ORAS OU Supa Hot Fire (Charizard-Y Sun Offense)

Supa Hot Fire!




The Team at a Glance

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Introduction
Hello, Hello! This is the first team to ever emerge from my brain-hole that I felt deserved its own RMT. The team is designed to pick up all OHKO's and 2HKO's under the sun with v-create and flamethrower. I have seen fair success with the team on the showdown ladder (climbing to 1700's before a particularly awful late night losing streak) and I dare say I don't feel too bad about the way it turned out. It has a few subtle weaknesses but hey, that's why you're here. Without further ado,

The Team, the Dream

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Catalyst (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Final Gambit
- U-turn

A few days ago I had a revelation, choice scarf Victini is the embodiment of my play style in a Pokemon. It's fast, has no shortage of offensive pressure, and every time it enters the fray it forces a switch or gets a kill, earning it the nickname catalyst. These qualities led me to decide that Victini deserves a team that caters to its strengths and lets it shine like the star that it is.
The set is very standard, 252 Atk adamant means that its v-creates pack one hell of a punch. With 252 Spe and its choice scarf, Victini outspeeds the entire unboosted meta. This opens up many opportunities to kill fast, frail 'mons that expect Victini to be banded. 4 EV's are dumped in HP to give a small boost to final gambit.


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Supa Hot (Charizard-Mega-Y) (M) @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Earthquake
- Roost

Mega Charizard-Y has phenomenal synergy with Victini. It's ability drought powers up v-create to the point where it pretty much 2HKO's anything it touches. Also, following the birdspam theory, Victini and Zard lure each other's counters and wear them down so that the other can sweep. And, for a limited time only, Zard-Y has the element of surprise. Zard-X is such a dominant force in the meta at the moment, that many players will make poor predictions only to get blown back by a modest sun boosted flamethrower.
I decided to go with bulky(er) modest Zard as Victini already gave me all the speed I needed. I took flamethrower over fire blast as I am not so blessed as to have all my fire blasts hit when they need to. Earthquake is more valuable than focus blast for this team as the only thing focus blast really hits harder is Chansey, which is no problamo for Victini anyways.

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Me-Mow (Weavile) (F) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit

Me-Mow, The assassin kitty! Weavile completes my offensive core by checking several key 'mons that Victini and 'Zard are walled by, namely the Lati twins and scarf landorus. Focus sash helps weavile revenge kill threats that would otherwise OHKO it, such as scarf lando-t. Pursuit is a vital move on this set as trapping the lati's is one of weavile's primary goals. This is another reason why I believe the focus sash is superior to a life orb. With the sash, she can safely go for the 2HKO with pursuit on the Lati's while they futilely drop a draco expecting to kill.

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Dig-Dug (Excadrill) (M) @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Now for the first member of my defensive core, AV Excadrill. I truly believe that AV drill is the best spinner in the game. He switches in on so many special attacks and takes next to nothing from them. This is hugely important for me, as I have probably one of the most glaring stealth rock weaknesses of any team I have ever seen. Many players choose to go for leftovers on bulky drill to increase its longevity, but it is simply more important to me that I have more opportunities to spin on special attackers.

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Sweet Dreams (Roserade) (F) @ Black Sludge
Ability: Natural Cure
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Giga Drain
- Sleep Powder
- Spikes
- Synthesis

Roserade Is a 'mon that in my humble opinion is a lot more capble than most players give it credit for. It is held back by birspam and powrful fire types, but once they are gone it is a fantastic special wall. Roserade patches up my fairly significant water weakness and she forms a pretty tough to crack special wall in tandem with drill. Spike stacking helps punish all the switches Victini causes while sleep powder punishes Roserade's own switch ins. Synthesis recieves a boost from Zard's sun allowing roserade to go from around 25% to full in one turn with black sludge recovery.

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Bubblegum (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Thunder Wave
- Stealth Rock
- Moonlight

This is the slot on my team that saw the most change during testing. I tried everything from Sylveon to Quagsire before settling on Clefable. Despite not being completely satisfied with her, Clefable is perhaps the most important member of this team. She is like a dam holding back the great flood of setup physical sweepers that otherwise boost to outspeed Victini and tear through me. Once clef dies, Mega Altaria, Zard-X, sub calm mind Keldeo, and more tear through me without any hope of stopping them. Unaware negates their attack boosts while fighting clef, but if she dies to a critical they have all their boosts vs. the rest of my team.
252 Def with a bold nature allows Clefable to become the physical wall for my team. Moonblast is compulsory for damage and breaking mega Sableye. Thunder wave helps slow down dragon dance users so they can be revenge killed (typically by Victini or Excadrill). I use moonlight over wish/protect because while I love wish's clerical ability, the delay before healing limited her walling potential.


In Conclusion, the team has a few weaknesses I would still like to adress (bulk up Talonflame, d-dance Altaria/Zard, stealth cocks, Roserade's name reminding people it gets sleep powder), but it is incredibly satisfying to use. 2HKOing Clefable, OHKOing Tornadus, and OHKOing Gliscor with v-create is truly one of the best feelings in the world. When I see that 100% appear after Zard or Victini unleashes, it sends a little tingle down my spine. In any case, thanks for reading and have yourself a lovely day!
-Swiggity Swagsire
 

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Thanks for the chesnaught suggestion! I found that I actually prefer it's physical bulk and typing over roserade's utility with sleep powder. I think that I will keep assault vest drill however, as the vest is vital for letting drill spin vs. special attackers.
 
Hey, nice team! I noticed that the biggest threats to your team are Talonflame and Sand Rush Excadrill. Each one can outspeed and defeat each member on your team easily. To help deal with both of those as well as stop some physical sweepers like Mega Charizard X, I think Slowbro > Clefable can work out. Slowbro gives you a stronger physical wall, and it's able to take hits much better than Clefable can. So, physical threats like Mega Lopunny and Talonflame will won't be able to KO you easily, and this will give you time to either paralyze them with Thunder wave, or burn them with Scald. The downsides to this change, is that you'll lose your Stealth Rock user, and you'll need something else to defeat Mega Altaria. Slowbro also maintains your Keldeo switch in.

So now you wanna focus on defeating Mega Altaria, and there's also the fact that rain teams look really threatening since Roserade won't be able to switch in much (Rain Dance forces Synthesis to heal by 25% instead of 50%). For that reason, it think Ferrothorn > Roserade can work out, since it's able to check Mega Altaria really well and KO with Gyro Ball, become your new Stealth Rock user, and it's a really solid answer to rain teams. For the Ferrothorn set, I'd like to suggest running Chople Berry to help deal with Low Kick Weavile, and Mega Alakazam, since it won't be able to pick up a KO if you have the chople berry.

Finally, Bisharp is still a serious threat, so you may wanna look into running Low Kick on Weavile, as it's able to take a Sucker Punch and then 1HKO.

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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock

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Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

That's it for now, let me know if my suggestions helped or not and in case of the latter I'll come up with something else. Hope I helped ^_^
 
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