Hey guys, It's been a long time since I joined that forum, but recently I've been busy as hell: Dokidoki PreCure came out and I feel excited because of it, plus I'm finishing watching Smile PreCure and some other animu. School is killing me literally while irl friends are forcing me to go out, also tfw no gf.
Anyway, I'm back (for now). As some of you remember, two months ago I built a Trick Room team based on rain (http://www.smogon.com/forums/showthread.php?t=3476834). So, here you go, its sun variant.
(Cresselia) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 12 Def / 192 SAtk / 52 SDef
Quiet Nature (+SAtk, -Spd)
- Moonlight
- Psychic
- Hidden Power [Fighting]
- Trick Room
When you think about a defensive Pokémon who could place the Trick Room, you'll instantly think about Deoxys-D. Sadly, that's not the case. Cresselia was my first choice because of its high HP stat, its defensive stat, its immunity to spikes, toxic spikes and ground attacks in general. The Trick room is most of the time granted if there's Cresselia alive. Moonlight's boost under the sun is mostly reliable as Chansey/Blissey's wish, restoring almost all her HP. Psychic and HP fighting are just for coverage, but I rarely use them, since I got better attackers here.
(Ninetales) (F) @ Fire Gem
Trait: Drought
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Dark Pulse
- SolarBeam
- Fire Blast
- Hidden Power [Ice]
Fire gem Ninetales might sound weird, since there are better Pokémon who abuse of that gem, but... Trying doesn't hurt for sure, since its STAB sun-boosted Fire blast deals loadsa damage to many treats who resist it. Solarbeam obviously takes down water, ground and rock Pokémon. HP ice mostly for flying types and dragons. Dark pulse is just a placeholder since I didn't see many moves in its movepool. But y'know, just in case I see Reuniclus, I know what to do.
(Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 156 SAtk / 100 SDef
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Shadow Ball
- Energy Ball
- Ice Beam
When you think about TR setters, you always think about Porygon2 and Reuniclus, two powerful Trick room abusers. But sadly, none of those can take the power of water type attacks, and convert that in HP. So here comes Jellicent. It's the second setter in my team, since I didn't have better choices as water TR setters. Even though Scald/surf/hydro pump is always useful, I saved up for that. Unlike Cresselia, Jellicent is more like a bulky-implying Pokémon, even though I never use it in the offensive case, but Shadow ball, Energy ball and Ice beam are just to deal some damage, mostly to Gastrodon and Rotom-W. But usually those aren't a problem in a sun team. But you might never know.
(Sunflora) (M) @ Life Orb
Trait: Solar Power
EVs: 252 HP / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Earth Power
When you read the ability "Solar Power" you always think about Charizard, and unlike that stupid flower named Sunflora, he's the hero of the children, but its weakness to Stealth Rock and the inability to recover fast will cost his life. Carrying 508 of special attack under the sun, it reachs the levels of Mewtwo and Deoxys-A respectively. its very low speed will let move first unless cursespam Pokémon, Ferrothorn, Bronzong and Reuniclus are facing it inside the Trick room. Sludge bomb might see a weird attack at first, but Sunflora's movepool is meh, I didn't have better choices. Solarbeam stabbed and boosted from Solar Power might be scary, but since it loses 20% of its HP every turn, I prefer Giga Drain, so I don't have to lose a turn every time I need to cure it. HP fire is something wonderful when boosted by sun and its monstrous Sp. Attack stat. Plus I haven't got enough fire moves. Earth power lets me take down powerful treats like Heatran (if it hasn't got the air balloon), electric Pokémon and such. tbh I used Giga drain and HP fire mostly.
(Darmanitan) (M) @ Expert Belt
Trait: Sheer Force
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Flare Blitz
- Rock Slide
- Superpower
- U-turn
Darmanitan might see a weird choice inside the Trick Room, but its potential is really dangerous. Boosting the most powerful fire move in the game, pretty much like Kyogre's water spout inside the rain. Flare blitz 1HKO many treats, but since Darmanitan's underated (pretty much like Sunflora), nobody could expect a huge Flare blitz coming right to their Pokémon. Rock Blast helps a lot against flying/Fire/Charizard/Volcarona. Superpower takes down Chansey and many other special walls in no time. U-turn's function is like an escape pod when the TR is almost over, so I can switch to Jellicent/Cresselia and activate it again.
(Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 252 HP / 252 Atk
Brave Nature (+Atk, -Spd)
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Like my previous rain team, Dragonite's function didn't change much. Since this one relies a lot on the TR as well, priority moves are a such, and a Cbanded Dragonite was the right choice. Well, nothing to say, ExtremeSpeed is used to take down "faster" treats than me, Outrage takes down many treats and of course, fire punch (I never use this tbh) and earthquake are for more overage.
Well, suggestions?
btw, sorry for my English, but I've been up all night because I was studying. When I'll come back I'll fix all my bad typos. :V
Anyway, I'm back (for now). As some of you remember, two months ago I built a Trick Room team based on rain (http://www.smogon.com/forums/showthread.php?t=3476834). So, here you go, its sun variant.

(Cresselia) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 12 Def / 192 SAtk / 52 SDef
Quiet Nature (+SAtk, -Spd)
- Moonlight
- Psychic
- Hidden Power [Fighting]
- Trick Room
When you think about a defensive Pokémon who could place the Trick Room, you'll instantly think about Deoxys-D. Sadly, that's not the case. Cresselia was my first choice because of its high HP stat, its defensive stat, its immunity to spikes, toxic spikes and ground attacks in general. The Trick room is most of the time granted if there's Cresselia alive. Moonlight's boost under the sun is mostly reliable as Chansey/Blissey's wish, restoring almost all her HP. Psychic and HP fighting are just for coverage, but I rarely use them, since I got better attackers here.

(Ninetales) (F) @ Fire Gem
Trait: Drought
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Dark Pulse
- SolarBeam
- Fire Blast
- Hidden Power [Ice]
Fire gem Ninetales might sound weird, since there are better Pokémon who abuse of that gem, but... Trying doesn't hurt for sure, since its STAB sun-boosted Fire blast deals loadsa damage to many treats who resist it. Solarbeam obviously takes down water, ground and rock Pokémon. HP ice mostly for flying types and dragons. Dark pulse is just a placeholder since I didn't see many moves in its movepool. But y'know, just in case I see Reuniclus, I know what to do.

(Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 156 SAtk / 100 SDef
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Shadow Ball
- Energy Ball
- Ice Beam
When you think about TR setters, you always think about Porygon2 and Reuniclus, two powerful Trick room abusers. But sadly, none of those can take the power of water type attacks, and convert that in HP. So here comes Jellicent. It's the second setter in my team, since I didn't have better choices as water TR setters. Even though Scald/surf/hydro pump is always useful, I saved up for that. Unlike Cresselia, Jellicent is more like a bulky-implying Pokémon, even though I never use it in the offensive case, but Shadow ball, Energy ball and Ice beam are just to deal some damage, mostly to Gastrodon and Rotom-W. But usually those aren't a problem in a sun team. But you might never know.

(Sunflora) (M) @ Life Orb
Trait: Solar Power
EVs: 252 HP / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Earth Power
When you read the ability "Solar Power" you always think about Charizard, and unlike that stupid flower named Sunflora, he's the hero of the children, but its weakness to Stealth Rock and the inability to recover fast will cost his life. Carrying 508 of special attack under the sun, it reachs the levels of Mewtwo and Deoxys-A respectively. its very low speed will let move first unless cursespam Pokémon, Ferrothorn, Bronzong and Reuniclus are facing it inside the Trick room. Sludge bomb might see a weird attack at first, but Sunflora's movepool is meh, I didn't have better choices. Solarbeam stabbed and boosted from Solar Power might be scary, but since it loses 20% of its HP every turn, I prefer Giga Drain, so I don't have to lose a turn every time I need to cure it. HP fire is something wonderful when boosted by sun and its monstrous Sp. Attack stat. Plus I haven't got enough fire moves. Earth power lets me take down powerful treats like Heatran (if it hasn't got the air balloon), electric Pokémon and such. tbh I used Giga drain and HP fire mostly.

(Darmanitan) (M) @ Expert Belt
Trait: Sheer Force
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Flare Blitz
- Rock Slide
- Superpower
- U-turn
Darmanitan might see a weird choice inside the Trick Room, but its potential is really dangerous. Boosting the most powerful fire move in the game, pretty much like Kyogre's water spout inside the rain. Flare blitz 1HKO many treats, but since Darmanitan's underated (pretty much like Sunflora), nobody could expect a huge Flare blitz coming right to their Pokémon. Rock Blast helps a lot against flying/Fire/Charizard/Volcarona. Superpower takes down Chansey and many other special walls in no time. U-turn's function is like an escape pod when the TR is almost over, so I can switch to Jellicent/Cresselia and activate it again.

(Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 252 HP / 252 Atk
Brave Nature (+Atk, -Spd)
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Like my previous rain team, Dragonite's function didn't change much. Since this one relies a lot on the TR as well, priority moves are a such, and a Cbanded Dragonite was the right choice. Well, nothing to say, ExtremeSpeed is used to take down "faster" treats than me, Outrage takes down many treats and of course, fire punch (I never use this tbh) and earthquake are for more overage.
Well, suggestions?
btw, sorry for my English, but I've been up all night because I was studying. When I'll come back I'll fix all my bad typos. :V