Hi! I've had a tone of fun with Gen 8 competitive with my Alcremie team, but I got a really good IV'd shiny Alolan Raichu in that one Pikachu-themed Max Raid Battle event and I really wanted to use it on a team. I've had a pretty good success rate with this squad so far, but I get the feeling it could be kicked up a bit, especially with the Crown Tundra adding all sorts of other threats.
Here's the squad so far:
Cinnabon (Raichu-Alola) (F) @ Focus Sash
Ability: Surge Surfer
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Expanding Force
- Rising Voltage
- Fake Out
- Protect
Here's the star of the show to kick things off, Alolan Raichu! This is a pretty straightforward set, max Speed and Special Attack with Expanding Force and Rising Voltage to capitalise on both terrain setters on the team and Fake Out to disrupt any Shenanigans. A lot of Alolan Raichu sets use Choice items, but I found that the utility of Fake Out outweighed the extra power/speed provided by Specs/Scarves, and the Focus Sash also let Raichu get some extra hits in, catching people who expected an OHKO off guard.
JustLikeBart (Pincurchin) @ Aguav Berry
Ability: Electric Surge
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rising Voltage
- Protect
- Sucker Punch
- Scald
Take it to the bank, boys. This one's just like Bart!
Here's an important part of this specific strat, Pincurchin is here to provide Electric Terrain to help speed up Alolan Raichu and add some extra juice to Rising Voltage. As well as the obvious Rising Voltage, I've got Sucker Punch and Scald for coverage and to help de-fang any strong attackers. This set puts all the IVs into physical bulk, letting Pinchurchin tank the strong physical Ground moves that could otherwise ruin its day, and it's ended up being surprisingly durable in a pinch!
Izu (Indeedee-F) (F) @ Sitrus Berry
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 212 Def / 44 SpD
Timid Nature
IVs: 0 Atk
- Follow Me
- Expanding Force
- Helping Hand
- Protect
Here's the second part of this strat, and to be honest the weak link in this team. Indeedee is a little more specially bulky, and is designed to be a support mon in the way that Indeedee usually does with Follow Me and Helping Hand as well as Psychic Terrain for Expanding Force, but the main problem is that the power given to Expanding Force rarely outweighs the extra speed Alolan Raichu gets in my mind. Another issue is that the Psychic Terrain can also interfere with priority moves on this team, but I like the double Terrain idea enough that I do still want to pursue it.
I was thinking of swapping Indeedee out with a specially bulky Tapu Lele, which does provide me with Psychic Terrain on a stronger 'mon, as well as some extra thematic cohesion with other team members, but loses the utility of Expanding Force and Follow Me. What do you guys think? Also, are there any situations that Psychic Terrain would be more useful than Electric Terrain for Alolan Raichu that I should consider? I'm not ruling out the possibility that the problem is with how I play.
Scrump (Mimikyu) @ Life Orb
Ability: Disguise
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Phantom Force
- Play Rough
- Swords Dance
- Shadow Sneak
Mimikyu is one of my favourite Pokémon designs ever, and I jumped at the opportunity to include it on a competitive team. There's even some thematic cohesion with Alolan Raichu with the whole "living in Pikachu's shadow" thing, and I'm sure you'll agree that thematic cohesion is the most important part of competitive Pokémon. This is another straightforward set that emphasises damage on the physical side to complement Alolan Raichu's special investment, setting up with Swords Dance while it's disguised to hit hard with Phantom Force and Play Rough, plus Shadow Sneak for some all-important priority. I mostly put Mimikyu on this team because I love it, but it's become an important part of the squad!
Starfire (Volcarona) (F) @ Charti Berry
Ability: Flame Body
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Heat Wave
- Bug Buzz
- Protect
Volcarona is another one where I put it on the team because I love its design, but I've had some experience with it on a Volcarona team I designed AND I found a shiny one on the Isle of Armor, so I also had to use it somewhere! Much like Mimikyu, Volcarona is designed to hit hard and hit fast after setting up with Quiver Dance, plugging in some type coverage gaps and taking care of Pokémon that Alolan Raichu would otherwise have a bit of a hard time with.
Dolmen (Urshifu-Rapid-Strike-Gmax) @ Assault Vest
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aerial Ace
- Close Combat
- Ice Punch
y'all ever heard of karate bugmen?
Urshifu functions in a similar capacity to Volcarona and Mimikyu, filling in some important coverage gaps on the physical side and acting as a powerful and fast answer for some of the metagame's biggest threats (looking at you, Genie of Healthy Meta). Pretty straightforward set here, Surging Strikes and Close Combat are there for STAB, Ice Punch is for some extra coverage and Aerial Ace can also come in handy for Max Airstreams, making my already pretty fast team even faster.
Hope this is all good, and if you've made it this far thanks for your time!
Here's the squad so far:
Cinnabon (Raichu-Alola) (F) @ Focus Sash
Ability: Surge Surfer
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Expanding Force
- Rising Voltage
- Fake Out
- Protect
Here's the star of the show to kick things off, Alolan Raichu! This is a pretty straightforward set, max Speed and Special Attack with Expanding Force and Rising Voltage to capitalise on both terrain setters on the team and Fake Out to disrupt any Shenanigans. A lot of Alolan Raichu sets use Choice items, but I found that the utility of Fake Out outweighed the extra power/speed provided by Specs/Scarves, and the Focus Sash also let Raichu get some extra hits in, catching people who expected an OHKO off guard.
JustLikeBart (Pincurchin) @ Aguav Berry
Ability: Electric Surge
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rising Voltage
- Protect
- Sucker Punch
- Scald
Take it to the bank, boys. This one's just like Bart!
Here's an important part of this specific strat, Pincurchin is here to provide Electric Terrain to help speed up Alolan Raichu and add some extra juice to Rising Voltage. As well as the obvious Rising Voltage, I've got Sucker Punch and Scald for coverage and to help de-fang any strong attackers. This set puts all the IVs into physical bulk, letting Pinchurchin tank the strong physical Ground moves that could otherwise ruin its day, and it's ended up being surprisingly durable in a pinch!
Izu (Indeedee-F) (F) @ Sitrus Berry
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 212 Def / 44 SpD
Timid Nature
IVs: 0 Atk
- Follow Me
- Expanding Force
- Helping Hand
- Protect
Here's the second part of this strat, and to be honest the weak link in this team. Indeedee is a little more specially bulky, and is designed to be a support mon in the way that Indeedee usually does with Follow Me and Helping Hand as well as Psychic Terrain for Expanding Force, but the main problem is that the power given to Expanding Force rarely outweighs the extra speed Alolan Raichu gets in my mind. Another issue is that the Psychic Terrain can also interfere with priority moves on this team, but I like the double Terrain idea enough that I do still want to pursue it.
I was thinking of swapping Indeedee out with a specially bulky Tapu Lele, which does provide me with Psychic Terrain on a stronger 'mon, as well as some extra thematic cohesion with other team members, but loses the utility of Expanding Force and Follow Me. What do you guys think? Also, are there any situations that Psychic Terrain would be more useful than Electric Terrain for Alolan Raichu that I should consider? I'm not ruling out the possibility that the problem is with how I play.
Scrump (Mimikyu) @ Life Orb
Ability: Disguise
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Phantom Force
- Play Rough
- Swords Dance
- Shadow Sneak
Mimikyu is one of my favourite Pokémon designs ever, and I jumped at the opportunity to include it on a competitive team. There's even some thematic cohesion with Alolan Raichu with the whole "living in Pikachu's shadow" thing, and I'm sure you'll agree that thematic cohesion is the most important part of competitive Pokémon. This is another straightforward set that emphasises damage on the physical side to complement Alolan Raichu's special investment, setting up with Swords Dance while it's disguised to hit hard with Phantom Force and Play Rough, plus Shadow Sneak for some all-important priority. I mostly put Mimikyu on this team because I love it, but it's become an important part of the squad!
Starfire (Volcarona) (F) @ Charti Berry
Ability: Flame Body
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Heat Wave
- Bug Buzz
- Protect
Volcarona is another one where I put it on the team because I love its design, but I've had some experience with it on a Volcarona team I designed AND I found a shiny one on the Isle of Armor, so I also had to use it somewhere! Much like Mimikyu, Volcarona is designed to hit hard and hit fast after setting up with Quiver Dance, plugging in some type coverage gaps and taking care of Pokémon that Alolan Raichu would otherwise have a bit of a hard time with.
Dolmen (Urshifu-Rapid-Strike-Gmax) @ Assault Vest
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aerial Ace
- Close Combat
- Ice Punch
Urshifu functions in a similar capacity to Volcarona and Mimikyu, filling in some important coverage gaps on the physical side and acting as a powerful and fast answer for some of the metagame's biggest threats (looking at you, Genie of Healthy Meta). Pretty straightforward set here, Surging Strikes and Close Combat are there for STAB, Ice Punch is for some extra coverage and Aerial Ace can also come in handy for Max Airstreams, making my already pretty fast team even faster.
Hope this is all good, and if you've made it this far thanks for your time!