QC: aim, Jukain, alexwolf
GP: frenzyplant, The Dutch Plumberjack
Reflect Type
########
name: Reflect Type
move 1: Reflect Type
move 2: Scald
move 3: Rapid Spin
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 248 HP / 16 SpD / 244 Spe
nature: Timid
Moves
========
Reflect Type changes Starmie's typing to match its opponent's, which has fantastic utility when facing the likes of Tyranitar, Bisharp, Mega Scizor, and Ferrothorn. Scald is almost mandatory on defensive Water-types, making up for its lower Base Power with a high chance to inflict a burn. Starmie is one of the few Pokemon with access to Rapid Spin, which is an excellent tool for supporting teammates that do not appreciate entry hazards, while ensuring that hazards on the opposite side of the field remain intact. This supporting role is greatly aided by access to reliable recovery in Recover.
While this set has very little room for deviation, there are a few alternate options available. Ice Beam has awesome neutral coverage and allows Starmie to take on the likes of Latios, Thundurus, and Garchomp, as well as deal with Lum Berry Dragonite if Stealth Rock is on the field. Psyshock and Toxic are decent choices to target Keldeo and Mega Venusaur and bulky Water-types such as Rotom-W, respectively, but mono-Psychic coverage is often undesirable, and Starmie's already lackluster damage output is heightened if Toxic is chosen.
Set Details
========
The given EV spread maximizes Starmie's bulk while also maintaining its very important Speed tier, with just enough EVs to outrun Choice Scarf Magnezone in order to reflect its typing. The 16 Special Defense EVs lower the chance of being OHKOed by Latias's Draco Meteor and Modest Landorus's Earth Power, as well as avoiding the 2HKO from Choice Scarf Keldeo's Hidden Power Electric. Natural Cure is the preferred ability, allowing Starmie to act as a status sponge for the team as well as heal itself of annoying status in general.
Usage Tips
========
Unlike other Starmie variants, this set can afford to stay in on its usual checks and counters and use Reflect Type and Scald to turn the tables on them. Good targets for this are Pursuit users such as Bisharp and Scizor. Ferrothorn is also a noteworthy target, as it will be hard-pressed to deal any damage to Starmie after its typing has been reflected. Starmie can also beat Mega Charizard Y, Amoonguss, and Breloom in this manner, while Rotom-W becomes much less of a threat due to Volt Switch only dealing neutral damage. It is important to avoid overly relying on the surprise factor, though, as Starmie is still vulnerable to strong attacks from some Pokemon even after changing type, such as Tyranitar's Stone Edge.
Clearing entry hazards is a major role for this set, so try to use Rapid Spin as soon as possible when necessary, keeping Starmie healthy as long as the opposing hazard user is. Often, however, it is better to try catching spinblockers with Scald and potentially burn them rather than losing momentum with a failed Rapid Spin. Keep in mind that due to Starmie's decent-at-best Special Attack and lack of significant investment, this set does not hit hard at all, so your best bet for damage is whittling away with Scald and fishing for burns.
Team Options
========
This set is best suited to defensive or balanced teams. Specially defensive Heatran is a decent partner, as it can handle Talonflame, Latios, and Magic Guard Clefable. Pokemon weak to Stealth Rock, such as Dragonite and Gyarados, appreciate Starmie's Rapid Spin support, as does Talonflame, which can also check Magic Guard Clefable. Grass-types such as Mega Venusaur and Ferrothorn are good teammates to switch into Electric- and Grass-type attacks aimed at Starmie, especially from Pokemon that Starmie struggles to thwart with Reflect Type, such as Thundurus. In return, Starmie can defeat Heatran. Calm Mind Clefable is a great choice for a teammate, as it checks Thundurus and Greninja, while Starmie lures and cripples Mega Scizor and Bisharp, which could otherwise prevent Clefable from sweeping. Finally, Scizor is a nice partner to check Tyranitar and Latias lacking Hidden Power Fire.
GP: frenzyplant, The Dutch Plumberjack
Reflect Type
########
name: Reflect Type
move 1: Reflect Type
move 2: Scald
move 3: Rapid Spin
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 248 HP / 20 Def / 16 SpD / 224 Spe
nature: Timid
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
########
name: Reflect Type
move 1: Reflect Type
move 2: Scald
move 3: Rapid Spin
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 248 HP / 20 Def / 16 SpD / 224 Spe
nature: Timid
Moves
========
- Reflect Type is the key to this set, changing Starmie's type to match its opponent's. This has great use against TTar, Bisharp, Mega Scizor, and ferrothorn.
- Scald is standard to fish for burns and acts as a solid STAB when Starmie is a Water-type
- Rapid Spin is important to remove entry hazards
- Recover keeps Starmie healthy and works well with Reflect type
- Psyshock is a decent choice as an alternate STAB to deal with Keldeo, while Toxic cripples common switch ins such as Rotom-W.
- Ice Beam is another option that provides good coverage against the likes of Latias, Dragonite, and Garchomp.
Set Details
========
- Given EVs maximize bulk while also maintaining Starmie's very important Speed tier with just enough to outrun Thundurus. Defense EVs allow Starmie to survive CB Terrak's Stone Edge. 16 SpD lowers the chance of being OHKOed by Modest Lando's EP and Latias's DM, as well as avoiding the 2HKO from Scarf Keldeo's HP Electric.
- Natural Cure is preferred to act as a status sponge for the team and heal annoying status in general.
- Leftovers are self explanatory
Usage Tips
========
- Unlike other variants, this set can afford to stay in on its checks counters and use reflect type + scald to wear them down. Good targets for this include Ferrothorn, and pursuit users such as Bisharp and Mega Scizor. Greninja that lack HP Fire and Dark Pulse will also be beaten by this set. Other noteworthy Pokemon that can be beaten by Reflect type include Mega Charizard Y, Amoonguss, and Breloom. Rotom-W is also much less of a threat.
- Don't overuse the surprise factor though, Starmie is still vulnerable to strong attacks from some Pokemon even after changing type, eg TTar's Stone Edge
- Clearing entry hazards is a major role of this set, so try and use Rapid Spin as much as possible, keepig Starmie healthy as long as the opposing hazard user is.
- Often, however, it is better to try and catch spinblockers with Scald and potentially burn them rather than losing some momentum with a failed Rapid Spin.
- Due to Starmie's decent-at-best Special Attack and lack of significant investment, this set doesn't hit hard at all so your best bet for damage is whittling away with Scald for burns.
Team Options
========
- This set is best suited to defensive or balanced teams
- Specially Defensive heatran is a nice partner as it can handle Talonflame and Latios.
- Pokemon weak to entry hazards such as Dragonite appreciate them being removed
- Grass-types such as Mega Venusaur and Ferrothorn are good partners to switch into Electric and Grass-type attacks aimed at Starmie, especially from Pokemon that Starmie struggles to thwart with Reflect type, such as Thundurus. in return, Starmie can take on the likes of Heatran.
- Clefable is a great choice, beating the likes of Thundurus and Breloom, while Starmie can lure and handle Bisharp, Scizor, and Ferrothorn.
- Scizor is decent as it can smack TTar and Lati@s without HP Fire
########
name: Reflect Type
move 1: Reflect Type
move 2: Scald
move 3: Rapid Spin
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 248 HP / 16 SpD / 244 Spe
nature: Timid
Moves
========
Reflect Type changes Starmie's typing to match its opponent's, which has fantastic utility when facing the likes of Tyranitar, Bisharp, Mega Scizor, and Ferrothorn. Scald is almost mandatory on defensive Water-types, making up for its lower Base Power with a high chance to inflict a burn. Starmie is one of the few Pokemon with access to Rapid Spin, which is an excellent tool for supporting teammates that do not appreciate entry hazards, while ensuring that hazards on the opposite side of the field remain intact. This supporting role is greatly aided by access to reliable recovery in Recover.
While this set has very little room for deviation, there are a few alternate options available. Ice Beam has awesome neutral coverage and allows Starmie to take on the likes of Latios, Thundurus, and Garchomp, as well as deal with Lum Berry Dragonite if Stealth Rock is on the field. Psyshock and Toxic are decent choices to target Keldeo and Mega Venusaur and bulky Water-types such as Rotom-W, respectively, but mono-Psychic coverage is often undesirable, and Starmie's already lackluster damage output is heightened if Toxic is chosen.
Set Details
========
The given EV spread maximizes Starmie's bulk while also maintaining its very important Speed tier, with just enough EVs to outrun Choice Scarf Magnezone in order to reflect its typing. The 16 Special Defense EVs lower the chance of being OHKOed by Latias's Draco Meteor and Modest Landorus's Earth Power, as well as avoiding the 2HKO from Choice Scarf Keldeo's Hidden Power Electric. Natural Cure is the preferred ability, allowing Starmie to act as a status sponge for the team as well as heal itself of annoying status in general.
Usage Tips
========
Unlike other Starmie variants, this set can afford to stay in on its usual checks and counters and use Reflect Type and Scald to turn the tables on them. Good targets for this are Pursuit users such as Bisharp and Scizor. Ferrothorn is also a noteworthy target, as it will be hard-pressed to deal any damage to Starmie after its typing has been reflected. Starmie can also beat Mega Charizard Y, Amoonguss, and Breloom in this manner, while Rotom-W becomes much less of a threat due to Volt Switch only dealing neutral damage. It is important to avoid overly relying on the surprise factor, though, as Starmie is still vulnerable to strong attacks from some Pokemon even after changing type, such as Tyranitar's Stone Edge.
Clearing entry hazards is a major role for this set, so try to use Rapid Spin as soon as possible when necessary, keeping Starmie healthy as long as the opposing hazard user is. Often, however, it is better to try catching spinblockers with Scald and potentially burn them rather than losing momentum with a failed Rapid Spin. Keep in mind that due to Starmie's decent-at-best Special Attack and lack of significant investment, this set does not hit hard at all, so your best bet for damage is whittling away with Scald and fishing for burns.
Team Options
========
This set is best suited to defensive or balanced teams. Specially defensive Heatran is a decent partner, as it can handle Talonflame, Latios, and Magic Guard Clefable. Pokemon weak to Stealth Rock, such as Dragonite and Gyarados, appreciate Starmie's Rapid Spin support, as does Talonflame, which can also check Magic Guard Clefable. Grass-types such as Mega Venusaur and Ferrothorn are good teammates to switch into Electric- and Grass-type attacks aimed at Starmie, especially from Pokemon that Starmie struggles to thwart with Reflect Type, such as Thundurus. In return, Starmie can defeat Heatran. Calm Mind Clefable is a great choice for a teammate, as it checks Thundurus and Greninja, while Starmie lures and cripples Mega Scizor and Bisharp, which could otherwise prevent Clefable from sweeping. Finally, Scizor is a nice partner to check Tyranitar and Latias lacking Hidden Power Fire.
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