I wanted to make a UU team for shoddy and seeing that there are alot of pokemon that benefit from sunny day in some way in UU + NU i decided that i would make my team around that. The idea came around having charizard in my team who is a late game sweeper because he is often under estimated. I have had alot of battles with it on shoddy so far and it has given me a good amount of wins and some of most unfortunate hax defeats. The team is doing well for me however and i'd like to make my team even stronger. Well shall we take a look at the team at a glance? :
Now it's time to look at the team in full detail:
1. X Wing @ Heat Rock
Jolly Nature
Ability: Inner Focus
EV: HP104/Att154/Spd252
Move Set:
1. Sunny Day
2. Brave Bird
3. Taunt
4. Roost
Comment: X Wing my crobat has been doing really well for my team as a lead. Originally i had Jumpluff in there but i changed it to crobat when i had an encounter with one online. Sunny Day is good with crobat as he is an excellent starter of sunny day. Roost is to heal off Damage. Taunt it to screw up other guys even though electrode is faster. If electrode could learn sunny day electrode would be my suicide lead lol. Well crobat is as good as it gets for a sunny day lead in my opinion.
2. Bouncer @ Life Orb
Adamant Nature
Ability: Chlorophyll
EV: HP6/Att252/Spd252
Move Set:
1. Power Whip
2. Earthquake
3. Rock Slide
4. Synthesis
Comments: I know what you guys are thinking. Tangrowth isnt a physical sweeper for a sunny day team. He has to set up sunny day. Well i say wrong because i have charizard, Crobat and Jumpluff to do that already. I called him Bouncer because he would do exactly what a bouncer does when he's having fun in the sun and that would be to stop enemies from sweeping the team by sweeping the opposition like a Bouncer stops underage children from entering nightclubs with his bulk and reflexes. Power whip is for STAB. Earthquake and Rockslide are good for nice coverage and Synthesis allows me to heal up and gets a good bonus under the sun well because of the whole Photosynthesis thing :D. He has been amazing for my team, so far.
3. Vulcan Gun @ Leftovers
Bold Nature
Ability: Solid Rock
EV: HP228/Def76/SpD210
Move Set:
1. Fire Blast
2. Earth Power
3. Stealth Rock
4. Yawn
Comments: Camerupt is like an artillery cannon thats well defended when he's under the sun. With the combination of Solid rock + Sunny Day he no longer fears water attacks and can phaze them out with yawn which is pretty helpful. I couldnt resist the power from fire blast because i like power of accuracy. Earth Power is for STAB and stealth rock is for conjuction with yawn. He has been helpful in instances and has won me a couple of games. There isnt too much else to say about him.
4. SpeedDemon@ Heat Rock
Jolly Nature
Ability: Chlorophyll
EV: HP252/Def6/Spd252
Move Set:
1. Sunny Day
2. Sleep Powder
3. U-Turn
4. Encore
Comments: Jumpluff is well an absolute speed demon under the sun. Comes in when the sun's heat wears off and summons the heat back again. When under the influence of the sun he puts things to sleep and encores enemy sweepers and yea he does rock. I originally had him as a lead but when i came across golbat, i decied that i needed him but he wasnt suitable as a lead because crobat leads the team so much better.
5. Woodwitch @ Life Orb
Rash Nature
Ability: Chlorophyll
EV: Att104/SpA154/Spd252
Move Set:
1. Explosion
2. Sucker Punch
3. Solar Beam
4. Hidden Power [Fire]
Comments: I originally had espeon in this spot but he wasnt doing so well so i decided to put shifty in there instead. I changed him base on suggestions in the rmt. Explosion is to take out dangerous threats such as clefable and chansey. Solar Beam is for STAB and sucker punch gets STAB and first priority which is helpful. Hidden Power fire is for boosted power under the sun. The mix EV's between attack and special attack are the way they are because sucker punch needs some power without Solar Beam and Hidden Power Fire becoming weakish. I chose rash nature because he's going to be pretty fast in the long run while sunny day is up.
6. Blaze @ Petaya Berry
Timid Nature
Ability: Blaze
IV: 30HP
EV: Def6/SpA252/Spd252
Move Set:
1. Fire Blast
2. Solar Beam
3. Sunny Day
4. Substitute
Comments: The whole team was based around him and i cant see why he needs to be changed. Does well in late game sweeps as he usually only gets one shot at a sweep because of stealth rocks. I chose him over typhlosion because of all the other advantages that i have over the stealth rock disadvantage. One of them being is that he is immune to earthquake and he's resistant to fighting oh yea did i also say that he's much cooler looking XD. Well Fire Blast under the influence of Blaze, STAB and Sunny Day does just own stuff. Substitute is so cool as the enemy switches in a counter usually water like slowbro and gets anihilated by solar beam and its even sweeter if i have a sub up after killing him. Surprisingly enough im sometimes able to sweep an entire team with him during the early stages of the battle which is unexpected. He hasnt dissapointed me ever.
Well that concludes the sunny day RMT. I hope that anyone out there has something to say that could help my team a fair bit. I do have a problem with clefable if it manages to set up cosmic power on me. And I was also thinking about changing camerupts nature to relaxed and put explosion over yawn to kill threats while they havent set up yet. Well thank you all in advance for rating this team as i might have missed anything that could expose the team apart from clefable which i mentioned gave me trouble.
***Credits for the pictures and sprites go to arkeis and pokemonelite2000 respectively***
Edits will be Italic + Bold






Now it's time to look at the team in full detail:

1. X Wing @ Heat Rock
Jolly Nature
Ability: Inner Focus
EV: HP104/Att154/Spd252
Move Set:
1. Sunny Day
2. Brave Bird
3. Taunt
4. Roost
Comment: X Wing my crobat has been doing really well for my team as a lead. Originally i had Jumpluff in there but i changed it to crobat when i had an encounter with one online. Sunny Day is good with crobat as he is an excellent starter of sunny day. Roost is to heal off Damage. Taunt it to screw up other guys even though electrode is faster. If electrode could learn sunny day electrode would be my suicide lead lol. Well crobat is as good as it gets for a sunny day lead in my opinion.

2. Bouncer @ Life Orb
Adamant Nature
Ability: Chlorophyll
EV: HP6/Att252/Spd252
Move Set:
1. Power Whip
2. Earthquake
3. Rock Slide
4. Synthesis
Comments: I know what you guys are thinking. Tangrowth isnt a physical sweeper for a sunny day team. He has to set up sunny day. Well i say wrong because i have charizard, Crobat and Jumpluff to do that already. I called him Bouncer because he would do exactly what a bouncer does when he's having fun in the sun and that would be to stop enemies from sweeping the team by sweeping the opposition like a Bouncer stops underage children from entering nightclubs with his bulk and reflexes. Power whip is for STAB. Earthquake and Rockslide are good for nice coverage and Synthesis allows me to heal up and gets a good bonus under the sun well because of the whole Photosynthesis thing :D. He has been amazing for my team, so far.

3. Vulcan Gun @ Leftovers
Bold Nature
Ability: Solid Rock
EV: HP228/Def76/SpD210
Move Set:
1. Fire Blast
2. Earth Power
3. Stealth Rock
4. Yawn
Comments: Camerupt is like an artillery cannon thats well defended when he's under the sun. With the combination of Solid rock + Sunny Day he no longer fears water attacks and can phaze them out with yawn which is pretty helpful. I couldnt resist the power from fire blast because i like power of accuracy. Earth Power is for STAB and stealth rock is for conjuction with yawn. He has been helpful in instances and has won me a couple of games. There isnt too much else to say about him.

4. SpeedDemon@ Heat Rock
Jolly Nature
Ability: Chlorophyll
EV: HP252/Def6/Spd252
Move Set:
1. Sunny Day
2. Sleep Powder
3. U-Turn
4. Encore
Comments: Jumpluff is well an absolute speed demon under the sun. Comes in when the sun's heat wears off and summons the heat back again. When under the influence of the sun he puts things to sleep and encores enemy sweepers and yea he does rock. I originally had him as a lead but when i came across golbat, i decied that i needed him but he wasnt suitable as a lead because crobat leads the team so much better.

5. Woodwitch @ Life Orb
Rash Nature
Ability: Chlorophyll
EV: Att104/SpA154/Spd252
Move Set:
1. Explosion
2. Sucker Punch
3. Solar Beam
4. Hidden Power [Fire]
Comments: I originally had espeon in this spot but he wasnt doing so well so i decided to put shifty in there instead. I changed him base on suggestions in the rmt. Explosion is to take out dangerous threats such as clefable and chansey. Solar Beam is for STAB and sucker punch gets STAB and first priority which is helpful. Hidden Power fire is for boosted power under the sun. The mix EV's between attack and special attack are the way they are because sucker punch needs some power without Solar Beam and Hidden Power Fire becoming weakish. I chose rash nature because he's going to be pretty fast in the long run while sunny day is up.

6. Blaze @ Petaya Berry
Timid Nature
Ability: Blaze
IV: 30HP
EV: Def6/SpA252/Spd252
Move Set:
1. Fire Blast
2. Solar Beam
3. Sunny Day
4. Substitute
Comments: The whole team was based around him and i cant see why he needs to be changed. Does well in late game sweeps as he usually only gets one shot at a sweep because of stealth rocks. I chose him over typhlosion because of all the other advantages that i have over the stealth rock disadvantage. One of them being is that he is immune to earthquake and he's resistant to fighting oh yea did i also say that he's much cooler looking XD. Well Fire Blast under the influence of Blaze, STAB and Sunny Day does just own stuff. Substitute is so cool as the enemy switches in a counter usually water like slowbro and gets anihilated by solar beam and its even sweeter if i have a sub up after killing him. Surprisingly enough im sometimes able to sweep an entire team with him during the early stages of the battle which is unexpected. He hasnt dissapointed me ever.
Well that concludes the sunny day RMT. I hope that anyone out there has something to say that could help my team a fair bit. I do have a problem with clefable if it manages to set up cosmic power on me. And I was also thinking about changing camerupts nature to relaxed and put explosion over yawn to kill threats while they havent set up yet. Well thank you all in advance for rating this team as i might have missed anything that could expose the team apart from clefable which i mentioned gave me trouble.
***Credits for the pictures and sprites go to arkeis and pokemonelite2000 respectively***
Edits will be Italic + Bold