Hello! Welcome to my first RMT! This team is built around Calm Mind Suicune and SpDef Ferrothorn. Keep in mind I'm fairly new to competitive (I don't even know what style of team this is, that's how bad I am! Lol). Anyways, let's get into the team!
Shiny: Yes
EVs: 252 HP / 236 Def / 20 Spe
IVs: 0 Atk
Ability: Pressure
Bold Nature
Moves:
Scald
Calm Mind
Rest
Sleep Talk
Good Ol' Suicune. I heard horror stories from my friend about CroCune, and it lives up to it all. This Suicune is here to be extremely bulky and set up once its threats like Water Absorb mons and grass types are gone. Scald is for stab coverage, while having the incredible chance to burn. Calm Mind is to set up and let Suicune potentially sweep. It also helps with special bulk. Rest is for (kinda) reliable recovery, as it is Suicune's only source of recovery outside of lefties. Sleep Talk is there so Suicune isn't completely useless while resting. The EV spread is to make Suicune as physically bulky as possible, while out speeding standard rotom-w. Overall, I love Suicune in OU, and I'm glad to use it on the team.
Nigel (Ferrothorn) @ Leftovers
EVs: 252 HP / 68 Def / 188 SpDef
IVs: 0 Spe
Ability: Iron Barbs
Sassy Nature
Moves:
Gyro Ball
Leech Seed
Power Whip
Stealth Rock
Ferrothorn has great synergy with Suicune, with Ferrothorn taking the grass and electric moves that Suicune is scared of. It also clears most water absorb mons, like gastrodon and seismitoad. Gyro ball can destroy faster threats, even with on attack investment. Leech Seed is for extra recovery, and can potentially help teammates if ferro swaps. Power whip can hit threats like mega gyarados, quag, gastrodon, and hippo. Stealth Rock is to provide support for teammates by dealing chip damage on switch in. The EV spread allows ferro to live hyper voice + focus blast from Mega Gardevoir, and tank 2 +3 ice beams from manaphy.
Latina (Latias) @ Life Orb
EVs: 72 HP / 184 SpAtk / 252 Spe
IVs: 0 Atk
Ability: Levitate
Timid Nature
Moves:
Draco Meteor
Psyshock
Defog
Healing Wish
Latias completes the core of ferro + cune. Latias beats the two main things that beat the core: Fighting types and Volcanion. Unless volc runs HP ice, it can't do very much to latias, and Draco OHKO's after rocks (with no HP investment, volc will need at least 148 to have a chance to live). I chose latias over her blue brother, Latios, because while Latios hits harder, and will 100% OHKO volc after rocks, I like latias's healing wish support for the team, as it can give Suicune a second chance without making it use rest. Draco can also nuke other non-resisted targets, even bulkier mons like Hippo and Bro. Psyshock hits the fighting types that beat the core, along with fairies. Defog is to remove hazards. Healing Wish, as explained above, can give a team member a second Chance. The EV spread is to ensure that latias survives 2 HP ices from thundy.
Zeus (Thundurus) @ Life Orb
EVs: 68 Atk / 188 SpAtk / 252 Spe
IVs: 30 Atk / 30 Def
Ability: Defiant
Naive Nature
Moves:
Knock Off
Thunderbolt
Superpower
Hidden Power Ice
This is my mixed breaker of the team. My team is also pretty weak to Chansey, so if Chansey wants to come in on thundy and I predict it, the eviolite is gone. Once the eviolite is gone, I can kill it with a superpower. Knock off can be used for other mons to remove their items. Superpower can OHKO TTar, but I need to watch out for a potential scarf, as stone edge OHKO's me in return. Thunderbolt is a no drawback move that gives thundy a power STAB move. Hidden Power Ice means I can hit ground types like gliscor, hippo, Lando, and chomp. The EV spread allows me to OHKO Latios with knock off after rocks, while still letting thundy hit hard specially too.
Tinsect (Scizor-Mega) @ Scizorite
EVs: 248 HP / 44 Atk / 16 Def / 200 SpDef
Ability: Light Metal (Pre-Mega) -> Technician (Post-Mega)
Impish Nature
Moves:
Bullet Punch
U-Turn
Swords Dance
Roost
Nice and standard bulky SD Scizor. This mega fits well on my team, as it can work as an early game pivot, and a late game cleaner with SD. Bullet Punch is a great priority move with STAB and a technician boost. It makes up for scizor's lacking speed. U-Turn, as said before, can be used early game as a pivot, and while it seems redundant to have SD and U-Turn on the same set, if I need to U-Turn out, then I shouldnt be set up anyways, since BP won't get the job done. Roost provides reliable recovery for Scizor. SD, as mentioned, turn him into a dangerous late game cleaner. If you haven't seen the set on Smogon.com, then here's an explanation of the EVs. 248 HP + 16 Def means Scizor can take 2 Adamant EQs from Lando-T. 200 in SpDef means that he's never OHKO'd by Clef's fire blast, never OHKO'd by Timid M-Diancie HP Fire, and never 2HKO'd by M-Gardevoir's Focus Blast. Also, he's never KO'd by Draco + -2 HP Fire by Latios. The rest of the EVs are put into attack, for more firepower.
Gaia (Landorus-T) @ Choice Scarf
EVs: 252 Atk / 4 SpDef / 252 Spe
Ability: Levitate
Jolly Nature
Moves:
U-Turn
Earthquake
Knock Off
Stone Edge
The last member of the squad is Scarfed Lando. Super nice to have on almost any team. U-Turn to gain or keep momentum. Earthquake for a very powerful STAB move, that can hit very hard. Knock Off can remove important items like chansey's eviolite, DNite's Band/Lum/Weakness Policy, and many others. Stone Edge to hit things like talonflame, Dnite, and other levitaters/flyers. Overall, just a super solid mon, and a good wrap up to the team.
http://replay.pokemonshowdown.com/ou-402898724 (Shows off what Suicune can do)
http://replay.pokemonshowdown.com/ou-402964272 (Suicune's late game ability + revamped team)
http://replay.pokemonshowdown.com/ou-403196694 (Revamped team...again. Most of these replays will be with newer teams, due to the amount of suggestions in the comments. Thanks)
THE TEAM
North Wind (Suicune) @ Leftovers
Shiny: Yes
EVs: 252 HP / 236 Def / 20 Spe
IVs: 0 Atk
Ability: Pressure
Bold Nature
Moves:
Scald
Calm Mind
Rest
Sleep Talk
Good Ol' Suicune. I heard horror stories from my friend about CroCune, and it lives up to it all. This Suicune is here to be extremely bulky and set up once its threats like Water Absorb mons and grass types are gone. Scald is for stab coverage, while having the incredible chance to burn. Calm Mind is to set up and let Suicune potentially sweep. It also helps with special bulk. Rest is for (kinda) reliable recovery, as it is Suicune's only source of recovery outside of lefties. Sleep Talk is there so Suicune isn't completely useless while resting. The EV spread is to make Suicune as physically bulky as possible, while out speeding standard rotom-w. Overall, I love Suicune in OU, and I'm glad to use it on the team.
EVs: 252 HP / 68 Def / 188 SpDef
IVs: 0 Spe
Ability: Iron Barbs
Sassy Nature
Moves:
Gyro Ball
Leech Seed
Power Whip
Stealth Rock
Ferrothorn has great synergy with Suicune, with Ferrothorn taking the grass and electric moves that Suicune is scared of. It also clears most water absorb mons, like gastrodon and seismitoad. Gyro ball can destroy faster threats, even with on attack investment. Leech Seed is for extra recovery, and can potentially help teammates if ferro swaps. Power whip can hit threats like mega gyarados, quag, gastrodon, and hippo. Stealth Rock is to provide support for teammates by dealing chip damage on switch in. The EV spread allows ferro to live hyper voice + focus blast from Mega Gardevoir, and tank 2 +3 ice beams from manaphy.
EVs: 72 HP / 184 SpAtk / 252 Spe
IVs: 0 Atk
Ability: Levitate
Timid Nature
Moves:
Draco Meteor
Psyshock
Defog
Healing Wish
Latias completes the core of ferro + cune. Latias beats the two main things that beat the core: Fighting types and Volcanion. Unless volc runs HP ice, it can't do very much to latias, and Draco OHKO's after rocks (with no HP investment, volc will need at least 148 to have a chance to live). I chose latias over her blue brother, Latios, because while Latios hits harder, and will 100% OHKO volc after rocks, I like latias's healing wish support for the team, as it can give Suicune a second chance without making it use rest. Draco can also nuke other non-resisted targets, even bulkier mons like Hippo and Bro. Psyshock hits the fighting types that beat the core, along with fairies. Defog is to remove hazards. Healing Wish, as explained above, can give a team member a second Chance. The EV spread is to ensure that latias survives 2 HP ices from thundy.
EVs: 68 Atk / 188 SpAtk / 252 Spe
IVs: 30 Atk / 30 Def
Ability: Defiant
Naive Nature
Moves:
Knock Off
Thunderbolt
Superpower
Hidden Power Ice
This is my mixed breaker of the team. My team is also pretty weak to Chansey, so if Chansey wants to come in on thundy and I predict it, the eviolite is gone. Once the eviolite is gone, I can kill it with a superpower. Knock off can be used for other mons to remove their items. Superpower can OHKO TTar, but I need to watch out for a potential scarf, as stone edge OHKO's me in return. Thunderbolt is a no drawback move that gives thundy a power STAB move. Hidden Power Ice means I can hit ground types like gliscor, hippo, Lando, and chomp. The EV spread allows me to OHKO Latios with knock off after rocks, while still letting thundy hit hard specially too.
EVs: 248 HP / 44 Atk / 16 Def / 200 SpDef
Ability: Light Metal (Pre-Mega) -> Technician (Post-Mega)
Impish Nature
Moves:
Bullet Punch
U-Turn
Swords Dance
Roost
Nice and standard bulky SD Scizor. This mega fits well on my team, as it can work as an early game pivot, and a late game cleaner with SD. Bullet Punch is a great priority move with STAB and a technician boost. It makes up for scizor's lacking speed. U-Turn, as said before, can be used early game as a pivot, and while it seems redundant to have SD and U-Turn on the same set, if I need to U-Turn out, then I shouldnt be set up anyways, since BP won't get the job done. Roost provides reliable recovery for Scizor. SD, as mentioned, turn him into a dangerous late game cleaner. If you haven't seen the set on Smogon.com, then here's an explanation of the EVs. 248 HP + 16 Def means Scizor can take 2 Adamant EQs from Lando-T. 200 in SpDef means that he's never OHKO'd by Clef's fire blast, never OHKO'd by Timid M-Diancie HP Fire, and never 2HKO'd by M-Gardevoir's Focus Blast. Also, he's never KO'd by Draco + -2 HP Fire by Latios. The rest of the EVs are put into attack, for more firepower.
EVs: 252 Atk / 4 SpDef / 252 Spe
Ability: Levitate
Jolly Nature
Moves:
U-Turn
Earthquake
Knock Off
Stone Edge
The last member of the squad is Scarfed Lando. Super nice to have on almost any team. U-Turn to gain or keep momentum. Earthquake for a very powerful STAB move, that can hit very hard. Knock Off can remove important items like chansey's eviolite, DNite's Band/Lum/Weakness Policy, and many others. Stone Edge to hit things like talonflame, Dnite, and other levitaters/flyers. Overall, just a super solid mon, and a good wrap up to the team.
THE THREATS
Mega Gyarados is by far the biggest threat IMO, as it can easily sweep unless I get a scald burn with Suicune. My other way is to U-Turn in and out between Scizor and Lando.
Scarfed Kyurem-b can demolish my team, as it has super effective coverage on my whole team besides Ferro.

Fast Electrics, especially Mane, destroy my team. Like, I have no switch in if they play right.
Replays: (I'll add more when I remember to save replays :])Mega Gyarados is by far the biggest threat IMO, as it can easily sweep unless I get a scald burn with Suicune. My other way is to U-Turn in and out between Scizor and Lando.
Scarfed Kyurem-b can demolish my team, as it has super effective coverage on my whole team besides Ferro.



Fast Electrics, especially Mane, destroy my team. Like, I have no switch in if they play right.
http://replay.pokemonshowdown.com/ou-402898724 (Shows off what Suicune can do)
http://replay.pokemonshowdown.com/ou-402964272 (Suicune's late game ability + revamped team)
http://replay.pokemonshowdown.com/ou-403196694 (Revamped team...again. Most of these replays will be with newer teams, due to the amount of suggestions in the comments. Thanks)
(P.S., I won't be changing Suicune. Ill take suggestions for the whole rest of the team, but not Suicune. But, you can suggest to change the Suicune set, but not Suicune its self. Thanks.)
Thanks for checking out the team! Please leave some feedback if you can!
Thanks for checking out the team! Please leave some feedback if you can!
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