





Hello again everyone! today marks a year since i made my first RMT, which I named "Storms on Steroids", which i will link Here. About a month or so after I made the team, tested it a bunch, used it, etc etc, i realized that there were some huge holes in the team, and I wrote it off as a team that might not be best for usage. Fast forward 9 months later to UCL (Unova Champions League, a mushi style team tour for BW), when me and chomp29 were talking about Tornadus, and i told him about my tailwind torn team. we both spent a bunch of time on the builder testing the team and stuff. it went through multiple versions before we found sonething that could win games well. I unfortunately wasn't able to use it in UCL, because I either won in 2 or I got deadgamed, but oh well.
Teambuilding Process

The Original Team:



So the first thing I wanted to do when improving the team is to examine some of the bad match ups and figure out how i can make them a bit easier for this team
The Bad MUs:




HippoClef at first doesnt seem as bad on paper, you got a Kyurem Black with choice band outrages that ahhnilate most things on those teams with either outrage or a coverage move like fusion bolt, and scarf lando U-Turns can help get it in. Well, that's on paper. most of the time, these hippoclef teams run Skarmory with rocky helmet to block swords dance excadrill, and it stops Kyurem-Black from mashing outrage freely, as sand chip and rocky helmet tend to wear it down quickly. Not only that, but Tentacruel as a spinner cannot keep hazards off the field long term, and will be forced to take spikes recoil and have to dance around clefable knock off and Thunder Wave, Rocky Helmet rapid spin, and Reuniclus getting free entry. this can be a disaster if Kyurem Black is severly chipped/knocked out. Politoed also struggles to set rain constantly with spikes on the field and the fact that clefable blanks it.


Without a boost, Lando can attempt to suprise trade with it t1 on lead, but its also risking your lando on a 20% miss chance that could make the matchup way harder. if Thundy gets a single agility up, then things get dire, as thundy will either OHKO or 2HKO every single member of my team. Kyurem-Black can tank a focus blast and revenge kill, but if it takes even the slightest amount of chip, then things get dicey.


this one is arguably the worst MU this team has, as Rotom can volt on every single team member, and it can burn lando and Kyurem-Black, which makes it very hard to stop. I had hp grass torn and eventually put rawst berry ferrothorn to try to sidestep this mu, but it often wasnt enough sometimes. and the worst part is, the momentum with volt switch can put the pressure on my team if it volts to a wallbreaker such as CB Terrakion, ScarfChomp, Alakazam, etc.
The Solution:


Politoed @ Choice Specs
Ability: Drizzle
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Focus Blast
- Ice Beam


Tornadus (M) @ Sharp Beak/Choice Specs
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Hurricane
- Focus Blast
- Tailwind
- Hidden Power [Grass]/U-Turn


Ferrothorn @ Leftovers/Rawst Berry/Lum Berry
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 68 Def / 188 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Power Whip
- Stealth Rock



Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Trick
- Psyshock



Garchomp @ Lum Berry/Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Swords Dance
- Earthquake
- Outrage
- Dual Chop/Aqua Tail




Blastoise @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 96 Def / 16 SpA / 144 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Protect
- Rapid Spin
- Toxic


Thundy with NP can be terrifying with a Tailwind boost, as it essentially gets a double dance boost, which can end games on its own, but I wanted to have a physical attacker so i could be better off into things like blissey, which would be a pain with toxic to hit thundy.
Scarf Poli
Scarf Poli is really interesting here as it sits on a convenient speed tier for stuff like +1 Dnite and also outruns Zam without the tailwind boost, and lets you run Specs Tios as well, but I wanted to use Specs Poli to solve the issue of not being able to break through the hippoclef teams, and poli feels like a true rain abuser here too. like a mini keldeo i guess haha.
Scarf Poli is really interesting here as it sits on a convenient speed tier for stuff like +1 Dnite and also outruns Zam without the tailwind boost, and lets you run Specs Tios as well, but I wanted to use Specs Poli to solve the issue of not being able to break through the hippoclef teams, and poli feels like a true rain abuser here too. like a mini keldeo i guess haha.