Welcome to my first ever RMT: Shiny World Webs Offense, named after artists from my favorite nerdcore album.
I built this team after seeing the potential of Swords Dance Landorus into the current OU meta. Pairing it with webs made for a nasty combo that could shred through most teams. Here’s the process I used to build this team:

I figured out the optimal way to use Swords Dance was to pair it with Substitute to help set up on bulky Pokemon like Gliscor, Moltres, Opposing Landorus, Slowking Galar (if no ice beam) etc. It pairs Smack Down with Earthquake for super strong unresisted coverage. I put tera fire to block Will-O-Wisp from Infiltrator Dragapult and to take less damage from ice moves from things like Boots Weavile, and Boots/Scarf Meowscarada. I gave Landorus Leftovers to make the most out of my Substitutes. Other options for items are Heavy Duty Boots for after you tera or Expert Belt to maximize damage.
PE$O PETE (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Smack Down
- Substitute
- Swords Dance

Next on the team we have Ribombee to set Sticky Webs. It has moonblast so it can do 20% on a super effective attack. Stun Spore is nice speed control for webs immune Pokemon or to just be annoying on lead matchups. Skill Swap is great to lead against Heatran, Ogerpon-Wellspring, and Gliscor. It's also just a super niche tech that is really nice to have in certain scenarios. You can for example take purifying salt off of Garganacl and paralyze it. It's also nice for taking magic bounce off of Hatterene, so you can set your webs up in front of it. I ran tera ghost, but another option is steel to mortal spin block.
TORO (Ribombee) @ Focus Sash
Ability: Shield Dust
Shiny: Yes
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Stun Spore
- Skill Swap
- Sticky Web

Thirdly, I completed the webs core with a Gholdengo. However, Ghold does a lot more for this team than just keeping up webs. I have a 3 attack offensive variant with Dazzling Gleam over Recover. This helps Ghold pick up kills on mons like Roaring Moon and after tera Zamazenta and Kingambit. Tera Fairy also helps defensively to take Crunches from Zama and Suckers from Gambit.
Token Black (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Dazzling Gleam
- Nasty Plot

Now that we have our standard webs core I get to be a little bit more creative in what I want to add to the team. I ended up going for a niche pick here and threw Ogerpon-Wellspring on the team. I know this Pokemon doesn't see much usage in the tier, but hear me out. Its stall breaking ability is very nice with encore and strong power whip to break Dozo for Lando. Jokes aside, Ogerpon is just a super strong win condition for webs if things go wrong with Landorus. Water Absorb gives the team a much needed immunity and its strong power whips pick up so many kills it shouldn't be able to get. Encore helps to lock Kingambit and Raging Bolt into priority. It can also lock Zamazenta and other setup sweepers into their respective moves. Ogerpon also helps break things like Dondozo, Skarm, and Corv for Lando.
Ham Sandwich (Ogerpon-Wellspring) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power Whip
- Ivy Cudgel
- Encore
- Swords Dance

Next I have a very controversial pick on the team: Iron Treads. I was really struggling with Cinderace and Glimmora, Treads really helps with that. It's also a really nice tool to position with. Treads being able to spin, get rocks up, Steel Beam to block removal and gain momentum are all super valuable. Originally this team slot was filled by Iron Moth, but after a lot of testing I found more success using Iron Treads.
Shofu (Iron Treads) @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Steel Beam
- Rapid Spin
- Stealth Rock

Lastly, I have Darkrai. Expert Belt helps it take advantage of its insane coverage and Tera Poison helps it beat things it absolutely shouldn't be able to like Primarina and Clefable. Darkrai is super helpful to hit things like boots Weavile and Meowscarada that aren’t affected by webs. Focus Blast will pick up a kill on Kingambit or force a tera.
954mari (Darkrai) @ Expert Belt
Ability: Bad Dreams
Shiny: Yes
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Ice Beam
- Focus Blast
THREATS
Iron Moth

Iron Moth will almost always trade positively into this team. It will often try to lead against Ribombee to get behind a sub, so it can blow a hole in your team before you’re able to get up webs. In Iron Moth matchups you are forced to lead Lando and hope they don’t tera. Darkrai will also always live one from a booster speed iron moth as well. If you get webs up Moth becomes way less of an issue, but again your opponent knows this as well and will play aggressive with it early game a lot of the time.
Boots Zamazenta + Boots/Clear Body Pult

These Pokémon are threats because they will outspeed the whole team. They can be handled by landing a well timed stun spore or using treads to chip them down for something else. A particularly nasty pult set into this team is banded tera blast ghost. You can’t use intimidate to weaken it because of clear body. If you let darkrai get chipped at all the match is over. You have to keep ribombee around as a dragon immunity or tera Ghold. Fortunately tera fairy dazzling gleam Gholdengo is normally really strong into cores with banded pult.
Stall

Stall isn’t an impossible matchup by any means. In fact, this team actually has a really nice matchup into it if you’re able to deal with one Pokémon: Dondozo. Usually what I do is try to apply a lot of pressure with both Landorus and Wellspring to wear down and force tera on Dozo and then win from there. Skill swap ribombee is also very nice to lead against gliscor to start wearing it down.
Sun

Sun isn’t that bad of a matchup if you’re able to get your webs up however, you have that pesky eject hatterene to worry about. The Sun matchup is all about getting the turns right against torkoal and Hatt. If you put webs up on torkoal spinning or on their Hatt switch you’re in a bad position. In this matchup I like to tera ghost turn one and click webs on torkoal. Worst case scenario they go hard Hatt and I skill swap the following turn into getting webs up. Yes I have webs on my side, but spinning with treads isn’t that hard. Ghold and lando are also immune to webs so it’s not the worst thing ever.
Cinderace

Cinderace can be a problem. How I normally play around it is get webs up, let them court change, and then get webs up again. This puts webs on both sides but again you have treads to spin. Getting a stun spore on cinderace will also help.
Team Variants:
[-] Main - https://pokepast.es/e506075ce513a5df
[-] Serp Moth - https://pokepast.es/1ab9223f40df0a63
Helps the cinderace matchup
[-] Darkrai Moth - https://pokepast.es/940ab02f1c5b7db4
Original version of the team
Replays:
[-] Ribombee Late Game Cleaner???
https://replay.pokemonshowdown.com/gen9ou-2186345638-qerog4hblvuhltmdud7wp10aokmn9itpw
[-] Waterspring Being Broken Part 1
https://replay.pokemonshowdown.com/gen9ou-2186325523?p2
[-] Waterspring Being Broken Part 2
https://replay.pokemonshowdown.com/gen9ou-2186556894-7v9vw1ntlplan4b16fzeneqkqmt4iecpw
[-] Tera is balanced because every Pokémon has 1-2 tera types they use and knowing how to play around it is a skill and my opponent should have expected tera fire lando and played around it (suspect tera)
https://replay.pokemonshowdown.com/gen9ou-2186321769
I built this team after seeing the potential of Swords Dance Landorus into the current OU meta. Pairing it with webs made for a nasty combo that could shred through most teams. Here’s the process I used to build this team:

I figured out the optimal way to use Swords Dance was to pair it with Substitute to help set up on bulky Pokemon like Gliscor, Moltres, Opposing Landorus, Slowking Galar (if no ice beam) etc. It pairs Smack Down with Earthquake for super strong unresisted coverage. I put tera fire to block Will-O-Wisp from Infiltrator Dragapult and to take less damage from ice moves from things like Boots Weavile, and Boots/Scarf Meowscarada. I gave Landorus Leftovers to make the most out of my Substitutes. Other options for items are Heavy Duty Boots for after you tera or Expert Belt to maximize damage.
PE$O PETE (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Smack Down
- Substitute
- Swords Dance


Next on the team we have Ribombee to set Sticky Webs. It has moonblast so it can do 20% on a super effective attack. Stun Spore is nice speed control for webs immune Pokemon or to just be annoying on lead matchups. Skill Swap is great to lead against Heatran, Ogerpon-Wellspring, and Gliscor. It's also just a super niche tech that is really nice to have in certain scenarios. You can for example take purifying salt off of Garganacl and paralyze it. It's also nice for taking magic bounce off of Hatterene, so you can set your webs up in front of it. I ran tera ghost, but another option is steel to mortal spin block.
TORO (Ribombee) @ Focus Sash
Ability: Shield Dust
Shiny: Yes
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Stun Spore
- Skill Swap
- Sticky Web



Thirdly, I completed the webs core with a Gholdengo. However, Ghold does a lot more for this team than just keeping up webs. I have a 3 attack offensive variant with Dazzling Gleam over Recover. This helps Ghold pick up kills on mons like Roaring Moon and after tera Zamazenta and Kingambit. Tera Fairy also helps defensively to take Crunches from Zama and Suckers from Gambit.
Token Black (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Dazzling Gleam
- Nasty Plot




Now that we have our standard webs core I get to be a little bit more creative in what I want to add to the team. I ended up going for a niche pick here and threw Ogerpon-Wellspring on the team. I know this Pokemon doesn't see much usage in the tier, but hear me out. Its stall breaking ability is very nice with encore and strong power whip to break Dozo for Lando. Jokes aside, Ogerpon is just a super strong win condition for webs if things go wrong with Landorus. Water Absorb gives the team a much needed immunity and its strong power whips pick up so many kills it shouldn't be able to get. Encore helps to lock Kingambit and Raging Bolt into priority. It can also lock Zamazenta and other setup sweepers into their respective moves. Ogerpon also helps break things like Dondozo, Skarm, and Corv for Lando.
Ham Sandwich (Ogerpon-Wellspring) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power Whip
- Ivy Cudgel
- Encore
- Swords Dance





Next I have a very controversial pick on the team: Iron Treads. I was really struggling with Cinderace and Glimmora, Treads really helps with that. It's also a really nice tool to position with. Treads being able to spin, get rocks up, Steel Beam to block removal and gain momentum are all super valuable. Originally this team slot was filled by Iron Moth, but after a lot of testing I found more success using Iron Treads.
Shofu (Iron Treads) @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Steel Beam
- Rapid Spin
- Stealth Rock






Lastly, I have Darkrai. Expert Belt helps it take advantage of its insane coverage and Tera Poison helps it beat things it absolutely shouldn't be able to like Primarina and Clefable. Darkrai is super helpful to hit things like boots Weavile and Meowscarada that aren’t affected by webs. Focus Blast will pick up a kill on Kingambit or force a tera.
954mari (Darkrai) @ Expert Belt
Ability: Bad Dreams
Shiny: Yes
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Ice Beam
- Focus Blast
THREATS
Iron Moth

Iron Moth will almost always trade positively into this team. It will often try to lead against Ribombee to get behind a sub, so it can blow a hole in your team before you’re able to get up webs. In Iron Moth matchups you are forced to lead Lando and hope they don’t tera. Darkrai will also always live one from a booster speed iron moth as well. If you get webs up Moth becomes way less of an issue, but again your opponent knows this as well and will play aggressive with it early game a lot of the time.
Boots Zamazenta + Boots/Clear Body Pult


These Pokémon are threats because they will outspeed the whole team. They can be handled by landing a well timed stun spore or using treads to chip them down for something else. A particularly nasty pult set into this team is banded tera blast ghost. You can’t use intimidate to weaken it because of clear body. If you let darkrai get chipped at all the match is over. You have to keep ribombee around as a dragon immunity or tera Ghold. Fortunately tera fairy dazzling gleam Gholdengo is normally really strong into cores with banded pult.
Stall

Stall isn’t an impossible matchup by any means. In fact, this team actually has a really nice matchup into it if you’re able to deal with one Pokémon: Dondozo. Usually what I do is try to apply a lot of pressure with both Landorus and Wellspring to wear down and force tera on Dozo and then win from there. Skill swap ribombee is also very nice to lead against gliscor to start wearing it down.
Sun

Sun isn’t that bad of a matchup if you’re able to get your webs up however, you have that pesky eject hatterene to worry about. The Sun matchup is all about getting the turns right against torkoal and Hatt. If you put webs up on torkoal spinning or on their Hatt switch you’re in a bad position. In this matchup I like to tera ghost turn one and click webs on torkoal. Worst case scenario they go hard Hatt and I skill swap the following turn into getting webs up. Yes I have webs on my side, but spinning with treads isn’t that hard. Ghold and lando are also immune to webs so it’s not the worst thing ever.
Cinderace

Cinderace can be a problem. How I normally play around it is get webs up, let them court change, and then get webs up again. This puts webs on both sides but again you have treads to spin. Getting a stun spore on cinderace will also help.
Team Variants:
[-] Main - https://pokepast.es/e506075ce513a5df
[-] Serp Moth - https://pokepast.es/1ab9223f40df0a63
Helps the cinderace matchup
[-] Darkrai Moth - https://pokepast.es/940ab02f1c5b7db4
Original version of the team
Replays:
[-] Ribombee Late Game Cleaner???
https://replay.pokemonshowdown.com/gen9ou-2186345638-qerog4hblvuhltmdud7wp10aokmn9itpw
[-] Waterspring Being Broken Part 1
https://replay.pokemonshowdown.com/gen9ou-2186325523?p2
[-] Waterspring Being Broken Part 2
https://replay.pokemonshowdown.com/gen9ou-2186556894-7v9vw1ntlplan4b16fzeneqkqmt4iecpw
[-] Tera is balanced because every Pokémon has 1-2 tera types they use and knowing how to play around it is a skill and my opponent should have expected tera fire lando and played around it (suspect tera)
https://replay.pokemonshowdown.com/gen9ou-2186321769
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