
[OVERVIEW]
With an amazing base 115 Speed, a good Water / Psychic typing, reliable recovery, and a great support movepool consisting of moves like Thunder Wave and the coveted Rapid Spin, Starmie is very much a solid Pokemon. Starmie's access to Rapid Spin is massively helpful for many teams, as it can prevent Starmie's team from being worn down over time, and Starmie is easily the most consistent Rapid Spin user in the tier due to its ability to threaten all Spikers and spinblockers. Additionally, Starmie's typing gives it useful resistances to Fighting-, Ice-, and Psychic-type moves. That, combined with its great Speed tier and access to Recover, allows it to counter critical offensive threats like Machamp and Charizard as well as letting it check many important Pokemon such as Steelix, Tyranitar, Rhydon, Marowak, and Nidoking. However, Starmie struggles to do any significant damage to the very common Raikou and Zapdos as well as the ubiquitous Snorlax, all of which pose a massive threat to it. Therefore, Starmie does not usually run offensive sets and tends to run a more defensive set with Rapid Spin and Thunder Wave utility. Unfortunately, this can prove to be problematic due to Starmie's below average bulk and constant need to use Recover or Rapid Spin, which can give free turns to extremely dangerous Pokemon such as Snorlax, Zapdos, and Exeggutor.
[SET]
name: Rapid Spin
move 1: Surf
move 2: Psychic / Thunder Wave
move 3: Rapid Spin
move 4: Recover
item: Leftovers
[SET COMMENTS]
Set Description
=========
Surf is Starmie's Water-type STAB attack that hits Pokemon like Steelix, Tyranitar, Rhydon, and Charizard super effectively. Psychic is another form of STAB that allows Starmie to take down Pokemon like Machamp and Tentacruel and makes it more risky for Gengar to try to block Starmie's Rapid Spin. Thunder Wave can be run over Psychic to support Starmie's team, particularly slow but powerful attackers like Belly Drum Snorlax, Marowak, and Machamp, by slowing down faster Pokemon like Raikou and Zapdos and forcing them to use Rest more often, making them much easier to handle. However, dropping Psychic reduces Starmie's ability to counter Machamp and hurt Cloyster. Rapid Spin removes Spikes from Starmie's side of the field, preventing it and its team from being gradually worn down as the match goes on. Recover allows Starmie to stay healthy throughout the match and consistently check what it needs to, prevent it from being worn down as easily by Spikes and Toxic, and make it much harder to Pursuit trap.
There are three main strategies that Spikers can use to keep Spikes up against Starmie. Toxic can be used to force Starmie to eventually use Recover, which gives the Spikers a window of opportunity to either use Explosion on Starmie or switch to an Electric-type. Ghost-types can switch into a predicted Rapid Spin from Starmie and either attempt to beat it with Hypnosis, Thunder, Thunderbolt, Mean Look + Perish Song, or Explosion or otherwise immediately switch out again to Zapdos or Raikou. This forces Starmie out and preserves both Spikes and the Ghost-type's HP even if Starmie chooses a STAB attack. Lastly, Forretress can use Hidden Power Bug as Starmie attempts to spin, which just barely does enough damage for Starmie to be unable to Recover it off safely in the long run.
Team Options
========
Slow but powerful attackers like Marowak, Belly Drum Snorlax, and Machamp greatly appreciate Starmie's Rapid Spin support, as it increases their longevity; all of these Pokemon also like Starmie's ability to support them with Thunder Wave to slow down faster threats. Since Starmie is heavily threatened by Snorlax, Skarmory makes for a great partner due to its ability to reliably check most non-mixed Snorlax sets, and it doubles as a reliable answer to Heracross. Skarmory appreciates Starmie's ability to remove Spikes against Cloyster, which tends to take advantage of Skarmory to set up Spikes. Starmie also detests Electric-types, so good answers to them like Raikou and Blissey are very helpful. Both of these Pokemon greatly appreciate Rapid Spin support, and Starmie appreciates Blissey's ability to cure it of status with Heal Bell. Another option for a cleric is Miltank, which can also check Curse and mixed Snorlax sets decently. Spinblockers like Gengar and Misdreavus can be very annoying for Starmie, as they prevent it from removing Spikes, so Pursuit trappers like Tyranitar and Umbreon are greatly appreciated; Tyranitar and Umbreon also double as decent checks to Snorlax.
[STRATEGY COMMENTS]
Other Options
=============
Thunder can be used to hit Cloyster, Vaporeon, and Suicune super effectively, but using it over Psychic makes taking down Machamp and Gengar, two crucial Pokemon, much more challenging. Light Screen allows Starmie to become a near-perfect counter to Vaporeon and helps its teammates by doubling their Special Defense. Substitute can make it even harder for Cloyster to keep Spikes up by blocking Toxic or Explosion attempts while also wasting Thunder PP from the likes of Zapdos and Raikou, blocking Giga Drain from Exeggutor, and easing prediction against spinblockers. However, both Light Screen and Substitute remove crucial coverage, so they are less than ideal. Hydro Pump is more powerful than Surf and allows Starmie to land many KOs more easily, notably granting it a guaranteed 2HKO on Tyranitar, a good chance to OHKO Marowak, and a guaranteed OHKO on Steelix. However, Hydro Pump's unreliable accuracy and lower PP mean that Surf is often the better option. Toxic can force typical counters like Snorlax and Zapdos to eventually use Rest, but if it's used over Psychic, Gengar becomes a much greater threat, and Starmie becomes setup fodder for Tentacruel. Reflect can be used to help soften blows from Snorlax, which Starmie allows in almost for free, and can also be used on turns where Explosion is anticipated. It can also support setup sweepers like Belly Drum Snorlax and Swords Dance Marowak by putting them out of range of physical attacks, most notably Explosion, in specific situations. However, Reflect leaves Starmie more vulnerable to Gengar, does nothing against Electric-types, which are also common answers, and fails to reliably protect it from Snorlax, as it still risks paralysis from Body Slam or Thunder, sleep from Lovely Kiss, and an OHKO from a critical hit from Double-Edge. Ice Beam lets Starmie hit Zapdos and Exeggutor super effectively, but it results in poor coverage if Starmie is using Rapid Spin, so it is usually only run on Growth Pass recipient sets.
Checks and Counters
===================
**Snorlax**: Snorlax's absurd HP and Special Defense allow it to sponge Starmie's special attacks quite well. Snorlax can take advantage of this by using Starmie to set up Curse or Belly Drum and threaten to deal significant damage with STAB moves like Body Slam, Return, and Double-Edge; Body Slam also has a 30% chance to paralyze Starmie, which will significantly hinder its capabilities if it doesn't have Heal Bell support.
**Electric-types**: Electric-types such as Raikou and Zapdos can tank any of Starmie's moves and can take it down with their super effective STAB moves, and if they are running RestTalk, the threat of paralysis from Starmie is also less of a concern.
**Grass-types**: Grass-types like Exeggutor and Meganium resist one or both of Starmie's STAB attacks and force it out with their own STAB moves. Exeggutor can also either paralyze Starmie or put it to sleep, which massively hinders or even flat out removes Starmie's ability to remove Spikes and check powerful Pokemon. However, neither of them run Rest, so they should try to avoid switching into Starmie's Thunder Wave.
**Ghost-types**: Ghost-types like Gengar and Misdreavus are able to block Starmie's Rapid Spin. While the standard Psychic Starmie 2HKOes Gengar and 3HKOes Misdreavus, they can switch in on a predicted Rapid Spin before either switching out or attempting to take it on. Specifically, Gengar can OHKO Starmie with Explosion, Misdreavus can annoy it with Pain Split and possibly Perish trap it, and both can put Starmie to sleep with Hypnosis and 2HKO it with Thunder. The potential paralysis from Thunder can also turn the tables on Starmie. However, Gengar needs to come in completely healthy to check Starmie, as it is weak to Psychic and greatly dislikes being paralyzed.
**Blissey**: Blissey boasts even higher special bulk than Snorlax, has recovery in Soft-Boiled to scoff at any of Starmie's attempts to damage it, and threatens Starmie with Toxic, Present, or even Thunder or Thunderbolt. Blissey also has access to Heal Bell, which can undo all of Starmie's paralysis spreading efforts.
**Umbreon**: Umbreon's incredible special bulk and immunity to Psychic mean that it completely walls Starmie, and Rest will get rid of any status Starmie inflicts it with. Umbreon can also cripple Starmie with Toxic and Pursuit trap it if it has both moves, or it can Pursuit trap Starmie if it has already been hit with Toxic.
**Vaporeon**: Vaporeon resists Surf, takes very little damage from Psychic, and is able to cure any status inflicted on it with Rest, which means Vaporeon can sometimes use Starmie as setup fodder. However, Vaporeon needs to be cautious about Special Defense drops from Psychic, and it has difficulties setting up against Starmie if it has Light Screen or Thunder.
**Heracross**: Heracross threatens to OHKO Starmie with STAB Megahorn and can remove status with Rest. However, it can only safely check Starmie if it doesn't have Psychic, which 2HKOes Heracross.
[CREDITS]
- Written by: [[Oldamar999, 453750]]
- Quality checked by: [[Earthworm, 15210], [Fear, 2005]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Empress, 175616]]
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