I’ve been lurking around these forums for about nine months by now, and I’ve always found myself draining the hours away up until my recent short hiatus from Pokemon. Now, I've decided it's time to start off here, and I've decided to begin with an RMT. I haven’t always enjoyed teambuilding, but it didn’t take long for me to fall in love with it. Hear about a new team archetype or a popular one? I’ll make my own team off of it. I’ve thought about making RMTs numerous times, and I can see quite a bit of growth. In XY, I’ve mainly created bulky offense teams. For the first few months, Rotom-Wash was undeniably my teambuilding crutch. Gradually, I’ve branched away, used other pokemon that I eventually fell in love with as well, and more.
This team is Hyper Offensive. Although I have had less experience with other archetypes, Hyper Offense is the one that I’ve had the least experience out of all the offensively biased ones. Although in the past, I’ve never really enjoyed the concepts of it, I’ve grown to enjoy them and love the way you can recklessly play with it, and sacking pokemon is almost guaranteed to happen once (No tough decisions, yay!). This team is built around a pokemon that has been my favorite for a few years by now, Scizor - of course his mega form.
This team is Hyper Offensive. Although I have had less experience with other archetypes, Hyper Offense is the one that I’ve had the least experience out of all the offensively biased ones. Although in the past, I’ve never really enjoyed the concepts of it, I’ve grown to enjoy them and love the way you can recklessly play with it, and sacking pokemon is almost guaranteed to happen once (No tough decisions, yay!). This team is built around a pokemon that has been my favorite for a few years by now, Scizor - of course his mega form.
Teambuilding Process:

First, I started with Scizor of course.
Afterwards, I needed a suicide lead with good synergy with him, and Garchomp fit the bill.
I felt as though I needed a little glue to round off weaknesses and add resists, since realistically, I won’t be switching Scizor into much. Azumarill fit the bill, and all of his weaknesses were already covered.
Afterwards, I slapped on a Bisharp, as my team was looking a little weak to him and I also tweaked a Low Kick on him to deal with Ferrothorn better.
Gengar was an obvious next pick, thanks to his great synergy with Bisharp, only missing out on a fire resist, and also gave the team some special firepower.
Next, I felt as though I needed a scarfer to support Scizor. Preferably, it should have a support sacrificial move such as Healing Wish, and Celebi provided that and U-turn. However, Memento was preferable, since Scizor is my last choice to switch into things. So, for a short test run, I had Scarf Gardevoir with both HW & Memento, but I felt like I could do better. Then, enter Latios.


Afterwards, I needed a suicide lead with good synergy with him, and Garchomp fit the bill.



I felt as though I needed a little glue to round off weaknesses and add resists, since realistically, I won’t be switching Scizor into much. Azumarill fit the bill, and all of his weaknesses were already covered.




Afterwards, I slapped on a Bisharp, as my team was looking a little weak to him and I also tweaked a Low Kick on him to deal with Ferrothorn better.





Gengar was an obvious next pick, thanks to his great synergy with Bisharp, only missing out on a fire resist, and also gave the team some special firepower.






Next, I felt as though I needed a scarfer to support Scizor. Preferably, it should have a support sacrificial move such as Healing Wish, and Celebi provided that and U-turn. However, Memento was preferable, since Scizor is my last choice to switch into things. So, for a short test run, I had Scarf Gardevoir with both HW & Memento, but I felt like I could do better. Then, enter Latios.






Raikou was suggested courtesy of thecrystalonix

Thorax (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Ah yes, Mega Scizor, the star of the show. Previously, I’ve always used Bulky SD Mega Scizor, but despite it being my favorite pokemon - I barely used it. Now, I adore Offensive SD MZor, and it’s amazing to watch how much it can clear away after a few checks have a little prior damage - it has saved me down 4-1, and won me games in stalemates after a Memento (Which I’ll cover later). Light Metal is to minimize damage from moves like Low Kick, and 232 speed EVs allows for it to outspeed Jolly Tyranitar and many notable things slower. Bug Bite is a move I haven’t touched in a while, but hits certain pokemon harder, such as Slowbro, Rotom-W, MSableye, and pokemon that resist this Scizor’s coverage are either banned or much less common. Superpower nukes walls like Ferrothorn and Skarmory. It’s also very important for getting past Heatran (Although if it’s offensive I’m screwed). You can see some pretty heavy centralization around it. Despite this, it brings home victory only about a third of the the time - after all, the other members still have other purposes than clearing the path for it to sweep.

Carcharias (Garchomp) (F) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Naive Nature
- Stealth Rock
- Dragon Claw
- Earthquake
- Fire Blast

Azure (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet

Checkmate (Bisharp) (M) @ Life Orb
Ability: Defiant
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Low Kick
Bisharp is a pokemon that has recently risen quite a lot up my list of favorites. At first, I despised it. Then I learned to deal with it, although I still got swept every once in a while. Now I adore it, and I even use it as my own Bisharp check! 72 HP allows for a little extra bulk and a Life Orb number, a Jolly Nature and 184 Speed EVs allows for me to outspeed Jolly Tyranitar, which is quite important for taking it out before it Mega Evolves, or after its scarf is knocked off. Low Kick does more than check other Bisharps, it’s also its best move against Magnezone and Heatran (If you haven’t noticed by now, a big concern for my team).

Voltaic (Raikou) @ Assault Vest/Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Raikou was suggested for this team by thecrystalonix. While it disrupts the synergy slightly by worsening a ground weakness, it has generally improved the team's chances against Latis, 'Zard Y, and any pokemon that uses flying as its primary STAB that's OU relevant. So far, Raikou has done its job well. The item choice is a bit of a toss up, as AV allows for Raikou to reliably switch-in to pokemon and allows for a little more ease on prediction, while Specs hits like a truck but makes prediction more important. I personally prefer Specs, but it's up to you. Shadow Ball is a move that just generally has great neutral coverage that can be used as a safety net in case you aren't really sure about what decisions are going to be made and need all the pokemon you have.

Negator (Latios) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Memento
I’ve always loved Latios, from when I was little, to now, for different reasons in each time. Choice Scarf Latios actually provides a lot to this team. Even when I switch him into certain pokemon like Mega Lopunny, they don’t suspect anything initially due to how uncommon this set is. Trick was selected over extra coverage to cripple walls, especially Skarmory - a fairly big concern that a few of my sets also address. Memento is a move that helps Scizor set-up whenever possible, as it allows for easy set-up on offensive pokemon. Remember me talking about how Scizor won me a game earlier while I was down 4-1? He couldn’t have done it without a helping hand from Memento. Furthermore, as a HO team, this team hates MLoppuny. Latios can OHKO it Turn 2 if it suspects nothing. (ibn4 this no longer works once people see this team).
I’m quite happy with how this team is as of now, and what I love even more is that every member pulls their weight. It has its fair share of flaws defensively and a little offensively, although I'm more worried about what it can't break past. It’s undoubtedly the most successful HO team I’ve ever made. Despite this, I’m open to suggestions and I’ll be willing to try them. Good luck, have fun!
PAST MEMBERS:

Sadist (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Gengar has served me well and definitely pulled his weight, but he hasn't really done much but hit hard.
Importable: (Contains Specs Raikou)
Thorax (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Carcharias (Garchomp) (F) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Naive Nature
- Stealth Rock
- Dragon Claw
- Earthquake
- Fire Blast
Azure (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet
Checkmate (Bisharp) (M) @ Life Orb
Ability: Defiant
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Low Kick
Voltaic (Raikou) @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Negator (Latios) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Memento
Replays:
http://replay.pokemonshowdown.com/ou-194892798 - Down 4-1, win.
http://replay.pokemonshowdown.com/ou-194892798 - FYI, the crit didn’t matter.
http://replay.pokemonshowdown.com/ou-214344678 - The crit was sort of a roll even if it didn't crit, but yeah.
http://replay.pokemonshowdown.com/ou-214347079 - Why I use Bug Bite V1.
http://replay.pokemonshowdown.com/ou-214365947 - Just a battle.
http://replay.pokemonshowdown.com/ou-214614823 - SD doesn't always cut it, sometimes you should just straight up attack.
http://replay.pokemonshowdown.com/ou-214632545 - Raikou's test run.
http://replay.pokemonshowdown.com/ou-214660772 - More of the new team.
http://replay.pokemonshowdown.com/ou-214665437 - Match that breached 1500!
More to come!
Threatlist: S to A- Rank
S Rank
Keldeo - Latios generally keeps him in check, Azu in a pinch, and Gengar can check.![]()
Metagross (Mega) - A big threat, he can come in on one member easily, and force Azu and maybe Scizor out. Regardless, Bisharp can finish him off, and I generally just throw all my priority at him - or hope he won't risk or win the speed tie with Gengar.
Sableye (Mega) - Very annoying, but Azumarill can check it and Scizor can Bug Bite past it unhindered in a sweep if it has switched into rocks twice before. Despite this, my team isn't particularly fond of it.
A+ Rank
Altaria (Mega) - Not the biggest threat to my team, but can definitely snowball through if I let it.![]()
Azumarill - I have no switch-ins, but a little combined firepower can take it down.![]()
Bisharp - My own Bisharp says hi.
Charizard (Mega-X) - A smaller threat than MAltaria, but can hinder my Scizor's sweep. Generally, I want to keep my Azu and Latios alive.
Clefable - Scizor and Bisharp don't mind it too much, although its quite bulky with its investment. Azumarill can power through with repeated Waterfalls.![]()
Diancie (Mega) - Scizor and Azumarill say hi.![]()
Gengar - A threat, for sure, but it'll go down to Latios or repeated hits from priority.
Gliscor - Physically Defensive Sub-Toxic is annoying as can be, but I generally break its substitute with Garchomp and then force it out or KO with Azumarill.
Gyarados (Mega) - A huge threat if Azu goes down, my best bets then are to whittle it down and Draco it, or hope that Scizor can take a hit and retaliate.
Heatran - 5 out of 6 members of my team have a way to deal with at least one variant of this thing.![]()
Landorus - Nothing can switch-in of course, but it's pretty easily revenge killed or forced out.![]()
Landorus-T - Pretty annoying, but scarf sets can be surprised by my Latios and Scizor can power through ones at 76% health at +2 and set up extra in its face.
Lopunny (Mega) - A huge threat to any HO team, Latios and priority are my best bets.
Latios - Nothing likes taking a hit, but it can be KO'd by every member of my team.
Slowbro (Mega) - After rocks, it cannot hinder Scizor, and Bisharp as well as Gengar can leave pretty big dents in it.![]()
Talonflame - Perhaps the biggest threat to my team in existence, nothing can stop it if it's set up but a shaky Bisharp 50/50. The best I can do is maintain enough pressure so that it never can switch-in without rocks being up or into a hit. Use Raikou to fix.![]()
Thundurus - Another big threat, as it can force out pretty much every single pokemon on my team and I can only take it down with priority or leaving one of my speedy pokemon paralyzed. Much less of a threat with Raikou.![]()
A Rank
Celebi - LO attackers with HP Fire or Earth Power can be a little problematic, but it's generally fine.
Charizard (Mega-Y) - A big hinderance to a Scizor sweep, and 2HKO's absolutely everything if Modest (Which it should be IMO). My best bets against it are keeping the pressure up, and outspeeding it or beating it down with priority. Raikou makes it less of a threat but it can't really switch-in.
Excadrill - Especially threatening under the sand, but Azu can OHKO it with AJ and Bisharp can take off most of its health. Mold Breaker scarfers are slightly more threatening with Raikou.
Ferrothorn - So annoying even with Superpower on two pokemon, Low Kick on one, Focus Blast on another, and Fire Blast on my lead... But I'm pretty well prepared.![]()
Gallade (Mega) - I have never, ever been swept by this thing. Latios can put a large dent in it (OHKO after CC drops), and all of my priority users can whittle it down. Even less of a threat with Raikou.![]()
Garchomp - Nothing likes switching in, but it's not the biggest hinderance to a sweep, nor is it particularly difficult to deal with.
Gardevoir (Mega) - I can deal with it fine with Gengar and all three of my priority users, the concern is when it gets in safely.
Latias - Basically Latios, except it can survive a +2 Bullet Punch after rocks 3/8th of the time.![]()
Manaphy - Just nuke it before it can take out more than one pokemon.![]()
Manectric (Mega) - A threat for sure, but Bisharp is pretty cool with it and Latios can murder it.![]()
Pinsir (Mega) - One of the bigger threats to my team, but I can whittle it down with my priority and Latios can take a +2 Quick Attack at full health. A much smaller threat if you run Raikou.
Rotom-W - Highly annoying, and prevents Garchomp from doing anything but set up rocks. But I make a habit out of clicking Play Rough most of the time when a Rotom-W is present on the other team and my special attackers can leave large dents in it.![]()
Scizor (Mega) - Probably in the top three for threats to my team, as a team built around this 'mon, it can't do much about it. Raikou makes it a little better, but it's still a big threat.
Slowbro - Scizor, Bisharp, Gengar, and Latios can all check it, but only one is okay with switching in.![]()
Tyranitar - It's really annoying that it can trap and kill both of my special attackers, but it means nothing to all my physical attackers.
Venusaur (Mega) - My special attackers can wear it down, and Offensive ones only need a little prior damage and rocks to be taken out by Scizor at +2, and defensive ones can't do much back. Except Sleep Powder. Screw Sleep Powder.
A- Rank
Aerodactyl (Mega) - Outspeeds everything but Latios, does huge damage to everything, but it gets OHKO'd by a third of my team instantly and heavily weakened by 2 others.![]()
Diggersby - Bisharp and Scizor are the priority users I have that can take a Quick Attack, but I'm not too fond of it otherwise.
Gyarados - Azumarill can take most hits and do massive damage back, Bisharp loves being Intimidated, and Latios can outrun it at +1.
Heracross (Mega) - A huge threat despite being outsped by most of what I have, I pretty much have to sack something if it comes in safely.
Hippowdon - Extremely bulky, but Azumarill can break past it and my special attackers can leave large dents.
Jirachi - Bisharp, and Garchomp - other members can usually leave a dent. But it's more than a little annoying.![]()
Magnezone - Scarfed ones are the biggest hinderances to a sweep, but it can't come in safely on any of the pokemon I have.
Mamoswine - Scizor and Azumarill are by best bets, as it threatens most of my team.
Politoed - Rain isn't a big concern to my team with only one fire move that's non-STAB, and doesn't enjoy being in on many members of my team, although it can do lots of damage back.![]()
Starmie - Offensive Rapid Spin is a pretty big threat to most of my team. Reflect Type isn't as big of a concern to my special attackers but then it can't be revenge-killed by Bisharp or Scizor.![]()
Tornadus-T - Outspeeds everything but Latios, can threaten everything, but it doesn't like taking priority from anything I pack, or my special attackers.
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