Shootingstarmie is a lazy ass bitch
Overview
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With the multiple changes to the OU metagame, Starmie isn't as effective as it once used to be. Defog is often the more preferred method of removing entry hazards, and Excadrill is the prime OU offensive Rapid Spinner, leaving little room for Starmie to flourish. Additionally, Starmie is as vulnerable as ever to common moves such as Pursuit, U-turn, and Volt Switch, and its defenses aren't exactly anything to write home about. However, it still has a great base 115 Speed and amazing coverage, along with a great ability in Analytic, allowing Starmie to be a potent offensive threat. It's also a great check to many top tier threats, such as Keldeo, Garchomp, Excadrill, Landorus, and Gengar. Overall, play to Starmie's good points, and it can be a great asset.
Offensive Spinner
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name: Offensive Spinner
move 1: Hydro Pump
move 2: Ice Beam
move 3: Psyshock / Thunderbolt
move 4: Rapid Spin
ability: Analytic
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
Moves
========
This set plays to Starmie's natural offensive capabilities. Analytic is the ability of choice for its incredible power boost on the switch, and Starmie makes great use of it with the numerous switches it forces. Hydro Pump is STAB and hits stupidly hard on the switch, thanks to the boost Analytic provides and its awesome Base Power. Surf can be used for more consistency, but Hydro Pump is generally better. Ice Beam provides nice coverage against Dragon- and Flying-types, such as Latios, Mandibuzz, Zapdos, and Dragonite. It is also a more accurate and reliable option against Mega Pinsir, Garchomp, Landorus, Gliscor, and Thundurus, than Hydro Pump. Psyshock is a secondary STAB that hits Mega Venusaur and Chansey for nice damage; it also has a slim chance to OHKO Assault Vest Conkeldurr. However, Thunderbolt offers more coverage, allowing Starmie to hit Water-types such as Azumarill, and giving it superb BoltBeam coverage. Finally, Rapid Spin is used as it supports the team by removing entry hazards.
Recover can also be used as an option, but Starmie really needs the coverage in order to be threatening. A fourth coverage move can also be considered in place of Rapid Spin, although forgoing said move compromises a ton of utility.
Set Details
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The EVs are used for maximum power and speed, allowing Starmie to outrun and OHKO a majority of OU threats. Timid is a must, since Starmie is all about Speed, and being outsped by Keldeo, Terrakion, Latios, and other top threats just isn't worth it. As for abilities, Analytic is the preferred ability because of the power boost it provides on the switch, allowing Starmie to 2HKO nearly everything in the tier with the right coverage move. Natural Cure allows Starmie to stay healthy, and lets it take on Thunder Wave Thundurus without having to worry about being crippled for the rest of the match.
Life Orb is the item of choice to boost Starmie's otherwise above average offense while also benefitting its great coverage and powerful moves. The recoil from Life Orb is not a huge problem as Starmie operates on a hit-and-run basis. Leftovers and Expert Belt are alternatives that give Starmie more durability than Life Orb, although the loss of power will be noticeable.
Usage Tips
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This set is more suited to offensive teams that rely on VoltTurn or a late-game sweeper that's weak to entry hazards like Talonflame, Volcarona, Dragonite, so pairing it up with said Pokemon is a good idea. Starmie's main role is to Rapid Spin, so make that your first priority over hitting something hard on the switch. If the removal of entry hazards isn't the number one priority, then spamming Hydro Pump is generally a good idea.
Team Options
========
As already stated, the best partners for Starmie are powerful sweepers that are weak to entry hazards, making Volcarona, Dragonite, and Talonflame your best options. Starmie is also pretty popular on VoltTurn teams for its ability to effectively remove entry hazards, so a good partner would be Scizor. (Mega) Scizor can beat all of Starmie's checks such as Tyranitar and Blissey, while Starmie can easily beat the Heatran and Skarmory that check Scizor. Mega Manectric is a good user of Volt Switch that can check (Mega) Scizor, Greninja, and opposing Water-types.
Other Options
========
An all-out attacking set can be considered, as it gives Starmie incredible coverage, but the main reason to use Starmie is for its ability to Rapid Spin. Choice Specs Starmie with Trick is a pretty fun set to try out, as it can cripple Chansey and Ferrothorn very nicely with a well-timed Trick while dishing out heavy damage in general, but Starmie generally prefers the ability to switch moves. Reflect is an option to check Ferrothorn and Tyranitar, but Starmie doesn't have much moveslots to run it. Hidden Power Fire is a coverage option that hits Ferrothorn and Scizor for solid damage, but outside of that there's little use for it. Thunder Wave is a neat option to cripple fast Pokemon like Keldeo and Latias.
Checks and Counters
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**Pursuit Trappers**: Pursuit trappers can eliminate Starmie from the game. These include Choice Scarf Tyranitar, Bisharp, and (Mega) Scizor. However, none of them particularly like taking a STAB Life Orb Hydro Pump to the face; they can even be OHKOed with a little prior damage.
**Faster Attackers**: Greninja, Alakazam, and offensive Deoxys-S all outspeed and can check Starmie with their respective Dark-, Ghost-, or Grass-type attacks. Choice Scarf users such as Excadrill, Tyranitar, and Landorus-T can also surprise and OHKO Starmie, but all of them can be KOed by half of Starmie's movepool (Ice Beam and Hydro Pump).
**Chansey**: Chansey can tank anything Starmie throws at it and can continually use Soft-boiled in order to stall out Life Orb recoil.
**Bulky Tanks**: Aegislash is a fantastic check to Starmie because it not only OHKOs it with Shadow Ball, but it can also prevent it from Rapid Spinning. On a similar note, Kyurem-B can tank even two Life Orb Psyshocks, and either OHKO back or recover stall with Roost. Additionally, Mega Gyarados and Suicune can set up sweeps fairly easily against Starmie; the former is especially notable for completely resisting the combination of Hydro Pump, Ice Beam, and Psyshock, and can tank at least one Thunderbolt for free before sweeping at +1.
**Bulky Grass-types**: Bulky Grass-types can usually take on Starmie easily provided they don't take too many well-timed Psyshocks or Ice Beams. Mega Venusaur and Amoonguss are bulky enough stand up to Psyshock-less Starmie, while Ferrothorn counters it completely.
Overview
########
With the multiple changes to the OU metagame, Starmie isn't as effective as it once used to be. Defog is often the more preferred method of removing entry hazards, and Excadrill is the prime OU offensive Rapid Spinner, leaving little room for Starmie to flourish. Additionally, Starmie is as vulnerable as ever to common moves such as Pursuit, U-turn, and Volt Switch, and its defenses aren't exactly anything to write home about. However, it still has a great base 115 Speed and amazing coverage, along with a great ability in Analytic, allowing Starmie to be a potent offensive threat. It's also a great check to many top tier threats, such as Keldeo, Garchomp, Excadrill, Landorus, and Gengar. Overall, play to Starmie's good points, and it can be a great asset.
Offensive Spinner
########
name: Offensive Spinner
move 1: Hydro Pump
move 2: Ice Beam
move 3: Psyshock / Thunderbolt
move 4: Rapid Spin
ability: Analytic
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
Moves
========
This set plays to Starmie's natural offensive capabilities. Analytic is the ability of choice for its incredible power boost on the switch, and Starmie makes great use of it with the numerous switches it forces. Hydro Pump is STAB and hits stupidly hard on the switch, thanks to the boost Analytic provides and its awesome Base Power. Surf can be used for more consistency, but Hydro Pump is generally better. Ice Beam provides nice coverage against Dragon- and Flying-types, such as Latios, Mandibuzz, Zapdos, and Dragonite. It is also a more accurate and reliable option against Mega Pinsir, Garchomp, Landorus, Gliscor, and Thundurus, than Hydro Pump. Psyshock is a secondary STAB that hits Mega Venusaur and Chansey for nice damage; it also has a slim chance to OHKO Assault Vest Conkeldurr. However, Thunderbolt offers more coverage, allowing Starmie to hit Water-types such as Azumarill, and giving it superb BoltBeam coverage. Finally, Rapid Spin is used as it supports the team by removing entry hazards.
Recover can also be used as an option, but Starmie really needs the coverage in order to be threatening. A fourth coverage move can also be considered in place of Rapid Spin, although forgoing said move compromises a ton of utility.
Set Details
========
The EVs are used for maximum power and speed, allowing Starmie to outrun and OHKO a majority of OU threats. Timid is a must, since Starmie is all about Speed, and being outsped by Keldeo, Terrakion, Latios, and other top threats just isn't worth it. As for abilities, Analytic is the preferred ability because of the power boost it provides on the switch, allowing Starmie to 2HKO nearly everything in the tier with the right coverage move. Natural Cure allows Starmie to stay healthy, and lets it take on Thunder Wave Thundurus without having to worry about being crippled for the rest of the match.
Life Orb is the item of choice to boost Starmie's otherwise above average offense while also benefitting its great coverage and powerful moves. The recoil from Life Orb is not a huge problem as Starmie operates on a hit-and-run basis. Leftovers and Expert Belt are alternatives that give Starmie more durability than Life Orb, although the loss of power will be noticeable.
Usage Tips
========
This set is more suited to offensive teams that rely on VoltTurn or a late-game sweeper that's weak to entry hazards like Talonflame, Volcarona, Dragonite, so pairing it up with said Pokemon is a good idea. Starmie's main role is to Rapid Spin, so make that your first priority over hitting something hard on the switch. If the removal of entry hazards isn't the number one priority, then spamming Hydro Pump is generally a good idea.
Team Options
========
As already stated, the best partners for Starmie are powerful sweepers that are weak to entry hazards, making Volcarona, Dragonite, and Talonflame your best options. Starmie is also pretty popular on VoltTurn teams for its ability to effectively remove entry hazards, so a good partner would be Scizor. (Mega) Scizor can beat all of Starmie's checks such as Tyranitar and Blissey, while Starmie can easily beat the Heatran and Skarmory that check Scizor. Mega Manectric is a good user of Volt Switch that can check (Mega) Scizor, Greninja, and opposing Water-types.
Other Options
========
An all-out attacking set can be considered, as it gives Starmie incredible coverage, but the main reason to use Starmie is for its ability to Rapid Spin. Choice Specs Starmie with Trick is a pretty fun set to try out, as it can cripple Chansey and Ferrothorn very nicely with a well-timed Trick while dishing out heavy damage in general, but Starmie generally prefers the ability to switch moves. Reflect is an option to check Ferrothorn and Tyranitar, but Starmie doesn't have much moveslots to run it. Hidden Power Fire is a coverage option that hits Ferrothorn and Scizor for solid damage, but outside of that there's little use for it. Thunder Wave is a neat option to cripple fast Pokemon like Keldeo and Latias.
Checks and Counters
========
**Pursuit Trappers**: Pursuit trappers can eliminate Starmie from the game. These include Choice Scarf Tyranitar, Bisharp, and (Mega) Scizor. However, none of them particularly like taking a STAB Life Orb Hydro Pump to the face; they can even be OHKOed with a little prior damage.
**Faster Attackers**: Greninja, Alakazam, and offensive Deoxys-S all outspeed and can check Starmie with their respective Dark-, Ghost-, or Grass-type attacks. Choice Scarf users such as Excadrill, Tyranitar, and Landorus-T can also surprise and OHKO Starmie, but all of them can be KOed by half of Starmie's movepool (Ice Beam and Hydro Pump).
**Chansey**: Chansey can tank anything Starmie throws at it and can continually use Soft-boiled in order to stall out Life Orb recoil.
**Bulky Tanks**: Aegislash is a fantastic check to Starmie because it not only OHKOs it with Shadow Ball, but it can also prevent it from Rapid Spinning. On a similar note, Kyurem-B can tank even two Life Orb Psyshocks, and either OHKO back or recover stall with Roost. Additionally, Mega Gyarados and Suicune can set up sweeps fairly easily against Starmie; the former is especially notable for completely resisting the combination of Hydro Pump, Ice Beam, and Psyshock, and can tank at least one Thunderbolt for free before sweeping at +1.
**Bulky Grass-types**: Bulky Grass-types can usually take on Starmie easily provided they don't take too many well-timed Psyshocks or Ice Beams. Mega Venusaur and Amoonguss are bulky enough stand up to Psyshock-less Starmie, while Ferrothorn counters it completely.
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