Gen 5 Storms on Steroids 2 - Electric-Immune Boogaloo

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Storms on Steroids 2
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:bw/politoed: :bw/tornadus: :bw/garchomp: :bw/blastoise: :bw/latios: :bw/ferrothorn:
Hello again everyone! today marks a year since i made my first RMT, which I named "Storms on Steroids", which i will link Here. About a month or so after I made the team, tested it a bunch, used it, etc etc, i realized that there were some huge holes in the team, and I wrote it off as a team that might not be best for usage. Fast forward 9 months later to UCL (Unova Champions League, a mushi style team tour for BW), when me and chomp29 were talking about Tornadus, and i told him about my tailwind torn team. we both spent a bunch of time on the builder testing the team and stuff. it went through multiple versions before we found sonething that could win games well. I unfortunately wasn't able to use it in UCL, because I either won in 2 or I got deadgamed, but oh well.
Teambuilding Process :ferrothorn:
The Original Team:
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So the first thing I wanted to do when improving the team is to examine some of the bad match ups and figure out how i can make them a bit easier for this team
The Bad MUs:
:clefable: :skarmory: HippoClef, or Sand Balance with spikes, leaning towards hippoclef though. :hippowdon: :reuniclus:
HippoClef at first doesnt seem as bad on paper, you got a Kyurem Black with choice band outrages that ahhnilate most things on those teams with either outrage or a coverage move like fusion bolt, and scarf lando U-Turns can help get it in. Well, that's on paper. most of the time, these hippoclef teams run Skarmory with rocky helmet to block swords dance excadrill, and it stops Kyurem-Black from mashing outrage freely, as sand chip and rocky helmet tend to wear it down quickly. Not only that, but Tentacruel as a spinner cannot keep hazards off the field long term, and will be forced to take spikes recoil and have to dance around clefable knock off and Thunder Wave, Rocky Helmet rapid spin, and Reuniclus getting free entry. this can be a disaster if Kyurem Black is severly chipped/knocked out. Politoed also struggles to set rain constantly with spikes on the field and the fact that clefable blanks it.
:thundurus-therian: Agility Thundurus :thundurus-therian:
Without a boost, Lando can attempt to suprise trade with it t1 on lead, but its also risking your lando on a 20% miss chance that could make the matchup way harder. if Thundy gets a single agility up, then things get dire, as thundy will either OHKO or 2HKO every single member of my team. Kyurem-Black can tank a focus blast and revenge kill, but if it takes even the slightest amount of chip, then things get dicey.
:rotom-wash: Rotom-Wash :rotom-wash:
this one is arguably the worst MU this team has, as Rotom can volt on every single team member, and it can burn lando and Kyurem-Black, which makes it very hard to stop. I had hp grass torn and eventually put rawst berry ferrothorn to try to sidestep this mu, but it often wasnt enough sometimes. and the worst part is, the momentum with volt switch can put the pressure on my team if it volts to a wallbreaker such as CB Terrakion, ScarfChomp, Alakazam, etc.
The Solution:
:bw/politoed: Politoed :bw/politoed:
Politoed @ Choice Specs
Ability: Drizzle
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Focus Blast
- Ice Beam​
I think in practice, putting Specs on politoed was a brilliant idea, because for one, this team needed something with enough raw power to muscle through its checks with immediacy(Kyurem Black is rocks weak, and it gets chipped down by sand), and two, it completely turns the tables on the HippoClef Matchup, as hitting the team with a surprise specs hydro can dent their team severely, and a lot of hippoclef teams only have one water resist (usually a latias), and being able to wallbreak in your own weather immediately is a trait that is much needed here. Timid nature lets you get the jump on Mamo, Adamant Dragonite, Jolly Magnezone, and also speedties lead skarm and other base 70s, which is nice. Scald lets you punish switch ins like Tentacruel, Ferrothorn, and Rotom-Wash. Focus Blast is coverage to smack a ferrothorn as well as hitting Abomasnow and Tyranitar, two of the opposing weather setters that like to cancel out rain.
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:bw/tornadus: Tornadus, the Storm :bw/tornadus:
Tornadus (M) @ Sharp Beak/Choice Specs
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Hurricane
- Focus Blast
- Tailwind
- Hidden Power [Grass]/U-Turn​
I know I know, this is the exact same set from the RMT, but to be fair, its just so good for this team. Hurricane + Focus Blast cover all of the things Torn needs to cover, such as hitting Excadrill, Ferro, Tyranitar, etc(I'm assuming most BWers that have played for a while know the power of this combo of moves). Sharp Beak provides enough power to 2HKO Ferro with rocks, so you don't have to rely on hitting two Focus Blasts. Tailwind is the main idea of this team, pairing speed boosting with high power wallbreakers creates a recipe for success. if you dont care about switching up moves and just want torn to wallbreak itself, then you can put Choice specs on it to do that job. I will say that with specs torn, you are a bit more susceptible to trapping by tyranitar and it can lead to some prediction games versus a protect pokemon, although you won't see protect on everything nowadays. HP Grass is to dunk on Rotom, but you can run U-turn for momentum. I highly reccomend running U-Turn if you choose to go with the Specs set.
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:bw/ferrothorn: Ferrothorn :bw/ferrothorn:
Ferrothorn @ Leftovers/Rawst Berry/Lum Berry
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 68 Def / 188 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Power Whip
- Stealth Rock​
Ferro is the hazard setter of the team, and is also tasked as the main Lati/Dragons check. I chose to run a more Physically Defensive spread to be better equipped versus scarf Excadrill, DD Dragonite, and Garchomp. Gyro lets me threaten out Dragonite, Latios, Kyub, etc. Double rocks is still super nice here, as it also lets me run a more threatening garchomp set without having to worry about it running rocks. Pretty standard though, set hazards, check dragons, go figure.
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:bw/latios: Latios :bw/Latios:
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Trick
- Psyshock​
Latios is another one of the backbone defensive pieces here, it avoids losing to Thundy and Specs Keldeo, and Scarf also gives it some nice speed control in case you cant find chances to set up tailwind, and tailwind also helps latios guarantee outspeed other Scarf Latios and Agility Thundy, +3 Dragonite, the relatively rare Scarf Torn, etc. Psyshock is to provide some more power versus blissey and helps in particular versus CM Keldeo, which can be a massive pain if not handled correctly. With Spikes chip, you can also kind of get away with scarf latios here, as tyranitar and scizor get pressured into scarf latios surf range.
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:bw/Garchomp: Garchomp :bw/garchomp:
Garchomp @ Lum Berry/Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Swords Dance
- Earthquake
- Outrage
- Dual Chop/Aqua Tail​
Garchomp is taking the place of Kyurem Black, because i felt that having an electric immune and a physical set up sweeper that isnt rocks weak is super nice vs spikes stack teams. Lum berry lets you set up aggressively vs Rotom Wash and abuse it with outrage, Eq is coverage plus a second STAB, and Dual Chop is to snipe Sash Zam after tailwind, and also break Dragonite multiscale. It also helps versus Mons behind a sub, such as a Celebi. Aqua Tail is an option to hit Skarmory and Gliscor neutrally without having to lock into Outrage, and it can be a good midground in some cases. Choice Band is an option that can provide some immediate wallbreaking potential, it is a mostly forgotten set from 2012 or so, and it can suprise a lando on occasion and it also does more damage vs Gliscor, ferro, and Slowbro immediately. I reccomend using Adamant Chomp if you decide to run CB as it is much much stronger with the boost, it gets damage thresholds on Rotom-Wash, Gliscor, and Skarmory if running Aqua Tail.
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:bw/blastoise: Blastoise, the new spinner on the block :bw/blastoise:
Blastoise @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 96 Def / 16 SpA / 144 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Protect
- Rapid Spin
- Toxic​
Blastoise is an interesting option here. I originally had Starmie on this build for its ability to fire off strong attacks and spin reliably, but I ran into some problems with Scarf Grounds and Alakazam, so I was thinking about how to fix this problem, and then it hit me. Blastoise on paper functions as a more reliable mamo check, checks Alakazam better than Politoed, and is a lot more helful vs Scarf grounds like Lando. The moveset is the same as Tenta, but the evs allow for a almost guaranteed OHKO on Mamo(guaranteed after rocks), and the mixed defenses avoid a 3HKO from banded Mamo Icicle Crash, check Zam, and allows it to tank Latios Draco meteors in a pinch.
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Thundy with NP can be terrifying with a Tailwind boost, as it essentially gets a double dance boost, which can end games on its own, but I wanted to have a physical attacker so i could be better off into things like blissey, which would be a pain with toxic to hit thundy.
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Scarf Poli
Scarf Poli is really interesting here as it sits on a convenient speed tier for stuff like +1 Dnite and also outruns Zam without the tailwind boost, and lets you run Specs Tios as well, but I wanted to use Specs Poli to solve the issue of not being able to break through the hippoclef teams, and poli feels like a true rain abuser here too. like a mini keldeo i guess haha.​
 

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