
However, it's not all sunshine and roses for Kingambit. While its Steel/Dark typing provide a plethora of immunities/resistances, it does leave it wide open to Fighting-type attacks being 4x weak to them. This on top of its low speed, means any solidly healthy Fighting-type is capable of checking Kingambit, such as Great Tusk or Iron Valiant, due to the fact it can't actively threaten them with Sucker Punch and is easily KOed by their STAB attacks. Additionally, Kingambit can easily be burnt by faster foes preventing it from being as threatening as a late-game sweeper. Finally, Substitute 'mons can limit the threat of Sucker Punch and force uncomfortable 50/50s for Kingambit if they can threaten it offensively.
Kingambit has been on the forefront of discussions ever since its introduction, now the council is finally giving the community a chance to determine its fate via a suspect test. With your thoughts and your vote, now is the time to find out.
Members of the council have been encouraged to give their thoughts on Kingambit, those can be found below.
Ken said:While I think the hype surrounding Kingambit is a little more overblown than what’s been played out in actual games more often than not, I understand the community’s thoughts surrounding the potential unhealthiness. I think it has the potential to be unhealthy, but I don’t think it’s broken by any means, so given the overwhelming sentiment that Kingambit should be under a microscope for tiering action, I support suspecting it in order to see what the community believes its fate should be.
trichotomy said:I don’t think Kingambit is unhealthy. I think it is healthy in SV Mono. This is because I don’t believe it is broken or uncompetitive.
cielau said:The ability of Kingambitt to reverse sweep a game easely is now not a secret. I think is place in the metagame is too centralizing for a healthy meta, that's why I'm for making a suspect test. I will vote ban
scarfire said:Kingambit finds itself often being too much of an overbearing endgame cleaner that requires a lot from the opponent in terms of checking it in both builder and in-game, and often with the right set Kingambit is able to bypass these few counterplay choices in the meta. For that reason I believe it deserves a suspect.
maroon said:Kingambit is an insane late-game sweeper, with 4-5 allies dead, an adamant nature, and damage-boosting items like black glasses, there are very few pokemon that can comfortably take kingambit on after a swords dance. its solid natural bulk and defensive typing allow it to easily setup and become a major threat. def worth a suspect.
chait said:tiers fine gambits holding it together
leafium z said:It's nearly impossible to think about SV and not think about King of Gambits. I understand how people would claim that the conjunction of traits this mon has pushes it over the line of "competitiveness", but in all seriousness, I can't bring myself to agree with it... or at least not yet. Sure, it has a stupid ability, swords dance and crazy bulk for an attacker but I feel that the prime issue is less about gambit itself, and more about how players (myself included) tend to panic and struggle how to build a gameplan when facing it. Currently, I am inclined to vote not ban, but I would love to see the arguments that the ban party will bring to the table.
floss said:Undeniably the best sweeper in the tier for me, and it is enabled to an unhealthy degree by multiple factors. Both types that can use it are able to set a copious amount of hazards while having methods to block removal in Sableye/Gholdengo, and a solid defensive backbone in general to match. Finally, being able to dispose of its teammates only strengthens it due to its ability, and it can easily run through worn-out teams after a single Swords Dance.
style.css said:Kingambit rewards risky and sometimes suboptimal plays in the early game by being so effective in the late game once multiple party members are dead. With priority and respectable bulk there are some types that have few or no answers to stop Kingambit from sweeping
In order to cast a vote in this suspect test, you must participate on the [Gen 9] Monotype ladder in which Kingambit will continue to be allowed. You must make a new account to ladder with. This account's registration date must be at earliest the day this suspect begins. You must prefix your account name with the tag: KGMS8 in order for your account to qualify.
Acceptable:
KGMS8 Maroon
Unacceptable:
Maroon KGMS8
You have to reach a COIL of 2650 in order to get reqs. For reference, the B-value for this suspect will be 12. Do not reset your game count on your suspect laddering alt. The suspect test will last two weeks until Thursday August 22nd @ 11:59 PM EDT (GMT -4). You will then have three days to cast your vote. Kingambit will require a 60% majority of voters in favor of banning it in order for it to be banned from Monotype.
GXE = Approximated Games Needed
85 = 34
84 = 36
83 = 37
82 = 39
81 = 42
80 = 45
79 = 48
78 = 51
77 = 56
76 = 61
75 = 68
74 = 76
73 = 86
72 = 100
71 = 121
70 = 152
85 = 34
84 = 36
83 = 37
82 = 39
81 = 42
80 = 45
79 = 48
78 = 51
77 = 56
76 = 61
75 = 68
74 = 76
73 = 86
72 = 100
71 = 121
70 = 152
You may use this thread to discuss this Kingambit suspect or ask for clarification for any questions you may have. You may not use this thread to post one-liners or discuss topics unrelated to this specific suspect, such as possible future suspects. Please stay respectful when you post and follow all Monotype forum rules. Please also make sure to follow the Monotype tiering philosophy found here.