Overview:
SS LC has not been kind in terms of teambuilding, with several archetypes such as Sun and Veil dominating an entire era of its own before being banned out of the tier. This team was initially built during the Sun meta, with several changes to account for meta shifts. The idea behind the team was to build a fun, sorta anti meta team that utilized several underrated mons and/or sets. The superstar of the team is definitely Stunky, an underrated breaker with various strengths. Staying with the “Nature” theme, the mon I chose to pair with Stunky is Mudbray, who is able to shore up Stunky’s weaknesses and provide a secondary breaker and win condition for the team. Next came Cutiefly, a mon that I view as the best mon in the tier and is able to supplement an entire Webs archetype by itself. Moving on Vullaby and Corphish were added to provide a pivot and priority to take advantage of Stunky’s offensive capabilities. Lastly, Ferroseed was slapped onto the team to provide a defensive anchor to several glaring weaknesses in the team.
The Actual Team Analysis:
Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 60 Def / 188 SpA / 244 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Sludge Bomb
- Flamethrower
Ability: Aftermath
Level: 5
EVs: 12 HP / 60 Def / 188 SpA / 244 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Sludge Bomb
- Flamethrower
Mudbray @ Choice Scarf
Ability: Stamina
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 236 Spe
Jolly Nature
- Earthquake
- Heavy Slam
- Rock Slide
- Close Combat
Ability: Stamina
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 236 Spe
Jolly Nature
- Earthquake
- Heavy Slam
- Rock Slide
- Close Combat
Mudbray is the complementary piece to Stunky. I opted for a more offensive option, utilizing Choice Scarf to eliminate Mudbray’s mediocre speed and surprise opposing threats. Scarf Mudbray is able to outspeed notably diglett, ponyta, wingull, and cutiefly, who are prominent threats to Stunky and the team and take them out. The set is generally the same as Eviolite Mudbray with Earthquake as STAB, Heavy Slam to nuke Cutiefly, and Rock Slide to hit flying types like Vullaby and Rufflet. Close Combat was chosen as the last move to KO Munchlax, a mon that would pose a threat to Stunky.
Cutiefly @ Focus Sash
Ability: Sweet Veil
Level: 5
EVs: 236 SpA / 244 Spe
Timid Nature
IVs: 19 HP / 0 Atk
- Sticky Web
- Quiver Dance
- Moonblast
- Psychic
Ability: Sweet Veil
Level: 5
EVs: 236 SpA / 244 Spe
Timid Nature
IVs: 19 HP / 0 Atk
- Sticky Web
- Quiver Dance
- Moonblast
- Psychic
Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Aqua Jet
- Knock Off
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Aqua Jet
- Knock Off
Vullaby (F) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 36 HP / 156 Atk / 76 Def / 76 SpD / 116 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
Ability: Weak Armor
Level: 5
EVs: 36 HP / 156 Atk / 76 Def / 76 SpD / 116 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 4 SpA / 228 SpD / 36 Spe
Relaxed Nature
- Giga Drain
- Knock Off
- Thunder Wave
- Stealth Rock
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 4 SpA / 228 SpD / 36 Spe
Relaxed Nature
- Giga Drain
- Knock Off
- Thunder Wave
- Stealth Rock
Threats:
- Nasty Plot Spritzee (especially TR variants) and Quiver Dance Cutiefly are pretty nasty against teams with 1 fairy resist. Most of the time, you have to bonk both of them with Heavy Slams and Sludge Bombs before they set up or keep your Ferroseed healthy to cripple with T-wave.
- It is hard for this team to switch into Ponyta and especially Wisp. You have to prolly let Vullaby take a burn and hope for a pivot into Mudbray or Corphish to pressure it or predict Ponyta coming into ur Ferroseed and T-wave it.
- Wingull, Corphish, and Krabby. With one water resist, the team needs very good switching or predicting to prevent offensive waters from wreaking havoc.
- With no flying resists, this is probably the worst matchup. You have to scout which set it is (Scarf, Band, Bulk Up) and beat it accordingly. Preserve priority and sash on Cutie to help against it.
Acknowledgements/Shoutouts:
S/O The Scrubs (A good group of peeps that are always willing to help each other and discuss ideas; couldn't have built this without you peeps)
Special thanks to Laroxyl and Fiend for helping build the prototype and Tack :] for helping me test the prototype
S/O My senpai LilyAC for teaching me LC and showing me how to build teams =)
S/O the ladder for tilting me with and providing new ways to teambuild
Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 60 Def / 188 SpA / 244 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Sludge Bomb
- Flamethrower
Mudbray @ Choice Scarf
Ability: Stamina
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 236 Spe
Jolly Nature
- Earthquake
- Heavy Slam
- Rock Slide
- Close Combat
Cutiefly @ Focus Sash
Ability: Sweet Veil
Level: 5
EVs: 236 SpA / 244 Spe
Timid Nature
IVs: 19 HP / 0 Atk
- Sticky Web
- Quiver Dance
- Moonblast
- Psychic
Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Aqua Jet
- Knock Off
Vullaby (F) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 36 HP / 156 Atk / 76 Def / 76 SpD / 116 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 4 SpA / 228 SpD / 36 Spe
Relaxed Nature
- Giga Drain
- Knock Off
- Thunder Wave
- Stealth Rock
Ability: Aftermath
Level: 5
EVs: 12 HP / 60 Def / 188 SpA / 244 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Sludge Bomb
- Flamethrower
Mudbray @ Choice Scarf
Ability: Stamina
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 236 Spe
Jolly Nature
- Earthquake
- Heavy Slam
- Rock Slide
- Close Combat
Cutiefly @ Focus Sash
Ability: Sweet Veil
Level: 5
EVs: 236 SpA / 244 Spe
Timid Nature
IVs: 19 HP / 0 Atk
- Sticky Web
- Quiver Dance
- Moonblast
- Psychic
Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Aqua Jet
- Knock Off
Vullaby (F) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 36 HP / 156 Atk / 76 Def / 76 SpD / 116 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 4 SpA / 228 SpD / 36 Spe
Relaxed Nature
- Giga Drain
- Knock Off
- Thunder Wave
- Stealth Rock
Thanks for reading till the end. Feel free to leave any questions, comments, or suggestions you may have!