire game revolves around it. Ban.
 
Lacking tournament replays, where Espathra is arguably more dangerous, some among the DNB persuasion have instead chosen ladder as their preferred source of wisdom. Very well, I'll play your game.


And I'll even throw in the team as well:
:deoxys-speed: :espathra: :hatterene: :iron-boulder: :indeedee: :armarouge:
(I encourage you all to use and improve this team. It is a very fun team, especially if you can get the Espathra to do Espathra things.)

Ok so some obvious disclaimers. I don't claim that these games were played perfectly - it's ladder after all. I also don't claim that my team is optimal or even good - there are plenty of things that can be improved. Nonetheless this team peaked at 1600 elo, which isn't spectacular but it's fine enough (and generally good enough for reqs, for what it's worth... and also higher than or comparable to every ladder replay posted thus far), and I felt that I should comment about some of the things I learned.
I also laddered with Espartha to 1600 1660 elo and my GXE went from 82 to 75 (75.5, to be exact) due to queueing into a ton of Fire/Bug/Ghost/Dark/Steel. Peaking at 1600 elo is not really proof that you can get reqs with something; there are plenty of ladder alts in the 1600s with bad GXE values; I would consider 1700 (or even 1750) as better proof. I went in a completely different direction building-wise from you, running sub + protect espartha with Tspikes support to stall out checks: https://pokepast.es/c2fff1f40a95d103

I also don't claim that my team is optimal or even good - there are plenty of things that can be improved, such as not getting 6-0ed by SD scizor and SD Ceruledge. Nonetheless this team peaked at 1660 elo (on a terrible 75 gxe...), which isn't spectacular but it's fine enough.

Example replays too:
https://replay.pokemonshowdown.com/gen9monotype-2204105569-5rmur382sfjrihwrk8939f0b7yo1f73pw (vs ghost)
https://replay.pokemonshowdown.com/gen9monotype-2203797314-rxlucmrv2e98z9w9brk81nrn55uctz3pw?p2 (vs normal)
https://replay.pokemonshowdown.com/gen9monotype-2204802820-pqd7wm0kf9vagmclwk69yuxcbg3h8rfpw?p2 (mirror)
https://replay.pokemonshowdown.com/gen9monotype-2203314624 (vs steel)
https://replay.pokemonshowdown.com/gen9monotype-2203781766-zdxuvs4m8gk0ltqf5pvfstcc5wgw7y1pw?p2 (vs dragon)
https://replay.pokemonshowdown.com/gen9monotype-2203221032-68nt5zvx54crnbnlnpiu7eonen2i6t8pw?p2 (vs ghost)
https://replay.pokemonshowdown.com/gen9monotype-2204805861-urzloo8fuuqwxl4mprj7n5pyc74mwcypw (vs rock)
https://replay.pokemonshowdown.com/gen9monotype-2203845258-ezfv1oryjj229zb6b3b711d3isucd32pw (vs bug)
https://replay.pokemonshowdown.com/gen9monotype-2204788794-94ju91d86zj5mpujh6k3ru36em8em1mpw (vs fire)
https://replay.pokemonshowdown.com/gen9monotype-2203194174-gmxo60yree0vm9449x45az5ujzqmlg2pw (vs flying)
https://replay.pokemonshowdown.com/gen9monotype-2206080783-va7s87zaopztmm5ofq6rjun7umr4t27pw (mirror)
https://replay.pokemonshowdown.com/gen9monotype-2206816909-5534a09tp989nvxaaazejpdobwnucn8pw?p2 (vs steel)
https://replay.pokemonshowdown.com/gen9monotype-2207498025-qjh5rf2nxnfehguggagukwcmg971dvepw (vs fire)
https://replay.pokemonshowdown.com/gen9monotype-2206168869-3c5pp8mvv7rrzo8q8j7bzzrb3l7zbuopw?p2 (vs ghost)
https://replay.pokemonshowdown.com/gen9monotype-2207501744-1c091ix67ez4dubk4ussprn3hwu0ijopw?p2 (vs steel)

Overall, while I had some games where espartha did its thing, I didn't feel that it was very consistent and I definitely paid for running it by dropping some matchups, and there was a significant number of games where I felt I was playing 5v6.

The first thing is that even if Espathra is not the mon that ultimately wins, it does not mean that it did not influence the game. If the opponent has limited countermeasures to Espathra, it would be rather imprudent to risk those countermeasures early. But this of course means that your other Pokemon will have an easier time, giving the appearance of them doing all the work while Espathra does nothing. This is similar to Gouging Fire against Steel; Steel will have a Balloon Heatran that perfectly answers Gouging Fire, but this also makes it very risky to use Heatran against any of the other Dragon mons since losing the Balloon means Gouging Fire can go to town. Does this mean Gouging Fire did nothing? Similarly, if the opponent had a Muk or Bisharp that they were hesitant to send in to avoid chip, does that mean Espathra did nothing?

This seems like a strange point to make and makes me question if we're playing the same game. To quote: "If the opponent had a muk"--this is really only relevant in the poison MU, and the instant muk dies the game is over regardless, espartha or no espartha, so how is espartha contributing here when the opponent should be doing everything they can to preserve muk regardless?

Similarly, if the opponent has a Bisharp, they're probably not recklessly sending it in regardless because Bisharp is good against psychic and it's best not to lose health on it needlessly, not because it needs to be preserved to beat Espartha. It's not like Steel is lacking in measures to beat Espartha with; the entire type resists Stored power and the type almost always runs a phazer, as well as multiple mons that deal with it such as Gholdengo and Twave Archaludon. Preserving Bisharp is helpful for taking resisted hits from the Lati twins, banded hoopa, and even Earthquake from Scarf Boulder; the health is valuable and should not be wasted recklessly; keeping this thing healthy is just good playing and doesn't have to do with Espartha.

To move on the general point--Yes, you may need to keep your Espartha checks somewhat healthy, just like you need to keep your checks to every mon somewhat healthy, but this applies much more to other mons instead of Espartha itself because Espartha just doesn't hit very hard. For example, Espartha only does ~15% to leftovers Goodra before it is phazed out by Dragon Tail, viz:

+1 0 SpA Espathra Dazzling Gleam vs. 248 HP / 252+ SpD Goodra-Hisui: 47-56 (12.9 - 15.4%) -- possibly the worst move ever (100BP stored power does less)

This means the checks don't actually have to kept very healthy at all--As long as goodra is over 30% it's able to do this more than comfortably, which means it can do its job of switching into latios while also doing its job of phazing goodra; this is also true of other checks like Muk-alola and Bisharp--they don't actually need most of their HP to counter Espartha. The upshot is that Espartha doesn't just need its checked weakened, it needs them all but eliminated and that's asking too much for a mon that is unable to contribute beforehand.

It should also be noted that a lot of Psychic teams are not built for Espathra. They include an Espathra, but they also include a smorgasbord of othe sweepers/attacking Pokemon like Hoopa-U, Iron Boulder, Metagross, Latios, Gallade, Armarouge, etc. When you have so many sweepers, it's natural that Espathra will not be the sweeper as often purely from a numbers standpoint. Simultaneously, take away the support (Screens Psychic is actually fairly rare in August ladder stats) and Espathra will similarly perform comparatively worse. Meanwhile, if you build and play with an Espathra endgame as the eventual goal, Espathra will do better, and that should be pretty obvious. In some games I intentionally sacked all my Pokemon just to ensure Espathra can't get phazed out, and from there Espathra can win.

The only reason Espathra has not been banned yet is because it is rarely used by virtue of only being on Psychic. When it is used, the entire game revolves around it. Ban.

I mean, you built a team that is made to dump the kitchen sink of support on a mon, and surprise surprise, all the battles using the team tend to revolve around the mon you built around. This honestly expected, and I don't see how this means Espartha needs a ban. For the record, Espartha isn't the only mon that you can build around like this--I ran a similar team that dumped a ton of support on Mega Sharpedo before (https://www.smogon.com/forums/threads/the-stupider-bruxish-team-peak-5-on-ladder.3641164/), and surprise surprise, almost every single game with the team revolved around Mega Sharpedo. I'd like to note that it's possible to build teams around Espartha that don't completely revolve around the mon (the team i used, which I pasted above), and it's just another win condition to keep in mind during a battle. Obviously, when you build around a mon like this, your matchups tend to be skewed towards those where the mon is good--this is, again, expected, and not necessarily a reason to ban something. The Mega Sharpedo team linked in particular has an abnormally fantastic matchup against Ghost and Psychic.

This leads me to my next point: though it was initially in jest, I am now convinced that Weakness Policy Espathra is one of its best sets if you have screens support. The immediate SpA boost combined with +80 free BP on Stored Power makes Espathra snowball much faster than otherwise. It is very common for unsuspecting opponents to use Knock Off or U-Turn and immediately lose the game. Even without such serendipity, Espathra can usually live a super-effective hit behind screens, and it only takes one misstep for it to win.

But this isn't the question, is it? You want to know whether Espathra is banworthy. Wouldn't you also like to know whether it's holding a Weakness Policy before you try to innocuously pivot "for free." Wouldn't you also like to know whether it's holding a Kee Berry (4% usage) or Mirror Herb (3.1% usage) and your "2hko" isn't actually a 2hko. Wouldn't you also like to know whether it's actually running a Substitute (19.8% usage) or Protect (28.6% usage) or even Dazzling Gleam-less (11% usage) set before you make a faulty assumption and lose precious time. Wouldn't you like to know that misreading the situation one time will likely cost you the game immediately. Espathra's snowballing capability makes it far more dangerous than any other "6-0" mon.

I looked at the replays and a lot of the times the opponent could've played around it just by not clicking a super weak uturn or knock. While I understand "but they don't know the set", sure, but they gain nothing by clicking uturn/knock for 10% against an espartha behind screens in a lot of the replays. Playing around potential sets when it costs you nothing to do so is an important skill to have, so this shouldn't be considered a problem. Obviously relatively obscure sets like Sub and Protect exist (I was running a set that ran both!), but I don't think these sets are as consistent or splashable as the standard CM/stored power/dazzling/roost; I would consider these moves to be "Other Options", and a lot of the times the set can be slightly telegraphed from preview; for example screens teams are unlikely to be running Protect on Espartha and are more likely to be running Weakness Policy (Which should be assumed if you see them take hazard damage and no leftover recovery!). I also fail to see how this is more punishing than other weakness policy sets; things like Weakness policy iron crown can easily 6-0 after an agility, and is significantly easier to set up (doesn't get toxic'd, has relevant resistances, better bulk, good secondary STAB).

While it's not super relevant here, I wouldn't consider Espartha the most dangerous mon in the tier; that honor belongs to Gourging Fire IMO with multiple viable sets (defensive DD, band, loaded dice DD, burning bulwark, etc) and guessing the set wrong (like sending in specs Latios against dd dice gourging fire; or just any gourging with dragon STAB) can easily be game-losing; in addition, it has fantastic natural bulk making it incredibly difficult to revenge kill; on top of this it receives excellent support from both types; I wouldn't be surprised if a weakness policy set on screens was viable too. At least Espartha is relatively predictable; it's always a bulky CM set with stored power.

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Overall, despite laddering with it a lot (or due to laddering with it a lot), I didn't see espartha's so-called "brokenness" and its weaknesses shine more clearly than ever. Definitely a DNB from me.
 
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Hey ! So I did the suspect with a Psy, no Espathra (I don't like the mon that much lmaoo), just a basic BulkyOffense that I play for ages now and I want to just throw what I think about Espa.

No-Ban arguments, for me :
I love building with very cringes types on ladder (I have too many alts....) and psy, as a mentionned very cringe type, was really often on the frying pan in the builder. I tried numerous times to build with psy espa, and was never convinced to be honest. It surely have to do with my playstyle, but I was under the impression that I had to choices : live by the espa, die by the espa and build all the team around it, or just build a BO psychic. I find it quite difficult to fit espa in BO psychic : all the slots are VERY expensive, and espa, in theory, don't give a lot neither defensively or offensively. Basically (in the case of BO), I think you need : h-removal (hatte or brav-h for the cameras), a normal/psy or hoopa-u (or both), a flutter check, a scarf, a gouging/whatever physical throwed at you check, your sr setter and bonus role eventually. Espa can find a place here, but you'll lose an important role in this kind of structure : it's a choice but I really think that no playing espa in more bulky teams is way better.
For the live and die by the espa, it's always around HO or screens, and you have a lot of options while being pretty limited in my opinion : you need espa of course + the screen setter + indeedee at least (maybe not indeedee but that means a lot of trouble against a lot of MUs). That's already 3 slots. For the remaining, if you want a suicide lead to put Rocks, you can but I don't think it's that good. It's quite often hatterene + scarf (boulder lol) + second setup/psy terrain abuser. Espa will be good in a lot of MUs, but it is that broken in this quite fishy archetype ?

Ban arguments, for me :
It may look dumb, but I think that the fact that Espa was voted this much in the survey is quite revealing. In my opinion, we have a lot of others really dumb mons in this tier, so the fact that Espa was number 1 is still quite concerning.
I see the uncompetitive aspect, I mean I don't find this type of setup mons interesting for the game in general, it's not braindead but it's like very opressive, and can just, if not winning a MU on its own, warp an entire game around it. While it's true for any game and any setup sweeper (like we have winconds LOL), it's especially the case for espa in any metagame, at least for me : the core design of this mon is just really dumb, like speed boost + stored + cm is at his core really broken, and really quickly deadly without strong prios + good plays around it.

Finally, we did calc with the mon, and yes this stupid ostrich can degenerate really quickly, especially on screens :
+2 0 SpA Espathra Stored Power (140 BP) vs. 0 HP / 4 SpD Flutter Mane: 234-276 (93.2 - 109.9%)
I just put this here, because I myself was REALLY surprised by the damage : I was casually mocking espa for losing against hard flutter and cielau pointed that out. I was legitimaly surprised. This calc is just to introduce my last point :

What I think : I don't really know about Espathra, the suspect is too early for me to have a clear opinion :
It's, one more time, really dumb, but : I didn't see enough ? Like, sure, we had 3 games in MFPL (and I think some of those were lost on MU knowledge to be honest) but in tournament I never saw this ostrich in other games. On ladder, it's the same thing : I faced psy really rarely, and when I face it, it's not even an automatic espathra, and felt underwhelming really often with or without it. I never prepped for this ever because it was absolutely never played : never runned into it in tournament, or consitently in ladder to even be bothered about it.
Without exaggeration, you could have throwed me a Revavroom suspect, and my reaction would have been the same : WHO ???
Espa if of course stupid at his core, but I just don't have enough data in games (3 tours games + poor ladd performance is not enough for me), not enough in building (I felt this mon underwhelming in all my attempts, and I litteraly spam psy on the ladder), not enough in "Oh I have to prep it", and not enough in the type itself, for now.
I think it can change in the future (and surely) but I like to have facts and actuals results for forging my opinion, not my own theories, because yes, I definitively see a metagame (close or not) where this thing can be broken or uncompetitive (I can't call uncompetitive a thing that just doesn't exist for me lol). Anyway, the suspect is 100% logical (survey) and the council did well (mad respect on all of you) to suspect this thing, it's just me yapping anyway about an ostrich.
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So yeah, for change ( :( ) : I really don't know about Espathra, I have knowledge about this thing (ban lol) but have just no knowedge at all of this mon in this metagame (no ban, who is this ??). I'll let myself time to think, but voting ban on an hypothetical brokeness is clearly not a bad idea or way to think, even if I never did that before. On the other hand, I like actual facts so...
 
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