Wsp yall, I decided to make a team knowing a little more about the VGC regulation H meta. I'll take you through my thought process and explain each member of the team. Lets get into it (TEAM)

(click on pokemon for sets) --------------------------->
The first member of the team, Dragapult. I decided to run a more support set to utilize its useful speed and ghost typing. Light screen and Will-O-Wisp helps Dragapult stick around longer. Aswell as supporting teammates. I ran Draco meteor for damage and fire blast to hit
Amoonguss and Gholdengo. I also have tera fairy to resist dark and be immune to dragon. I have life orb for added damage as I
invisioned this Dragapult being a hybrid support and attacker.

I have whimsicott for speed control. Tailwind allows my team to move faster. While taunt and encore are good disruption moves. I have
tera ghost to avoid fake out.

I have kingambit because I believe its steel/dark typing. Usefullness in trick room and access to sucker punch make it useful. It works well
with Armarouge and Amoonguss. I used tera dragon for resistances to fire and water which is helpful for things like Palafin. And swords dance for added power. Black glasses increase the power of sucker punch and kowtow cleave.

Gyarados completes the fire water grass core I wanted for this team. I decided to have a more offensive set because I didnt want a too
Passive team. I have tera fire to avoid Will-O-Wisp and lose my 4x weakness to electric (even though it doesn't really matter) Honestly, I
probably could pick a better tera type. I have crunch just for coverage and DD for added power and speed. I have clear amulet to not loose momentum in switching out due to intimidate.

I have amoonguss for added bulk and support to my team. Pollen puff is helpful for pokemon like kingambit and gyarados that want to stick around locker. Rage powder also lets said pokemon set up. Its part of my fire water grass core and works well in trick room. I have
clear smog as a check to Dondozo and anything else that wants to set up. Tera fairy is just useful to avoid strong Draco meteors and stuff like that

Armarouge is quite useful as it sets up trick room. Its fire and psychic typing is nice as well. Armor cannon is very strong and can OHKO things like Amoonguss. I ran mind plate so Dragapult could keep life orb. And I have expanding force over psychic basically in case psychic terrain is set up in any way. I trade a little power but I can be more useful in that situation. I have tera grass to be immune to spore. Armarouge is also good for being able to threaten an OHKO on the ghost monkey.
Please tell me anything I can fix on this team or matchups I can work on. Thank you for reading
(click on pokemon for sets) --------------------------->
The first member of the team, Dragapult. I decided to run a more support set to utilize its useful speed and ghost typing. Light screen and Will-O-Wisp helps Dragapult stick around longer. Aswell as supporting teammates. I ran Draco meteor for damage and fire blast to hit
Amoonguss and Gholdengo. I also have tera fairy to resist dark and be immune to dragon. I have life orb for added damage as I
invisioned this Dragapult being a hybrid support and attacker.

I have whimsicott for speed control. Tailwind allows my team to move faster. While taunt and encore are good disruption moves. I have
tera ghost to avoid fake out.

I have kingambit because I believe its steel/dark typing. Usefullness in trick room and access to sucker punch make it useful. It works well
with Armarouge and Amoonguss. I used tera dragon for resistances to fire and water which is helpful for things like Palafin. And swords dance for added power. Black glasses increase the power of sucker punch and kowtow cleave.

Gyarados completes the fire water grass core I wanted for this team. I decided to have a more offensive set because I didnt want a too
Passive team. I have tera fire to avoid Will-O-Wisp and lose my 4x weakness to electric (even though it doesn't really matter) Honestly, I
probably could pick a better tera type. I have crunch just for coverage and DD for added power and speed. I have clear amulet to not loose momentum in switching out due to intimidate.

I have amoonguss for added bulk and support to my team. Pollen puff is helpful for pokemon like kingambit and gyarados that want to stick around locker. Rage powder also lets said pokemon set up. Its part of my fire water grass core and works well in trick room. I have
clear smog as a check to Dondozo and anything else that wants to set up. Tera fairy is just useful to avoid strong Draco meteors and stuff like that
Armarouge is quite useful as it sets up trick room. Its fire and psychic typing is nice as well. Armor cannon is very strong and can OHKO things like Amoonguss. I ran mind plate so Dragapult could keep life orb. And I have expanding force over psychic basically in case psychic terrain is set up in any way. I trade a little power but I can be more useful in that situation. I have tera grass to be immune to spore. Armarouge is also good for being able to threaten an OHKO on the ghost monkey.
Please tell me anything I can fix on this team or matchups I can work on. Thank you for reading