Monotype Steel mono team

The team is super standard, but I read over all the rules and didn't see a rule against really standard teams. I'm sorry if it's hard to change anything, but I'm not sure if I'm doing anything wrong. I've played a bit more than 100 games with this team so I have some experience with it, again super sorry if I did anything wrong.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- Toxic
- King's Shield
- Shadow Ball
Toxic stall. It can tank a lot of super effective hits like flamethrower. I switch into it often when I know the opponent's gonna use a fighting type move. I does struggle a lot against dark types like Urshifu especially.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Spikes
...setup? Kinda? I've found myself using it less and less because most teams defog. Probably the one most likely to be swapped out. Dies too easily to fire moves and fighting moves.

Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Defog
Bulky offense with roost, I switch into it often to counter ground moves. Brave bird does a lot of damage even on neutral hits, and defog is useful. Dies most commonly to electric and fire moves. Don't find myself using Bulk Up often though.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Standard heatran to counter fire types and Toxapex specifically. Air balloon is to counter other heatrans and ground sweepers like garchomp. However, air balloon pops often to U turn and the like and it STILL doesn't counter Toxapex well, since scalds do 20%.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Standard revenge killer excadrill. Not much else to say, but I do wish that I had access to rock slide more often without switching out since lots of people switch into flying types as soon as it comes in.

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Iron Defense
- Draining Kiss
- Magnet Rise
Bulky defense Klefki. Because of Prankster and Magnet Rise the only thing that hits super effective is fire, and I've seen lots of fire moves do 20%. Roxiee suggested this one so I'll assume it's pretty trustworthy, the main reason I run it anyway is to counter fighting, dark and dragon types.

The main reason I'm posting this here is that I keep struggling against Urshifu and Toxapex specifically and found myself using Ferrothorn less and less. The team also struggles against flying and fighting types. If there's no problem with it I'll just continue practicing and going at it.
 
Hey I’m on mobile but I did suggest a change to the klefki set and that was because this wasn’t a hyper offensive team. The idea with klefki is to improve the Dark, Dragon, Ground, and Fighting matchup for Steel which isn’t bad in my opinion. However that slot is interchangeable with many Steel options like Bisharp, Jirachi, Melmetal, and etc.

:heatran:
Heatran usually runs an offensive set if it’s using Air Balloon because it’s not recovering. I see you are running Magma Storm which is supposed to trap pokemon like Toxapex but you’re lacking the offensive evs to actually do damage to it. It’s very unlikely you are going to trap a Toxapex in the Water matchup freely as many offensive Water types can easily just switch into Heatran. I suggest using Max SpA Max Spe with a +Spe -Atk nature. The other Heatran set is using bulky SpD with Lava Plume Toxic Protect Earth Power. Psure it runs 44 Speed.

:ferrothorn:
I would probably drop one of your hazards for Protect. It’s GOING to struggle with types it’s weak to and without Skarmory on the team, Urshifu-S is going to 2HKO or even OHKO something on the team. If you are really concerned about “Ferrothron not survive Fighting moves”, I’d suggest using Chople Berry. This helps with Pokemon that tend to pose a threat like Barraskewda+Urshifu-R on Rain teams and pretty much any Pokemon using a Fighting move.

:corviknight: -> :skarmory:
Skarmory does a really good job in switching into Urshifu-S with Max HP and Max DEF and doing chip damage with Body Press. Skarmory also has Spikes so you can just use Stealth Rocks in Ferrothorn. Defog Corviknight was also suboptimal with Rapid Spin Excadrill.

:excadrill:
Rock Slide -> Rock Blast
Rock Blast is better to help with Substitute users like Salazzle, Kyurem, and Hydreigon.

:klefki:
You have the right set and it improves 4 matchups, but I mentioned above you can always swap this out to improve other matchups. Jirachi is a Pokemon that helps with Flying, Water, Poison, Fighting and many other types with its wide variety of coverage in Moonblast, Psychic, Thunderbolt, and so on. I’d suggest changing this slot out and it’s nothing wrong with making multiple variations of a team. I’ll send some Jirachi sets once I get home to this thread
 
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