
Water
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Sporting great defensive stats, amazing defensive typing, and decent natural Speed, Suicune is able to wall and stall many Pokemon in Monotype such as Slowking and Tapu Lele. Thanks to its ability in Pressure, Calm Mind, and its natural bulk, Suicune can stall out menacing walls such as Celesteela, Ferrothorn, and Toxapex one-on-one. It is also able to effectively stall out menacing attacks like Tapu Bulu's Horn Leech with Pressure. Due to its lack of reliable recovery, Suicune is extremely vulnerable to entry hazards,status, and other chip damage leaving it unable to reliably switch into attacks. In addition, having Scald as its only offensive move makes it vulnerable to Water-immune Pokemon such as Gastrodon and Mantine. Furthermore, Suicune's heavy reliance on Leftovers makes it extremely vulnerable to Knock Off.
[SET]
Name: Calm Mind + Substitute (Water)
Move 1: Calm Mind
Move 2: Scald
Move 3: Protect
Move 4: Substitute
Item: Leftovers
Ability: Pressure
Nature: Timid
EVs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
Calm Mind allows Suicune to both sweep and take on special attackers like Tornadus-T while being able to fire back with Scald; Scald allows Suicune to spread burns, which threaten opposing physical attackers such as Dragonite and Scizor coming in. Protect adds passive recovery via Leftovers and works with Substitute and Pressure to PP stall foes; Protect also allows Suicune to scout Choice-locked Pokemon such as Rillaboom, Tapu Lele, and Latios. Substitute can also be used to block status conditions such as poison and burn that would nullify Suicune's passive recovery and therefore prevent it from effectively PP stalling. It can create a Substitute for free on Pokemon like defensive Celesteela. Suicune's HP investment allows it to form a Substitute with 101 HP, which doesn't break after one Night Shade or Seismic Toss from Galarian Corsola or Blissey.
Toxapex is able to provide Toxic Spikes support, which helps Suicune stall out its foes. In addition, it can stop setup sweepers like Bisharp with Haze. Swampert provides an Electric immunity to the team and phazes setup sweepers such as Dragonite and Dragapult with Roar. Furthermore, Swampert can set Stealth Rock, which helps Suicune wear down opposing teams . Urshifu-R is good to break past many potential checks to Suicune, (AC) such as Water-immune Pokemon such as Cradily, Seismitoad, and Mantine, (AC) with Close Combat and Thunder Punch. Tapu Fini provides a Dragon immunity while also setting up Misty Terrain, which prevents Suicune from becoming statused, and threatening Suicune's Dragon-type checks like Latios and Hydreigon. In turn, Suicune can assist Tapu Fini by spreading burns and PP stalling its checks such as Skuntank. Choice Scarf Tapu Fini also helps to weaken foes with Trick and Knock Off. Mantine not only removes hazards like Toxic Spikes, but also offers a Ground immunity. In addition, it provides a key neutrality to Grass Mantine also has Haze to stifle setup Pokemon like Belly Drum Azumarill and Volcarona. Slowking assists Suicune and the team by filling the role of a specially defensive pivot, bringing in Suicune with ease and countering Pokemon it struggles against such as Toxapex and Toxicroak. Teammates with Heal Bell like Vaporeon help with Suicune's vulnerability to status chip damage.
[STRATEGY COMMENTS]
Other Options
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Water
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Rest and Sleep Talk can be used over Protect + Substitute in order to fully recover HP, but that leaves Suicune as setup (was "set up") bait and relies on RNG to select the ideal moves. This set also makes Suicune worse at PP stalling.
Checks and Counters
===================
Water
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**Water-types**: Specially defensive Water-type Pokemon easily wall Scald and force Suicune to switch. Toxapex is particularly a threat due to its access to Haze and reliable recovery.
**Electric-types**: Pokemon such as Regieleki and Alolan Raichu can spam Thunderbolt and Rising Voltage against Suicune, but it can threaten them from behind a Substitute, especially if it has used Calm Mind.
**Chip Damage**: Any chip damage, like from damaging entry hazards and status conditions, reduces Suicune's ability to wall its foes. Toxic Spikes deserves a special mention, as it automatically puts Suicune on a timer.
**Grass-types**: Grass-types resisting Scald makes them extremely hard to break past. Tapu Bulu deserves a special mention for its ability to set up a Substitute and proceed to use Suicune as setup fodder. Rillaboom's Grassy Glide will not only OHKO Suicune but decimate any Water team. However, both Rillaboom and Tapu Bulu fear Scald burns, making opponents reluctant to switch them in.
**Haze Users and Phazing**: Moves such as Haze and Whirlwind make it difficult for Suicune to set up for a late-game (added hyphen) sweep.
**Stallbreakers**: Common Taunt users like Cobalion and Keldeo can lock Suicune into Scald, which is only threatening after it has used Calm Mind. Suicune is also vulnerable to Encore, which allows opposing physical attackers to come in and revenge kill it without the risk of being burned by Scald.
**Water-immune Pokemon**: Due to Scald being its only offensive move, Suicune is unable to damage Water-immune pokemon such as Cradily and Mantine. However, Suicune is able to annoy them through Pressure stalling.
[CREDITS]
- Written by: [[Aqua∞Ring, 531302]]
- Water analysis by: [[Aqua∞Ring, 531302]]]
- Quality checked by: [[Havens, 391540], [maroon, 305839], [Felines, 290520]]
- Grammar checked by: [[Milak, 262594], [Finland, 517429]]
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