SM OU Sticky Web Offense feat. Mega Gardevoir and Conkeldurr (1500+)

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shuckle.gif
mimikyu.gif
bisharp.gif
conkeldurr.gif
chansey.gif

In this team I used some unconventional Pokemon and movesets so it might not be that consistent but I had fun playing with it so I decided to make a RMT. All help, ideas and constructive criticism is appreciated.
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I wanted to build a team around Mega Gardevoir, which was released recently. I thought it might fit on a Sticky Web team because her speed is only average and with SW support she can have modest nature and hit even harder with Pixilate Hyper Voices.
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Then I just threw in the Sticky Web core that I used in my last team. Shuckle sets up entry hazards and then can be sacked later in the game to get a free switch-in for an attacker.
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shuckle.png
mimikyu.png

Mimikyu is the second member of the SW core. She spinblocks and basically is a sample on every Sticky Web team. I just changed her nature from jolly to adamant because outspeeding Scarf Lele isn't that important anymore and the extra power is nice.
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shuckle.png
mimikyu.png
bisharp.png

The last Pokemon in the core is Bisharp. He punishes Defoggers and is also very common on Sticky Web teams.
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shuckle.png
mimikyu.png
bisharp.png
conkeldurr.png

Here it gets interesting. I added CB Conkeldurr because I wanted to try out this particular set in OU and it actually helps Mega Gardevoir by being able to switch in on Mega Scizor (a huge threat that stops M-Gardevoir and Mimikyu) and beat it. Conkeldurr also OHKOs or 2HKOs every Steel type Pokemon in the tier.
gardevoir-mega.png
shuckle.png
mimikyu.png
bisharp.png
conkeldurr.png
chansey.png

I chose Chansey as the last Pokemon because she can take hits that would otherwise kill her offensively inclined teammates and she also greatly supports the team.

The Team

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Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Thunderbolt / Calm Mind

Mega Gardevoir is the star of the team. Trace is the pre-mega ability to copy Intimidate, the EVs are self explanatory, I used modest nature over timid because Sticky Web will be up most of the time so the little bit of speed isn't needed. With modest nature she always 2HKOs Mew, OHKOs offensive Lando-T after SR and 2HKOs AV Tangrowth after SR. Hyper Voice is her main STAB attack, Psyshock is the second STAB that hits specially defensive Pokemon and the rare Poison types, HP Fire can kill Mega Scizor and Ferrothorn and it 2HKOs Shift Gear Magearna. I used Calm Mind as the fourth move to break through Chansey, but then I replaced it with Thunderbolt because it can 2HKO Celesteela after SR.

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Shuckle @ Mental Herb
Ability: Contrary
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Toxic

Shuckle obviously sets up Sticky Web. Mental Herb allows him to always accomplish so. I chose Contrary as the ability because it annoys Defoggers and Shuckle doesn't need Sturdy because he is so bulky that there is VERY few things that can OHKO him (most of them aren't even allowed in OU). The EVs ensure that Shuckle will never be OHKOed by Specs Greninja's Hydro Pump.

mimikyu.gif

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak

Mimikyu spinblocks and is a good end game cleaner or wallbreaker. I chose Ghostium Z over Life Orb because at +2 Mimikyu can OHKO Magearna and Celesteela with Never-Ending Nightmare. And with Magearna and Celesteela gone, there is a bigger chance that Mega Gardevoir will sweep. The moveset is the standard one, nothing new here.

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Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Bisharp makes removing the Sticky Web much harder for the opponent, because Defog basically gives him +2 attack. And at +2 he is able to sweep weakened teams or just break some walls. I chose Black Glasses over Life Orb because Bisharp will be using his Dark moves most of the time anyways and I'm not a fan of the LO recoil. Darkinium Z is out of the question because Mimikyu already has a Z-move.

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Conkeldurr @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

Conkeldurr is here to deal with Steel types and bulky walls. I think Choice Band is a good item for him because it allows him to 2HKO bulky Mega Scizor, Celesteela, Magearna, AV Tangrowth, Jirachi and physically defensive Skarmory after SR. I chose Iron Fist because it boosts 3/4 of his moves and is better than Guts or Sheer Force on this set. Drain Punch is his main STAB attack that also provides some sort of recovery, Mach Punch is a second strong priority attack on the team which compensates the lack of a Scarfer, Ice Punch is for Lando-T and Knock Off is for Ghost types and Mew.

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Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Healing Wish
- Soft-Boiled
- Seismic Toss
- Thunder Wave

Chansey can be thrown on the battlefield when you don't want to predict too much and put some of your more valuable Pokemon in danger. Healing Wish support is always nice because it basically gives you another chance to sweep with a weakened attacker. Soft Boiled and Seismic Toss are self explanatory and Thunder Wave was chosen as the fourth move to help me with speed control.
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Thunderbolt
- Hidden Power [Fire]

Shuckle @ Mental Herb
Ability: Contrary
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Toxic

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Conkeldurr @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Knock Off

Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Healing Wish
- Soft-Boiled
- Seismic Toss
- Thunder Wave
 
Last edited:
This isn't ho.
Ho needs a suicide lead then it needs 2 wall breakers then 2 set up mons, then lastly ho needs a cleaner. Something scarfed. Take out chansey and
put a scarf mon, then it would be considered ho.
Chansey just doesn't make it ho.
 
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