Substitute/Focus Punch Toxicroak

Here's how to do a "NEw moveset!" thread, guys.

As you can see in the Toxicroak analysis, it has four sets: Swords Dance, Choice Band, Rain Dance and Nasty Plot, the latter two I'd consider somewhere between "unorthodox" and "novel". So, I'd say this set wouldn't be farfetched to put in at all.

Toxicroak @ Leftovers
- Substitute
- Focus Punch
- Sucker Punch
- Move 4
Dry Skin

I used this thing because I needed a Heracross counter, and Toxicroak happens to resist Megahorn, Close Combat, Pursuit, Night Slash AND Stone Edge. This meant I had to run an extremely defensive spread (somewhere among the lines of max HP, near max Def, 4 Spd, some in Atk and Adamant/Impish). Obviously, this Toxicroak set makes an even worse counter to Heracross than, say, the Swords Dancer, because it's going to eat its own HP for Substitute so often. Therefore, the spreads I'd recommend are either:
252 HP / 252 Atk / 4 Spd - Adamant
4 HP / 252 Atk / 252 Spd - Adamant

Simple but true. You either take more hits, or pump Spd hoping that you have to take less of them. They both have pros and cons, as I'm sure you're aware of: max HP Toxicroak obviously makes better Substitutes. The weak ones have 308 HP, so 77 HP Subs, the stronger ones have ~92. Plus, a slower Toxicroak will have an easier time setting up the Substitute to begin with, since he will survive more hits, and if he's slower he can set it up as long as the opponent leaves him with more than 25% of his HP.

The faster ones will be better at blocking status, or protecting themselves against a move that would not break the Substitute with either spread. They will also more commonly outspeeds opponents they'd use the fourth move on, but we'll go in-depth on that later.

Now, for the actual use of the set, its like a lot of mixed attackers have been played in the past. Get in on something that cannot hurt you or, even better, something that can hurt you but doesn't dare. A good example of the latter is Blissey, who will not know you need a Substitute to actually hurt her. Blissey switch-ins can usually be seen from a mile away, so with some prediction you don't even have to risk eating Sing/Thunder Wave. And if Blissey stays in it pretty much always uses one of those, so Substitute blocks that.

But if you can't do all that, feel free to try and come in on:

Weezing
Sludge Bomb from minimum Special Attack Weezing:
206 attack vs 166 defense, 90 power(* 0.5): 40 - 47

Won't break your Substitute and you can't get poisoned. So as long as Weezing doesn't have Fire Blast, you can set up on it. Just don't come into Will-o-Wisp.

Waters

Dry Skin is essentially Water Absorb except you become weak to Fire. Everything else will rarely happen. That means that a Water type with only a Water-move to damage things with, such as Rest/Sleep Talk/Toxic/Surf Milotic, cannot hurt Toxicroak at all.

Don't bother to repeat Subbing if they can Ice Beam - a 236 Special Attack Ice Beam will break even a max HP Substitute every time. And that is being generous to Toxicroak by assuming they don't have more for more bulkier Salamence versions or Garchomp. Obviously, because of this, Starmie is out of your league too, since Thunderbolt will do just the same.

236 attack vs 166 defense, 95 power: 97 - 115

Fighters

Though Toxicroak isn't very defensively oriented at all, it can set up against Fighters if needbe. If that one free hit (between Focus Punch and Sucker Punch) is all you need to break through, then you can obviously afford to set up against one of these.

Medicham
Choice Band, max Attack, Adamant Brick Break on weak Toxicroak
480 attack vs 166 defense, 75 power(* 1.5 * 1.5 * 0.5), 308 max HP: 56.82% - 67.21%
Choice Band, max Attack, Adamant Brick Break on strong Toxicroak
480 attack vs 166 defense, 75 power(* 1.5 * 1.5 * 0.5), 370 max HP: 47.3% - 55.95%

Heracross
Adamant, max Attack Close Combat/Megahorn on weak Toxicroak
383 attack vs 166 defense, 120 power(* 1.5 * 0.5), 308 max HP: 48.38% - 56.82%
Adamant, max Attack Close Combat/Megahorn on strong Toxicroak
383 attack vs 166 defense, 120 power(* 1.5 * 0.5), 370 max HP: 40.27% - 47.3%

Obviously, you cannot tank at all against Medicham and Heracross, and both of them resist Focus Punch. These calculates are only meant to illustrate that without considerable defensive investment, Toxicroak does not counter them. However, he can take a hit and deal :some: damage back when they are weakened, in case you need to "blast a hole", so to speak.

Then Focus Punch comes looking around the corner. 342 Attack, 150 base power, STAB and effective against 5 different types is nothing to ignore.

Toxicroak Focus Punching 4 HP/0 Def Medicham
342 attack vs 186 defense, 150 power(* 1.5 * 0.5), 262 max HP: 56.49% - 66.41%

Toxicroak Sucker Punching 4 HP/0 Def Medicham
342 attack vs 186 defense, 80 power, 262 max HP: 40.46% - 47.71%

This is the brilliance of Sucker Punch. Toxicroak can go head to head with a Medicham that only took 4% damage before as long as Medicham is not using Psycho Cut. This trick doesn't work as well on Heracross, who is bulkier and resists Dark as well.

Toxicroak Focus Punch Punching 4 HP/0 Def Heracross
342 attack vs 186 defense, 150 power(* 0.5 * 1.5), 302 max HP: 49.01% - 57.62%

Now, some other calcs for you to enjoy...

Toxicroak Focus Punching 334 HP/400 Def (stat) Skarmory
342 attack vs 400 defense, 150 power(* 1.5), 334 max HP: 41.32% - 48.8%

Toxicroak Focus Punching 334 HP/400 Def (stat) Roosting Skarmory
342 attack vs 400 defense, 150 power(* 1.5 * 2), 334 max HP: 82.93% - 97.9%

If your opponent is switching in something that relies on status to harm you and figures he cannot do anything, he might go to Salamence/Gyarados. But since you have a Substitute up, that stops Intimidate from working. Of course, they may switch those in straight away...

Toxicroak Focus Punching Bulky Gyarados (386 HP/239 Def)
342 attack vs 239 defense, 150 power(* 0.5 * 1.5), 386 max HP: 30.05% - 35.23%

Toxicroak Focus Punching the same Gyarados after Intimidate
228 attack vs 239 defense, 150 power(* 1.5 * 0.5), 386 max HP: 19.95% - 23.58%

Toxicroak Focus Punching 4 HP/0 Def Salamence before Intimidate
342 attack vs 196 defense, 150 power(* 1.5 * 0.5), 332 max HP: 42.17% - 49.7%

Toxicroak Focus Punching 4 HP/0 Def Salamence after Intimidate
228 attack vs 196 defense, 150 power(* 1.5 * 0.5), 332 max HP: 28.31% - 33.43%

Indeed, you'll want Stealth Rock up if you plan to get past these two.

You'll notice that I haven't discussed the mysterious Move 4 yet. The reason for that is because I could put move / move / move / move / move / move WOW TOXICROAK HAS A LOT OF MOVES there, but that looks ugly, so I'll discuss your options here instead.

Move 4: X-Scissor
This is the move I used first. I planned to use it on Celebi which I thought was still popular, but I only encountered one in my battles and Toxicroak never faced it. Instead, I ended up using it on Starmie whenever it was Recovering or switching in.

Toxicroak Sucker Punching OR X-Scissoring 252 HP/176 Def Starmie
342 attack vs 250 defense, 80 power(* 2), 324 max HP: 48.77% - 57.41%

Toxicroak doing the same on 252 HP/96 Def Starmie
342 attack vs 230 defense, 80 power(* 2), 324 max HP: 52.78% - 62.35%

Starmie is pretty much always going to 3HKO you with Thunderbolt or Ice Beam, but it can't do that if you keep X-Scissoring. It won't do jack to Slowbro and it is of no help to Fliers (Gliscor, Salamence, Gyarados), but as said, it helps for Celebi.

Toxicroak using X-Scissor on 404 HP/270 Def (stat) Celebi
342 attack vs 270 defense, 80 power(* 4), 404 max HP: 73.02% - 86.14%

Move 4: Hidden Power Ice
I know what you're thinking. I have Adamant, no Special Attack EVs and no STAB. What is that going to hurt?

Toxicroak using Hidden Power Ice on 252 HP/0 SpDef Gliscor
187 attack vs 186 defense, 70 power(* 4), 354 max HP: 58.47% - 68.93%

Now, Gliscor is faster than Toxicroak, so you'll always only be hitting on it behind a Substitute or you'll get Earthquaked. You'll need the speedy version of Toxicroak if you plan on bickering with it one on one, because Gliscor can Roost to become only 2x weak to Ice for a turn and outlast you.

Toxicroak using Hidden Power Ice on 4 HP/0 SpDef Salamence
187 attack vs 196 defense, 70 power(* 4), 332 max HP: 59.34% - 69.88%

Pretty much all Salamence with more HP will have Roost, or it must be a rare bulky Dragon Dancer without Roost. If they have Roost, they'll win anyway unless weakened. Anyway, a surprising amount of damage.

Toxicroak using Hidden Power Ice on 4 HP/0 SpDef Garchomp
187 attack vs 206 defense, 70 power(* 4), 358 max HP: 52.23% - 61.45%

Toxicroak using Focus Punch on 4 HP/0 Def Garchomp
342 attack vs 226 defense, 150 power(* 1.5), 358 max HP: 68.16% - 80.45%

As you can see, it is always preferable to hit Garchomp with Focus Punch if you can rather than Hidden Power Ice. If it is more bulky than this, it likely has HP, and I'd likely put more SpDef on it too if I was aiming to survive specific Ice Beams. Plus, not using Hidden Power Ice keeps a moveslot hidden (you'll use it less often than Focus Punch), so you can bluff one of the other options such as X-Scissor or Stone Edge.[/b]

Move 4: Stone Edge

Anticlimatic ending, but Stone Edge is probably the most solid option, so you can hit those fliers.

Toxicroak using Stone Edge on 4 HP/0 Def Salamence before Intimidate
342 attack vs 196 defense, 100 power(* 2), 332 max HP: 75.6% - 89.16%

Toxicroak using Stone Edge on 4 HP/0 Def Salamence after Intimidate
228 attack vs 196 defense, 100 power(* 2), 332 max HP: 50.6% - 59.64%

Toxicroak using Stone Edge on Bulky Gyarados before Intimidate
342 attack vs 239 defense, 100 power(* 2), 386 max HP: 53.63% - 63.21%

Toxicroak using Stone Edge on Bulky Gyarados after Intimidate
228 attack vs 239 defense, 100 power(* 2), 386 max HP: 36.01% - 42.49%

Toxicroak using Stone Edge on 252 HP/220 Def Zapdos
342 attack vs 261 defense, 100 power(* 2), 384 max HP: 49.48% - 58.33%

That's it. My point is not that Toxicroak is underrated or that this set is the best. I'm simply pointing out with evidence and facts what it can and can't do, and my conclusion would be that this set would be good to add in its analysis.
 
I didn't know toxicroak resisted night flash XD.

I hope this thread actually does its purpose and makes people rethink before making more of these.
 
Wow, those damage calculations looks nice. I assume it would be OHKOing a lot in UU. On a rain dance team, it would quickly regain health lost from substitute.
 
Was it really necessary to quote it all just to say something little like that? =\

Anyways, pretty cool moveset, this might actually work. Im gonna test it on shoddy with one of my new teams im planning to do.
 
Toxicroak

I posted this yesterday on my RMT thread. I run..

Toxicroak @ Leftovers
Ability: Dry Skin
Adamant Nature (-SATK/+ATK)
EVs: 252 ATK / 180 HP / 58 SPD
- Substitute
- Focus Punch
- Sucker Punch
- Taunt

Taunt works really well against incoming Skarmory or Foretress that are attempting to take the hit aimed at "x." I ran this along side of Rain Dance support and it was truly amazing. I've had him take out at least one Pokémon per match and assit my team in the taunting of Skarmory, Blissey, Foretress, Hippowdon, Cresselia, Suicune, Vaporeon, Tangrowth, Gliscor, and much more.

Rain Dance gives Toxicroak the advantage of a 19% health gain (12.5% from Rain Dance and 6.5% from Leftovers) per turn, allowing him to easily shrug off the Subsitute damage. Sucker Punch destroys Gengar trying to break your Substitute and also helps in taking out withered Choice Scarf users and taking out the new popular Deoxys-E. It also helps if you Taunt an incoming Pokemon such as Starmie and now they have no choice but to attack your Substitute or switch out, possibly adding up Stealth Rock damage. If they choose to attack, they get a Sucker Punch. You can then Sucker Punch again or predict a switch and immeadiatley Focus Punch or substitute down again.

It has given me great results. Thanks for putting up this analysis, I thought I was the only one who used him.
 
Ice hurts a lot more stuff, the aformentioned Ground types, as well as those Dragons. If you fear Fire types you may as well stick to Stone Edge
 
If HP Ice isn't enough to outdamage Roost against Gliscor then HP Water isn't worth looking at either. Hippowdon is even sturdier.

Rain Dance can't really last long in OU given the lack of Drizzle and the advent of Abomasnow and Sand Stream, but I sometimes find myself bringing Toxicroak into some leftover rain from an opposing Kingdra or something with an extra moveslot on a rain based team like Bronzong or Blissey. Allows me to stall out the rain more easily.
 
But HP Ice covers Hippowdon the same and Gliscor better, as well as the omnipresent Salamence.

Thanks for making a good SubPunching set for Toxicroak, Mekkah. I've always been a little annoyed that there isn't one on his strategy pokedex.
 
Just to clarify, Dry Skin doesn't add a weakness to Fire. It makes that Pokemon receive 25% more damage from Fire attacks, not 100% (thus making him x1.25 weak to Fire, not x2, so to speak).
 
Probably the best look at a moveset I've read since GrowthTran, and you avoided a wall of text. What I would like to see is how is this better than a SubPunching Machamp or Hariyama. What makes this a more reasonable support option against Heracross than a Haze Weezing or Knock Off/Stealth Rock Gliscor? Can this wall anything else of importance? Walrein, etc. and how does it fair in UU.
Nonetheless, it's still an understandable option and I will consider it sometime, especially with Taunt.
 
Hariyama would be a useful Sub-puncher, in that he has 144 base HP and Thick Fat for even more defence, as well as Bullet Punch and Fake Out for priority. Toxicroak however has a more useable selection of Move 4 options as pointed out above, as well as having some Speed behind it.
 
Just to clarify, Dry Skin doesn't add a weakness to Fire. It makes that Pokemon receive 25% more damage from Fire attacks, not 100% (thus making him x1.25 weak to Fire, not x2, so to speak).

I knew it. I should probably add that it is a relatively small problem for Toxicroak: Fire moves are generally backed up by a fuckton of power and he has no business facing anything that uses them even if he has Anticipation. It's Water attacks essentially going from neutral (read: quite a lot) to -25% damage (i.e. +25% health) that makes the trait more useful.

What I would like to see is how is this better than a SubPunching Machamp or Hariyama.

It's not better per se - in fact, their SubPunch is more powerful. Toxicroak fares better against Heracross Close Combats than these two though, is immune to Poison (rather than taking damage and boosting Atk) and gets "Water Absorb" basically. Plus, neither of these two have Sucker Punch, which combines very well with Focus Punch and Substitute.

What makes this a more reasonable support option against Heracross than a Haze Weezing or Knock Off/Stealth Rock Gliscor?

Weezing is pretty unreliable and will need a Fire move, and doesn't resist Stone Edge and Night Slash. Neither of these has the offense Toxicroak offers, either.

Can this wall anything else of importance? Walrein, etc. and how does it fair in UU.

If Walrein has one moveslot with Surf in it, maybe. Since you need a Substitute up to pull Focus Punch, you won't be hurting it. Roar will take care of the Substitute. Ice Beam/Blizzard/Earthquake do a lot of damage. Don't expect Toxicroak to counter Walrein, or anything with STAB on a Special Attack not named Surf really.

Might look like I'm being hatin' on "my own" set here...Toxicroak is clearly not a top tier Pokemon, quite simple. However, it has a combination if niches none of the things you named above can all fill at once, although it might get the "jack of a few trades, master of none" problem.


Nonetheless, it's still an understandable option and I will consider it sometime, especially with Taunt.

I'm not sure on Taunt, I think Sub + Taunt on one Pokemon overlaps too much to warrant filling half the moveset. Taunting Skarmory sounds like a waste of time when it has Brave Bird/Drill Peck and I could be Focus Punching in the meantime. Speaking of which, Taunt + Focus Punch is pretty much the most counterintuitive combination in Pokemon.
 
Using Focus Punch directly on Skarmory gives him an oppurtunity to set up and he can easily Roost of the damage later (obviously not during a Focus Punch). Wouldn't you rather Taunt a Whirlwind and then Focus Punch a Skarmory? Whirlwind will be a definate option to use as Skarmory will either either a) Anticipates a Focus Punch variant, or b) Fears a Swords Dance variant.

If you use Taunt and then Skarmory directly uses Drill Peck, it is still taunted and forces your opponent to keep a Skarmory using Drill Peck in or make a double switch.

It also stops common Pokemon you will be coming in on from setting up, like Vaporeon or Suicune.

I can understand it not being used for the sake of overall coverage, but it really does have its uses.
 
Skarmory can't set up any kind of Spikes against Toxicroak anyway as it takes just under 50% from Focus Punch alone. It has to Whirlwind straight away.

I can see its uses but I'd really rather have an attacking move besides a move that only works if you don't get attacked and a move that only works if you do get attacked, even if only for an opponent at 1% or something.

Which brings me to my next point: Cross Chop is still an option as Move 4, in case Blissey and Porygon2 and shizzle catch on and don't want to let you keep up the Substitute.
 
Skarmory can't set up any kind of Spikes against Toxicroak anyway as it takes just under 50% from Focus Punch alone. It has to Whirlwind straight away.

If you Substitute on the switch to Skarmory, he can set up one layer and then Whirlwind out and come in at the correct point later in the match and Roost up, or recieve a Wish at the correct point or simply from a slow U-Turn user.
 
Thunderbolt Weezing didn't break Toxicroak's Substitute last time I played, but if it does too bad, switch out and play again later. I use Heatran so I don't care much. However, if Weezing has Sludge Bomb/Thunderbolt, it only has 2 slots left and the chance that it has Pain Split becomes smaller, so that Focus Punch has a shot at killing it or at least crippling it.

Ice Beam-less Milotic is indeed =/

Hi Jump Kick will do little more and won't change much about the situation: Toxicroak can't counter Medicham, but it can take it one on one in a pinch PROVIDED it doesn't Psycho Cut me. Psycho Cut is an easy OHKO, I didn't think I'd have to include a calculation on that.

Not to mention I'm not even trying to make Toxicroak look better than it is. I'm showing why SubPunch is viable on it.
 
If you Substitute on the switch to Skarmory, he can set up one layer and then Whirlwind out and come in at the correct point later in the match and Roost up, or recieve a Wish at the correct point or simply from a slow U-Turn user.

That's just stupid. Too risky and too situational, with too little reward. Until that correct point arises, or your Wisher does his thing, you're lacking a physical wall.

Anyway, I run an identical set with Cacturne. Posted it in Offline Battle Tower teams yesterday. Sub/Focus Punch/Sucker Punch/Swords Dance. I found that Cacturne is just popular enough for my opponent to always fear Sucker Punch, often buying me time for a Sub.

Even with a Sub intact, I've been in situations where an opponent will not attack and instead opts to absorb Focus Punches whilst statting up - Celebi, Ninjask, Cresselia etc. Swords Dance usually comes into it here, and can often lead to a sweep if I predict well. Focus Punching an opponent who expects a Sucker Punch is priceless. Other times I just play him as a simple SubPuncher early game, and a Lucario-esque Swords Dance priority abuser late game.

So what I'm saying is:

a) Sub/Focus Punch/Sucker Punch is a fantastic combination.
b) Swords Dance is a nice option for that last slot if you fancy some high-risk, high-reward play. In Toxicroak's case it can also lead people to expect the standard set, but probably won't be as helpful as it is on Cacturne, due to Cacturne relying on the priority attack, whereas Toxicroak relies on Focus Punch.
 
That's just stupid. Too risky and too situational, with too little reward.

I really don't see how it's situational, but perhaps risky. I guess it depends on the situation if it's too little of a reward or not.

Lee said:
Until that correct point arises, or your Wisher does his thing, you're lacking a physical wall

Not really. You still have immunites and resistences to work with, and bulky defensive Pokemon like waters or psychics. I do suppose my opinion was a bit biased according to the fact that I take the time to build my teams around resistences aswell as try to incorperate some bulkys.
 
I would also suggest using 244 HP EVs instead of the suggested 252, as that gives Toxicroak max leftovers recovery while only sacrificing 2 points.

Max Leftovers recovery doesn't matter for shit unless you're really short on EVs and are wondering where you want to throw your last few. The only use for those few EVs would be like Atk or Spd, where they'd make an equal indifference in 99% of the matches.

I don't see it a good idea at all to try to set up Toxicroak against Medicham. Especially when the majority carry HJK.

I thought I got it across fairly well that you should only do so if you got a good reason to do it, i.e. Medicham is annoying the shit out of you and locked into [move not Psycho Cut]. If you do manage to set up Toxicroak, Medicham is forced to switch, or stays in and dies to Focus Punch + Sucker Punch. Or if you just need one opportunity to set up Toxicroak in order to put a major dent in the opponent lategame. I don't think I ever claimed Medicham is Toxicroak's set-up fodder.

And yeah, you didn't need to include a calc for Psycho Cut, but it would be nice to mention that they ONLY thing that Toxicroak can set up on is Brick Break which is iffy at that.

Even if it was completely impossible to set up on Hi Jump Kick, Rock Slide exists. Elemental punches also do equal damage to HJK.
 
Just a little nitpick:

Heracross
Adamant, max Attack Close Combat/Megahorn on weak Toxicroak
383 attack vs 166 defense, 120 power(* 1.5 * 0.5), 308 max HP: 48.38% - 56.82%
Adamant, max Attack Close Combat/Megahorn on strong Toxicroak
383 attack vs 166 defense, 120 power(* 1.5 * 0.5), 370 max HP: 40.27% - 47.3%


Toxicroak resists bug 4x, so Meghorn does 24.19% - 28.41% in the first case, and 20.14% - 23.65% in the second. If Heracross is choiced, that's a great opportunity for Toxicroak to set up its sub.
 
Well if Medicham hits Toxicroak first and then Toxi Subs, Toxicroak obviously wins. (Assuming for some reason they've just both switched in.)
 
This looks very, very good for UU. Perhaps Stone Edge for the last moveslot.
Its about time Toxicroak's plethora of resistances was recognized.
 
Toxicroak also loves coming in on Gyarados who run DD/taunt/waterfall/stone edge because waterfall is a free heal and stone edge after a DD barely manages to get above 20% or around 39% if it CHs

I ran it on DP-bot vs Max's and it stopped his above gyarados so well was funny (Granted Max had never faced a toxicroak before so i had the element of what the hell does this thing do)

It made him put earthquake on it in a hurry thats for sure lol
 
AURGH!!!


I've been doing this for AGES!!! Now you people go and post about it... <_<

People in the battle me thread can vouch for me, seriously... well, I'm glad the set is out in the open for all to enjoy ^_^

Oh yeah, I have poison jab as the last move, just because I felt like it. But I sort of want Brick Break back for blissey and TTar if I don't have a sub...
 
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