SV OU SUB DD Tera Grass Roaring Moon

Intro: I had in mind to create an Offense with Dragon Dance Roaring Moon and combine it with Enamorus. (I'm between 1500-1600 elo)

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https://pokepast.es/f765e79f6659f977
[Last update: 11/03]​

Enamorus @ Choice Scarf
Ability: Contrary
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Tera Blast
- Healing Wish

Classic set of Choice Scarf Enamorus that brings speed control to the team and can fulfill different roles depending on the match ups, he can revenge kill, serve for cheap damage or even sweep thanks to the tera Stellar + his Contrary talent. All this thanks to its Moonblast/Earth Power attack duo that is only checked by few Pokémon in the tier, like Corviknight or Moltres.
He has a good match-up against Landorus, Ting-Lu and Great Tusk because he can come on the field against them for free when the rocks are not yet set. (Be careful though of Great Tusk who can hit Ice Spinner)

Alomomola (F) @ Red Card
Ability: Regenerator
Tera Type: Ghost
EVs: 4 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Tickle
- Flip Turn
- Wish
- Healing Wish

Since Enamorus can have difficulty getting on the field because of entry hazards, I thought it was interesting to play a wish support. The only one who is viable in the tier is Alomomola, but I don't like his passivity, so I opted for the Red Card item to gain momentum and be able to prevent opponent sweeps! Indeed, I find that this team has a hard time against Iron Valliant Booster Energy Speed and it is important to force him to switch out with the Red Card to allow Enamorus to overtake him in the rest of the match.
I also prefer the Tickle attack which ensures that I reduce the opposing Pokémon's attack and prevent a sweep rather than hoping for Scald's 30% burn.

Cinderace (F) @ Heavy-Duty Boots
Ability: Libero
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Court Change
- U-turn
- Gunk Shot

Cinderace is the offensive pivot of the team and provides support with Court Change.
I prefer Gunk Shot in the 4th slot to threaten Ogerpon-W with a one-shot and it's also useful against Fairy-types such as Clefable and Hatterene.
With its good speed, Cinderace can revenge kill easily. I think it's important to keep him healthy to help him with his duels against Darkrai and Dragapult or to check Gholdengo (if he is not played Thunder Wave). And so the Wish pass also benefits him.
I'm using Tera Ground to gain an electric immunity that is sometimes usefull agaisnt Raging Bolt.

Roaring Moon @ Leftovers
Ability: Protosynthesis
Tera Type: Grass
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Tera Blast
- Substitute

Roaring Moon on this team serves as a sweeper to end games or as a stall breaker. I like leading with him if my opponent is playing Gliscor, because on the ladder Gliscor players like to click Protect turn 1 and so it allows me to have a free Substitute. And with Dragon Dance, Gliscor takes risks by staying on the field, which allows you to remove items with the Knock Off stab.
I changed a lot the Tera type but now I find that the Tera Grass is interesting because it allows thanks to Tera Blast, to manage both Great Tusk and Dondozo.
Item Leftovers allow Roaring Moon to stay on the field longer and help check Ghost attacks, as he is the only one on the team who can resist them.
Maybe a bulkier version can be played, but here I stop at 352 Speed to still outspeed Ogerpons and base 110 Speed Pokémon.

Raging Bolt @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Fairy
EVs: 32 HP / 4 Def / 252 SpA / 220 Spe
Modest Nature
IVs: 20 Atk
- Thunderclap
- Volt Switch
- Dragon Pulse
- Taunt

Originally I was playing Garchomp but I change it for a Rocky Helmet Raging Bolt. He's doing the same job of punishing the opponent if he is looking to regain momentum using U-Turn. And so, he pairs well with Enamorus as he helps a lot against the Corviknight match up.
With Volt Switch he can also replace Iron Crown to put a Ground type instead.

Mamoswine (F) @ Life Orb
Ability: Thick Fat
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Reflect

And for the Ground type I choose Mamoswine. With Life Orb he completes the role of a breaker and has a strong priority move with Ice Shard.
With Thick Fat, he is pretty hard to OHKO.
And the secret move is Reflect! It is usefull against Kingambit to avoid a Sucker Punch hit and be able to win the duel.
 
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Ah, the beauty of seeing Roaring Moon sets continue to multiply... this thing should've been gone long ago. Anyway though, since it's here-- nicely done! This is a super cool concept. I tried an Alo HO a little while back myself, but I didn't consider running a set like this. My main criticism of this team is that there's no breaker-- perhaps an Urasluna could fit over Garchomp. I'll definitely give Alo HO another try with this Roaring Moon set, seems super cool! I would personally go Adamant and some bulk on Moon as well.
 
Ah, the beauty of seeing Roaring Moon sets continue to multiply... this thing should've been gone long ago. Anyway though, since it's here-- nicely done! This is a super cool concept. I tried an Alo HO a little while back myself, but I didn't consider running a set like this. My main criticism of this team is that there's no breaker-- perhaps an Urasluna could fit over Garchomp. I'll definitely give Alo HO another try with this Roaring Moon set, seems super cool! I would personally go Adamant and some bulk on Moon as well.
Thanks for the reply, appreciate it! Yes, I agree, we can dig deeper to improve the Roaring set.
PS: I really enjoy watching your videos on YouTube, you're doing great!
 
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