Hey everybody! I'm new at the whole competitive side of pokemon, and I tried to make a good OU team, but I think it could use some help. I'm trying to go for a offensive team, but one that has good resistance and def to keep my pokes alive longer. And for some reason, I put three steel types in the mix XD.
----------------------------------------------------------------
Froslass (F) @ Focus Sash
Trait: Cursed Body
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Taunt
- Ice Beam
- Destiny Bond
i chose f-lass as my lead because I needed a entry hazard dropper that could lay the hazard without the worry of a rapid spin. I gave it destiny bond so it can remove the opposing pokemon early on; and because f-lass isn't so resiliant. This is also why I have taunt; so that i can force the opponent to fall for destiny bond.
Metagross @ Life Orb
Trait: Clear Body
EVs: 252 Atk / 228 Def / 28 Spd
Naughty Nature (+Atk, -SDef)
- Meteor Mash
- Ice Punch
- Bullet Punch
- Hammer Arm
Metagross is not only one of my fav pokes, but it can hit hard and have quality def because of his steel-typing. I use a combination of hammer arm + bullet punch so i can reverse the negative effects of the speed draining hammer arm. meteor mash is just the signature meta-move, and it increases meta's attack so i can use hammer arm + bullet punch more effectively.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SAtk / 24 Spd
Mild Nature (+SAtk, -Def)
- Giga Drain
- Psychic
- U-turn
- Thunder Wave
Celebi is one of my SpAttackers, having coverage of pokemon that are bulked in def and not SpDef. Also, i can add paralysis to a poke, then switch effectively to a stronger poke such as meta or thunderous-t with u-turn.
Thundurus-T (M) @ Electric Gem
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunderbolt
- Focus Blast
- Charge Beam
Thundurus-t is my major SpAttacker. I can effectively use the unreliable Charge beam to increase my SpA, and if that fails, t-t's electric gem will power up charge beam so it won't be a wasted move. after this, i can use nasty plot to further increase SpA, then blast 'em with a thunderbolt. And, I have coverage of steel and rock types with focus blast.
Forretress (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Volt Switch
- Toxic Spikes
- Earthquake
Ah, forretress. The pokemon that evaded me for 4 generations. Now, i harness the power of the metal bagworm, using rapid spin to remove entry hazards and toxic spikes to add another hazard. Earthquake for getting rid of rock & ground types, and volt switch for easy retreats and water coverage.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fire]
- Tri Attack
- Signal Beam
- Flash Cannon
And finally, Magnezone! This is my revenge killer, although that role was sort of moved to Thundurus-t. I have signal beam to cover psychic types, which wasn't really covered by the rest of the team. I have the rarely-used tri attack to get the occational added effect, but I have that slot up for grabs. i have flash cannon for STAB, and HP Fire for extra coverage.
I know my team has a big-time fire weakness, so maybe you guys can help me with that, I have a few ideas, but I don't think I can effectively use them. Thanks!
----------------------------------------------------------------

Froslass (F) @ Focus Sash
Trait: Cursed Body
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Taunt
- Ice Beam
- Destiny Bond
i chose f-lass as my lead because I needed a entry hazard dropper that could lay the hazard without the worry of a rapid spin. I gave it destiny bond so it can remove the opposing pokemon early on; and because f-lass isn't so resiliant. This is also why I have taunt; so that i can force the opponent to fall for destiny bond.
Metagross @ Life Orb
Trait: Clear Body
EVs: 252 Atk / 228 Def / 28 Spd
Naughty Nature (+Atk, -SDef)
- Meteor Mash
- Ice Punch
- Bullet Punch
- Hammer Arm
Metagross is not only one of my fav pokes, but it can hit hard and have quality def because of his steel-typing. I use a combination of hammer arm + bullet punch so i can reverse the negative effects of the speed draining hammer arm. meteor mash is just the signature meta-move, and it increases meta's attack so i can use hammer arm + bullet punch more effectively.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SAtk / 24 Spd
Mild Nature (+SAtk, -Def)
- Giga Drain
- Psychic
- U-turn
- Thunder Wave
Celebi is one of my SpAttackers, having coverage of pokemon that are bulked in def and not SpDef. Also, i can add paralysis to a poke, then switch effectively to a stronger poke such as meta or thunderous-t with u-turn.

Thundurus-T (M) @ Electric Gem
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunderbolt
- Focus Blast
- Charge Beam
Thundurus-t is my major SpAttacker. I can effectively use the unreliable Charge beam to increase my SpA, and if that fails, t-t's electric gem will power up charge beam so it won't be a wasted move. after this, i can use nasty plot to further increase SpA, then blast 'em with a thunderbolt. And, I have coverage of steel and rock types with focus blast.

Forretress (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Volt Switch
- Toxic Spikes
- Earthquake
Ah, forretress. The pokemon that evaded me for 4 generations. Now, i harness the power of the metal bagworm, using rapid spin to remove entry hazards and toxic spikes to add another hazard. Earthquake for getting rid of rock & ground types, and volt switch for easy retreats and water coverage.

Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fire]
- Tri Attack
- Signal Beam
- Flash Cannon
And finally, Magnezone! This is my revenge killer, although that role was sort of moved to Thundurus-t. I have signal beam to cover psychic types, which wasn't really covered by the rest of the team. I have the rarely-used tri attack to get the occational added effect, but I have that slot up for grabs. i have flash cannon for STAB, and HP Fire for extra coverage.
I know my team has a big-time fire weakness, so maybe you guys can help me with that, I have a few ideas, but I don't think I can effectively use them. Thanks!