S U N S O U T G U N S O U T
Hi everyone, Thanks for coming to check out my RMT! As you all know, Generation 6 is around the corner and Generation 5 is coming to a close.
This has been one roller coaster of a generation for sure, seeing previous Uber threats come back to OU like Latios/Garchomp on top of new threats emerging from this generations new crop of Pokemon, and who could forget what OU is all about now a days? Weather wars.
I myself have changed a lot as a player and battler this generation, for the better really. I started out playing a more conservative style in semi stall, and sometimes full blown stall. But for anybody that knows me, my luck is... anyways. So I got tired of that game, and decided to up my offensive game. Since then I haven't looked back. I chose Sun as it was an underrated form of weather and constantly being over shadowed by Sand and Rain respectively. I figured on any weather based team the goal aside from obviously winning the match was to win the weather war in order to speed up the victory. Rain seemed too passive for me, its offensive but its nothing like like offensive sun. Sand was also extremely offensive but I felt like Sand offense isn't as refined or defined as Sun Offense. And like I said Sun was highly underrated.
When thinking sun offense one major Pokemon comes to mind, Venusaur. I can't count the times I have been mercilessly swept by the beast, and this is what inspired me to choose this sort of offensive team. So enough of me blabbering on about why I chose this team, lets see the very end result, because believe me there have been many versions leading up to this point.
This has been one roller coaster of a generation for sure, seeing previous Uber threats come back to OU like Latios/Garchomp on top of new threats emerging from this generations new crop of Pokemon, and who could forget what OU is all about now a days? Weather wars.
I myself have changed a lot as a player and battler this generation, for the better really. I started out playing a more conservative style in semi stall, and sometimes full blown stall. But for anybody that knows me, my luck is... anyways. So I got tired of that game, and decided to up my offensive game. Since then I haven't looked back. I chose Sun as it was an underrated form of weather and constantly being over shadowed by Sand and Rain respectively. I figured on any weather based team the goal aside from obviously winning the match was to win the weather war in order to speed up the victory. Rain seemed too passive for me, its offensive but its nothing like like offensive sun. Sand was also extremely offensive but I felt like Sand offense isn't as refined or defined as Sun Offense. And like I said Sun was highly underrated.
When thinking sun offense one major Pokemon comes to mind, Venusaur. I can't count the times I have been mercilessly swept by the beast, and this is what inspired me to choose this sort of offensive team. So enough of me blabbering on about why I chose this team, lets see the very end result, because believe me there have been many versions leading up to this point.
Note: This team was made during the entirety of the Landorus I meta. This team requires prediction and a structured game plan during team preview to play properly. Also note I'm retiring this team fully, and it will look quite similar to a previous sun team I had posted in the past, however due to many changes I decided to re post for others to use, and enjoy as well. With that being said, please don't feel discouraged to write a detailed rate, and enjoy the team.

Clouds (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 200 HP / 196 SDef / 112 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Will-O-Wisp
- Roar
- Sunny Day
Impact + Explanation
Being a Sun team, Ninetales is obviously going to be on this team. Just about everyone has something bad to say about Ninetales, saying its garbage or it doesn't do anything. I totally disagree, Ninetales has valuable typing for a Sun team believe it or not, being able to sponge any Fire-type attack used vs. Venusaur or Will-O-Wisp for Dragonite is so important. Also, its bulk is underrated, and perfect for what its meant to do. It's able to spread burns really well and of course can phaze fairly reliably, which can be the difference between being swept or not.
EV's/Moveset Explanation:
The EV spread is really just to optimize the bulk of Ninetales, while still being able to hit a good Speed tier. This spread allows for its speed to hit 264, effectively allowing me to burn CBnite before it attacks or Focus Sash Breloom on the first turn. It's mainly for those reasons, but of course it can burn anything that isnt a Fire-type on the switch, things like Terrakion, Garchomp, and of course those pesky Politoeds and Tyranitars that change the weather. Those are the most important targets. The rest of the EV's are to hit a solid HP number in 337 and maximize my special bulk to make the most of Ninetales' life span. The moveset is also standard, Flamethrower because it doesn't miss, and after adding in STAB and the 1.5x boost that Sun gives to it, it's not a hit anything likes to take neutral. Will-O-Wisp for burns, crippling physical attackers that dominate OU. Roar for phazing things like DDnite, SubDD Gyarados and SubTrans. Finally Sunny Day, to ease the time against rain teams. However it should be noted from time to time I run Hidden Power Fighting on Ninetales to break trans balloon and at least dent it slightly. Tran having no balloon is important for this team to function properly.
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Chubs (Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Fire Punch
- ExtremeSpeed
- Superpower
Impact + Explanation:
Dragonite has been an absolute monster and a damn pleasure to use. Choice Band Dragonite helps this team more than I can explain, but I'll give it a shot. Dragonite comes with a wonderful Ground-type immunity, and Water-type resist, and Multiscale. Making him a force against Rain teams as Rain generally employ Steel-types that lose to CBnite. It's also to put a tremendous amount of pressure on Hippowdon, Tyranitar, and Politoed, three of my team's biggest enemies. Not much to explain, he's just an overall solid Pokemon, and my usual lead against rain teams.
EV's/Moveset + Explanation:
First off the EV's are simply to maximize his power and make the most out that Choice Band. Superpower KO's Tyranitar and any variant of Heatran. Which is great as balloon trans often try to switch into Dragonite fearing the Dragon Dance and they just get obliterated. Fire Punch really is the least useful move on the set but it has its uses for sure. It roasts Steel-type Pokemon that somehow escape the rest of the team's fiery outbursts. Outrage is that move you just click and watch everything die, with this being a Sun team, theres no Steel-type not named Heatran that is safe from destruction. In fact, I'd love for Heatran to switch into my Outrage, as it does a respectable amount of damage and of course if I havent already broke its balloon, then Dragonite will. ExtremeSpeed is the move I tend to favour the most, of course only when needed. It helps a ton when dealing with set up sweepers like Gyarados or Salamence. Of course its a great tool to deal with scarfers and Latios aswell, as weakening Latios is always a major plus to my team.
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Super (Jirachi) @ Expert Belt
Trait: Serene Grace
EVs: 158 Atk / 232 SAtk / 120 Spd
Hasty Nature (+Spd, -Def)
- Iron Head
-Icy Wind
- Hidden Power [Ground]
- Thunderbolt
Impact + Explanation:
Jirachi was the last member added but he definitely pulls his weight on this team. Jirachi is my go lead for CustapSkarm teams, as he is able to flinch Skarm on the first turn, and then KO with Thunderbolt the next turn, effectively preventing hazards on my side of the field more often than not. He also works wonders in removing walls like Landorus-T, Heatran and the previously mentioned Skarmory from play, making Dragonite's Outrage even more threatening to teams without secondary checks. Jirachi also helps a lot with playing stall teams as he is able to break a fair amount of Pokemon with surprise. Jirachi is also a great Pokemon to lure and damage Politoed quite a bit, as bulky variants like to switch in on Iron Head only to eat a Thunderbolt and take a solid chunk of damage. Of course he is great for leading against Tyranitar, since Tyranitar cannot get rocks up against Jirachi and risks dying early-game. Another underrated and some what forgotten threat to sun teams is Reuniclus, which Jirachi deals with pretty nicely, thanks to its natural bulk and ability to flinch it down.
EV's/Moveset Explanation:
With the given shift in the meta I decided a better spread was needed for this unique ebelt Jirachi. The EV's are to maximize his power and take advantage of his good coverage. With the given EV's he reaches 292 speed allowing him to handle most variants of Kyurem-B with his iron head, and still outpacing jolly Mamoswine and Dragonite so he can Iron head both and then Icy wind the latter. Icy Wind is used to slow the pace down on switch ins and give me options, it also destroys Landorus-T and other 4x weak mons, such as Dragonite and Garchomp. Speaking of Garchomp, Jirachi makes a fantastic Garchomp lure and effectively 2hko's it with Icy Wind so long as Chomp isn't scarfed. Tbolt is for the coverage and the odd Gyarados running around, and as i mentioned it helps lure in Toeds and its used to break Skarmory and prevent hazards. Iron head is Iron head we all know why that's used. The gem here is Hidden power Ground, huge shout-out to my boy CTC for this suggesting this to me,I had toyed with the idea of using this old lure set but was never really sure if it was worth it, and it works amazingly. Jirachi lures in Heatran like no tomorrow. Offensive tran is 2hko'd easily meaning it cannot safely switch into Jirachi, that's crazy to say out loud. Specially defensive heatran is hardly an issue for this team however Jirachi can still do a number on them as well, especially if they switch in on Jirachi.Jirachi was the last member added but he definitely pulls his weight on this team. Jirachi is my go lead for CustapSkarm teams, as he is able to flinch Skarm on the first turn, and then KO with Thunderbolt the next turn, effectively preventing hazards on my side of the field more often than not. He also works wonders in removing walls like Landorus-T, Heatran and the previously mentioned Skarmory from play, making Dragonite's Outrage even more threatening to teams without secondary checks. Jirachi also helps a lot with playing stall teams as he is able to break a fair amount of Pokemon with surprise. Jirachi is also a great Pokemon to lure and damage Politoed quite a bit, as bulky variants like to switch in on Iron Head only to eat a Thunderbolt and take a solid chunk of damage. Of course he is great for leading against Tyranitar, since Tyranitar cannot get rocks up against Jirachi and risks dying early-game. Another underrated and some what forgotten threat to sun teams is Reuniclus, which Jirachi deals with pretty nicely, thanks to its natural bulk and ability to flinch it down.
EV's/Moveset Explanation:
Here are some calcs of HP Ground Vs Heatran;
232 SpA Expert Belt Jirachi Hidden Power Ground vs. 0 HP / 4 SpD Heatran: 288-341 (89.16 - 105.57%) -- 31.25% chance to OHKO
(288, 293, 293, 298, 302, 302, 307, 312, 317, 317, 322, 326, 326, 331, 336, 341)
And Sdef Tran;
232 SpA Expert Belt Jirachi Hidden Power Ground vs. 248 HP / 252+ SpD Heatran: 211-250 (54.8 - 64.93%) -- guaranteed 2HKO
(211, 211, 216, 216, 221, 221, 226, 226, 230, 230, 235, 235, 240, 240, 245, 250)
(288, 293, 293, 298, 302, 302, 307, 312, 317, 317, 322, 326, 326, 331, 336, 341)
And Sdef Tran;
232 SpA Expert Belt Jirachi Hidden Power Ground vs. 248 HP / 252+ SpD Heatran: 211-250 (54.8 - 64.93%) -- guaranteed 2HKO
(211, 211, 216, 216, 221, 221, 226, 226, 230, 230, 235, 235, 240, 240, 245, 250)
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PotRoast (Volcarona) (F) @ Leftovers
Trait: Flame Body
EVs: 232 HP /252 Def /24 Spd
Timid Nature (+Spd, -Atk)
- Fiery Dance
- Bug Buzz
- Roost
- Quiver Dance
Impact + Explanation:
Volcarona is an absolute monster.When you want an easy late game sweep look no further than this monster of a moth. Another Sun abuser and dangerous Pokemon all-around. Volcarona is a massive threat to any team at all times. Despite needing a lot of support to do its job to the best of it's capabilities it also supports the team in having a solid answer to Scizor and Breloom without having to weaken my team from U-turn and priority moves. I sometimes use Volcarona to simply nab burns on resisted hits and roost off the damage allowing Volcarona to either set up, or making the chances of a Venusaur sweep greater. Volcarona also makes the Lati twins pay a price for using Draco Meteor on anything, allowing me to get a safe Quiver Dance off, potentially allowing me to sweep the opponent's team clean.
EV's/Moveset Explanation:
The EV's are to maximize its decent bulk and allows it to hit 266 Speed, allowing me to outpace any form of Terrakions or Lati@s after two Quiver Dances. Not that outpacing Terrakion is going to do anything unless it's been weakened. Bug Buzz for STAB, and to kill Lati@s, and seriously dent Ttar, although it outright kills Choiced Tyranitars. Fiery Dance for for the chance to boost, and solid consistent damage without the miss factor. I decided to go for this set after thinking it over as I wanted this team to have a dedicated sweeper more than the previous Passho Volcarona, and because while Donphan is a great poke on his own, he simply won't always be able to spin. Roost is what sold me as it allows me to shrug off rocks damage in some cases, and the bulk of this set allows it to set up on Gengar so long as I don't come in on Shadow Ball.
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Dingo (Venusaur) (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 4 Atk / 248 SAtk / 184 Spd
Hasty Nature (+Spd, -Def)
- Giga Drain
- Earthquake
- Hidden Power [Ice]
- Growth
Impact + Explanation:
Venusaur was the reason I chose to play Sun in the first place, unfortunately I tend to rely on it much less than I had thought I would ever since I switched to a moveset that suits this team a lot better. Venusaur is the team's safety blanket, it can effectively revenge kills Dragon-types and many other things. Decided to use Mixed-Venusaur over the standard Growth Venusaur, because it's able to kill Heatran a lot easier. And since Venusaur is such a fast threat, it often forces Heatran in to die. Of course this happens after I've scouted for the Air Balloon and popped it already. The beauty about Mix Venusaur and CBnite is that no variant of Heatran can safely hurt the team too much. The standard SpDef Heatran dies to Dnite every time. And after some prior damage, it dies to an unboosted Venusaur Earthquake as well. Offensive variants of heatran die to EQ much easier and take very little prior damage to ensure that. After a Growth, no version of Heatran is safe without its balloon. But with Dragonite, Jirachi, and Ninetales popping Air Balloons all day long, no Heatran is going to stop this monster.
EV's/Moveset Explanation:
Hidden Power Ice was chosen over Hidden Power Fire because I have enough Fire-type moves on this team to safely play Hidden Power Ice and let me kill things like Garchomp, Landorus, and loads of other Dragon-types. Not to mention +2 Hidden Power Ice OHKO's opposing Dragonite through Multiscale, grabbing me a ton of unexpected momentum. Venusaur might not always sweep, but it's certainly a great win condition and a great answer to rain teams while being able to put pressure on Sand Stall teams that run both Heatran and Hippowdon. The EV's are standard, hitting 266 Speed allowing me to outpace Choice Scarf Latios under Sun. Rest goes into Special Attack for the most power I can get, and the HP EV's come out to 319 for a solid Life Orb number.
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Skully (Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 192 HP / 88 Atk / 228 Def
IVs: 24 Speed
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
Impact + Explanation:
Donphan is likely the unsung hero and MVP of this team, as it would in no way function without him. He's a valuable Terrakion and Garchomp check, and my teams Stealth Rock setter and remover. Of course you cannot reliably spin against Jellicent or Gengar, but that's the only drawback of using Donphan. But like I mentioned earlier in the RMT, this team handles those threats well enough to the point where with smart play and proper planning, you can prevent hazards or simply kill the opposing Ghost-types with another Pokemon before Donphan can get his spin off.
EV's/Moveset + Explanation
Earthquake is a powerful STAB move, which hits Tyranitar and Terrakion hard enough to kill them, giving me advantage there as well. Ice Shard works wonders against DragMag teams alongside Venusaur, Dragonite, and Jirachi. Stealth Rock and Rapid Spin were explained before, obviously getting down Stealth Rocks means that the opponent will take damage every switch, and Rapid Spin ensures that I won't take any damage when I switch in. His EV's are to give it respectable bulk, and still give him enough Attack power to deal with some of the team's threats. When using Donphan, make sure to make his Speed IV's into 24, allowing him to be slower than neutral Hippowdon by 1, this way when he sets Stealth Rock up, you can spin afterwards giving you the edge on preventing hazards for a portion of the battle.
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Shout outs!
CasedVictory: for being ßased as fuck
Hugo: For giving me tips and advice on every team I ever make and for putting up with my constant PM's and nonsense :]
CTC: For bein a bro when ever I need some help, also fak you.
Sadfthadsf: y u creyn dolan?
Key: Always got my back, and listen to me bitch about hax all day. :]
Shards: I'm waiting you.
Finchinator: Awesome guy, helps me out whenever I ask and puts up with my lazy ass.
Hannah: Mencepower/Volcarona is boss/ Mienshao sucks.
DICE: Always battling me, helping me out with solid creative ideas. And because you're a good friend
IDM crew !
Oh and lastly PK... :]
Hugo: For giving me tips and advice on every team I ever make and for putting up with my constant PM's and nonsense :]
CTC: For bein a bro when ever I need some help, also fak you.
Sadfthadsf: y u creyn dolan?
Key: Always got my back, and listen to me bitch about hax all day. :]
Shards: I'm waiting you.
Finchinator: Awesome guy, helps me out whenever I ask and puts up with my lazy ass.
Hannah: Mencepower/Volcarona is boss/ Mienshao sucks.
DICE: Always battling me, helping me out with solid creative ideas. And because you're a good friend
IDM crew !
Oh and lastly PK... :]
For all of you who want to try out my team!
Clouds (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 200 HP / 196 SDef / 112 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Will-O-Wisp
- Roar
- Sunny Day
Dingo (Venusaur) (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 4 Atk / 248 SAtk / 184 Spd
Hasty Nature (+Spd, -Def)
- Giga Drain
- Earthquake
- Hidden Power [Ice]
- Growth
Chubs (Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Fire Punch
- ExtremeSpeed
- Superpower
PotRoast (Volcarona) (F) @ Leftovers
Trait: Flame Body
EVs: 232 HP / 252 Def / 24 Spd
Timid Nature (+Spd, -Atk)
- Fiery Dance
- Bug Buzz
- Roost
- Quiver Dance
Super (Jirachi) @ Expert Belt
Trait: Serene Grace
EVs: 152 Atk / 196 SAtk / 160 Spd
Hasty Nature (+Spd, -Def)
- Iron Head
- Icy Wind
- Hidden Power [Ground]
- Thunderbolt
Skully (Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 192 HP / 88 Atk / 228 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
Trait: Drought
EVs: 200 HP / 196 SDef / 112 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Will-O-Wisp
- Roar
- Sunny Day
Dingo (Venusaur) (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 4 Atk / 248 SAtk / 184 Spd
Hasty Nature (+Spd, -Def)
- Giga Drain
- Earthquake
- Hidden Power [Ice]
- Growth
Chubs (Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Fire Punch
- ExtremeSpeed
- Superpower
PotRoast (Volcarona) (F) @ Leftovers
Trait: Flame Body
EVs: 232 HP / 252 Def / 24 Spd
Timid Nature (+Spd, -Atk)
- Fiery Dance
- Bug Buzz
- Roost
- Quiver Dance
Super (Jirachi) @ Expert Belt
Trait: Serene Grace
EVs: 152 Atk / 196 SAtk / 160 Spd
Hasty Nature (+Spd, -Def)
- Iron Head
- Icy Wind
- Hidden Power [Ground]
- Thunderbolt
Skully (Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 192 HP / 88 Atk / 228 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
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