* = Custom Element


Pokemon: Bastiodactyl
Mod of Origin: Fossil Mashup
Stats: 90 / 85 / 90 / 90 / 65 / 85 [BST: 505]
Typing:
Abilities: Rock Head / Pressure / Soundproof
Viable Moves:
- Aerostrike*, Iron Head, Earthquake, Stone Edge
- Earth Power, Flamethrower, Hurricane, Ice Beam, Thunderbolt
- Defog, Roost, Stealth Rock, Whirlwind
Movepool can be found here; Use Aerodactyl as the head and Bastiodon as the tail, and replace Wing Attack with Aerostrike*.
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| 80bp | 100% acc | 16pp
User switches out after damaging the target.
Priority: 0 | Contact | Targets one adjacent mon I think?

Pokemon: Primarina
Mod of Origin: Z-Revival
Stats: 80 / 74 / 74 / 126 / 116 / 60 [BST: 530]
Typing:
Abilities: Torrent / Liquid Voice
Viable Moves:
- Flip Turn
- Deep Sea Finale*, Draining Kiss, Energy Ball, Hydro Pump, Ice Beam, Moonblast, Psychic, Scald, Shadow Ball
- Calm Mind, Substitute
Movepool = Primarina's Movepool + Deep Sea Finale*
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| 130bp | 90% acc | 8pp
Lowers the user's Sp. Atk by 2.
Priority: 0 | Sound | Targets one adjacent mon I think? (again)

Pokemon: Jellicent-Hoenn
Mod of Origin: Regional Variants
Stats: 100 / 40 / 85 / 90 / 105 / 60 [BST: 480]
Typing:
Abilities: Merciless / Cursed Body / Water Absorb
Viable Moves:
- none
- Hex, Night Shade, Shadow Ball, Sludge Bomb
- Recover, Strength Sap, Toxic, Toxic Spikes, Will-O-Wisp
Movepool = Jellicent’s Movepool + Acid Spray, Baneful Bunker, Belch, Clear Smog, Curse, Gastro Acid, Gunk Shot, Poison Jab, Toxic Spikes, Venom Drench, Venoshock, - Blizzard, Bubble, Bubble Beam, Hail, Hydro Pump, Ice Beam, Mist, Scald, Waterfall, Water Pulse, Water Sport, Water Spout


Pokemon: Bastiodactyl
Mod of Origin: Fossil Mashup
Stats: 90 / 85 / 90 / 90 / 65 / 85 [BST: 505]
Typing:


Abilities: Rock Head / Pressure / Soundproof
Viable Moves:



Movepool can be found here; Use Aerodactyl as the head and Bastiodon as the tail, and replace Wing Attack with Aerostrike*.


User switches out after damaging the target.
Priority: 0 | Contact | Targets one adjacent mon I think?
Despite having 220 mons to choose from, Fossil Mashup's tendency to produce incredibly average stat spreads makes it pretty hard to find reps from it at this power level. Your best options are either well-typed walls or Shell Smashers, and since we're low on defensive mons I decided to sub the former. Bastiodactyl does the Corviknight thing with its typing and Defog + Pressure, allowing it to shut down most hazard setters with ease, while also going a step beyond that with Stealth Rock + Pressure to set rocks on most hazard removers. Combine these with a STAB pivoting move in Aerostrike, and this mon can dominate the hazard game. It also gets a ton of random coverage options from Aerodactyl to nail would-be answers to it on the switch, though this leads to some 4MSS as you're never running it without Roost.

Pokemon: Primarina
Mod of Origin: Z-Revival
Stats: 80 / 74 / 74 / 126 / 116 / 60 [BST: 530]
Typing:


Abilities: Torrent / Liquid Voice
Viable Moves:



Movepool = Primarina's Movepool + Deep Sea Finale*


Lowers the user's Sp. Atk by 2.
Priority: 0 | Sound | Targets one adjacent mon I think? (again)
Z-Revival is another tough mod to sub from in Smash, mostly due to the mons it touches often starting out weak and the changes being fairly minor. Thankfully, Primarina is strong to begin with, and Deep Sea Finale adds a welcome nuke to its arsenal. It's not going to see too much use on its Calm Mind sets, but other sets will definitely appreciate it, especially with its Choiced sets already frequently running two special Water moves. One last thing that should really help it to stand out here compared to in OU is that it no longer has to compete with Tapu Fini.

Pokemon: Jellicent-Hoenn
Mod of Origin: Regional Variants
Stats: 100 / 40 / 85 / 90 / 105 / 60 [BST: 480]
Typing:


Abilities: Merciless / Cursed Body / Water Absorb
Viable Moves:



Movepool = Jellicent’s Movepool + Acid Spray, Baneful Bunker, Belch, Clear Smog, Curse, Gastro Acid, Gunk Shot, Poison Jab, Toxic Spikes, Venom Drench, Venoshock, - Blizzard, Bubble, Bubble Beam, Hail, Hydro Pump, Ice Beam, Mist, Scald, Waterfall, Water Pulse, Water Sport, Water Spout
I’ve been looking for a good defensive Ghost/Poison mon for a while, and I think I’ve finally found it. Jellicent-Hoenn is a solid special wall that can come in on the likes of Kokovoir and Exploud and then spread some status and set TSpikes, kind of like normal Jellicent but with a hazard. It’s not complicated but it should be a healthy addition to the meta, we could really use some more walls rn.
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