With the introduction of Pokémon home we got many powerful threats entering the scene. I would like to throw in the contender of Lilligant-Hisuian. Now I know she hasn't been much of a threat thus far but I think its because people have been building her wrong. So let me show you what I have done to unlock her potential
1. The star of the show
2. The team that backs her up
3. Advantages of running this team
4. Major threats
5. possible substitutes
6. Conclusion
The Star of the Show:
Ability: Chlorophyll/Hustle/Leaf Guard
Pros: Victory dance. This one move is absolutely busted gives you +1 to attack, Defense, and Speed which can take your already absurd speed and attack to the next level. She can learn Sleep powder and defog which is always good. 105 speed puts her into a tier of speed which out speeds most of the meta on its own without having to go jolly. there is only 20 pokemon in OU that have a speed over 105, with only 6 of those pokemon being faster even with jolly. 12 pokemon need to have jolly/timid in order to out speed lilligant with adamant. 1/2x weakness to ground and electric is always good.
Cons: 4x weakness to flying, along with the 5 other weakness makes it fragile with its poor defense stats if you make the wrong predictions it can go down easily. move diversity is not the best which comes to bite it a little bit. gets walled by many of the meta choices
so how do we fix this? Tera type:
. giving it tera blast and tera type ground allows you to maneuver around all of your problems. ground gives you effectiveness against electric, fire, poison, rock and steel while only giving you weakness against grass, ice and water. So what can we do with this? a lot actually. in calculation and in testing I've been able to shut down gholdengo, great tusk, kingambit, skeledirge, corviknight, cloudsire, sneasler and galarian-slowking. I haven't run into baxcalibur or any other ice types but you would also break through them without a victory dance plus you have the speed advantage over these pokemon. now with a +1 victory dance I've been able to bust through garganacl and I haven't faced a ting-lu but calculations tell me that with a +1 victory dance you can break right through it.
Now she's not invincible, there are still threats for her: mainly Dragonite, Dragpult, Dondozo, and pelipper. mainly flying types and dragon types for the most part wall her there are exceptions, but you can get around this by instead of running sleep powder running ice spinner which gives you an option against them. After that there is Fringe Cases of fairy types that also wall you in which case you can run Poison Jab. if you are going to sub out for a different move I would suggest Ice spinner because then you have neutral coverage against everything in the meta. Poison Jab is just for if there is something particularly nasty you cant deal with.
So let me show you How I've been running her:
Lilligant-Hisui @ Life Orb /Heavy-Duty Boots
Ability: Chlorophyll
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Victory Dance
- Tera Blast
- Sleep Powder/Ice Spinner/Poison Jab
The Team that Backs Her Up:
So Right now I have a Well balanced hybrid team that has a loose tie in with the sun:
Torkoal (F) @ Heat Rock /Eject Button
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Clear Smog/Lava Plume
- Rapid Spin
- Stealth Rock
- Body Press
my basic sun setter he might be changed out for someone else since torkoal's just too slow for this team. the advantage of using torkoal is setting up stealth rocks and being a rapid spin user which is highly valuable. Overall, Torkoal is just defense and utility right now. Water Tera is because of waters amazing defense being only weak to grass and electric which changes up your gameplan against torkoal.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Tera Type: Ghost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- U-turn
- Grass Knot
- Stone Edge
Solid, forms a sort of core to the team helps answer specific threats and can pivot into what I need. right now he is tera type ghost so that way in niche situations he can gain the defense necessary to take out certain threats. having two immunities can help plus it gets rid of the 4x weakness to ice which is always a bad thing on landorus.
Skeledirge (F) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 40 Def / 188 SpD / 28 Spe
Bold Nature
IVs: 0 Atk
- Slack Off
- Substitute
- Torch Song
- Shadow Ball
Another Threat that needs to be answered has bailed me out of a couple of situations. skeledirge acts as a bulky sweeper on my team. tera type fairy is for when im facing a heavy ground type team or a heavy water type team and my other threats to counter it are not cutting it switching over to fairy gives me the neutral coverage to go off. This along with the substitute package makes it an annoying thing to have to answer in general.
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Dragon
EVs: 12 HP / 244 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Dragon Pulse
- Flamethrower
- Draco Meteor
Answers my Dragon Threats and is overall just a good wall breaker. Also falls into the category of not enough coverage options. Hydro Steam is slept on I swear. Dragon Tera Type is to further break through any bad threats, Ive also considered Fire, and Water tera typing but honestly Walking wake is my only real answer to dragons right now.
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 244 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave/Discharge
- Protect
This bulky piece of machinery allows me to stall against very annoying comps and just acts as a good wall since most people don't have answers. Rotom-W allows me to scout through the opponents team for the most part so I can get a better Idea of how to counter it, plus it has the added benefit of paralyzing certain fast threats to make sure my team always gets the leg up. Steel is because of its amazing resistances plus it resists grass so its a nice little trick against teams who think they have the one up against Rotom-W.
Advantages of Using this Team:
Since you are a Hybrid Sun Team you don't have to always lead with your sun setter to get going, your pokemon are all fast and strong enough to be threats on their own, the Sun just helps elevate your game plan. Walking Wake is a strong enough pokemon to wall break pokemon without the sun, and Lilligant is fast enough that it out speeds most of the meta without chlorophyll. The sun helps when you are against weather teams the advantage of using torkoal is since it is slower its move will activate last. Also being a Hybrid team means you aren't reliant on the sun so if torkoal goes down your team still functions just fine.
Major Threats:
Currently, I have no answers to iron valiant. fighting types and fairy types fell through in my coverage, out of the two Fairy types pose more of a threat to me than fighting types. out of the fairy types I care about: Grimsnarl, Hatterene, scream tail, Enamorus I have little answers for. I just have to hit them and hope they cant hit back as hard right now which is a major weakness. also Dondozo still just walls this team, my game plan for that though is to just try to pivot in landorous or rotom to do tons of damage and hopefully it switches out but its not the best game plan. Also having the sun makes taking that water damage manageable.
Possible Substitutes:
Right now, I'm considering taking out torkoal and moving in a scream tail with sunny day as it is faster
Scream Tail @ Light Clay/Heat Rock
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Sunny Day
- Ice Beam/Dazzling Gleam
advantage of using scream tail is screens and faster. the con is that it wastes a turn setting up the sun which always bad
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Recover
- Shadow Ball
- Nasty Plot
replace skeledirge with gholdengo this would give me the much needed fairy coverage. but I would be losing out on the bulk of skeledirge
Other than that I'm not sure right now what to do.
Conclusion:
I hope I have sparked a little more conversation into Lilligant-Hisuian. Also I feel the hybrid style of sun teams might be the way for sun teams to go in the future. I appreciate you taking the time to read this, This is my first time posting about my team/theory and I would love to hear about how I can make this better. So Far I've played 15 games and I've gone 12-3 as of writing this so I can see the strength of this team, Its more I need to get better at the game as I realize I made a mistake not so much I didn't have a specific answer to something. although there was the time yesterday where someone sent out a quaquaval used aqua step and rapid spin so I thought it would be safe to throw in landorous just for them to use ice spinner. Again I would love feedback on this team and suggestions on how to improve this as I think this can work.
1. The star of the show
2. The team that backs her up
3. Advantages of running this team
4. Major threats
5. possible substitutes
6. Conclusion
The Star of the Show:
Ability: Chlorophyll/Hustle/Leaf Guard
Pros: Victory dance. This one move is absolutely busted gives you +1 to attack, Defense, and Speed which can take your already absurd speed and attack to the next level. She can learn Sleep powder and defog which is always good. 105 speed puts her into a tier of speed which out speeds most of the meta on its own without having to go jolly. there is only 20 pokemon in OU that have a speed over 105, with only 6 of those pokemon being faster even with jolly. 12 pokemon need to have jolly/timid in order to out speed lilligant with adamant. 1/2x weakness to ground and electric is always good.
Cons: 4x weakness to flying, along with the 5 other weakness makes it fragile with its poor defense stats if you make the wrong predictions it can go down easily. move diversity is not the best which comes to bite it a little bit. gets walled by many of the meta choices
so how do we fix this? Tera type:
Now she's not invincible, there are still threats for her: mainly Dragonite, Dragpult, Dondozo, and pelipper. mainly flying types and dragon types for the most part wall her there are exceptions, but you can get around this by instead of running sleep powder running ice spinner which gives you an option against them. After that there is Fringe Cases of fairy types that also wall you in which case you can run Poison Jab. if you are going to sub out for a different move I would suggest Ice spinner because then you have neutral coverage against everything in the meta. Poison Jab is just for if there is something particularly nasty you cant deal with.
So let me show you How I've been running her:
Lilligant-Hisui @ Life Orb /Heavy-Duty Boots
Ability: Chlorophyll
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Victory Dance
- Tera Blast
- Sleep Powder/Ice Spinner/Poison Jab
The Team that Backs Her Up:
So Right now I have a Well balanced hybrid team that has a loose tie in with the sun:
Torkoal (F) @ Heat Rock /Eject Button
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Clear Smog/Lava Plume
- Rapid Spin
- Stealth Rock
- Body Press
my basic sun setter he might be changed out for someone else since torkoal's just too slow for this team. the advantage of using torkoal is setting up stealth rocks and being a rapid spin user which is highly valuable. Overall, Torkoal is just defense and utility right now. Water Tera is because of waters amazing defense being only weak to grass and electric which changes up your gameplan against torkoal.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Tera Type: Ghost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- U-turn
- Grass Knot
- Stone Edge
Solid, forms a sort of core to the team helps answer specific threats and can pivot into what I need. right now he is tera type ghost so that way in niche situations he can gain the defense necessary to take out certain threats. having two immunities can help plus it gets rid of the 4x weakness to ice which is always a bad thing on landorus.
Skeledirge (F) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 40 Def / 188 SpD / 28 Spe
Bold Nature
IVs: 0 Atk
- Slack Off
- Substitute
- Torch Song
- Shadow Ball
Another Threat that needs to be answered has bailed me out of a couple of situations. skeledirge acts as a bulky sweeper on my team. tera type fairy is for when im facing a heavy ground type team or a heavy water type team and my other threats to counter it are not cutting it switching over to fairy gives me the neutral coverage to go off. This along with the substitute package makes it an annoying thing to have to answer in general.
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Dragon
EVs: 12 HP / 244 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Dragon Pulse
- Flamethrower
- Draco Meteor
Answers my Dragon Threats and is overall just a good wall breaker. Also falls into the category of not enough coverage options. Hydro Steam is slept on I swear. Dragon Tera Type is to further break through any bad threats, Ive also considered Fire, and Water tera typing but honestly Walking wake is my only real answer to dragons right now.
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 244 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave/Discharge
- Protect
This bulky piece of machinery allows me to stall against very annoying comps and just acts as a good wall since most people don't have answers. Rotom-W allows me to scout through the opponents team for the most part so I can get a better Idea of how to counter it, plus it has the added benefit of paralyzing certain fast threats to make sure my team always gets the leg up. Steel is because of its amazing resistances plus it resists grass so its a nice little trick against teams who think they have the one up against Rotom-W.
Advantages of Using this Team:
Since you are a Hybrid Sun Team you don't have to always lead with your sun setter to get going, your pokemon are all fast and strong enough to be threats on their own, the Sun just helps elevate your game plan. Walking Wake is a strong enough pokemon to wall break pokemon without the sun, and Lilligant is fast enough that it out speeds most of the meta without chlorophyll. The sun helps when you are against weather teams the advantage of using torkoal is since it is slower its move will activate last. Also being a Hybrid team means you aren't reliant on the sun so if torkoal goes down your team still functions just fine.
Major Threats:
Currently, I have no answers to iron valiant. fighting types and fairy types fell through in my coverage, out of the two Fairy types pose more of a threat to me than fighting types. out of the fairy types I care about: Grimsnarl, Hatterene, scream tail, Enamorus I have little answers for. I just have to hit them and hope they cant hit back as hard right now which is a major weakness. also Dondozo still just walls this team, my game plan for that though is to just try to pivot in landorous or rotom to do tons of damage and hopefully it switches out but its not the best game plan. Also having the sun makes taking that water damage manageable.
Possible Substitutes:
Right now, I'm considering taking out torkoal and moving in a scream tail with sunny day as it is faster
Scream Tail @ Light Clay/Heat Rock
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Sunny Day
- Ice Beam/Dazzling Gleam
advantage of using scream tail is screens and faster. the con is that it wastes a turn setting up the sun which always bad
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Recover
- Shadow Ball
- Nasty Plot
replace skeledirge with gholdengo this would give me the much needed fairy coverage. but I would be losing out on the bulk of skeledirge
Other than that I'm not sure right now what to do.
Conclusion:
I hope I have sparked a little more conversation into Lilligant-Hisuian. Also I feel the hybrid style of sun teams might be the way for sun teams to go in the future. I appreciate you taking the time to read this, This is my first time posting about my team/theory and I would love to hear about how I can make this better. So Far I've played 15 games and I've gone 12-3 as of writing this so I can see the strength of this team, Its more I need to get better at the game as I realize I made a mistake not so much I didn't have a specific answer to something. although there was the time yesterday where someone sent out a quaquaval used aqua step and rapid spin so I thought it would be safe to throw in landorous just for them to use ice spinner. Again I would love feedback on this team and suggestions on how to improve this as I think this can work.
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